Maintenance for the week of November 10:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – November 12, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – November 12, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
ESO Event Design, Rewarding Players or Burning Them Out?
I really don't see what the problem is. The fact that the rewards are so utterly abysmal is a good thing; it means that at most, you just get the three gold boxes a day, then ignore them and go do something else.
What if you wanted one of the rare drops, like the Caltrops style? If we were grinding for it at pre-2024 levels, most of us would be very close to getting it by now. But currently it seems that you practically have to make ESO your full-time job to get collectibles, which is not fun at all.
I'm not partaking in this lunacy of course, but I think it's a terrible move to make collectibles even harder to get than ever before, at a time when there are more games to play and less free time than the 2020-2022 era.