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The speed at which you can level up in this game has gotten a bit rediculous.

  • SilverBride
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    We have scrolls and potions and gear that increase experience gained.

    So... why not have scrolls and potions and gear that reduce experience gained?

    Then those of us that enjoy the lower levels can still quest and play through the story without maxing our level sooner than we wish.
    PCNA
  • VoxAdActa
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    We have scrolls and potions and gear that increase experience gained.

    So... why not have scrolls and potions and gear that reduce experience gained?

    Then those of us that enjoy the lower levels can still quest and play through the story without maxing our level sooner than we wish.

    Wouldn't it be easier for you to hit max level, respec all your skill points out of your skills and put on low-level gear, and go through everything again? Slowly putting skill points back, say, every 10 CP or so? Get the experience all over without having to have a whole new set of mechanics added to the game?
  • SilverBride
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    VoxAdActa wrote: »
    We have scrolls and potions and gear that increase experience gained.

    So... why not have scrolls and potions and gear that reduce experience gained?

    Then those of us that enjoy the lower levels can still quest and play through the story without maxing our level sooner than we wish.

    Wouldn't it be easier for you to hit max level, respec all your skill points out of your skills and put on low-level gear, and go through everything again? Slowly putting skill points back, say, every 10 CP or so? Get the experience all over without having to have a whole new set of mechanics added to the game?

    I already don't gear my characters until I reach level 50, and I don't apply CP. But I do use skills because I'm not trying to make overland and questing through the story more difficult or make my character weak. I'm not looking for more difficulty... I just don't want to reach level 50 within a few days of creating my character.
    Edited by SilverBride on February 12, 2025 10:07PM
    PCNA
  • robwolf666
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    VoxAdActa wrote: »
    We have scrolls and potions and gear that increase experience gained.

    So... why not have scrolls and potions and gear that reduce experience gained?

    Then those of us that enjoy the lower levels can still quest and play through the story without maxing our level sooner than we wish.

    Wouldn't it be easier for you to hit max level, respec all your skill points out of your skills and put on low-level gear, and go through everything again? Slowly putting skill points back, say, every 10 CP or so? Get the experience all over without having to have a whole new set of mechanics added to the game?

    I'd prefer to earn everything again with each character, including CP. Being able to jump to the same level as your max CP character has always felt a bit like cheating to me.
  • NoSoup
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    Anyone that ever expierenced the VR(Veteran Rank) days would be eternally gratefull for how quickly you can level now....
    Formally SirDopey, lost forum account during the great reset.....
  • zaria
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    Estin wrote: »
    It's not too bad if you play the game in its original intended way. A few years ago when I returned to the game, I made a new character and went through the base game as DC. I did every side quest, dungeon, and dolmen in each zone, as well as each guild quest and main quest within the same pacing as pre one tamriel. I was only using random gear obtained from drops and quests. The early levels went by super fast, and I hit level 35 by mid stormhaven, but by then it slowed down a lot. I didn't hit level 50 until a quarter of the way through bangkorai. I did do a couple of daily randoms, and there was an explorers event for a few days that gave double xp, so I probably could've stretched reaching level 50 until cold harbor which is mostly like how it was pre one tamriel. I also had ESO+, so that sped things up a bit too. The only problem was difficulty was nonexistent, but thankfully that is getting fixed sometime this year.

    You're only going to level up fast if you see out fast leveling methods, especially during any event that gives double xp, and like I said, the early levels go by super fast but slow down in the mid 30s.
    Yes, back at launch reached level 50 in Reaper March playing as AD. I did not do public dungeons they was a bit hard to solo for me back then.
    I went back and did then at VR1 as I needed more skill points. Remember Toothmaul gully lots of new players running around dying so I started to invite and we soon had an raid group running around killing everything, after a couple of rounds I gave lead to some other in group and they kept on farming :smile:

    For later alts I mostly put them at the stable and done RND, its not like I will use the character much before riding has leveled up.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • sans-culottes
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    We have scrolls and potions and gear that increase experience gained.

    So... why not have scrolls and potions and gear that reduce experience gained?

    Then those of us that enjoy the lower levels can still quest and play through the story without maxing our level sooner than we wish.

    This seems like a pretty harmless suggestion. If this is something those who enjoy the leveling experience would enjoy, then it surely wouldn’t hurt anyone.
    Edited by sans-culottes on January 30, 2025 11:01PM
  • SilverBride
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    NoSoup wrote: »
    Anyone that ever expierenced the VR(Veteran Rank) days would be eternally gratefull for how quickly you can level now....

    I experienced that and it was not fun for sure. But my problem leveling back then was because of how difficult the enemies were and how long it took to defeat them... and being defeated myself in the process.

    Then we also ran out of zones we could solo quest in before we reached max level.

    I much prefer how things are now, but at the same time I like to take my leveling slow now that those problems no longer exist.
    PCNA
  • moo_2021
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    We have scrolls and potions and gear that increase experience gained.

    So... why not have scrolls and potions and gear that reduce experience gained?

    Then those of us that enjoy the lower levels can still quest and play through the story without maxing our level sooner than we wish.

    This seems like a pretty harmless suggestion. If this is something those who enjoy the leveling experience would enjoy, then it surely wouldn’t hurt anyone.

    Below 50 BGs. It's fair and fun because most players are leveling and don't build for it.

    If there is a scroll to delay or stop leveling, I guess some would stay at level 49 forever and use end-game sets collected by other characters.
  • metheglyn
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    VoxAdActa wrote: »
    I simply do not understand the desire to play a half-finished character without a full complement of skills and with under-leveled gear for longer, and I understand even less the desire to make everyone else play that way, too.

    Especially when the solution for the first part is so easy. Just never slot the fifth skill on any class/weapon line, never morph the fourth skill, don't use anything past the first skill on the guild/world lines, keep a bunch of lower-level passives under max, keep the higher-level passives empty, and wear CP10 gear. Boom, same experience as leveling. Problem eliminated. No need to force the rest of the player base to do it with you.

    When I say leveling goes by too fast for me, it's not because I want to play a half-baked and hobbled character. I enjoy skilling up and unlocking better abilities. I like it when my weapon and skill lines advance as I level. I just like to take my time with the process, going through the world, and there's very little I can do to stop the character level advancing as quickly as it does. It has nothing to do with logic or efficiency and everything to do with feeling.

    I have no desire to make everyone (or even anyone) else take longer to level. Everyone should play the game at the pace they like best. Currently it's very hard for me to do this. I do like the idea of XP reduction scrolls or potions. I'd probably even use an XP freeze now and then if they had one. I am talking about character level, not weapon or skill line leveling. I just don't like getting to 50 as fast as we do.
  • SilverBride
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    moo_2021 wrote: »
    If there is a scroll to delay or stop leveling, I guess some would stay at level 49 forever and use end-game sets collected by other characters.

    End game sets require level 50, CP 160.
    PCNA
  • Northwold
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    Since the game isn't actually a particularly great game until you're fully levelled (it's an often mediocre set of quests before that point), I'm not really seeing why it would be good to make it slower. Granted, restoring the main quest to prime position for new players is likely to make the starting experience considerably smoother than it has been for years, but so much of the broader vibe of the game, and activities, only really get going once you're past that point. Games are meant to be fun, and you kind of want people to stick around.
    Edited by Northwold on January 31, 2025 12:29AM
  • metheglyn
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    Northwold wrote: »
    Since the game isn't actually a particularly great game until you're fully levelled (it's an often mediocre set of quests before that point), I'm not really seeing why it would be good to make it slower. Granted, restoring the main quest to prime position for new players is likely to make the starting experience considerably smoother than it has been for years, but so much of the broader vibe of the game, and activities, only really get going once you're past that point. Games are meant to be fun, and you kind of want people to stick around.

    Yes, games are meant to be fun. Fun for me is not leveling so quickly. I don't agree that the game isn't great until you're fully leveled, as I enjoy it at all levels.
  • TaSheen
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    metheglyn wrote: »
    Northwold wrote: »
    Since the game isn't actually a particularly great game until you're fully levelled (it's an often mediocre set of quests before that point), I'm not really seeing why it would be good to make it slower. Granted, restoring the main quest to prime position for new players is likely to make the starting experience considerably smoother than it has been for years, but so much of the broader vibe of the game, and activities, only really get going once you're past that point. Games are meant to be fun, and you kind of want people to stick around.

    Yes, games are meant to be fun. Fun for me is not leveling so quickly. I don't agree that the game isn't great until you're fully leveled, as I enjoy it at all levels.

    Absolutely agree. I do love my lowbies.... it's why I have so many. They're SUCH fun for me to play!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SilverBride
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    Northwold wrote: »
    Since the game isn't actually a particularly great game until you're fully levelled (it's an often mediocre set of quests before that point), I'm not really seeing why it would be good to make it slower. Granted, restoring the main quest to prime position for new players is likely to make the starting experience considerably smoother than it has been for years, but so much of the broader vibe of the game, and activities, only really get going once you're past that point. Games are meant to be fun, and you kind of want people to stick around.

    I find being a noob a lot of fun, but I don't expect everyone else to. But seriously, there are things players can do to slow their levleing down.
    Edited by SilverBride on February 12, 2025 10:08PM
    PCNA
  • VoxAdActa
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    But I do use skills because I'm not trying to make overland and questing through the story more difficult or make my character weak.

    If you're not 50+, you haven't unlocked all those skills. Even with optimal (and obnoxious) skill line leveling procedures, only destro/destro or bow/bow builds have their class skill lines fully unlocked at 50. If you're mixing two armor types, neither full set of passives will be fully unlocked at 50. If you're trying to throw in Mage/Fighters Guild skills, you'll have even fewer levels in your class skills.

    I don't care about the number next to my character's name. I want all my buttons to have the skills I like on them. Preferably sooner.

    Edited by VoxAdActa on January 31, 2025 4:37AM
  • SilverBride
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    VoxAdActa wrote: »
    But I do use skills because I'm not trying to make overland and questing through the story more difficult or make my character weak.

    If you're not 50+, you haven't unlocked all those skills. Even with optimal (and obnoxious) skill line leveling procedures, only destro/destro or bow/bow builds have their class skill lines fully unlocked at 50. If you're mixing two armor types, neither full set of passives will be fully unlocked at 50. If you're trying to throw in Mage/Fighters Guild skills, you'll have even fewer levels in your class skills.

    I don't care about the number next to my character's name. I want all my buttons to have the skills I like on them. Preferably sooner.

    That's all fine. I just like to play differently.
    PCNA
  • katanagirl1
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    robwolf666 wrote: »
    robwolf666 wrote: »
    @OP I know, I've just hit level 35 and I've only just got to Deshaan. So, without using XP scrolls or potions I might add, I've only had to do Bleakrock, Bal Foyen and Stonefalls to hit level 35... way too fast levelling these days. Used to be you'd be hitting level 35 in the 3rd or 4th zone of you're Alliance. It's made worse by the fact XP scrolls are handed out like candy in Daily Rewards, just like those tri-potions which make learning Alchemy a bit pointless - it takes away some, if not a lot, of the challenge of overland PvE when you've got potentially thousands of potions in storage.

    Lower the XP for stuff ZOS!

    Some players need to be able to quickly level up alts for PvP or trials so I disagree. If leveling is too fast for you then just don’t use those xp scrolls. Personally I save those for new characters because I like to level up quickly. Getting to level 50 is not the end of the grind, I always have a lot of skills that still need leveling after that. It may take me a few weeks or even a whole month to get all the skills leveled for a particular build.

    Maybe ZOS should make some anti-XP scrolls if so many players think there is such a need for it. Then you can earn only say 50% of the XP you would normally get. I wouldn’t use them myself for any reason, that’s just crazy.

    I already said that I don't use XP scrolls/potions, they're not needed any more. ZOS should make them a rarity again like they used to be.

    As for making the entire game easy for the handful of people who want to level up alts for PvP, only to then complain about said PvP when they get there... hardly seems fair or logical.

    I don’t understand your comment. I wasn’t commenting about PvP, just that I want to take the quickest on-ramp to get there, and after having done this a few times I now know some shortcuts.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • LesserCircle
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    Rolled a new character completed Necrom plus most of the side quests, I'm level 17, I don't think that's too fast, when the game still had levels for quests it was super easy to get to a higher level than those quests making them meaningles, they became grey quests and gave 0 exp.
  • SilverBride
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    Rolled a new character completed Necrom plus most of the side quests, I'm level 17, I don't think that's too fast, when the game still had levels for quests it was super easy to get to a higher level than those quests making them meaningles, they became grey quests and gave 0 exp.

    WoW has quests that are levels and color coded, but I've never seen that in ESO.
    PCNA
  • Taril
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    Rolled a new character completed Necrom plus most of the side quests, I'm level 17, I don't think that's too fast, when the game still had levels for quests it was super easy to get to a higher level than those quests making them meaningles, they became grey quests and gave 0 exp.

    WoW has quests that are levels and color coded, but I've never seen that in ESO.

    It used to be a thing pre-One Tamriel, back when things all had fixed levels.

    Interestingly, it still exists in the game. If you level up enough without reloading ui (By moving zones/wayshrining etc) or having your quest tracker update (By progressing/completing the currently tracked quest) it can in fact start to change colour, going green instead of yellow and eventually going grey.

    I've had it happen on several occasions when doing some farm quests, or when completing an entire zone in a single sitting while tracking something else (Due to already knowing all the quests in the zone)
  • SilverBride
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    Taril wrote: »
    Rolled a new character completed Necrom plus most of the side quests, I'm level 17, I don't think that's too fast, when the game still had levels for quests it was super easy to get to a higher level than those quests making them meaningles, they became grey quests and gave 0 exp.

    WoW has quests that are levels and color coded, but I've never seen that in ESO.

    It used to be a thing pre-One Tamriel, back when things all had fixed levels.

    Interestingly, it still exists in the game. If you level up enough without reloading ui (By moving zones/wayshrining etc) or having your quest tracker update (By progressing/completing the currently tracked quest) it can in fact start to change colour, going green instead of yellow and eventually going grey.

    I've had it happen on several occasions when doing some farm quests, or when completing an entire zone in a single sitting while tracking something else (Due to already knowing all the quests in the zone)

    I played back then and I don't remember seeing that. Could it be an add-on doing that?
    PCNA
  • Taril
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    Taril wrote: »
    Rolled a new character completed Necrom plus most of the side quests, I'm level 17, I don't think that's too fast, when the game still had levels for quests it was super easy to get to a higher level than those quests making them meaningles, they became grey quests and gave 0 exp.

    WoW has quests that are levels and color coded, but I've never seen that in ESO.

    It used to be a thing pre-One Tamriel, back when things all had fixed levels.

    Interestingly, it still exists in the game. If you level up enough without reloading ui (By moving zones/wayshrining etc) or having your quest tracker update (By progressing/completing the currently tracked quest) it can in fact start to change colour, going green instead of yellow and eventually going grey.

    I've had it happen on several occasions when doing some farm quests, or when completing an entire zone in a single sitting while tracking something else (Due to already knowing all the quests in the zone)

    I played back then and I don't remember seeing that. Could it be an add-on doing that?

    Nope. Only addons I use are map pins. Nothing related to quest tracker.
  • Varana
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    I don't remember colour coding in between (it's been ten years), but the quests being tailored to specific level ranges and eventually being greyed out with 0 XP awarded when you outlevelled them, were definitely a thing in 2014.
    Edited by Varana on January 31, 2025 4:42PM
  • SilverBride
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    So if I do a base game quest on my 2400 (somewhere around there) CP character the quest will be grey in my quest log?

    I need to check this out when I log on today.
    PCNA
  • Estin
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    So if I do a base game quest on my 2400 (somewhere around there) CP character the quest will be grey in my quest log?

    I need to check this out when I log on today.

    No, the color only changes during 1-50, and it only changes upon leveling up without refreshing the UI. You can make a new character, pick up a few early basegame quests, and then gain levels through dolmens or something that doesn't create reload the UI, and you'll see quests change colors. It's a visual "bug" only since nothing in the game is level scaled anymore.
  • SilverBride
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    Ahhh ok. Thanks for explaining.
    PCNA
  • Arunei
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    Desiato wrote: »
    Arunei wrote: »
    I personally hate leveling and wish I could make it faster. 40-50 is a slog to me, and having access to so few Skills as you level can make it a pain on Classes that don't get solid AoEs early on (and aren't using Weapon or Guild Skills that are AoE and available early).

    It's pretty easy to do some minor prepping to give a new character an AE ability via scribing. I keep some extra scripts for upcoming characters. The quest to access the scholarium is quick and is the first thing I do with a new character.

    This applies to any shortcomings a new character may have.
    I actually need to do the Scribing questline on my crafter/main stuff do'er, and just keep forgetting, but that's a good idea. Kinda sucks for people without Gold Road.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Nestor
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    No matter how fast you level your characters you can always savor the content.

    After 16 Alts, I am over the 1 to 50/CP160 leveling. However I still do the content in various orders and sequences and, yes, listen to the NPCs.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • msetten
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    I see it only as a problem for new players. I often encounter new players that have power levelled to CP160 with the help of training gear made by someone for them. And when they are at CP160, they don't know how most of the game works, but expect that we take them in all the veteran content. Some haven't even heard of heavy attacking of light attack weaving. Some even don't know how about the backbar or have only a few skills unlocked. I even had someone who didn't know how to morph a skill or change the slotted skills (no kidding).

    For that reason, I have forbidden (as far as that is possible, lol) my guild members to create training gear for new players. Once someone has levelled up to CP160 in a normal fashion and knows how the game works, I don't mind someone using full training gear to get a second or third character to level 50 quickly.

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