Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »xylena_lazarow wrote: »What is subclassing doing that you find painful?RealLoveBVB wrote: »Subclassing will be the #1 pain point, as they give the possibility to be even more tankier, even more powerful with healing and being able to create even more powerful damage combos. RoA is going to be a small shadow then.
The only thing I would say it does bad is that it gives everyone access to the busted Assassin line with its insanely overpowered double spectral bows, but that's a problem with Assassin, not subclassing. Other than that it makes the existing toxic strats like Rushing Agony slightly more efficient, but they already have everything they need.
When randoms get obliterated by ball groups, they're still going to remember Rushing Agony, not the exact builds and comps that killed them. They don't even know what ball groups are running now other than "procs and heal stacking."
lol we know what sets theyre running, theres only a handful of sets that preform how they do in ball groups.
I don't think you know based on the list you provided but lets not go off topic.
p.s. @ZOS_JessicaFolsom @ZOS_Kevin any update on what's happening with this one? you mentioned U46 for a fix but nothing so far.
if youre not running one of those sets, youre playing wrong.
Which groups do you think are running Ebon, Shattering or Stuhns?
its amazing how ZOS still think this is the key problem for this set.
the key problem is that it can be continously spammed in ball groups and there is literally no defence. it makes them unkillable (along with x healing and the fact it can pull you from grahtwood to cyrodil through solid objects)
ive stated the solution time and time again.. give it a 60-120 second cooldown on use. therefore it can still be used as it was intended (as a counter against ball groups) whilst not being used as a tool for them.
I say fix the exploit but as for RoA being a broken set being OP, I think
RoA players are easy marks.
Just turn the volume up and you can hear their “rush”; gap closer move hit (then just hold block) and you will never get pulled.
I like seeing NB RoA gap close in and I block their gap closer and then they systematically use soul tether and miss.
Then I usually end up mopping them up in < 3 sec. ;unless they have an Off Heal Bodyguard (which IMO is the worst thing about PvP)
Let players keep thinking it’s good.
It’s the complete definition of a carry set and requires minimal brain power to use.
I use to think it should get nerfed but with how many new players that in brings into PvP that think they are “good” using it….i think they should keep it the way it is.
You RoA..I say….Welcome to ESO PvP
its amazing how ZOS still think this is the key problem for this set.
the key problem is that it can be continously spammed in ball groups and there is literally no defence. it makes them unkillable (along with x healing and the fact it can pull you from grahtwood to cyrodil through solid objects)
ive stated the solution time and time again.. give it a 60-120 second cooldown on use. therefore it can still be used as it was intended (as a counter against ball groups) whilst not being used as a tool for them.
I was being satirical but thanks. I'm well aware, I've developed some pretty bizarre muscle memory timing to block, move myself just outside fear radius, block again for the 2nd chain pull, and then maybe I'm clear to roll or counterattack. Anything short of absolute perfection and I'm dead on the spot, if the game doesn't register my block fast enough due to lag I'm probably dead to exploding allies on the pull, no chance for counterplay on the break free at all.Izanagi.Xiiib16_ESO wrote: »The radius of VD isn't so big and kills from VD don't re-explode so just make sure you're on the edge of likely pull spots compared to the rest of the zerg, hold block and you'll be fine
BXR_Lonestar wrote: »Yes, we all know it is broken and not really working as intended. But what else do you suggest people use to pull people together in similar fashion? Voidbash doesn't work that great. Dark Convergance has too long of a cooldown. AOE Scribed pulls have limited range and are difficult to time.
Honestly, I wouldn't object to them just fixing the set to behave in a more predictable fashion, as it is really unpredictable what is going to happen when you go for a pull, who its going to pull, or where from.
But until the Devs give us something that is actually a viable alternative, people are going to continue to use this set.
CameraBeardThePirate wrote: »It's wild to me that ZOS even needs to "consider their options" for this set.
How about you make it obey the rule that every other skill, set, and effect in the game obeys and have it apply CC immunity? How does deciding to make the set obey the rules of the game need "consideration" in the first place?
because the lead combat dev plays pvp and most likely runs the set.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »It's wild to me that ZOS even needs to "consider their options" for this set.
How about you make it obey the rule that every other skill, set, and effect in the game obeys and have it apply CC immunity? How does deciding to make the set obey the rules of the game need "consideration" in the first place?
because the lead combat dev plays pvp and most likely runs the set.
This is pretty obviously false considering the combat devs couldn't even identify the set when asked by SypherPK during the BG stream they did recently.
SypherPK, when getting double stunned by Rush repeatedly, asked the combat team what skill or set was pulling their group in. The combat team couldn't even tell him what was happening. This isn't some conspiracy where the devs secretly run the set in their off time - they simply lack the necessary knowledge to understand why the set is overpowered, and our feedback on these forums trying to explain it to them never reaches their ears.
Devil's advocate: have you seen the buffed NB Assassin tree featuring double spec bow in action yet?The_Meathead wrote: »I *wish* the Devs were so involved and in tune with current PvP that they were out there tweaking their own favorite classes and sets for advantage.
xylena_lazarow wrote: »Devil's advocate: have you seen the buffed NB Assassin tree featuring double spec bow in action yet?The_Meathead wrote: »I *wish* the Devs were so involved and in tune with current PvP that they were out there tweaking their own favorite classes and sets for advantage.
IIRC lead combat dev played a tanky support build similar to the ones ubiquitous in Cyro zergs.
I do wish the devs would join us for PvP more often so they can see these all things first hand.
I'm confused now. Is Stuhn's part of the magic handful? Or will it gimp my ball group? Thank you for your help.yeah let me pull out my handbook of all the gimped people who ball group, cause you know we keep one of those lying around