I know it's a radical idea, but, if people hate subclassing, then they could just, not, do it? Its not being forced on us.
Pixiepumpkin wrote: »I was suspicious about subclassing the day it was announced and how it would work in game. The more I considered it and what it would do to classes, the less I liked the idea and what it would do to the game in a negative way.
Fast forward to U46 launch and actually getting to play with subclassing. I have made some builds that exceed my original builds throughput but the idea of thousands of combinations is a farce because there are only really a few skill line usees that benefit builds in any meaningful way.
Some suggest that some of your class skill lines are useless so its better to swap that line out. Except what I have found is that they are not useless, that its a trade off. Even if it's just one passive you make use of from an "unused" skill line, it is still a trade off.
I should preface. I can only play one bar builds, usually oakensoul so my builds and what can be achieved is much less than 2 bar builds.
The issue I am having, most likely due to my limited bar space from making 1 bar builds, is that the sacrifice I make to get that greater DPS is at the cost of using fun abilities.
For example. I made an magicka arcanist witih the assassination skill line. I only need the assassination skill line for is passives, but that requires slotting something. There are only really 2 choices on a ranged build that make any sense, but neither of them are really necessary in my rotation. So the ult makes the most sense, except that I have to now forego using the "Hermeus Mora" ult (that is what I call it, I forget its actual name), and I LOVE using that ult.
So...for me its either build for cool and fun abilities (something I have always felt ESO lacks in the first place), or build for straight DPS (what your dungeon peers expect)....and its making me feel...I dunna, empty inside.
And for me, that is what it comes down to. Subclassing destroys my characters identity, keeps me from using the class abilties I know and love and frankly looks goofy when I see people in the world with a green arcanist shield, using a templar beam and a nightblade dash (I forget the skills name). Subclassing destroys immersion on multiple fronts.
If pure classes could maintain their DPS output and be competitve, then fine, I could play the way I want and not be shunned/harassed by dungeon peers and others could subclass till the cows come home and all would be good.
But that is not how it plays out.
In a nutshell, subclassing is increasingly driving me away from the game. Told wife yesterday that ESO makes me feel empty inside now and has little draw. So I played No Man's Sky and Space Engineers some.
If I consider why I feel this way, I think its because sublcassing essentially allows one to make a god mode build, making all my other builds/characters seem pointless. Except I am the type of player who buys and decorates a house for each character. I make them "town" outfits and "combat" outfits. Each with their own mount and non combat pet. I decorate their homes like they live in Tamriel and try to mimic how the devs decorate to make my homes feel like part of the game and I do this on close to 20 characters. But now, they all seem pointless because they bring nothing special to the table anymore.
Sorry for the long write up, but I can go on for days about the issues of subclassing. I don't want to sound negative or be negative, but the tradeoffs for me regarding subclassing and the loss of my characters class identity is simply not worth it.
In my professional opinion, I say this literally as a trained designer with over 30 years of experience, I feel that subclassing was a terrible idea. It feels like it was done to fit the need of content, not done to make the game better. It seems to have polarised the community to a large degree and functionally creates more balance issues than it solves.
I feel the devs are out of touch with why many people play ESO in the first place. This is not to slander them nor am I denigrating them in anyway shape or form, but I think they are making the game to fit a monetary model, not making a game for fun, not anymore.
Pixiepumpkin wrote: »I was suspicious about subclassing the day it was announced and how it would work in game. The more I considered it and what it would do to classes, the less I liked the idea and what it would do to the game in a negative way.
Fast forward to U46 launch and actually getting to play with subclassing. I have made some builds that exceed my original builds throughput but the idea of thousands of combinations is a farce because there are only really a few skill line usees that benefit builds in any meaningful way.
Some suggest that some of your class skill lines are useless so its better to swap that line out. Except what I have found is that they are not useless, that its a trade off. Even if it's just one passive you make use of from an "unused" skill line, it is still a trade off.
I should preface. I can only play one bar builds, usually oakensoul so my builds and what can be achieved is much less than 2 bar builds.
The issue I am having, most likely due to my limited bar space from making 1 bar builds, is that the sacrifice I make to get that greater DPS is at the cost of using fun abilities.
For example. I made an magicka arcanist witih the assassination skill line. I only need the assassination skill line for is passives, but that requires slotting something. There are only really 2 choices on a ranged build that make any sense, but neither of them are really necessary in my rotation. So the ult makes the most sense, except that I have to now forego using the "Hermeus Mora" ult (that is what I call it, I forget its actual name), and I LOVE using that ult.
So...for me its either build for cool and fun abilities (something I have always felt ESO lacks in the first place), or build for straight DPS (what your dungeon peers expect)....and its making me feel...I dunna, empty inside.
And for me, that is what it comes down to. Subclassing destroys my characters identity, keeps me from using the class abilties I know and love and frankly looks goofy when I see people in the world with a green arcanist shield, using a templar beam and a nightblade dash (I forget the skills name). Subclassing destroys immersion on multiple fronts.
If pure classes could maintain their DPS output and be competitve, then fine, I could play the way I want and not be shunned/harassed by dungeon peers and others could subclass till the cows come home and all would be good.
But that is not how it plays out.
In a nutshell, subclassing is increasingly driving me away from the game. Told wife yesterday that ESO makes me feel empty inside now and has little draw. So I played No Man's Sky and Space Engineers some.
If I consider why I feel this way, I think its because sublcassing essentially allows one to make a god mode build, making all my other builds/characters seem pointless. Except I am the type of player who buys and decorates a house for each character. I make them "town" outfits and "combat" outfits. Each with their own mount and non combat pet. I decorate their homes like they live in Tamriel and try to mimic how the devs decorate to make my homes feel like part of the game and I do this on close to 20 characters. But now, they all seem pointless because they bring nothing special to the table anymore.
Sorry for the long write up, but I can go on for days about the issues of subclassing. I don't want to sound negative or be negative, but the tradeoffs for me regarding subclassing and the loss of my characters class identity is simply not worth it.
In my professional opinion, I say this literally as a trained designer with over 30 years of experience, I feel that subclassing was a terrible idea. It feels like it was done to fit the need of content, not done to make the game better. It seems to have polarised the community to a large degree and functionally creates more balance issues than it solves.
I feel the devs are out of touch with why many people play ESO in the first place. This is not to slander them nor am I denigrating them in anyway shape or form, but I think they are making the game to fit a monetary model, not making a game for fun, not anymore.
Thrasher91604 wrote: »I love the idea. Hate the leveling and double skill point cost.
Pixiepumpkin wrote: »I was suspicious about subclassing the day it was announced and how it would work in game. The more I considered it and what it would do to classes, the less I liked the idea and what it would do to the game in a negative way.
Fast forward to U46 launch and actually getting to play with subclassing. I have made some builds that exceed my original builds throughput but the idea of thousands of combinations is a farce because there are only really a few skill line usees that benefit builds in any meaningful way.
Some suggest that some of your class skill lines are useless so its better to swap that line out. Except what I have found is that they are not useless, that its a trade off. Even if it's just one passive you make use of from an "unused" skill line, it is still a trade off.
I should preface. I can only play one bar builds, usually oakensoul so my builds and what can be achieved is much less than 2 bar builds.
The issue I am having, most likely due to my limited bar space from making 1 bar builds, is that the sacrifice I make to get that greater DPS is at the cost of using fun abilities.
For example. I made an magicka arcanist witih the assassination skill line. I only need the assassination skill line for is passives, but that requires slotting something. There are only really 2 choices on a ranged build that make any sense, but neither of them are really necessary in my rotation. So the ult makes the most sense, except that I have to now forego using the "Hermeus Mora" ult (that is what I call it, I forget its actual name), and I LOVE using that ult.
So...for me its either build for cool and fun abilities (something I have always felt ESO lacks in the first place), or build for straight DPS (what your dungeon peers expect)....and its making me feel...I dunna, empty inside.
And for me, that is what it comes down to. Subclassing destroys my characters identity, keeps me from using the class abilties I know and love and frankly looks goofy when I see people in the world with a green arcanist shield, using a templar beam and a nightblade dash (I forget the skills name). Subclassing destroys immersion on multiple fronts.
If pure classes could maintain their DPS output and be competitve, then fine, I could play the way I want and not be shunned/harassed by dungeon peers and others could subclass till the cows come home and all would be good.
But that is not how it plays out.
In a nutshell, subclassing is increasingly driving me away from the game. Told wife yesterday that ESO makes me feel empty inside now and has little draw. So I played No Man's Sky and Space Engineers some.
If I consider why I feel this way, I think its because sublcassing essentially allows one to make a god mode build, making all my other builds/characters seem pointless. Except I am the type of player who buys and decorates a house for each character. I make them "town" outfits and "combat" outfits. Each with their own mount and non combat pet. I decorate their homes like they live in Tamriel and try to mimic how the devs decorate to make my homes feel like part of the game and I do this on close to 20 characters. But now, they all seem pointless because they bring nothing special to the table anymore.
Sorry for the long write up, but I can go on for days about the issues of subclassing. I don't want to sound negative or be negative, but the tradeoffs for me regarding subclassing and the loss of my characters class identity is simply not worth it.
In my professional opinion, I say this literally as a trained designer with over 30 years of experience, I feel that subclassing was a terrible idea. It feels like it was done to fit the need of content, not done to make the game better. It seems to have polarised the community to a large degree and functionally creates more balance issues than it solves.
I feel the devs are out of touch with why many people play ESO in the first place. This is not to slander them nor am I denigrating them in anyway shape or form, but I think they are making the game to fit a monetary model, not making a game for fun, not anymore.
The thing with subclassing in trials, is it generally can't be done randomly to good effect. I knew the group I played in tonight wouldn't be using subclassed supports, so I didn't subclass my tank. I wanted to, but it would have created gaps and stepped on toes. The entire group needs to adapt to subclassing holistically to avoid doing that.
We take for granted the standard metas most follow because they cover all of the important buffs and debuffs and missing them can hurt when things don't unfold how we expect.
There may also be details many players don't consider. For example, like Hyperioxes pointed out, if all arc dps are subclassed and no one is using the Soldier of Apocrypha skill line, they are probably missing Minor Evasion which grants 10% AE damage reduction. Even though very few players were aware they were even getting that buff, it could be impactful in some situations.