Skill Styles are for Combat and Customised Actions are not so i don't think they are comparable.
i like them both.
Subclassing was done wrong imo.
What should have happened is that when a skill line is taken from a class and used on another, the effects/animations/sounds all reflect that core class.
For example: Lets use the Warden DPS skill line with the Bear ultimate. If you were to use that skill line on a sorc, the bear would now be some daedroth. If you used the skill line on a nightblade, the bear would be a shadow of the player. If you used the bear ultimate on a templar, it would be one of those golden dudes seen randomly in Solstice (I dont now what they are called), if you used the skill line on an Arcanist, you'd get another tenticle eyeball guy.
The icons, and heck even names along with the graphics, animation should have been changed to work with the primary class being used on. That would have at least kept some form of class identity and things would feel cohesive.
As it stands, its all a frankenstein miss match of stuff that looks ridiculous.
I use customized actions all the time. I've pretty much ignored scribing up to this point, except for doing the excellent scribing questline.
I'm more interested in customised actions, as the skill styles are barely noticeable.
But I'm disappointed other players can't see the harvesting animations. I wonder why not, if we can see their recalls?
Pixiepumpkin wrote: »I'm more interested in customised actions, as the skill styles are barely noticeable.
But I'm disappointed other players can't see the harvesting animations. I wonder why not, if we can see their recalls?
It does show other players, but you have to have "Show Additional Ally Effects" on inside of the video settings. This is on PC at least.
I just tested this with my wife. In group, or out of group did not matter, she could see the customized actions I am using. She called out the graphic (lighting thing for wood, the blue rune beam for rune stones, the meteor for metal, etc).