karthrag_inak wrote: »For me it isn't eso.
But it is Elder Scrolls, more so than this game ever has been before.
karthrag_inak wrote: »
But it is Elder Scrolls, more so than this game ever has been before.
Supreme_Atromancer wrote: »So much fun.
I got to make my frost-sorc, with invisibility (cloak) for overland stuff.
I got Restoring Light for a healer loadout on said sorc- and for someone who has done sorc healing for years, suddenly having access to a class-based ground healing aoe is just amazing.
Grinding through Public Dungeons with new skills to level doing stupid stuff and just having a blast.karthrag_inak wrote: »
But it is Elder Scrolls, more so than this game ever has been before.
This- for me- *so* much!
FeedbackOnly wrote: »Supreme_Atromancer wrote: »So much fun.
I got to make my frost-sorc, with invisibility (cloak) for overland stuff.
I got Restoring Light for a healer loadout on said sorc- and for someone who has done sorc healing for years, suddenly having access to a class-based ground healing aoe is just amazing.
Grinding through Public Dungeons with new skills to level doing stupid stuff and just having a blast.karthrag_inak wrote: »
But it is Elder Scrolls, more so than this game ever has been before.
This- for me- *so* much!
But vibrant shroud or power surge on sorc healer existed
BXR_Lonestar wrote: »I gotta say that subclassing for me has been kind of a dud. Now I haven't gotten a chance to really do anything fun since my primary goal was to update all of my healers for endgame content (healer main), so take my feedback with a grain of salt, but subclassing really hasn't been all that exciting.
I have started my pet-master build, which is kind of exciting trying to theorycraft what abilities and skill lines will yield the best results, but it is so much grind to try to get subclass skill lines leveled up that it kinda takes away the fun IMO (especially since on my healers, I've had to get carried through content to level up since I have no offensive abilities).
I also have some fun ideas to make a fire/lightning mage, but again, it is so much grind to get subclasses leveled up that by the time you get to the point where you can really start making armor for your build and perfecting it, you just want to go and do something else.
My suggestion would be to have an event that gives double XP, and in the boxes, give away lots of 1/2 hour or 1 hour 150% XP scrolls to help with this. I'm pretty patient and I tend to burn out less quickly than other players, so if I'm feeling it over the grind to level up subclasses, I KNOW it is an issue for other players out there as well.
In sum, for me, the excitement over subclassing has been more about the "possibilities" rather than the actual results.
RealLoveBVB wrote: »karthrag_inak wrote: »For me it isn't eso.
But it is Elder Scrolls, more so than this game ever has been before.
Elder scrolls was always a medieval themed game with magic and fantasy for me.
So usually stuff with bows, swords, shield and staff.
Now tell me how a disco laser beam is closer to elder scrolls, than some futuristic game like Fallout?
I haven't seen so many effects and lasers in the single players game. In Fallout I see it everytime.
Maybe it's their 300 IQ strategy. They will add staffs, bows and other ESO-related stuff to Fallout 76. And once the games lack population, they will just merge both games together and nobody will notice any difference
@Rohamad_Ali it's ESO and it was ESO for more than 10 years, ppl forgetting about what the "O" stands for. This game is not TES(single player rpg) stop wishing so and this patch is basically the worst for the game balance and that is essential for a "ES(ONLINE)" massive online rpg. Worst patch and direction of this game.And I have never seen such clowny laser animations in any TES game so what are you on about by telling it's more a TES game now, this subclassing made the immersion of your classes even worse but okey if you like that rainbow laser show lol
RealLoveBVB wrote: »karthrag_inak wrote: »For me it isn't eso.
But it is Elder Scrolls, more so than this game ever has been before.
Elder scrolls was always a medieval themed game with magic and fantasy for me.
So usually stuff with bows, swords, shield and staff.
Now tell me how a disco laser beam is closer to elder scrolls, than some futuristic game like Fallout?
I haven't seen so many effects and lasers in the single players game. In Fallout I see it everytime.
Maybe it's their 300 IQ strategy. They will add staffs, bows and other ESO-related stuff to Fallout 76. And once the games lack population, they will just merge both games together and nobody will notice any difference
@karthrag_inak its not even only the arc beam its overall all these skill lines are not matching the other class skills for a big reason because they are not supposed to be mixed together. They should have introduced new skill lines new guilds new scribing skills instead of going this way but they did because it was the fastest way to drop out a little more "new content" which in fact is nothing rly new at all. If you like your char being rainbow colored by all the mixed up skills from other class skill lines then its fine and yes infact i didnt like arcanist with all the laser beam skill animations at all when the class came out, it didnt fit ESO and doesnt rly fit into TES in my opinion or i at least have ouoSilverIce58 wrote: »FeedbackOnly wrote: »Supreme_Atromancer wrote: »So much fun.
I got to make my frost-sorc, with invisibility (cloak) for overland stuff.
I got Restoring Light for a healer loadout on said sorc- and for someone who has done sorc healing for years, suddenly having access to a class-based ground healing aoe is just amazing.
Grinding through Public Dungeons with new skills to level doing stupid stuff and just having a blast.karthrag_inak wrote: »
But it is Elder Scrolls, more so than this game ever has been before.
This- for me- *so* much!
But vibrant shroud or power surge on sorc healer existed
Right, but neither also have the benefits that a ground-based heal from Restoring Light would. As well as the passives to back it up.
I recently changed my Necro into a sort of Sload-esque Argonian. Grave Lord, Dark Magic, and Earthen Heart really gives that deep-sea, somewhat coral magic vibe while also allowing for some necromancy with disease/poison damage. Perfect for that Abyssal creature in your life.
Minor vitality and power surge catches people outside circle range that templar had.
I morphed never seen such in any of the elder scrolls titles which i played.
FeedbackOnly wrote: »@karthrag_inak its not even only the arc beam its overall all these skill lines are not matching the other class skills for a big reason because they are not supposed to be mixed together. They should have introduced new skill lines new guilds new scribing skills instead of going this way but they did because it was the fastest way to drop out a little more "new content" which in fact is nothing rly new at all. If you like your char being rainbow colored by all the mixed up skills from other class skill lines then its fine and yes infact i didnt like arcanist with all the laser beam skill animations at all when the class came out, it didnt fit ESO and doesnt rly fit into TES in my opinion or i at least have ouoSilverIce58 wrote: »FeedbackOnly wrote: »Supreme_Atromancer wrote: »So much fun.
I got to make my frost-sorc, with invisibility (cloak) for overland stuff.
I got Restoring Light for a healer loadout on said sorc- and for someone who has done sorc healing for years, suddenly having access to a class-based ground healing aoe is just amazing.
Grinding through Public Dungeons with new skills to level doing stupid stuff and just having a blast.karthrag_inak wrote: »
But it is Elder Scrolls, more so than this game ever has been before.
This- for me- *so* much!
But vibrant shroud or power surge on sorc healer existed
Right, but neither also have the benefits that a ground-based heal from Restoring Light would. As well as the passives to back it up.
I recently changed my Necro into a sort of Sload-esque Argonian. Grave Lord, Dark Magic, and Earthen Heart really gives that deep-sea, somewhat coral magic vibe while also allowing for some necromancy with disease/poison damage. Perfect for that Abyssal creature in your life.
Minor vitality and power surge catches people outside circle range that templar had.
I morphed never seen such in any of the elder scrolls titles which i played.
I would like to change color of skills. I like arcanist skills just wish it could match my endgame fashion
RealLoveBVB wrote: »karthrag_inak wrote: »For me it isn't eso.
But it is Elder Scrolls, more so than this game ever has been before.
Elder scrolls was always a medieval themed game with magic and fantasy for me.
So usually stuff with bows, swords, shield and staff.
Now tell me how a disco laser beam is closer to elder scrolls, than some futuristic game like Fallout?
I haven't seen so many effects and lasers in the single players game. In Fallout I see it everytime.
Maybe it's their 300 IQ strategy. They will add staffs, bows and other ESO-related stuff to Fallout 76. And once the games lack population, they will just merge both games together and nobody will notice any difference
RealLoveBVB wrote: »karthrag_inak wrote: »For me it isn't eso.
But it is Elder Scrolls, more so than this game ever has been before.
Elder scrolls was always a medieval themed game with magic and fantasy for me.
So usually stuff with bows, swords, shield and staff.
Now tell me how a disco laser beam is closer to elder scrolls, than some futuristic game like Fallout?
I haven't seen so many effects and lasers in the single players game. In Fallout I see it everytime.
Maybe it's their 300 IQ strategy. They will add staffs, bows and other ESO-related stuff to Fallout 76. And once the games lack population, they will just merge both games together and nobody will notice any difference
Seen a few people around calling the grind to level Subclassing skills terrible, but in my experience it's literally the easiest part. With a 150% Xp scroll you get to 10 just by handing in the tutorial quest, and then you can spend the rest of that 1h by doing a random normal once each day for the next couple of days, and it will be done easily. Even quicker if you use the same skill line on multiple characters, since then you can get that once per day juicy XP bonus from a random normal multiple times per day. That might probably the most optimal way to do it, picking up the same two skill lines for multiple characters and then just powerlevelling them with random dungeons.
Comparing summoning spells, levitation and fire projectile with impact explosion to a futuristic looking laser Kamehameha is just silly, go into raids and you feel like you entered a disco nowadays especially since almost every dd is using it now since U46 @SilverIce58 and guess what caused that ah true subclassing xDhttps://youtu.be/i6xMp6wag4g?si=R1v1NYG9e8HsbxJs if I wouldnt know eso and would see this as endgame gameplay on yt I would be instantly deciding to not give it a try but ofc ppl can like it but I don't. I mean big gg to the raid there but this looks just idk