Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

please seperate pvp and pve

said no one ever
said no one ever
✭✭✭✭
require the use of pvp gear earned while doing pvp for use in pvp AND require the use of pve gear earned while doing pve for use in pve
Edited by said no one ever on March 21, 2025 2:35PM

please seperate pvp and pve 142 votes

YES!
43%
Mavloctohopka_esodaryl.rasmusenb14_ESOAelirennAlienSlofMegs77Enemy-of-ColdharbourRagnarok0130DestaiElephant42peter1488Aces-High-82ThetaSigmaAliyavanamajulookSmitch_59Elric_665Azrael_1976StamickaDrathly 62 votes
um.. nO
48%
SorianaStxCredible_JoeDanikatGroufDenverRalphyCave_CanemAvalonRangerSmokedpyrotechSilverBridekargen27VulsahdaalXarcSarannahAylishwolfie1.0.meekmikoTheSpunkyLobsterSwimsWithMemesVogtard 69 votes
you forgot about crafted sets (no not really)
2%
darvariaRomoGrec1a 3 votes
bob's not my uncle BUT i do have an uncle spoon
5%
xylena_lazarowSeminolegirl1992Warbow7spartaxoxotwisttop138MelivarsarahthesEnerG 8 votes
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭
    YES!
    110% support them being separated.

    If the whole reason you're nerfing a skill or set is because it's a problem in PVP, then change it just for that.

    I'm really thinking about the Rush of Agony woes, and the previous changes to Arctic Blast. The latter ruined my farming build that I had for well over 2 years. Thankfully, scribing could partially substitute it, it's still not the same.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Most gear does not have much overlap, however the Skills are what causes the most issues for PVP. There needs to be seperate skill sets for each type of play.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Ishtarknows
    Ishtarknows
    ✭✭✭✭✭
    um.. nO
    If you're looking to separate PvP and PvE you should start with skills first. Separate how they work so one doesn't get a nerf at the expense of the other.
    A large proportion of sets can be bought and traded in guild stores so their origin is irrelevant, unless you are suggesting that the sets are unable to be slotted in the "wrong" environment.

  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    um.. nO
    No.
    specifically for sets as your post is about sets.

    it would be awful if we couldn't use certain sets. Sure there are alternatives, but for example Powerful Assault has been used by Tanks in PvE for a really long time.


    it would be wonderful if skills were balanced separately though. i really dislike the Arctic Blast change, especially because that's not even the morph people complained about.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • CatoUnchained
    CatoUnchained
    ✭✭✭✭✭
    um.. nO
    require the use of pvp gear earned while doing pvp for use in pvp AND require the use of pve gear earned while doing pve for use in pve

    This would be the first step to removing PvP from ESO all together.
  • Malyore
    Malyore
    ✭✭✭✭✭
    um.. nO
    No. Do not separate the sets. Instead just have their numbers adjusted separately between PvE and PvP. If a set is over performing in pvp but not pve, then adjust the pvp scale of the set.

    They already do this with some sets (and the player character themselves). It should be the standard.
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    bob's not my uncle BUT i do have an uncle spoon
    This sounds like a way to anger both PvPers and PvEers.

    It's a good idea in theory but there's 10 years of commingled sets that need to be untangled and you can't do that without most likely angering everyone.

    For example, I use the following PvP sets in PvE:

    Powerful Assault
    Elf bane
    Deadly Strike
    Nunatak

    I also saw a suggestion to separate PvP and PvE skills. I use the following assault and support skills in PvE:

    Aggressive Warhorn
    Vigor (both morphs)
    Proxy Detonation
    Caltrops (both morphs)
    Charging Maneuver
    Trample (scribing)

    Barrier (both morphs)
    Siege Shield
    Efficient Purge
    Guard (both morphs)
    Flare
    Banner (scribing)

    My tank, healer, and DPS builds in PvE would be decimated if these were removed. Please don't go there.
  • Elric_665
    Elric_665
    ✭✭✭
    YES!
    If PvP and PvE were separated, they can balance them individually. Changes to one side doesn't affect the other anymore.
    "If it bleeds, we can kill it!"
    Major „Dutch“ Schaefer

    PvP nur, wenn es sich absolut nicht vermeiden läßt.
    PCEU
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭
    um.. nO
    PvP should be balanced separately, absolutely. They already have various tools to do this and should lean into them more. Might want to check out what they're trying with the cyrodiil vengeance campaign next week. But restricting certain sets to one mode or the other, no thanks. Theory-crafting is a major part of the game; players should be able to gear up as they want to; there's 10 years of sets and builds that are comingled (as mentioned above) and a number of sets cross-over between game modes; and many of us play both game modes.

    In theory it's not a bad idea at all, but the elephant in the room is dealing with all the sets that are currently used in both modes, or are obtained in one mode but used in the other. Deadly is heavily used for pve dps. Pariah at least used to be a common defensive pvp set (I don't keep up with things so not sure if this is still true, just an example). Crafted sets such as wretched vitality are heavily used in pvp, but have a pve "source". Stealth sets such as darloc brae might be equally desired by a pve thief or a pvp ganker in IC. Every mythic item is entirely or mostly pve sourced. And on and on.

    I simply don't trust them to resolve this issue in a way that would be acceptable to the playerbase, and instead many popular builds and choices would likely be eliminated.

    It would also take away a significant part of the motivation that some players have to cross over between game modes, (ie: there are pvp'ers who do dungeons and arenas, or get involved with crafting, for gear; and there are likewise pve players who get involved in pvp for gear and end up enjoying it and staying) likely reducing the population of both modes.

    Sets that cause major balance problems can already be adjusted, such as with the "against monsters" or "against players" modifiers; or through "has this effect under battle spirit", such as Beacon of Oblivion.
    Edited by valenwood_vegan on March 21, 2025 4:53PM
  • majulook
    majulook
    ✭✭✭✭✭
    YES!
    IMHO PVP and PVE have different needs as far as sets go.

    So why waste Dev resources trying to balance the same set for two very different game play environments?

    Why make all the changes to a set just because it is over performing in PVP or PVE and negatively affecting the other?

    Just make it so there is a difference in what the sets stats are in PVP vs PVE.

    Maybe even it so there are sets for PVP only and PVE only.

    Si vis pacem, para bellum
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    um.. nO
    I think other options exist.

  • Rungar
    Rungar
    ✭✭✭✭✭
    umm no.. change the dungeons so balanced pvp gear setups and skills are better than lopsided pve builds.
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    um.. nO
    Experience says that is the the most direct way to kill PvP popularity.
  • ElvenOverlord
    ElvenOverlord
    ✭✭✭✭
    YES!
    Furthermore I feel that having pve quests and stories in a pvp area is inherently stupid. There needs to be a separate pve version of Cyrodil to experience the story and quests without worrying about toxic PvP gankers
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    um.. nO
    Sets, no way.
  • Kahnak
    Kahnak
    ✭✭✭✭✭
    Said no one ever.
    Tombstone Reads: "Forgot to get good"
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Approaching a full decade of trying to balance PvE and PvP with little success, I'd submit that a new approach - of balancing them separately - is worth a try. Don't care about sets but agree with those claiming skills are the problem.
    PC NA(no Steam), PvE, mostly solo
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    bob's not my uncle BUT i do have an uncle spoon
    Vengeance mode is exactly that?
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    YES!
    I couldn't care less about what sets are used. I hit "Yes" for the possibility that nerfing or changing a skill or set for PVP would have zero effect on that set or skill in PVE. Sets like Azureblight, for example, which were nerfed in PVE for purely PVP purposes
  • Elric_665
    Elric_665
    ✭✭✭
    YES!
    Vaqual wrote: »
    Experience says that is the the most direct way to kill PvP popularity.

    Where and why?
    "If it bleeds, we can kill it!"
    Major „Dutch“ Schaefer

    PvP nur, wenn es sich absolut nicht vermeiden läßt.
    PCEU
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    um.. nO
    I'd like to see skills balanced seperately between the two modes, but I don't think there's any need to split gear and I doubt it would be very popular if it meant having to farm the same sets twice just because you want to use them in different game modes.

    It could also make getting into PvP even more difficult if you can't even carry over the gear you've already got. (I assume you'd start with something, but it would be pretty basic.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Kahnak
    Kahnak
    ✭✭✭✭✭
    Elric_665 wrote: »
    Vaqual wrote: »
    Experience says that is the the most direct way to kill PvP popularity.

    Where and why?

    Probably because there are a significant amount of PvE sets used in PvP and there would be no more reason for PvE players to participate in PvP. Seems obvious.

    Mythic items are not earned in PvP.
    Craftable sets are not earned in PvP.
    Overland sets are not earned in PvP.
    Most Monster Sets are not earned in PvP.

    Tombstone Reads: "Forgot to get good"
  • joergino
    joergino
    ✭✭✭✭✭
    YES!
    This should have happened ten years ago.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    um.. nO
    So are you supposed to go into PvP naked to get PvP gear???
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    If the poll was about balancing the skills separately, that would be an instant Yes from me. Separating just the sets will not do much in my opinion.
  • said no one ever
    said no one ever
    ✭✭✭✭
    YES!
    So are you supposed to go into PvP naked to get PvP gear???

    There's craftable pvp gear
  • Athanas35
    Athanas35
    ✭✭
    YES!
    Seperate.
    I should not have to PVE to get gear for PVP.
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    um.. nO
    So are you supposed to go into PvP naked to get PvP gear???

    There's craftable pvp gear

    That you have to go into pvp to craft, like shield breaker.
    Edited by Thumbless_Bot on March 21, 2025 9:11PM
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    bob's not my uncle BUT i do have an uncle spoon
    So are you supposed to go into PvP naked to get PvP gear???

    There's craftable pvp gear

    That you have to go into pvp to craft, like shield breaker.

    As far as that goes, guild balls exist.

    I do think though that PvE vs PvP should be balanced at the set level not the realm level.
  • Ryori729
    Ryori729
    ✭✭✭
    um.. nO
    With the recent PvP event I played on an alt account in Battlegrounds a lot. Even with bad gear some classes excelled over others that I had sent crafted gear near their level. While this covers various levels of sub-50 so there are a lot of variations in which passives and how many were unlocked, the classes and skills mattered more than my gear combos. Gear near my level mattered more than the sets. I know there were PvErs in there too just for the event, but other than making some heavy armor and giving them more health, I was just using crafted sets.

    When I get rolled at any level it is usually by the same skills.

    At least for me, it has to do with the burst. At times in the BGs lag was really bad. In Cryodiil many times I was stunned and couldn't break free and most of us would be fairly easy to kill while just laying on the ground for 5 seconds. Or I dodge roll and my skills are locked for a couple of seconds. Certain skills and some gear does take advantage of this. That's been around for as long as I've played from what I have read.

Sign In or Register to comment.