madmufffin wrote: »Concussion is also the worst damage of the 3 status effects too. So you have the least amount of damage options with only boundless (everyone uses hurricane), lightning flood, and mage's wrath (lol), but it also gives a bad status effect.
You remind me, Sorc is also the only Elemental Class without any additional Status Effects damage bonus.
Fire: DK has Combustion
Iec: Wardens have Glacial Presence
And Arcane even has a full-attribute Status Effects damage bonus, namely Psychic Lesion.
Sorc's passive is laughably weak in comparison. If it weren't for the band-aid provided by Daedric Summoning that still allows it to have decent damage, the Sorc would have died long ago.
Sadly, and as many people have pointed out many times in the past, the obvious fact is that Dark Magic and Storm Calling is laughably weak.
However, some activists and trolls continue to emphasize how high Sorc's stats are in the analysis, completely ignoring the band-aid provided by Daedric Summoning.
Now with Subclassing, even the developers have made comments that shocked players: "Those who do not wish to interact with the pet gameplay can now replace this skill line as a whole." They completely failed to realize the issues that players have pointed out many times in the past regarding Dark Magic and Storm Calling, and even worried about the fact that Sorc's Daedric Prey will make other class pets deal more damage, while completely ignoring that Fatecarver gets 8% more damage, and is now able to gain sustained damage from Grave Lord's Sacrifice15% + Rapid Rot10% dot .
Honestly, since Subclassing is almost a done deal, and ZOS has promised to balance PVP alone, why is it unreasonable for Sorc players to demand a complete overhaul of Dark Magic and Storm Calling?
ragnarok6644b14_ESO wrote: »Do the screenshot again but just cross out the Daedric summoning skills that aren't pets
Because I can. It's six.
There are six Daedric summoning skills in that screenshot that aren't pets. And it's actually just the same skill, six times.
Are we really claiming non-pet sorc is ruined by showing pet sorc screenshots?
Yes, if you take pets away from pet Sorcs, they are ruined. I am not sure the devs are doing that though .... maybe I should read the patch notes again.
If you want, I can repost the screenshot blacking out only the non-pet Daedric Summoning skills that were used.
madmufffin wrote: »ragnarok6644b14_ESO wrote: »Do the screenshot again but just cross out the Daedric summoning skills that aren't pets
Because I can. It's six.
There are six Daedric summoning skills in that screenshot that aren't pets. And it's actually just the same skill, six times.
Are we really claiming non-pet sorc is ruined by showing pet sorc screenshots?
Yes, if you take pets away from pet Sorcs, they are ruined. I am not sure the devs are doing that though .... maybe I should read the patch notes again.
If you want, I can repost the screenshot blacking out only the non-pet Daedric Summoning skills that were used.
Idk why we're acting like non-pet sorc is even used anywaysSorc's imbalanced lines and the overly heavy pet line on your bars makes sorc as a whole dead. The already dead non-pet sorc doesn't really come into play.
ragnarok6644b14_ESO wrote: »Do the screenshot again but just cross out the Daedric summoning skills that aren't pets
Because I can. It's six.
There are six Daedric summoning skills in that screenshot that aren't pets. And it's actually just the same skill, six times.
Are we really claiming non-pet sorc is ruined by showing pet sorc screenshots?
Yes, if you take pets away from pet Sorcs, they are ruined. I am not sure the devs are doing that though .... maybe I should read the patch notes again.
If you want, I can repost the screenshot blacking out only the non-pet Daedric Summoning skills that were used.
ragnarok6644b14_ESO wrote: »madmufffin wrote: »ragnarok6644b14_ESO wrote: »Do the screenshot again but just cross out the Daedric summoning skills that aren't pets
Because I can. It's six.
There are six Daedric summoning skills in that screenshot that aren't pets. And it's actually just the same skill, six times.
Are we really claiming non-pet sorc is ruined by showing pet sorc screenshots?
Yes, if you take pets away from pet Sorcs, they are ruined. I am not sure the devs are doing that though .... maybe I should read the patch notes again.
If you want, I can repost the screenshot blacking out only the non-pet Daedric Summoning skills that were used.
Idk why we're acting like non-pet sorc is even used anywaysSorc's imbalanced lines and the overly heavy pet line on your bars makes sorc as a whole dead. The already dead non-pet sorc doesn't really come into play.
Too bad there's no way they could focus the development of the pet line in some way, like, say, by truly making it about the pets.
Ah well, I guess juggling pet/non-pet mechanics in a single skill line is what we are stuck with... (/S)
ragnarok6644b14_ESO wrote: »Do the screenshot again but just cross out the Daedric summoning skills that aren't pets
Because I can. It's six.
There are six Daedric summoning skills in that screenshot that aren't pets. And it's actually just the same skill, six times.
Are we really claiming non-pet sorc is ruined by showing pet sorc screenshots?
Yes, if you take pets away from pet Sorcs, they are ruined. I am not sure the devs are doing that though .... maybe I should read the patch notes again.
If you want, I can repost the screenshot blacking out only the non-pet Daedric Summoning skills that were used.
Tell me, which one is darker and emptier?
Is it Daedric Summoning, which has one skill line and takes up at least 3 and at most 6 slots, or Dark Magic & Storm Calling, which has two skill lines but only takes up 4 slots at most?
Also, don't forget that Daedric Summoning benefits from the passive provided by Storm Calling, and non-pet Sorc is barely used.
No one objects to the fact that pet sorc should continue to exist and provide qualified DPS. What everyone is asking for is to strengthen Dark Magic & Storm Calling and make non-pet Sorc playable (playable is defined as at least having qualified DPS to participate in pve end game, i.e. HM trial).
I think it is a statement of the direction they want to take this game.
Adapt and use subcassing or get owned. This is how I'm reading into this right now.
As someone who plays exclusively non-pet sorc, not having the logical option to stay pure sorc is sad.
ragnarok6644b14_ESO wrote: »Gotcha, people want to be able to dispense with Daedric Summoning for another skill line, and still have utility in their character that doesn't come from the newly slotted line?
(Confirming I understand, hence the ?)
ragnarok6644b14_ESO wrote: »I think it is a statement of the direction they want to take this game.
Adapt and use subcassing or get owned. This is how I'm reading into this right now.
As someone who plays exclusively non-pet sorc, not having the logical option to stay pure sorc is sad.
This is exactly the same way ESO has been for years, haha. Every time a patch comes out, people adapt or get owned.
I just redid my Templar who was still wearing the Overwhelming/Deadly Strike combo from back in the Before Times. After u46, gonna have to redo her again. C'est la vie with live service games.
Or, I could choose to play her as-is - that old combo is not the best anymore, but it's as *okay* as anything else is. I just have to accept not being perfect.
ragnarok6644b14_ESO wrote: »I think it is a statement of the direction they want to take this game.
Adapt and use subcassing or get owned. This is how I'm reading into this right now.
As someone who plays exclusively non-pet sorc, not having the logical option to stay pure sorc is sad.
This is exactly the same way ESO has been for years, haha. Every time a patch comes out, people adapt or get owned.
I just redid my Templar who was still wearing the Overwhelming/Deadly Strike combo from back in the Before Times. After u46, gonna have to redo her again. C'est la vie with live service games.
Or, I could choose to play her as-is - that old combo is not the best anymore, but it's as *okay* as anything else is. I just have to accept not being perfect.
True, though there is a little more weight to classes. New sets come out, build balance and meta shifts...but no, I don't want to chance classes based on where the wind blows and get stuck with off-meta class performance. That is just me, for me class is identity and I am one of those who put a lot of importance on it.
supabicboi wrote: »ur suggestions are futile, zos will most likely not change their minds with their plan to slaughter sorcs. who even uses those 2 ugly ahh pets
non-pet sorcs will have to, have to, subclass, if not, its just an f tier class.
MasterSpatula wrote: »The Hardened Ward nerf is outright vicious to non-pet sorcs.
Never understood this instinct ZOS has to make weaker specs even weaker, but they sure do seem to love it.
AtriaKhorist wrote: »- Buff Mage's Fury
- Buff Lightning Splash
- Buff Negate Magic
- Move Daedric Curse to Dark Magic. It has nothing to do with Summoning. Transfer lost pet power to the actual pets instead where it always belonged and give the morph a new effect instead. Also offers more flexibility of skills that way rather than mandating Daedric Prey for all pet sorcs and making Haunting Curse useless.
- Move Conjured Ward to Dark Magic and rename it Dark Ward. It has nothing to do with Summoning and non-pet definitely needs it more.
- Move Daedric Mines to Daedric Summoning where it does belong.
- Move Rune Prison to Daedric Summoning. Could go on either Skill Line depending on fluffing tbh, but one needs to replace the other, and Dark Magic already has a root option via Encase.
I'd love to have Bound Armour in Dark Magic tbh, but in all fairness, thematically it belongs in Daedric Summoning. Curse does not.
AtriaKhorist wrote: »- Buff Mage's Fury
- Buff Lightning Splash
- Buff Negate Magic
- Move Daedric Curse to Dark Magic. It has nothing to do with Summoning. Transfer lost pet power to the actual pets instead where it always belonged and give the morph a new effect instead. Also offers more flexibility of skills that way rather than mandating Daedric Prey for all pet sorcs and making Haunting Curse useless.
- Move Conjured Ward to Dark Magic and rename it Dark Ward. It has nothing to do with Summoning and non-pet definitely needs it more.
- Move Daedric Mines to Daedric Summoning where it does belong.
- Move Rune Prison to Daedric Summoning. Could go on either Skill Line depending on fluffing tbh, but one needs to replace the other, and Dark Magic already has a root option via Encase.
I'd love to have Bound Armour in Dark Magic tbh, but in all fairness, thematically it belongs in Daedric Summoning. Curse does not.
AtriaKhorist wrote: »- Buff Mage's Fury
- Buff Lightning Splash
- Buff Negate Magic
- Move Daedric Curse to Dark Magic. It has nothing to do with Summoning. Transfer lost pet power to the actual pets instead where it always belonged and give the morph a new effect instead. Also offers more flexibility of skills that way rather than mandating Daedric Prey for all pet sorcs and making Haunting Curse useless.
- Move Conjured Ward to Dark Magic and rename it Dark Ward. It has nothing to do with Summoning and non-pet definitely needs it more.
- Move Daedric Mines to Daedric Summoning where it does belong.
- Move Rune Prison to Daedric Summoning. Could go on either Skill Line depending on fluffing tbh, but one needs to replace the other, and Dark Magic already has a root option via Encase.
I'd love to have Bound Armour in Dark Magic tbh, but in all fairness, thematically it belongs in Daedric Summoning. Curse does not.
I would add for them to please make dark conversion instant and not able to be bashed. I loved everything else though. I hope zos considers it.
With how common mobility is and new melee range this no longer works though to be honestAtriaKhorist wrote: »AtriaKhorist wrote: »- Buff Mage's Fury
- Buff Lightning Splash
- Buff Negate Magic
- Move Daedric Curse to Dark Magic. It has nothing to do with Summoning. Transfer lost pet power to the actual pets instead where it always belonged and give the morph a new effect instead. Also offers more flexibility of skills that way rather than mandating Daedric Prey for all pet sorcs and making Haunting Curse useless.
- Move Conjured Ward to Dark Magic and rename it Dark Ward. It has nothing to do with Summoning and non-pet definitely needs it more.
- Move Daedric Mines to Daedric Summoning where it does belong.
- Move Rune Prison to Daedric Summoning. Could go on either Skill Line depending on fluffing tbh, but one needs to replace the other, and Dark Magic already has a root option via Encase.
I'd love to have Bound Armour in Dark Magic tbh, but in all fairness, thematically it belongs in Daedric Summoning. Curse does not.
I would add for them to please make dark conversion instant and not able to be bashed. I loved everything else though. I hope zos considers it.
Honestly, good call.
I get the gameplay loop of using streak to distance yourself and then cast in safety, but with mix and match skill lines it sort of needs to work without Streak on your bar.
ragnarok6644b14_ESO wrote: »Do the screenshot again but just cross out the Daedric summoning skills that aren't pets
Because I can. It's six.
There are six Daedric summoning skills in that screenshot that aren't pets. And it's actually just the same skill, six times.
Are we really claiming non-pet sorc is ruined by showing pet sorc screenshots?
Yes, if you take pets away from pet Sorcs, they are ruined. I am not sure the devs are doing that though .... maybe I should read the patch notes again.
If you want, I can repost the screenshot blacking out only the non-pet Daedric Summoning skills that were used.
Tell me, which one is darker and emptier?
Is it Daedric Summoning, which has one skill line and takes up at least 3 and at most 6 slots, or Dark Magic & Storm Calling, which has two skill lines but only takes up 4 slots at most?
Also, don't forget that Daedric Summoning benefits from the passive provided by Storm Calling, and non-pet Sorc is barely used.
No one objects to the fact that pet sorc should continue to exist and provide qualified DPS. What everyone is asking for is to strengthen Dark Magic & Storm Calling and make non-pet Sorc playable (playable is defined as at least having qualified DPS to participate in pve end game, i.e. HM trial).
IncultaWolf wrote: »Beacon of Oblivion class set actually good now with subclassing
ragnarok6644b14_ESO wrote: »Do the screenshot again but just cross out the Daedric summoning skills that aren't pets
Because I can. It's six.
There are six Daedric summoning skills in that screenshot that aren't pets. And it's actually just the same skill, six times.
Are we really claiming non-pet sorc is ruined by showing pet sorc screenshots?
Yes, if you take pets away from pet Sorcs, they are ruined. I am not sure the devs are doing that though .... maybe I should read the patch notes again.
If you want, I can repost the screenshot blacking out only the non-pet Daedric Summoning skills that were used.
Tell me, which one is darker and emptier?
Is it Daedric Summoning, which has one skill line and takes up at least 3 and at most 6 slots, or Dark Magic & Storm Calling, which has two skill lines but only takes up 4 slots at most?
Also, don't forget that Daedric Summoning benefits from the passive provided by Storm Calling, and non-pet Sorc is barely used.
No one objects to the fact that pet sorc should continue to exist and provide qualified DPS. What everyone is asking for is to strengthen Dark Magic & Storm Calling and make non-pet Sorc playable (playable is defined as at least having qualified DPS to participate in pve end game, i.e. HM trial).
Pets need to be double slotted to be viable. Can you remove the repeated pets so we can see how much of the skill line is actually being used, rather than how many slots it forcefully takes.
EDIT: I tried to cross them out on my phone.