NoticeMeArkay wrote: »What sets or skills do you bring to the table? Are you running with pugs or a dedicated 4-man group?
I'm a healer main on PC EU. Playing a necromancer healer and I've finished both the no death and the speed run on release day. Only missing the HM at this point, which I already did for the second newly released dungeon incombination with ND+SR to unlock the green destro staff wall.
I only run with pugs. Always have.
In order to help you with your problem, we'd require a bit more information to tell why it appears to be noticably difficult for you.
Okay. That's a lot. Highlighting the parts I want to comment.Oceanchanter wrote: »Tried to run this with Warden having a Fledgling set + Troll monster + Serpent's Disdain, full healer build skills wise. I didn't expect much out of him cause I rarely take my warden for hard content.
I did my runs mostly on my barrier focused Templar; Mending Bond, Healing Contigency, all the classic healing stuff you'd expect from a Healer Templar + barriers/wards I could find.
Symphony of Blades + Transformative Hope.
Tarnished set for personal damage, crit chance for crit heals and AOE sunder.
Did lots of trials with this one, and veteran runs post Bedlam Veil release (can't recall which set I had before Tarnished; I always have one damage-oriented one).
Never had an issue.
Judging by how those runs went, even if I replaced Tarnished part of the build with Olorime, Blind Induction, or another support-oriented set, things wouldn't go much different.
I even got myself tankier; Magicka 50, Health 14, the Lord mundus stone, and robes have Divine traits.
Working with what I'm given, I already did as much as possible from my side.
Oceanchanter wrote: »Tried to run this with Warden having a Fledgling set + Troll monster + Serpent's Disdain, full healer build skills wise. I didn't expect much out of him cause I rarely take my warden for hard content.
I did my runs mostly on my barrier focused Templar; Mending Bond, Healing Contigency, all the classic healing stuff you'd expect from a Healer Templar + barriers/wards I could find.
Symphony of Blades + Transformative Hope.
Tarnished set for personal damage, crit chance for crit heals and AOE sunder.
Did lots of trials with this one, and veteran runs post Bedlam Veil release (can't recall which set I had before Tarnished; I always have one damage-oriented one).
Never had an issue.
Judging by how those runs went, even if I replaced Tarnished part of the build with Olorime, Blind Induction, or another support-oriented set, things wouldn't go much different.
I even got myself tankier; Magicka 50, Health 14, the Lord mundus stone, and robes have Divine traits.
Working with what I'm given, I already did as much as possible from my side.
Feedback on warden (using spoiler bc I understand it's not your char, and tbf, it's comfortable to read like this.Serpent's Disdain may have their niche, but no group content and deffo not a healer. The only useful status effects that you can access as a healer are shock and ice, but not because of the status effects but the debuffs that get applied with them such as off-balance and brittle. Off balance has an independent CD and brittle requires an ice staff (also has other sources, and is usually given by tank), so kind of a waste too.
Olorime gives Major Courage, which is a really strong buff that's always needed, so it does make a difference, at least from the difference you can make. Blind Induction is kind of a waste too.
As a pve healer, your own dmg is not that important. Or at least not to the point of sacrificing the group dmg that means to run a set like serpent disdain. Regardless, as a healer you'd rather run lightning staves than ice in most places. And being out of style doesn't mean ppl won't use it. Regardless, double ice with ele sus and ice wall gets it done anyway. Or colourless pool. All quite better options than SD. Still, SD doesn't buff brittle, but the status effect, chilled, which doesn't apply brittle if you're not on an ice staff, which will be the thing with resto staff, or not even at all if you're running backbar ice staff. So back to square one.(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
Oceanchanter wrote: »Tried to run this with Warden having a Fledgling set + Troll monster + Serpent's Disdain, full healer build skills wise. I didn't expect much out of him cause I rarely take my warden for hard content.
I did my runs mostly on my barrier focused Templar; Mending Bond, Healing Contigency, all the classic healing stuff you'd expect from a Healer Templar + barriers/wards I could find.
Symphony of Blades + Transformative Hope.
Tarnished set for personal damage, crit chance for crit heals and AOE sunder.
Did lots of trials with this one, and veteran runs post Bedlam Veil release (can't recall which set I had before Tarnished; I always have one damage-oriented one).
Never had an issue.
Judging by how those runs went, even if I replaced Tarnished part of the build with Olorime, Blind Induction, or another support-oriented set, things wouldn't go much different.
I even got myself tankier; Magicka 50, Health 14, the Lord mundus stone, and robes have Divine traits.
Working with what I'm given, I already did as much as possible from my side.
Feedback on warden (using spoiler bc I understand it's not your char, and tbf, it's comfortable to read like this.Serpent's Disdain may have their niche, but no group content and deffo not a healer. The only useful status effects that you can access as a healer are shock and ice, but not because of the status effects but the debuffs that get applied with them such as off-balance and brittle. Off balance has an independent CD and brittle requires an ice staff (also has other sources, and is usually given by tank), so kind of a waste too.
Olorime gives Major Courage, which is a really strong buff that's always needed, so it does make a difference, at least from the difference you can make. Blind Induction is kind of a waste too.
(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
As a pve healer, your own dmg is not that important. Or at least not to the point of sacrificing the group dmg that means to run a set like serpent disdain. Regardless, as a healer you'd rather run lightning staves than ice in most places. And being out of style doesn't mean ppl won't use it. Regardless, double ice with ele sus and ice wall gets it done anyway. Or colourless pool. All quite better options than SD. Still, SD doesn't buff brittle, but the status effect, chilled, which doesn't apply brittle if you're not on an ice staff, which will be the thing with resto staff, or not even at all if you're running backbar ice staff. So back to square one.(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
Oceanchanter wrote: »Tried to run this with Warden having a Fledgling set + Troll monster + Serpent's Disdain, full healer build skills wise. I didn't expect much out of him cause I rarely take my warden for hard content.
I did my runs mostly on my barrier focused Templar; Mending Bond, Healing Contigency, all the classic healing stuff you'd expect from a Healer Templar + barriers/wards I could find.
Symphony of Blades + Transformative Hope.
Tarnished set for personal damage, crit chance for crit heals and AOE sunder.
Did lots of trials with this one, and veteran runs post Bedlam Veil release (can't recall which set I had before Tarnished; I always have one damage-oriented one).
Never had an issue.
Judging by how those runs went, even if I replaced Tarnished part of the build with Olorime, Blind Induction, or another support-oriented set, things wouldn't go much different.
I even got myself tankier; Magicka 50, Health 14, the Lord mundus stone, and robes have Divine traits.
Working with what I'm given, I already did as much as possible from my side.
Feedback on warden (using spoiler bc I understand it's not your char, and tbf, it's comfortable to read like this.Serpent's Disdain may have their niche, but no group content and deffo not a healer. The only useful status effects that you can access as a healer are shock and ice, but not because of the status effects but the debuffs that get applied with them such as off-balance and brittle. Off balance has an independent CD and brittle requires an ice staff (also has other sources, and is usually given by tank), so kind of a waste too.
Olorime gives Major Courage, which is a really strong buff that's always needed, so it does make a difference, at least from the difference you can make. Blind Induction is kind of a waste too.
(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
"Olorime is a really, really bad idea."
No, it's not. Olirime can be as good or as bad as the person using it - just like Siroria, or any number of other sets. You don't have to stand in it to get the buff. You just have to tag players with the proc. SPC is strong only when there is regular overhealing, as the Major Courage buff only lasts for 5 seconds - that's 3 ability casts and two light attacks for the very best players already in position to do damage. If PUGS aren't standing in your healing AOE's, which is where Olirime would be proccing anyway, where is your overhealing coming from? Regen or Vigor? Not with regular damage going out. At least when Olirime sticks to a player it's a 20 second buff - 4x as long. Not only that, but the recovery lines and the 5% mitigation from Olirime are better stats for a healer. I don't think one is necessarily that much better than the other, but in the right hands both serve the same purpose and are fine to use. This idea that Olirime is now "a really, really bad idea" and that SPC is all of a sudden going to solve your PUG problems and should be worn at all times is silly and lacks any nuance whatsoever.
As a pve healer, your own dmg is not that important. Or at least not to the point of sacrificing the group dmg that means to run a set like serpent disdain. Regardless, as a healer you'd rather run lightning staves than ice in most places. And being out of style doesn't mean ppl won't use it. Regardless, double ice with ele sus and ice wall gets it done anyway. Or colourless pool. All quite better options than SD. Still, SD doesn't buff brittle, but the status effect, chilled, which doesn't apply brittle if you're not on an ice staff, which will be the thing with resto staff, or not even at all if you're running backbar ice staff. So back to square one.(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
Oh yeah, no, I agree about serpent’s destain, I just think an argument can be made for a warden doing brittle (probably using frost reach or ele sus, but maybe with scribing). With how little healing is needed in a lot of dungeons, healers should be doing some damage because massive overhealing is a waste, but only after healing, buffs, and debuffs are fulfilled, so usually not by sacrificing a set. Lightning for off-balance is good, but I doubt PuGs are running exploiter and a lot of PuGs are HA sorcs anyways.Oceanchanter wrote: »Tried to run this with Warden having a Fledgling set + Troll monster + Serpent's Disdain, full healer build skills wise. I didn't expect much out of him cause I rarely take my warden for hard content.
I did my runs mostly on my barrier focused Templar; Mending Bond, Healing Contigency, all the classic healing stuff you'd expect from a Healer Templar + barriers/wards I could find.
Symphony of Blades + Transformative Hope.
Tarnished set for personal damage, crit chance for crit heals and AOE sunder.
Did lots of trials with this one, and veteran runs post Bedlam Veil release (can't recall which set I had before Tarnished; I always have one damage-oriented one).
Never had an issue.
Judging by how those runs went, even if I replaced Tarnished part of the build with Olorime, Blind Induction, or another support-oriented set, things wouldn't go much different.
I even got myself tankier; Magicka 50, Health 14, the Lord mundus stone, and robes have Divine traits.
Working with what I'm given, I already did as much as possible from my side.
Feedback on warden (using spoiler bc I understand it's not your char, and tbf, it's comfortable to read like this.Serpent's Disdain may have their niche, but no group content and deffo not a healer. The only useful status effects that you can access as a healer are shock and ice, but not because of the status effects but the debuffs that get applied with them such as off-balance and brittle. Off balance has an independent CD and brittle requires an ice staff (also has other sources, and is usually given by tank), so kind of a waste too.
Olorime gives Major Courage, which is a really strong buff that's always needed, so it does make a difference, at least from the difference you can make. Blind Induction is kind of a waste too.
(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
"Olorime is a really, really bad idea."
No, it's not. Olirime can be as good or as bad as the person using it - just like Siroria, or any number of other sets. You don't have to stand in it to get the buff. You just have to tag players with the proc. SPC is strong only when there is regular overhealing, as the Major Courage buff only lasts for 5 seconds - that's 3 ability casts and two light attacks for the very best players already in position to do damage. If PUGS aren't standing in your healing AOE's, which is where Olirime would be proccing anyway, where is your overhealing coming from? Regen or Vigor? Not with regular damage going out. At least when Olirime sticks to a player it's a 20 second buff - 4x as long. Not only that, but the recovery lines and the 5% mitigation from Olirime are better stats for a healer. I don't think one is necessarily that much better than the other, but in the right hands both serve the same purpose and are fine to use. This idea that Olirime is now "a really, really bad idea" and that SPC is all of a sudden going to solve your PUG problems and should be worn at all times is silly and lacks any nuance whatsoever.
Olorime is a relatively small circle. PuG DPS don’t have a tendency to stack in front of the healer, so I don’t imagine it’d have good uptimes with a healer trying to chase the DPS to force them one at a time to get major courage. I know you don’t need to actively stand in it but PuGs won’t go out of their way to step through it. There’s regular overhealing in most content and even when there isn’t (which I can only think of falg hm and vcr+3 executes) people run SPC anyways. Dungeons really don’t do that much damage aside from a few HMs here and there. That’s why most can be 3DPSed. SPC won’t magically fix everything, but it’s an important buff to the point that 3DPS tanks may wear olorime (since they can’t overheal and those DPS know to stand in it).
As a pve healer, your own dmg is not that important. Or at least not to the point of sacrificing the group dmg that means to run a set like serpent disdain. Regardless, as a healer you'd rather run lightning staves than ice in most places. And being out of style doesn't mean ppl won't use it. Regardless, double ice with ele sus and ice wall gets it done anyway. Or colourless pool. All quite better options than SD. Still, SD doesn't buff brittle, but the status effect, chilled, which doesn't apply brittle if you're not on an ice staff, which will be the thing with resto staff, or not even at all if you're running backbar ice staff. So back to square one.(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
Oh yeah, no, I agree about serpent’s destain, I just think an argument can be made for a warden doing brittle (probably using frost reach or ele sus, but maybe with scribing). With how little healing is needed in a lot of dungeons, healers should be doing some damage because massive overhealing is a waste, but only after healing, buffs, and debuffs are fulfilled, so usually not by sacrificing a set. Lightning for off-balance is good, but I doubt PuGs are running exploiter and a lot of PuGs are HA sorcs anyways.Oceanchanter wrote: »Tried to run this with Warden having a Fledgling set + Troll monster + Serpent's Disdain, full healer build skills wise. I didn't expect much out of him cause I rarely take my warden for hard content.
I did my runs mostly on my barrier focused Templar; Mending Bond, Healing Contigency, all the classic healing stuff you'd expect from a Healer Templar + barriers/wards I could find.
Symphony of Blades + Transformative Hope.
Tarnished set for personal damage, crit chance for crit heals and AOE sunder.
Did lots of trials with this one, and veteran runs post Bedlam Veil release (can't recall which set I had before Tarnished; I always have one damage-oriented one).
Never had an issue.
Judging by how those runs went, even if I replaced Tarnished part of the build with Olorime, Blind Induction, or another support-oriented set, things wouldn't go much different.
I even got myself tankier; Magicka 50, Health 14, the Lord mundus stone, and robes have Divine traits.
Working with what I'm given, I already did as much as possible from my side.
Feedback on warden (using spoiler bc I understand it's not your char, and tbf, it's comfortable to read like this.Serpent's Disdain may have their niche, but no group content and deffo not a healer. The only useful status effects that you can access as a healer are shock and ice, but not because of the status effects but the debuffs that get applied with them such as off-balance and brittle. Off balance has an independent CD and brittle requires an ice staff (also has other sources, and is usually given by tank), so kind of a waste too.
Olorime gives Major Courage, which is a really strong buff that's always needed, so it does make a difference, at least from the difference you can make. Blind Induction is kind of a waste too.
(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
"Olorime is a really, really bad idea."
No, it's not. Olirime can be as good or as bad as the person using it - just like Siroria, or any number of other sets. You don't have to stand in it to get the buff. You just have to tag players with the proc. SPC is strong only when there is regular overhealing, as the Major Courage buff only lasts for 5 seconds - that's 3 ability casts and two light attacks for the very best players already in position to do damage. If PUGS aren't standing in your healing AOE's, which is where Olirime would be proccing anyway, where is your overhealing coming from? Regen or Vigor? Not with regular damage going out. At least when Olirime sticks to a player it's a 20 second buff - 4x as long. Not only that, but the recovery lines and the 5% mitigation from Olirime are better stats for a healer. I don't think one is necessarily that much better than the other, but in the right hands both serve the same purpose and are fine to use. This idea that Olirime is now "a really, really bad idea" and that SPC is all of a sudden going to solve your PUG problems and should be worn at all times is silly and lacks any nuance whatsoever.
Olorime is a relatively small circle. PuG DPS don’t have a tendency to stack in front of the healer, so I don’t imagine it’d have good uptimes with a healer trying to chase the DPS to force them one at a time to get major courage. I know you don’t need to actively stand in it but PuGs won’t go out of their way to step through it. There’s regular overhealing in most content and even when there isn’t (which I can only think of falg hm and vcr+3 executes) people run SPC anyways. Dungeons really don’t do that much damage aside from a few HMs here and there. That’s why most can be 3DPSed. SPC won’t magically fix everything, but it’s an important buff to the point that 3DPS tanks may wear olorime (since they can’t overheal and those DPS know to stand in it).
"Olorime is a relatively small circle."
Circle of Might is 7m, which is functionally as big as your Grand Healing AOE, which is not small.
"PuG DPS don’t have a tendency to stack in front of the healer, so I don’t imagine it’d have good uptimes with a healer trying to chase the DPS to force them one at a time to get major courage."
Okay, so in turn, how are you going to keep overhealing them to keep up SPC?
"There’s regular overhealing in most content"
In organized content, sure. But you're talking about pugging. In that case, it depends entirely on who is in the group and who is doing the healing. Overhealing doesn't just spawn out of the ground, and I know I'm not the only ESO player who has watched a healer heavy attack their way through the dungeon (that is if it isn't a fake healer). You're talking about a PUG healer who has to have the apm and the presence of mind to manage overhealing the group for good uptime. It's not that dissimilar from managing Minor Berserk uptime from Combat Prayer, and for someone who is not used to doing that, it could be a pretty big ask.
"it’s an important buff to the point that 3DPS tanks may wear olorime (since they can’t overheal and those DPS know to stand in it)"
Agreed, but when you've got DPS who know where to stand the difference between the two basically vanishes. In fact, for a mostly stationary fight I think Olirime is probably better because of the stat lines and the duration of the buff. The fact that the buff is 20 seconds, but can proc every 10 seconds creates a beneficial overlap/safety net that can contribute to uptime in the event that the healer has to rez or is the victim of a dungeon mechanic that pulls them away.
And again, I'm not trying to say that one is that much better than the other, I'm just saying that Olirime isn't the big stinky turd people are acting like it is.
Oceanchanter wrote: »
Thanks for the input guys. I have a feeling, however, no matter how close to meta I will be, if the squad is bad - it's bad.
Gonna give it some time, then either try again or make my own squad for the sole goal of getting that achievment and the skill style.
Oceanchanter wrote: »Tried to run this with Warden having a Fledgling set + Troll monster + Serpent's Disdain, full healer build skills wise. I didn't expect much out of him cause I rarely take my warden for hard content.
I did my runs mostly on my barrier focused Templar; Mending Bond, Healing Contigency, all the classic healing stuff you'd expect from a Healer Templar + barriers/wards I could find.
Symphony of Blades + Transformative Hope.
Tarnished set for personal damage, crit chance for crit heals and AOE sunder.
Did lots of trials with this one, and veteran runs post Bedlam Veil release (can't recall which set I had before Tarnished; I always have one damage-oriented one).
Never had an issue.
Judging by how those runs went, even if I replaced Tarnished part of the build with Olorime, Blind Induction, or another support-oriented set, things wouldn't go much different.
I even got myself tankier; Magicka 50, Health 14, the Lord mundus stone, and robes have Divine traits.
Working with what I'm given, I already did as much as possible from my side.
Feedback on warden (using spoiler bc I understand it's not your char, and tbf, it's comfortable to read like this.Serpent's Disdain may have their niche, but no group content and deffo not a healer. The only useful status effects that you can access as a healer are shock and ice, but not because of the status effects but the debuffs that get applied with them such as off-balance and brittle. Off balance has an independent CD and brittle requires an ice staff (also has other sources, and is usually given by tank), so kind of a waste too.
Olorime gives Major Courage, which is a really strong buff that's always needed, so it does make a difference, at least from the difference you can make. Blind Induction is kind of a waste too.
(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
"Olorime is a really, really bad idea."
No, it's not. Olirime can be as good or as bad as the person using it - just like Siroria, or any number of other sets. You don't have to stand in it to get the buff. You just have to tag players with the proc. SPC is strong only when there is regular overhealing, as the Major Courage buff only lasts for 5 seconds - that's 3 ability casts and two light attacks for the very best players already in position to do damage. If PUGS aren't standing in your healing AOE's, which is where Olirime would be proccing anyway, where is your overhealing coming from? Regen or Vigor? Not with regular damage going out. At least when Olirime sticks to a player it's a 20 second buff - 4x as long. Not only that, but the recovery lines and the 5% mitigation from Olirime are better stats for a healer. I don't think one is necessarily that much better than the other, but in the right hands both serve the same purpose and are fine to use. This idea that Olirime is now "a really, really bad idea" and that SPC is all of a sudden going to solve your PUG problems and should be worn at all times is silly and lacks any nuance whatsoever.
PuGs do not do well with new dungeons for a while. When Graven Deep came out, PuG runs took a long time and didn’t always work out and that dungeon is fairly easy.
That's a good idea!strebor2095 wrote: »swapping chains for purge on the gryphon lady
It is bad to assume that people in pick-up groups are bad just because they are not in your guild or in your friend list - I do every dungeon with such groups for many years. Some of friends I've found were from such groupsAnd with improved Group Finder, searching people for achievement runs is much more comfortable than before.
People in guilds doesn't automatically become good, and guild runs can actually apply more pressure - the most unpleasant persons I've seen in this game were actually from "a PvE guild with family feeling" many years ago
As a pve healer, your own dmg is not that important. Or at least not to the point of sacrificing the group dmg that means to run a set like serpent disdain. Regardless, as a healer you'd rather run lightning staves than ice in most places. And being out of style doesn't mean ppl won't use it. Regardless, double ice with ele sus and ice wall gets it done anyway. Or colourless pool. All quite better options than SD. Still, SD doesn't buff brittle, but the status effect, chilled, which doesn't apply brittle if you're not on an ice staff, which will be the thing with resto staff, or not even at all if you're running backbar ice staff. So back to square one.(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
Oh yeah, no, I agree about serpent’s destain, I just think an argument can be made for a warden doing brittle (probably using frost reach or ele sus, but maybe with scribing). With how little healing is needed in a lot of dungeons, healers should be doing some damage because massive overhealing is a waste, but only after healing, buffs, and debuffs are fulfilled, so usually not by sacrificing a set. Lightning for off-balance is good, but I doubt PuGs are running exploiter and a lot of PuGs are HA sorcs anyways.Oceanchanter wrote: »Tried to run this with Warden having a Fledgling set + Troll monster + Serpent's Disdain, full healer build skills wise. I didn't expect much out of him cause I rarely take my warden for hard content.
I did my runs mostly on my barrier focused Templar; Mending Bond, Healing Contigency, all the classic healing stuff you'd expect from a Healer Templar + barriers/wards I could find.
Symphony of Blades + Transformative Hope.
Tarnished set for personal damage, crit chance for crit heals and AOE sunder.
Did lots of trials with this one, and veteran runs post Bedlam Veil release (can't recall which set I had before Tarnished; I always have one damage-oriented one).
Never had an issue.
Judging by how those runs went, even if I replaced Tarnished part of the build with Olorime, Blind Induction, or another support-oriented set, things wouldn't go much different.
I even got myself tankier; Magicka 50, Health 14, the Lord mundus stone, and robes have Divine traits.
Working with what I'm given, I already did as much as possible from my side.
Feedback on warden (using spoiler bc I understand it's not your char, and tbf, it's comfortable to read like this.Serpent's Disdain may have their niche, but no group content and deffo not a healer. The only useful status effects that you can access as a healer are shock and ice, but not because of the status effects but the debuffs that get applied with them such as off-balance and brittle. Off balance has an independent CD and brittle requires an ice staff (also has other sources, and is usually given by tank), so kind of a waste too.
Olorime gives Major Courage, which is a really strong buff that's always needed, so it does make a difference, at least from the difference you can make. Blind Induction is kind of a waste too.
(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
"Olorime is a really, really bad idea."
No, it's not. Olirime can be as good or as bad as the person using it - just like Siroria, or any number of other sets. You don't have to stand in it to get the buff. You just have to tag players with the proc. SPC is strong only when there is regular overhealing, as the Major Courage buff only lasts for 5 seconds - that's 3 ability casts and two light attacks for the very best players already in position to do damage. If PUGS aren't standing in your healing AOE's, which is where Olirime would be proccing anyway, where is your overhealing coming from? Regen or Vigor? Not with regular damage going out. At least when Olirime sticks to a player it's a 20 second buff - 4x as long. Not only that, but the recovery lines and the 5% mitigation from Olirime are better stats for a healer. I don't think one is necessarily that much better than the other, but in the right hands both serve the same purpose and are fine to use. This idea that Olirime is now "a really, really bad idea" and that SPC is all of a sudden going to solve your PUG problems and should be worn at all times is silly and lacks any nuance whatsoever.
Olorime is a relatively small circle. PuG DPS don’t have a tendency to stack in front of the healer, so I don’t imagine it’d have good uptimes with a healer trying to chase the DPS to force them one at a time to get major courage. I know you don’t need to actively stand in it but PuGs won’t go out of their way to step through it. There’s regular overhealing in most content and even when there isn’t (which I can only think of falg hm and vcr+3 executes) people run SPC anyways. Dungeons really don’t do that much damage aside from a few HMs here and there. That’s why most can be 3DPSed. SPC won’t magically fix everything, but it’s an important buff to the point that 3DPS tanks may wear olorime (since they can’t overheal and those DPS know to stand in it).
"Olorime is a relatively small circle."
Circle of Might is 7m, which is functionally as big as your Grand Healing AOE, which is not small.
"PuG DPS don’t have a tendency to stack in front of the healer, so I don’t imagine it’d have good uptimes with a healer trying to chase the DPS to force them one at a time to get major courage."
Okay, so in turn, how are you going to keep overhealing them to keep up SPC?
"There’s regular overhealing in most content"
In organized content, sure. But you're talking about pugging. In that case, it depends entirely on who is in the group and who is doing the healing. Overhealing doesn't just spawn out of the ground, and I know I'm not the only ESO player who has watched a healer heavy attack their way through the dungeon (that is if it isn't a fake healer). You're talking about a PUG healer who has to have the apm and the presence of mind to manage overhealing the group for good uptime. It's not that dissimilar from managing Minor Berserk uptime from Combat Prayer, and for someone who is not used to doing that, it could be a pretty big ask.
"it’s an important buff to the point that 3DPS tanks may wear olorime (since they can’t overheal and those DPS know to stand in it)"
Agreed, but when you've got DPS who know where to stand the difference between the two basically vanishes. In fact, for a mostly stationary fight I think Olirime is probably better because of the stat lines and the duration of the buff. The fact that the buff is 20 seconds, but can proc every 10 seconds creates a beneficial overlap/safety net that can contribute to uptime in the event that the healer has to rez or is the victim of a dungeon mechanic that pulls them away.
And again, I'm not trying to say that one is that much better than the other, I'm just saying that Olirime isn't the big stinky turd people are acting like it is.
I recall the circle being much smaller than illustrious, but to be fair I’ve only looked at it in content do maybe I’m seeing the size wrong.
Radiating regeneration. Damage is not so high that radiating won’t proc SPC, especially if burst heals are going out when needed.
I suppose I am thinking from the perspective of a healer who knows how to heal and not a PuG healer. That said, when I was new I ran spc/jorvulds. I later transitioned into ma + 1-bar spc “before it was cool” because I spent so much time on my backbar. Uptimes were fine. I feel like olorime has more of a learning curve than spc does. But most of all, need DPS to know to touch it.
Well, yeah if we’re talking about DPS that know to stand in it then olorime isn’t that bad. But PuG DPS won’t stand in it.
As a pve healer, your own dmg is not that important. Or at least not to the point of sacrificing the group dmg that means to run a set like serpent disdain. Regardless, as a healer you'd rather run lightning staves than ice in most places. And being out of style doesn't mean ppl won't use it. Regardless, double ice with ele sus and ice wall gets it done anyway. Or colourless pool. All quite better options than SD. Still, SD doesn't buff brittle, but the status effect, chilled, which doesn't apply brittle if you're not on an ice staff, which will be the thing with resto staff, or not even at all if you're running backbar ice staff. So back to square one.(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
Oh yeah, no, I agree about serpent’s destain, I just think an argument can be made for a warden doing brittle (probably using frost reach or ele sus, but maybe with scribing). With how little healing is needed in a lot of dungeons, healers should be doing some damage because massive overhealing is a waste, but only after healing, buffs, and debuffs are fulfilled, so usually not by sacrificing a set. Lightning for off-balance is good, but I doubt PuGs are running exploiter and a lot of PuGs are HA sorcs anyways.Oceanchanter wrote: »Tried to run this with Warden having a Fledgling set + Troll monster + Serpent's Disdain, full healer build skills wise. I didn't expect much out of him cause I rarely take my warden for hard content.
I did my runs mostly on my barrier focused Templar; Mending Bond, Healing Contigency, all the classic healing stuff you'd expect from a Healer Templar + barriers/wards I could find.
Symphony of Blades + Transformative Hope.
Tarnished set for personal damage, crit chance for crit heals and AOE sunder.
Did lots of trials with this one, and veteran runs post Bedlam Veil release (can't recall which set I had before Tarnished; I always have one damage-oriented one).
Never had an issue.
Judging by how those runs went, even if I replaced Tarnished part of the build with Olorime, Blind Induction, or another support-oriented set, things wouldn't go much different.
I even got myself tankier; Magicka 50, Health 14, the Lord mundus stone, and robes have Divine traits.
Working with what I'm given, I already did as much as possible from my side.
Feedback on warden (using spoiler bc I understand it's not your char, and tbf, it's comfortable to read like this.Serpent's Disdain may have their niche, but no group content and deffo not a healer. The only useful status effects that you can access as a healer are shock and ice, but not because of the status effects but the debuffs that get applied with them such as off-balance and brittle. Off balance has an independent CD and brittle requires an ice staff (also has other sources, and is usually given by tank), so kind of a waste too.
Olorime gives Major Courage, which is a really strong buff that's always needed, so it does make a difference, at least from the difference you can make. Blind Induction is kind of a waste too.
(Cut out everything I agree with.)
Brittle on a warden is good because warden has bonus to chilled damage. Also, nowadays frost clench is out of style so you can’t assume a tank will bring brittle.
Olorime is a really, really bad idea. Healers need to be wearing spell power cure. Major courage is a very important buff and PuGs will not stand in Olorime, trust me, I’ve tried using it. Ive seen other people try using it. People don’t stand in it.
"Olorime is a really, really bad idea."
No, it's not. Olirime can be as good or as bad as the person using it - just like Siroria, or any number of other sets. You don't have to stand in it to get the buff. You just have to tag players with the proc. SPC is strong only when there is regular overhealing, as the Major Courage buff only lasts for 5 seconds - that's 3 ability casts and two light attacks for the very best players already in position to do damage. If PUGS aren't standing in your healing AOE's, which is where Olirime would be proccing anyway, where is your overhealing coming from? Regen or Vigor? Not with regular damage going out. At least when Olirime sticks to a player it's a 20 second buff - 4x as long. Not only that, but the recovery lines and the 5% mitigation from Olirime are better stats for a healer. I don't think one is necessarily that much better than the other, but in the right hands both serve the same purpose and are fine to use. This idea that Olirime is now "a really, really bad idea" and that SPC is all of a sudden going to solve your PUG problems and should be worn at all times is silly and lacks any nuance whatsoever.
Olorime is a relatively small circle. PuG DPS don’t have a tendency to stack in front of the healer, so I don’t imagine it’d have good uptimes with a healer trying to chase the DPS to force them one at a time to get major courage. I know you don’t need to actively stand in it but PuGs won’t go out of their way to step through it. There’s regular overhealing in most content and even when there isn’t (which I can only think of falg hm and vcr+3 executes) people run SPC anyways. Dungeons really don’t do that much damage aside from a few HMs here and there. That’s why most can be 3DPSed. SPC won’t magically fix everything, but it’s an important buff to the point that 3DPS tanks may wear olorime (since they can’t overheal and those DPS know to stand in it).
"Olorime is a relatively small circle."
Circle of Might is 7m, which is functionally as big as your Grand Healing AOE, which is not small.
"PuG DPS don’t have a tendency to stack in front of the healer, so I don’t imagine it’d have good uptimes with a healer trying to chase the DPS to force them one at a time to get major courage."
Okay, so in turn, how are you going to keep overhealing them to keep up SPC?
"There’s regular overhealing in most content"
In organized content, sure. But you're talking about pugging. In that case, it depends entirely on who is in the group and who is doing the healing. Overhealing doesn't just spawn out of the ground, and I know I'm not the only ESO player who has watched a healer heavy attack their way through the dungeon (that is if it isn't a fake healer). You're talking about a PUG healer who has to have the apm and the presence of mind to manage overhealing the group for good uptime. It's not that dissimilar from managing Minor Berserk uptime from Combat Prayer, and for someone who is not used to doing that, it could be a pretty big ask.
"it’s an important buff to the point that 3DPS tanks may wear olorime (since they can’t overheal and those DPS know to stand in it)"
Agreed, but when you've got DPS who know where to stand the difference between the two basically vanishes. In fact, for a mostly stationary fight I think Olirime is probably better because of the stat lines and the duration of the buff. The fact that the buff is 20 seconds, but can proc every 10 seconds creates a beneficial overlap/safety net that can contribute to uptime in the event that the healer has to rez or is the victim of a dungeon mechanic that pulls them away.
And again, I'm not trying to say that one is that much better than the other, I'm just saying that Olirime isn't the big stinky turd people are acting like it is.
I recall the circle being much smaller than illustrious, but to be fair I’ve only looked at it in content do maybe I’m seeing the size wrong.
Radiating regeneration. Damage is not so high that radiating won’t proc SPC, especially if burst heals are going out when needed.
I suppose I am thinking from the perspective of a healer who knows how to heal and not a PuG healer. That said, when I was new I ran spc/jorvulds. I later transitioned into ma + 1-bar spc “before it was cool” because I spent so much time on my backbar. Uptimes were fine. I feel like olorime has more of a learning curve than spc does. But most of all, need DPS to know to touch it.
Well, yeah if we’re talking about DPS that know to stand in it then olorime isn’t that bad. But PuG DPS won’t stand in it.
"Radiating regeneration. Damage is not so high that radiating won’t proc SPC, especially if burst heals are going out when needed."
In an effort to not be obtuse, I'm willing to concede that it's possible to do it this way. However, I generally only use Radiating Regen in fights where I know the DPS are going to be spread out or there are mechanics that are going to keep DPS out of healing for a significant period of time, like the first fight in Scrivener's Hall or that Lich fight in Unhallowed Grave. Otherwise, I don't generally have this on my bar and treat it more like a flex/situational ability. If everyone is where they need to be, I think it's unnecessary.
"That said, when I was new I ran spc/jorvulds."
When not in an organized trial, I think this is still a great combination, especially on a Warden or an Arcanist who can provide a wide array of Major and Minor buffs that can benefit from the set and it really mitigates that short Major Courage buff from SPC. Jorvulds is another one that people seem to think isn't useful these days outside of a ROJO setup and I think that's a real shame.
"I feel like olorime has more of a learning curve than spc does."
Agreed, it definitely does.
Oceanchanter wrote: »Grand Healing: Sea Elf skill style is probably the only thing that would motivate me to do veteran dungeon challenges.
I mean, it fits me perfectly.
So, ever since the patch dropped, ive been trying to get it.
Sadly, with no success.
I did complete my fair share of veteran dungeons with randoms as a healer, with some achievments included, and it never felt like a Trial but with 4 person squad.
So far I've reached only Noriwen on Veteran, before the sqad fell apart cause clearly it's not good enough. Some of the runs fell apart at Garvin.
I'm still snorting copium like cocaine that this dungeon just dropped and it will take few weeks for people to figure everything out, and before I notice there will be min-maxing guides on how to complete it, which in turn it will feel like a breeze Bedlam Veil was.
But I'm not sure.
Am I taking crazy pills?