Daedra don’t really have a choice if they’re summoned by a mortal. If they’re not being summoned then they may see personal gain from their service. Daedra aren’t sworn to the god they come from or even the realm they live in, they’re sworn to themselves and/or to their clan.
I can't say it's too cannon, but members of the worm cult were never scheming to make Manamorco a god. They were scheming to cheat death and that required Manamorco's teachings and Molog Bal's soul magic.
AvalonRanger wrote: »Why deadra people still cooperate with worm cult?
Mannimarco used Molag-Bal for becoming god himself. So he betrayed Molag-Bal.
I thought deadra people hate worm cult side now. But they still cooperate each other.
Why?
I can't say it's too cannon, but members of the worm cult were never scheming to make Manamorco a god. They were scheming to cheat death and that required Manamorco's teachings and Molog Bal's soul magic.
Do you have a source for that? I don't think there's really much lore on why the average cultist even joins.
Anyway, the problem emerges at latest at the end of Part 1 of the Solstice story, because it's just not plausible from that point on. Even if the average cultists might have just been interested in worshipping Molag Bal to that point.
LootAllTheStuff wrote: »As for why Molag Bal would continue to send Daedra to aid the Worm Cult: he really doesn't care about collateral damage if it serves his purpose. And Daedra are essentially an inexhaustible resource since they always reform after being 'dead' for a bit - they never truly die.
spartaxoxo wrote: »I actually didn't get the idea that Molag Bal hated the worm cult so much as Mannimarco. Did I miss something?
spartaxoxo wrote: »I actually didn't get the idea that Molag Bal hated the worm cult so much as Mannimarco. Did I miss something?
For me the question is: If Molag Bal hates Mannimarco, why would he team up with the group that wants Mannimarco back?
The story in part one never gave me a satisfactory answer as to why this particular alliance was happening.
Anyone know what unique dialogue there is if you freed mannimarco instead of left him tied up in coldharbour?
I've been wondering the same, and unfortunately, the game never gives an explanation. It's just a plot hole (sadly not the only one this year) and doesn't get resolved in Part 2 of the story either (I've finished it on PTS).
In the Solstice story, the Worm Cult and Molag Bal are allied again for unknown reasons (or maybe the writers didn't take into consideration how the base game story ended - at least it feels this way). Worm Cultist npcs praise Molag Bal in ambient dialogue. And Molag Bal sent them a whole daedric clan for cooperation (we also see them together in dungeons, fighting side by side), so they aren't just summoned against their will:
https://en.uesp.net/wiki/Lore:Our_Darkbinder_Allies
At first I thought maybe there will be some turn of events in the Solstice story after the end of Part 1, and the cooperation could end again (I would have also found it an interesting story to see a conflict between the Worm Cult and Molag Bal breaking out, with the player character somehow getting into the middle of it and having to make difficult decisions), but no, it doesn't. The story just acts as the base game ending never happened.
colossalvoids wrote: »It would be a bummer if I had much expectations at that point, but still kinda surprising it's not a rifle that would fire at the end somehow as it's an obvious ploy hole for anyone remembering the main quest. There's our choice at the end, there's a lost connection to Bal, it just doesn't fit together really and that's not sparking much confidence about such continuation for the older quest lines as we were heavily hinted at dark brotherhood being next or on the horizon at least. Maybe someone would ask for some clarifications on a next lore master archive post as to what exactly was missing in-game considering all of that but was their logic behind it, as there should be some we're not following no matter if flawed or just not obvious.
colossalvoids wrote: »It would be a bummer if I had much expectations at that point, but still kinda surprising it's not a rifle that would fire at the end somehow as it's an obvious ploy hole for anyone remembering the main quest. There's our choice at the end, there's a lost connection to Bal, it just doesn't fit together really and that's not sparking much confidence about such continuation for the older quest lines as we were heavily hinted at dark brotherhood being next or on the horizon at least. Maybe someone would ask for some clarifications on a next lore master archive post as to what exactly was missing in-game considering all of that but was their logic behind it, as there should be some we're not following no matter if flawed or just not obvious.
You know I'm not normally someone to make exaggerations, but I have never played a story in ESO that felt almost void of lore, like the current one. It feels to me like the only idea about the Worm Cult story was "Mannimarco and Molag Bal are evil, they want the Planemeld, the good hero stops them" and not much more. There's no character development and no new lore. Literally a story that makes no difference to the fictional world.
colossalvoids wrote: »Oh, that does sound bad, as I do know you care about lore part and definitely not someone who would blindly dismiss the efforts but would try to see what's left unsaid rather. An easy effort this time it seems if there's nothing to digest.
It felt like it's just a "oh look, remember the planemeld? A spooky coffin there is, watch out!" thing but as always hopes for something more prevailed even with low expectations, as there's a bare minimum that would always be there narratively, at least that's what I thought previously. Especially if they're touching Darien again and ending some characters, it can't be simply for the sake of it, like at the very least we could connect ESO to the main line games with the final battle, one with a... consequences for Vanus if you're getting what I'm talking about (probably do as most people though it's leading to that exact story, I'm pretty sure). Apparently it wasn't so obvious in the first place if that's not the case.
AcadianPaladin wrote: »I'm still miffed that Varen and company wouldn't let my elf choose to sacrifce Mannimarco since he was indeed one of the original 5 companions. He was right there and all nicely tied up on an altar. Had she done that, Mannimarco would not have returned to screw up Solstice. And Varen might still be alive.
Oh well, maybe this time, Mannimarco's machinations might lead to the end of the Three Banner War. But I doubt it.
I'm not overly serious here. Tongue in cheek whimsical musings, mostly.
spartaxoxo wrote: »spartaxoxo wrote: »I actually didn't get the idea that Molag Bal hated the worm cult so much as Mannimarco. Did I miss something?
For me the question is: If Molag Bal hates Mannimarco, why would he team up with the group that wants Mannimarco back?
The story in part one never gave me a satisfactory answer as to why this particular alliance was happening.
I don't think their alliance ever actually ended. I don't think Molag Bal cares so long as his they're willing to carry out his will and deliver him Nirn. He seemed content to focus his wrath on Mannimarco alone.
I don't know about Eastern Solstice because I don't play on PC so I can't play these things on PTS. But I will say that if they don't focus on how the Worm Cult alliance with Molag Bal finally ends, that would be a big miss. For me, it makes sense they'd be initially allies because the alliance never ended. And then they want Mannimarco back because things aren't going great for them without him. So they betray Bal to try and get him back. So far, so good. But like they got to deal with the ramifications of that in Eastern Solstice.
Freelancer_ESO wrote: »In the quest God of SchemesYou have the opportunity to free various foes you faced that are being tormented by Molag Bal. The majority of them die the moment you free them. Mannimarco does not.This may imply that Molag Bal had plans for him.
Freelancer_ESO wrote: »Daedric Princes also have a tendency to appear incredibly angry within the moment but, the anger doesn't always stick around as a major priority.I am eternal, mortal. Do you think I see your impertinence as more than a flicker in the candle of time? My sickle was stolen. I want it returned. That is all."
Freelancer_ESO wrote: »In the quest God of SchemesYou have the opportunity to free various foes you faced that are being tormented by Molag Bal. The majority of them die the moment you free them. Mannimarco does not.This may imply that Molag Bal had plans for him.
Why all that hassle with the ritual at the end of Part 1, though? Yes, yes, I know: For the dramatic ending. With a sarcophagus that randomly teleports through time, space and dimensions and, among other things, shows up in West Solstice (according to lore text: coming from the East) only for the brave hero to find it, as bringing it from the safely Wall-protected East to a worse-guarded location in the West serves no other logical purpose. Stay tuned for more conveniently placed items in East Solstice, that serve no other purpose than that the player character can make use of them!Freelancer_ESO wrote: »Daedric Princes also have a tendency to appear incredibly angry within the moment but, the anger doesn't always stick around as a major priority.I am eternal, mortal. Do you think I see your impertinence as more than a flicker in the candle of time? My sickle was stolen. I want it returned. That is all."
The thing is that one of Molag Bal's main shticks seems to be "punish/dominate the weak and failed", eternal torment, et cetera. With that background, how plausible is it that he'd let Mannimarco go?
If there had been a deal/contract/exchange between Wormblood and Molag Bal (Planemeld on some remote tropical island no one knows of <-> Mannimarco's soul), shouldn't that have been stated somewhere for the player to learn about it? Of course we could just assume all kinds of things just for them to make sense, but such aspect would be something I'd like to see in lorebooks - some letter or some diary entry.
I honestly do hope that on PTS there might still have been lots of dialogue bits or lorebooks missing. Who knows. There were lots of bugs this time, even worse than in other years.
Freelancer_ESO wrote: »What Molag Bal says he likes and what he actually likes may not be the same thing.
He talks about submitting a ton but, doesn't seem to actually like anyone that actually does it.
His behavior to the Vestige might suggest that he may actually like resistance not submission.
AvalonRanger wrote: »Daedra don’t really have a choice if they’re summoned by a mortal. If they’re not being summoned then they may see personal gain from their service. Daedra aren’t sworn to the god they come from or even the realm they live in, they’re sworn to themselves and/or to their clan.
Once I read the dairy of deadra ESO lore book. It's a story of deadra who were summoned by mortal.
According to lore book, most of deadra couldn't get any of decent reward as mortal's servant, but
just become mortal's poor slave. And killed by mortals so many times.
Just I thought, why deadra don't try to invent cancel spell against summoning so far.
"I --- DON'T --- WANT TO DO --- SUCH --- A --- TERRIBLE--- JOB --- good bye mortals."