FeedbackOnly wrote: »What is missing for you?
FeedbackOnly wrote: »What is missing for you?
- matching themes, so it has a coherent feel like the old classes had - so you have matching skillstyles for all skillines like red, black, blue, necro fire, lighting. If you build a character around performance and not looks it now feels off. But I bet thats reserved for Crown store later on. I am not asking for full blown re-styles - only recolours in at least a few colours.
- a rework of the passives so they are not working on other skilllines from the same class (especially Necro and Arc have quite some of them - see current thread on arcanist passives for better understanding). All skill lines should be stand-alone and not dependend on passives from other skill lines.
- a reduction/nerf of power creep so that the top notch combinations are not that much of an outlier
- removal of existing class restrictions. It feels shallow that you supposedly have so many options and because of class banner you are still forced to use your arcanist. These are superficial and unnecessary restrictions. I detest subclassing but if you want to do it, then do it right and not only 3/4 th through.
- for PVP I can´t say but I bet there are similar issues
all of this shows that no sufficient work was put into this feature and it was just a re-use of the existing skill lines with small (mostly uncalled for) nerfs like the sorc pet passives and some performance measures to support an extensive use of zoo builds not a well thought through experience for the player.
- removal of existing class restrictions.
matching skillstyles for all skillines like red, black, blue, necro fire, lighting.
Renato90085 wrote: »Pug players are even worse, last week vcr+0 i met 8 dd do 118k total dps,in log have 4 dd use 3 bad skill line do heavy attack dps(warden ice/dk flame/sorc stome or zoo )
i stop play any pvp because i cant use pure necro fight any op subclass
i can use any toon do my pveendgame healer , but they build all is same
i give up my pure nb dps do dsr trifecta,because anytime my dps lose meta subclass 50k-70k and i dont want stop my group done
yes, very fun
exactly @FeedbackOnly at least that and especially balance the skill lines out better before releasing it, its a shame to have a pts forum place where ppl give their big feedback in but then zos not reacting to it at all and just throwing out the unbalanced mess into the game so the playerbase gets split even then because of the problematic of the patch.
Even though it's not fully related to actually using subclassing, this is what led me to trying out Arcanist skills for the first time (I now have an Arcanist char too) and it's been mostly good to play it so far and try something different.
It was also great to be messing around for what seemed like ages trying to add an Arcanist skill line in the first place but I couldn't get it to work at all, even after reading several things about how to change skill lines thinking I'd missed something there and having already used a Warden skill line with subclassing not long before. Then it finally hit me : to be able to use an Arcanist skill line it helps if you actually buy the class first! Amazing.
FeedbackOnly wrote: »What have you done?
@Rohamad_Ali it's ESO and it was ESO for more than 10 years, ppl forgetting about what the "O" stands for. This game is not TES(single player rpg) stop wishing so and this patch is basically the worst for the game balance and that is essential for a "ES(ONLINE)" massive online rpg. Worst patch and direction of this game.And I have never seen such clowny laser animations in any TES game so what are you on about by telling it's more a TES game now, this subclassing made the immersion of your classes even worse but okey if you like that rainbow laser show lol
Rohamad_Ali wrote: »@Rohamad_Ali it's ESO and it was ESO for more than 10 years, ppl forgetting about what the "O" stands for. This game is not TES(single player rpg) stop wishing so and this patch is basically the worst for the game balance and that is essential for a "ES(ONLINE)" massive online rpg. Worst patch and direction of this game.And I have never seen such clowny laser animations in any TES game so what are you on about by telling it's more a TES game now, this subclassing made the immersion of your classes even worse but okey if you like that rainbow laser show lol
FeedbackOnly wrote: »What have you done?
https://eso-hub.com/en/builds/lunaluciablossom/01976882-5e13-71ad-ab40-bbd12abc8bb6/magic-weapons
this build using Assassination and Aedric Spear is fun. i chose those lines because they both use weapons.
https://eso-hub.com/en/builds/lunaluciablossom/01976882-645c-7170-b055-4ee99950117a/beam-build
here's a build using all the beams Radiant Oppression, Fatecarver, and Soul Strike.
those 2 builds could be used on any class, but i also made a Necromancer exclusive build inspired by Ghost Rider from Marvel Comics. it swaps Living Death with Ardent Flame.
https://eso-hub.com/en/builds/lunaluciablossom/01976882-5f8d-70e8-8421-173b3f55ff6a/ghost-rider
https://eso-hub.com/en/builds/lunaluciablossom/98ea2ce4-3cc9-4297-9ad1-a20917910cfe/o-tentankcle-maormer
base Arcanist Maormer weather mage build. uses Winter's Embrace, Storm Calling, and Herald of the Tome.
- Boundless Storm
- Arctic Blast
- Lightning Flood
- Chilling Soul (Frost Damage, Class Mastery for crux generation, Maim)
- Tentacular Dread
- Power Overload or Northern Storm
dk_dunkirk wrote: »BXR_Lonestar wrote: »I gotta say that subclassing for me has been kind of a dud. Now I haven't gotten a chance to really do anything fun since my primary goal was to update all of my healers for endgame content (healer main), so take my feedback with a grain of salt, but subclassing really hasn't been all that exciting.
I have started my pet-master build, which is kind of exciting trying to theorycraft what abilities and skill lines will yield the best results, but it is so much grind to try to get subclass skill lines leveled up that it kinda takes away the fun IMO (especially since on my healers, I've had to get carried through content to level up since I have no offensive abilities).
I also have some fun ideas to make a fire/lightning mage, but again, it is so much grind to get subclasses leveled up that by the time you get to the point where you can really start making armor for your build and perfecting it, you just want to go and do something else.
My suggestion would be to have an event that gives double XP, and in the boxes, give away lots of 1/2 hour or 1 hour 150% XP scrolls to help with this. I'm pretty patient and I tend to burn out less quickly than other players, so if I'm feeling it over the grind to level up subclasses, I KNOW it is an issue for other players out there as well.
In sum, for me, the excitement over subclassing has been more about the "possibilities" rather than the actual results.
I was convinced that they would offer insta-level upgrades in the Crown store. I came out of retirement to try subclassing, and re-quit because of the grind. Like I said on my post about it a few months ago, if they'd have offered those upgrades, I would have spent a stupid amount of money on it to save the hassle. I'm just not doing it.