spartaxoxo wrote: »RealLoveBVB wrote: »The problem is any set that is "designed to counter ball groups" will work for us because we will just use it for clumps of people that, position wise, act as a ball group.RealLoveBVB wrote: »xylena_lazarow wrote: »No it is not hard to kill solos using RoA, all they can do is clown unaware targets, they have zero chance of using it to punch above their weight class in an actual engagement. It is nonetheless still extremely unfun to suddenly be yanked across the battlefield because some rando far behind you off screen was wearing a set. Often through terrain.RealLoveBVB wrote: »But rush of agony isn't an issue, especially when played by solo players, who wants to fight against groups.
Yes it is a problem that Rush of Agony automates the strat of ball groups. The sweatiest tryhard groups are automating their strat with a brainless proc set. Look around you, where did all the zergs go? They all quit in no small thanks to this guar turd of a set turning a hard matchup into unfun unfair cheese. It's not just "the performance" it's also this.
I haven't said anything about killing players using RoA. RoA was introduced to counter groups (it's sadly abused by ball groups), so it's actually a nice opportunity to fight many players alone. Or how are you going to fight groups when being alone?
Setting up your dueling build and fighting them 1 by 1, while all others are watching?
Exactly. That's why I am wondering why so much hate and threads against a set, while something totally different (ball groups) is the real issue.
There can be multiple issues. ROA pulling people through walls is clearly not right
They're asking if it's ok to use the set in a manner that intentionally causes (what looks like) unintended behavior, like pulling through terrain. This could easily fall under the category of bug exploiting, so it is a valid question.WillhelmBlack wrote: »Asking on the forums if its ok to use a set that's in the game.
ZOS_GinaBruno wrote: »With Whitestrakes coming up I thought it would be nice to have some clarification, as to not risk being banned. This set is being commonly used in Cyrodiil to pull in odd ways, and I haven't seen an official response from ZoS. Is this a feature and acceptable use of the set, or does this enter the realm of exploiting and potential banning?
The use as being discussed in this thread will not get you banned. That said, we are taking a look at this set for some potential changes in the future.
Avran_Sylt wrote: »xylena_lazarow wrote: »How does that advice help them counter the fear stun spam that comes immediately after the pull?RealLoveBVB wrote: »Just hold block.
Pull doesn't happen if you're blocking.
RealLoveBVB wrote: »xylena_lazarow wrote: »And then you also have to avoid the fear stun and not simply get bombed by the ball group because you stood still blocking. Inevitably you conclude that the only "counter" to RoA is to stay very far away and never engage at all.Avran_Sylt wrote: »Pull doesn't happen if you're blocking.
The topic is about rush of agony, yet you always mention ball groups. So what exactly is the issue? Ball groups? If yes, then I am with you- they ruin pvp.
But rush of agony isn't an issue, especially when played by solo players, who wants to fight against groups.
JustLovely wrote: »Avran_Sylt wrote: »xylena_lazarow wrote: »How does that advice help them counter the fear stun spam that comes immediately after the pull?RealLoveBVB wrote: »Just hold block.
Pull doesn't happen if you're blocking.
Except it does. The set does all kinds of things it's not supposed to do, and it does them more frequently in heavy lag, which is guaranteed if you're near a ball group using the set.
JustLovely wrote: »Avran_Sylt wrote: »xylena_lazarow wrote: »How does that advice help them counter the fear stun spam that comes immediately after the pull?RealLoveBVB wrote: »Just hold block.
Pull doesn't happen if you're blocking.
Except it does. The set does all kinds of things it's not supposed to do, and it does them more frequently in heavy lag, which is guaranteed if you're near a ball group using the set.
What you're probably experiencing is lag in Cyrodiil that delays when your block registers - 99% of time the set's pull can be blocked in BGs, but you've gotta make sure to be blocking at the time the pull happens (often a good idea to just block until the damage happens anyway).
I'd like to see RoA pull to a static ground location instead to fix the problematic cases caused largely by positional desync & game not being able to keep track of where the player is. Static ground location where the gap closer lands does not change and thus isn't prone to desyncing.
The set's design is actually very fun and unique as it does something else than just "deal damage" or "stun" - allowing for different combos to work - it's just a shame game performance turns it into something else.
This is a good point, normal sets like Rallying Cry or MDW don't break the game every time there's lag.Turtle_Bot wrote: »Lag definitely plays a big part of why the set is so problematic
RealLoveBVB wrote: »Alchimiste1 wrote: ».RealLoveBVB wrote: »xylena_lazarow wrote: »Have you ever actually tried to X? Yeah you do often pick them off 1 by 1, and you can do things like adapt a DK dueling build to incorporate an AoE strat like Thrive in Chaos + Talons for breaking down groups, while still winning most 1v1s. Nobody was ever winning outnumbered fights against equal or better skilled opponents in the first place. However, you might still be able to clown them unaware if you had an overpowered proc that automates the hardest part...RealLoveBVB wrote: »Setting up your dueling build and fighting them 1 by 1, while all others are watching?
Here is a prime example why RoA is a good set against groups (its still the old version without the delay):https://youtu.be/zz-HMjs4_ao?si=D-I_WvG9UmjnyEQ0
If that wouldn't exist, you wouldn't be able to fight such outnumbered fights.
2 things
1) that is a group of players not a ball group which is what people have a problem with.
2) they were already so neatly stacked; you could have killed them with any other set and VD which is how people use to bomb in the past.
Edit: upon further look I actually don't even think you proc'd rush of agony lol. your tether stunned them before the ROA
1) why exactly should there be a ball group? Players here were complaining about ball groups, which are using RoA, where I fully agree. This topic was never about to kill ball groups.
2) +your edit: as mentioned above, it was still the old RoA with an instant pull. RoA procced, as soon as I jumped on them.
A deto bomber would have killed some on the flag too, but then I hadn't a chance to refrag or continue the fight, as deto bombers have only this single burst. Plus the chance of dying is incredibly higher.
I just wanted to show, how RoA is intended to use. Not "abused" by ball groups or dragging players through walls and doors.
ZOS_GinaBruno wrote: »With Whitestrakes coming up I thought it would be nice to have some clarification, as to not risk being banned. This set is being commonly used in Cyrodiil to pull in odd ways, and I haven't seen an official response from ZoS. Is this a feature and acceptable use of the set, or does this enter the realm of exploiting and potential banning?
The use as being discussed in this thread will not get you banned. That said, we are taking a look at this set for some potential changes in the future.
Why? Unlike Rushing Agony, Silver Leash is fine because:RealLoveBVB wrote: »Next thread incoming: "nerf silver leash"
Rogue_Coyote wrote: »Before this person released said video, this forum was full of complaints from pvp players about Plaguebreak killing them within NPC stacks at flags or on doors, which were completely ignored.
xylena_lazarow wrote: »Why? Unlike Rushing Agony, Silver Leash is fine because:RealLoveBVB wrote: »Next thread incoming: "nerf silver leash"
1) its cc mechanics are consistent with the rest of the game
2) single target, limited impact on the battlefield
3) must be activated on its own for high cost, no free effects
Rogue_Coyote wrote: »Blocking is not reliable, the mechanics do not always work, and lag makes everything else a coin toss. I have been pulled and killed mid-air before reaching the player attacking, dead corpse falling at their feet. Its super fun and engaging content (not).
Biggest issue with ROA is the set pulls you from outside it's supposed radius, and ignores LoS and solid walls/doors.
TheAwesomeChimpanzee wrote: »ZOS_GinaBruno wrote: »With Whitestrakes coming up I thought it would be nice to have some clarification, as to not risk being banned. This set is being commonly used in Cyrodiil to pull in odd ways, and I haven't seen an official response from ZoS. Is this a feature and acceptable use of the set, or does this enter the realm of exploiting and potential banning?
The use as being discussed in this thread will not get you banned. That said, we are taking a look at this set for some potential changes in the future.
Well, now that we finally have confirmation that the set is not bugged and is working as intended, I’ll be sure to start using it exactly as designed—pulling people from absurd distances and through solid walls, just as the devs have clarified it should function.
I’d like to apologize to everyone I’ve argued with in the forums over the past few days. In the end, we should have had this clarification much sooner from a developer to save us all the time and back-and-forth on this specific topic of wether or not this was exploiting an unintended game mechanic. Now we know it’s not a bug or an exploit by definition—but an intended mechanic. The devs confirmed the set works as designed, because otherwise it would be in violation of segment 5.2 of the TOS that was alluded to earlier on this thread. Now there’s no reason not to take full advantage of it with no risk of getting banned.
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ZOS_GinaBruno wrote: »With Whitestrakes coming up I thought it would be nice to have some clarification, as to not risk being banned. This set is being commonly used in Cyrodiil to pull in odd ways, and I haven't seen an official response from ZoS. Is this a feature and acceptable use of the set, or does this enter the realm of exploiting and potential banning?
The use as being discussed in this thread will not get you banned. That said, we are taking a look at this set for some potential changes in the future.
Single bar 5pc on an extremely efficient build layout. Not double body, huge difference. Once in combat, the effect(s) are free. It is attached the already efficient bomb combo you already want to use. There is no bar slot for Rushing Agony. There is no extra button to press to activate it. Zero additional GCDs used, and it's not even just one effect attached, like the longer you try to read the damn set card, the more effects it gains, like some sort of Apocrypha horror.Teeba_Shei wrote: »You realize you have to wear the 5 piece set and use a skill to activate rush right? Its not free.
TheAwesomeChimpanzee wrote: »[snip]
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Damn.... that is like umm.... "NoClip" assist lol.... something like this should not be possible... And to think that a lot of cool things got nerfed cuz of this set. You were able to use NB shade teleport or Arcanist Gate in way more places... in itself it was not an issue, but it became and issue when paired with this set. Players were puling enemies back to their spawn's "safe zone" resulting in "environmental kill". So why nerf set ? It is brand new ! Can't nerf it cuz it is paid content.... So nerf skills instead ! #Genius ! /STheAwesomeChimpanzee wrote: »[snip]
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