Do you feel that ZOS's UI design or visual communication design style are recognizable or not?
A: "Hey! Destroy totem ! "

B: "What kind of totem are you saying?"


A: "A...A blue glowing one. Kind of a necromantic design totem."

B: "Ah...Ok."

A: "It has something much amount of skull on it. Do you see?"

B: "Ah... Maybe..."

A: "Maybe?"

LoL

...and sign.

I'm tired of these chatting through the dungeon with people.
I've been action game fan so far. But ESO is quite pile of abstract riddle visual design game.
(Or, other MMO game is also like ESO?)
Long experienced player may know some pattern of PVE combat mechanics of dungeon
or trial boss. But It's hard to accept for newbies. (Or people challenge new dungeon at a first time running.)
Edited by AvalonRanger on October 29, 2025 11:16AM My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.
2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".
2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
Do you feel ZOS's UI design or visual communication design recognizable or not? 35 votes
Yes. I can easily understand dungeon mechanism even without google searching. Developer is doing decent visual communication with players.
NO! Mostly nonsense. I want UI design improvement. Or better visual aspect for smooth gaming.