Icy_Waffles wrote: »Yeah it was cool back in the day when you were leaving your first character, but now when I just leveled my 18th character, I completely DISSAGREE with your point. Heck let’s give us the option to begin at CP.The low level grinding and leveling is repetitive and boring.
The main thing is that the game has fundamentally changed since what it origninally was.
Originally, the game was more like a traditional MMO. Whereby each zone had its own level range and you'd progress through them as you leveled up and eventually you'd hit level 50 and be able to tackle the end game zones like Craglorn.
Ever since One Tamriel, levels 1-50 have been made obsolete. Since all content now scales with level, there's no difference between doing it at level 3 or at level 50. This was done to make the game more like the single player Elder Scrolls titles where things are more freeform due to everything scaling to your level so you can do things in whatever order you wish.
So nowadays, there's no reason not to be level 50 - Since then you can level your skills (And companions, also crafting) at a reasonable rate (As those things require a flat amount of experience and exp gains scale with level)
I remember a quest in early Reaper's March I couldn't beat, and had to come back at a higher level for, so he definitely wasn't 50 at the start of it.
Icy_Waffles wrote: »Yeah it was cool back in the day when you were leaving your first character, but now when I just leveled my 18th character, I completely DISSAGREE with your point. Heck let’s give us the option to begin at CP.The low level grinding and leveling is repetitive and boring.
This was done to make the game more like the single player Elder Scrolls titles where things are more freeform due to everything scaling to your level so you can do things in whatever order you wish..
Unlike other MMO's where there's this push towards max level because "That's where the new content is", ESO doesn't do that since you can do most new content right out of the gate due to scaling (The exceptions are Dungeons/Trials that are level gated).
It's more that the push for levels is there because the newer system shows just how obsolete levels actually are to the game, with low levels providing literally nothing beneficial and no change in gameplay or availability to go do content. They simply exist as a roadblock for actually being able to earn proper experience for aforementioned skills and companions as well as gating CP progress.
Honestly, they could simply do away with levels entirely for how worthless they are. Just have everyone working on CP's instead and getting full exp at all times.
P.s. There's currently an event going on that is providing a 100% experience boost (That stacks with exp boosts from scrolls like the one you get at level 6) which will skew the comparisons of your characters leveling rates.
My first character went through the DC zones in order and got to level 50 part-way through Alik'r (the 4th zone after the starter islands). This was back in early 2017 (I started in 2015), so not when the game was new, but closer to launch than now. I certainly wasn't rushing to level, but I was doing every quest I could find, and opening every treasure chest, reading every lore book and anything else I could find so it's not surprising that before they adjusted it I was always massively over-levelled for where I was and got to level 50 long before the end of the story.
But IMO the important thing, both back then and now, is that getting to level 50 didn't change anything, same with getting to CP160. It didn't matter to me that I wasn't finished exploring my Alliance zones and doing the main story because I didn't have to stop, or move on to some 'end game' activity. I was in the middle of a delve when I hit level 50 and after taking a moment to think "wow, I did it" I carried on with the delve, then I completed the quest I picked up inside it, then carried on through the zone.
It's been the same with my other characters, I don't worry about how fast or slow they're levelling, I just play them and at some point they hit level 50. Then my crafter makes them a matching set of gear and I stop checking drops for pieces that are better than what they're wearing, but otherwise they carry on as before.
This thread is a perfect illustration of the different playstyles players adopt. One favours instant advancement to the endgame (whatever that is beyond something to complain about when you reach it), and the other favours playing through the game's content at a steady pace so as to maximise your enjoyment of the journey with no particular desire to reach the destination.
But imho, that's a very oversimplified version of a 'classic' TES game, or even just the most recent. e.g. if you rock out of Helgen at like lvl 3 and try to take on a cave troll... I wish you all the vest in Sovngarde.
See, i do like this. I do like how you can do new content out of the gate rather than having to grind through 50 levels before being able to do DLC content. But then, I don't see why you cant sill have the traditional zones be more level dependent, kind of as it was before, but then just have the DLC content be more accessible. I don't see why it all has to be scaled.
I don't really think that would solve anything, in fact, I think that would feel even more hollow. But that might just be because my brain is used to a 'levelling' system, and not just a 'gotta get all the points' system.
I remember a quest in early Reaper's March I couldn't beat, and had to come back at a higher level for, so he definitely wasn't 50 at the start of it.
I couldn't kill the Dark Mane for the life of me. Idk if it was because Nighblades were so weak back then, or just because I was terrible at the game, but regardless its a memory I still have like 10 years later, struggling for ages and then finally beating him. Nowadays? Super easy, barely an inconvenience. I miss those days so much.
Now that I have fully leveled multiple characters, I would like the option in the in-game tutorial to skip leveling. Just dump my new character on the beach in their faction starter zone as level 50.
Oh, and let me pay the gold up front at the stable for all the mount training once I fully level my first character. 45,000 gold (250 * 180), I will happily pull out my banker, pay it all at once and be done with mount training for each subsequent character.
I feel like this game has became basically just a rush to CP160 to get to the end game content, at the expense of the early game experience. I started playing this game in Beta, and trust me I ain't saying the system was better then. It most certainly wasn't. But I feel like the system has became way too easy to level up quickly, and thus, people don't really get a proper experience with questing anymore. I remember my first character (and I am not saying I levelled him in any way efficiently, I most certainly did not), but I don't even thing I got to level 50 until I was in Coldharbour, and that is with doing most of the content in the zones. (I know I definitely missed stuff, but still, the difference is drastic.). Not only that, but it actually felt challenging at times (triply so because he was a nigh blade), and this continued throughout both my 2nd and 3rd characters to be levelled to 50. But now? Frankly you can just barrel through everything and anything and be at least lvl 30 before even clearing the first proper zone. LIke, wth? I just find this a bit sad ngl. Some of my greatest memories playing this game have been levelling through these zones. Granted, it got very grindy trying to get through the CP levels (think I only ever got to 10 or 11 before the system change), but 1-50? It used to be actually fun. Now it just feels like a chore you have to do until you get to the real content. There ain't even any point in worrying about gear below lvl 50 because you wont be keeping any for any length of time to actually make it worth it to keep upgrading it (which it very much used to be). I feel like the game has lost a bit of its soul doing this (no pun intended) and it should really be addressed/reformed. It even completely breaks the flow of the questline, MQL, FG, and MG in particular, considering you can just steamroll through them without the previous levelling requirements being in place. Which makes them just feel hollow imho. To give some examples, these are some of my character stats. The first two I think I was playing /levelling at least over a year or two ago, then the last one is one I made just yesterday now that I've been in the mood to come back;
Character 1: Level 32 - 20 hours, 25 minutes. Completed Zones (none really but all main content is done): Khenarthi's Roost, Auridon, Grahtwood, most of Greenshade.
Character 2: Level 31 - Arcanist - 17 hours, 44 mins. Completed Zones: Khenarthi's Roost, Auridon, Grahtwood.
Character 3: Level 27 - Sorcerer - 4 hours, 55 minutes. Completed Zones: Khenarthi's Roost, ~1/2 of Auridon. Literally made the character like yesterday.
Like, I don't even think this is an ESO plus thing. If I was playing those characters for that length of time I would have had ESO plus, I tend to just get it whenever I get the urge to play the game. I don't know what, if anything, has actually changed between me levelling characters 1 and 2, and character 3. But it just feels way too quick and easy to level up characters these days.
However currently, all that content has just been made worse imho for everyone because there's overarching mindset about the game where getting lvl 50/CP stage is all that really matters and is where the 'real game' begins.