AvalonRanger wrote: »"Is ESO combat design average MMO style?"
ESO is my first MMO, and may be last MMO for me also.
So, I don't have much knowledge of MMO standard.
I used to be beta test player in before launching day of 2014.
When I was in those days, I thought why dev team kept forcing us to do such a
"Nintendo family computer age game" in 2014.
In 2025, 10 years later now, the combat is still ancient bullet sponge game.
(Mixing "Thunderbolt[Raiden]" and "Dragon Quest" )
Despite of great ElderScrolls story experience, I hate every combat aspect of ESO.
Feel like keep using old antique black table phone instead of smart phone in 2025.
(No skill tree, No environmental based game design, meaningless level design, aim bot style ESO combat)
Because I was used to play "FarCry" style game in 2014 already.
Is all MMO game just like ESO? Or ESO is inferior version MMO?
ESO combat is light years ahead of most MMOs. The old EQ/WoW paradigm is pretty awful to me in 2025.
It's unfortunate that eso combat gets worse every year. It was SUCH a rush the first few years because players could die fast if they weren't sharp in both PVE and PVP. It's a snoozefest today in comparison. Like the heavy attack cue is so long in most cases now, it's actually absurd. I remember having to stay focused on the enemy animations to avoid a lot of one-shots.
Because of this, the kind of player who would actually appreciate the fast, fluid, high apm fundamentals of eso combat is often repulsed by how ridiculously easy it is.
I believe a time will come when its fundamentals will be implemented by another dev to good effect.
sans-culottes wrote: »AvalonRanger wrote: »"Is ESO combat design average MMO style?"
ESO is my first MMO, and may be last MMO for me also.
So, I don't have much knowledge of MMO standard.
I used to be beta test player in before launching day of 2014.
When I was in those days, I thought why dev team kept forcing us to do such a
"Nintendo family computer age game" in 2014.
In 2025, 10 years later now, the combat is still ancient bullet sponge game.
(Mixing "Thunderbolt[Raiden]" and "Dragon Quest" )
Despite of great ElderScrolls story experience, I hate every combat aspect of ESO.
Feel like keep using old antique black table phone instead of smart phone in 2025.
(No skill tree, No environmental based game design, meaningless level design, aim bot style ESO combat)
Because I was used to play "FarCry" style game in 2014 already.
Is all MMO game just like ESO? Or ESO is inferior version MMO?ESO combat is light years ahead of most MMOs. The old EQ/WoW paradigm is pretty awful to me in 2025.
It's unfortunate that eso combat gets worse every year. It was SUCH a rush the first few years because players could die fast if they weren't sharp in both PVE and PVP. It's a snoozefest today in comparison. Like the heavy attack cue is so long in most cases now, it's actually absurd. I remember having to stay focused on the enemy animations to avoid a lot of one-shots.
Because of this, the kind of player who would actually appreciate the fast, fluid, high apm fundamentals of eso combat is often repulsed by how ridiculously easy it is.
I believe a time will come when its fundamentals will be implemented by another dev to good effect.
“High APM” is just button spam dressed up as depth.
ESO is a bit of an outlier. Most action MMOs, like New World, mediate their combat with cooldowns, aim, or resource constraints. ESO replaces those with animation canceling and buff timers, which creates speed but not substance.
What’s often mistaken for fluidity here is just a race to refresh dots and keep up light attack weaving—less strategy, more mechanical obligation.
If the highlight of ESO combat is how fast people used to die, then the system was never deep. It was brittle.
ESO's action combat design was pretty innovative back when the game released. Back then (heck, even still today) a lot of MMOs used tab-targeting, which is far inferior to action combat in terms of getting you invested in the "action" of a fight, not to mention immersion. Then there's also secondary mechanics that also impact combat, like dodging, sprinting, and sneaking, all of which were not the industry standard either.
But these days action combat is very much the norm, at least from the new MMOs I've seen on the market. So I can understand it feeling a bit stale for some people. Yet for an MMO I don't know what more we could get (aside from a huge evolution like VR combat).
It's pretty clear that the ESO team tried to make the game's combat reminiscent of the single-player TES games, with action combat, broadly free-aiming abilities/attacks, sprinting, etc. But the "aimbot" thing you mentioned was necessary because otherwise it would be virtually impossible for a ranged player to land a hit in fast-paced (PvP) combat. It's one thing to practise a bit in Skyrim and learn to land hits on a moving dragon, but it's another to fight a player spinning around you and weaving behind every obstacle known to man. So simplifying things like projectiles was a sacrifice they needed to make for gameplay.
Other combat mechanics like targeted injury (which isn't available in single-player TES games, but people tend to add with mods) also wouldn't have made sense because the game was designed to play in zoomed-out third-person perspective, where targeting individual limbs is next to impossible. Sure, you can play in first-person (that's how I like to do my questing/world content for immersion), but do a single dungeon and you realise that everything was designed around seeing the entire battlefield, not just what's in front of you.
This, the classical is the WOW tab targeting, usually using mouse to move like in strategy games.Older MMO's tended to use tab target auto combat with a lot of skills on bars. ESO's is a lot more interactive, but is probably becoming more of the standard these days moving forward. MMO's older formulas grew stale, I mean WoW is still around but I don't think those styles can keep up long term.
sans-culottes wrote: »“High APM” is just button spam dressed up as depth.
What it produces is infinitely more engaging than tab-targeting combat like World of Warcraft or any of those other old MMOs. In an action combat system you've got to aim (relatively speaking), move your camera, you can cast spells while moving, sprint to catch-up with an enemy, etc.sans-culottes wrote: »It’s always interesting how “action combat” functions less as a design descriptor and more as a kind of liturgical refrain in ESO discourse. The idea that this system is immersive because it’s not tab-targeting misses the real question: what kind of engagement does it actually produce?
eso has the most flexible combat system. You have a wide variety of things to slot and ways to equip. No other mmo can match these systems. Even the 1 second gcd is a great system as this idea is sound.
eso has the most flexible combat system. You have a wide variety of things to slot and ways to equip. No other mmo can match these systems. Even the 1 second gcd is a great system as this idea is sound.
I disagree - played all the DD classes and specs and it´s always the same - a spamable 2-5 Dots you have to keep up and if you want to go for high DPS its the same skills repeating in every DD. The difference between the classes is neglible as well as range combat is basically dead since u35 - it´s 1 camp, daggers are the to go weapon for years now.
This point comes up so often but in truth the only wide variety you have is in Roleplay builds were 20-30k more or less don´t matter. The variety in more demanding PVE is close to zero.
Arcanist is awful with the beam - what is fast and flexible about that? I mean its fun to use it and try to find optimal angle to get as much cleave as possible, but its very static gameplay.
In Wow you have high Damage burst skills you have to use knowingly in the right situation, there are trade offs between the classes - rouges made ultra high damage but were hard to play and squishy as medium armor classes right in front of Boss melee cleave. And to clear a mythic trial you need all those different classes with their different strenghts and buffs.
GW2 is way faster and more fluent than ESO, same for throne and Liberty - where I enjoyed combat so much. Since everything was weapon bound you could easily reskill a character. Bow/Staff felt awesome, Hurricane in big scale PVP was a blast. Dungeons were fast paced with punishing mechanics. Loved it but it was too PVP focused with all dominating professional guilds for my taste.
I am in the "I stay for housing" camp too.
I am in the "I stay for housing" camp too.
Pixiepumpkin wrote: »
But the idea that ESO has amazing combat, makes me think folks have not really experienced the gamut of what exists.
Erickson9610 wrote: »ESO's combat is sort of like a hybrid between MMO combat like WoW and action RPGs like TES V: Skyrim.
To compare it directly to Skyrim, you have your Ultimate ability which is a parallel to the Shout/Power ability you select in Skyrim. Funnily enough, ESO's implementation of Werewolf is very similar to Skyrim's — you activate a Power/Ultimate (that can only be used once per day or costs a lot of Ultimate) to transform, and you can feed on slain enemies to extend the transformation. Also of note is how the default keybind on PC for using a Shout/Power is "Z", which is the sheath/unsheath weapon button in ESO, while the default keybind for using an Ultimate is "R", which is the sheath/unsheath weapon button in Skyrim.
Light and Heavy Attacks work similarly between ESO and Skyrim, except Heavy Attacks restore resources in ESO, while they deplete resources in Skyrim — there was an overhaul to Light/Heavy Attacks planned for the Greymoor Update which was going to make it more similar to Skyrim, but the overhaul was canceled and moved to a Mythic item coming in Update 46.
Skyrim doesn't really have "abilities" the way ESO and other MMORPGs do. The closest parallel would be wielding spells in your left or right hand — in ESO, you always have a weapon equipped, but you activate an ability to use those sort of spells. So, it's actually better than in Skyrim because you don't need to unequip your weapon to use magic.