SilverBride wrote: »We have scrolls and potions and gear that increase experience gained.
So... why not have scrolls and potions and gear that reduce experience gained?
Then those of us that enjoy the lower levels can still quest and play through the story without maxing our level sooner than we wish.
SilverBride wrote: »We have scrolls and potions and gear that increase experience gained.
So... why not have scrolls and potions and gear that reduce experience gained?
Then those of us that enjoy the lower levels can still quest and play through the story without maxing our level sooner than we wish.
Wouldn't it be easier for you to hit max level, respec all your skill points out of your skills and put on low-level gear, and go through everything again? Slowly putting skill points back, say, every 10 CP or so? Get the experience all over without having to have a whole new set of mechanics added to the game?
SilverBride wrote: »We have scrolls and potions and gear that increase experience gained.
So... why not have scrolls and potions and gear that reduce experience gained?
Then those of us that enjoy the lower levels can still quest and play through the story without maxing our level sooner than we wish.
Wouldn't it be easier for you to hit max level, respec all your skill points out of your skills and put on low-level gear, and go through everything again? Slowly putting skill points back, say, every 10 CP or so? Get the experience all over without having to have a whole new set of mechanics added to the game?
Yes, back at launch reached level 50 in Reaper March playing as AD. I did not do public dungeons they was a bit hard to solo for me back then.It's not too bad if you play the game in its original intended way. A few years ago when I returned to the game, I made a new character and went through the base game as DC. I did every side quest, dungeon, and dolmen in each zone, as well as each guild quest and main quest within the same pacing as pre one tamriel. I was only using random gear obtained from drops and quests. The early levels went by super fast, and I hit level 35 by mid stormhaven, but by then it slowed down a lot. I didn't hit level 50 until a quarter of the way through bangkorai. I did do a couple of daily randoms, and there was an explorers event for a few days that gave double xp, so I probably could've stretched reaching level 50 until cold harbor which is mostly like how it was pre one tamriel. I also had ESO+, so that sped things up a bit too. The only problem was difficulty was nonexistent, but thankfully that is getting fixed sometime this year.
You're only going to level up fast if you see out fast leveling methods, especially during any event that gives double xp, and like I said, the early levels go by super fast but slow down in the mid 30s.
SilverBride wrote: »We have scrolls and potions and gear that increase experience gained.
So... why not have scrolls and potions and gear that reduce experience gained?
Then those of us that enjoy the lower levels can still quest and play through the story without maxing our level sooner than we wish.
Anyone that ever expierenced the VR(Veteran Rank) days would be eternally gratefull for how quickly you can level now....
sans-culottes wrote: »SilverBride wrote: »We have scrolls and potions and gear that increase experience gained.
So... why not have scrolls and potions and gear that reduce experience gained?
Then those of us that enjoy the lower levels can still quest and play through the story without maxing our level sooner than we wish.
This seems like a pretty harmless suggestion. If this is something those who enjoy the leveling experience would enjoy, then it surely wouldn’t hurt anyone.
I simply do not understand the desire to play a half-finished character without a full complement of skills and with under-leveled gear for longer, and I understand even less the desire to make everyone else play that way, too.
Especially when the solution for the first part is so easy. Just never slot the fifth skill on any class/weapon line, never morph the fourth skill, don't use anything past the first skill on the guild/world lines, keep a bunch of lower-level passives under max, keep the higher-level passives empty, and wear CP10 gear. Boom, same experience as leveling. Problem eliminated. No need to force the rest of the player base to do it with you.
Since the game isn't actually a particularly great game until you're fully levelled (it's an often mediocre set of quests before that point), I'm not really seeing why it would be good to make it slower. Granted, restoring the main quest to prime position for new players is likely to make the starting experience considerably smoother than it has been for years, but so much of the broader vibe of the game, and activities, only really get going once you're past that point. Games are meant to be fun, and you kind of want people to stick around.
Since the game isn't actually a particularly great game until you're fully levelled (it's an often mediocre set of quests before that point), I'm not really seeing why it would be good to make it slower. Granted, restoring the main quest to prime position for new players is likely to make the starting experience considerably smoother than it has been for years, but so much of the broader vibe of the game, and activities, only really get going once you're past that point. Games are meant to be fun, and you kind of want people to stick around.
Yes, games are meant to be fun. Fun for me is not leveling so quickly. I don't agree that the game isn't great until you're fully leveled, as I enjoy it at all levels.
Since the game isn't actually a particularly great game until you're fully levelled (it's an often mediocre set of quests before that point), I'm not really seeing why it would be good to make it slower. Granted, restoring the main quest to prime position for new players is likely to make the starting experience considerably smoother than it has been for years, but so much of the broader vibe of the game, and activities, only really get going once you're past that point. Games are meant to be fun, and you kind of want people to stick around.
SilverBride wrote: »But I do use skills because I'm not trying to make overland and questing through the story more difficult or make my character weak.
SilverBride wrote: »But I do use skills because I'm not trying to make overland and questing through the story more difficult or make my character weak.
If you're not 50+, you haven't unlocked all those skills. Even with optimal (and obnoxious) skill line leveling procedures, only destro/destro or bow/bow builds have their class skill lines fully unlocked at 50. If you're mixing two armor types, neither full set of passives will be fully unlocked at 50. If you're trying to throw in Mage/Fighters Guild skills, you'll have even fewer levels in your class skills.
I don't care about the number next to my character's name. I want all my buttons to have the skills I like on them. Preferably sooner.
robwolf666 wrote: »katanagirl1 wrote: »robwolf666 wrote: »@OP I know, I've just hit level 35 and I've only just got to Deshaan. So, without using XP scrolls or potions I might add, I've only had to do Bleakrock, Bal Foyen and Stonefalls to hit level 35... way too fast levelling these days. Used to be you'd be hitting level 35 in the 3rd or 4th zone of you're Alliance. It's made worse by the fact XP scrolls are handed out like candy in Daily Rewards, just like those tri-potions which make learning Alchemy a bit pointless - it takes away some, if not a lot, of the challenge of overland PvE when you've got potentially thousands of potions in storage.
Lower the XP for stuff ZOS!
Some players need to be able to quickly level up alts for PvP or trials so I disagree. If leveling is too fast for you then just don’t use those xp scrolls. Personally I save those for new characters because I like to level up quickly. Getting to level 50 is not the end of the grind, I always have a lot of skills that still need leveling after that. It may take me a few weeks or even a whole month to get all the skills leveled for a particular build.
Maybe ZOS should make some anti-XP scrolls if so many players think there is such a need for it. Then you can earn only say 50% of the XP you would normally get. I wouldn’t use them myself for any reason, that’s just crazy.
I already said that I don't use XP scrolls/potions, they're not needed any more. ZOS should make them a rarity again like they used to be.
As for making the entire game easy for the handful of people who want to level up alts for PvP, only to then complain about said PvP when they get there... hardly seems fair or logical.
LesserCircle wrote: »Rolled a new character completed Necrom plus most of the side quests, I'm level 17, I don't think that's too fast, when the game still had levels for quests it was super easy to get to a higher level than those quests making them meaningles, they became grey quests and gave 0 exp.
SilverBride wrote: »LesserCircle wrote: »Rolled a new character completed Necrom plus most of the side quests, I'm level 17, I don't think that's too fast, when the game still had levels for quests it was super easy to get to a higher level than those quests making them meaningles, they became grey quests and gave 0 exp.
WoW has quests that are levels and color coded, but I've never seen that in ESO.
SilverBride wrote: »LesserCircle wrote: »Rolled a new character completed Necrom plus most of the side quests, I'm level 17, I don't think that's too fast, when the game still had levels for quests it was super easy to get to a higher level than those quests making them meaningles, they became grey quests and gave 0 exp.
WoW has quests that are levels and color coded, but I've never seen that in ESO.
It used to be a thing pre-One Tamriel, back when things all had fixed levels.
Interestingly, it still exists in the game. If you level up enough without reloading ui (By moving zones/wayshrining etc) or having your quest tracker update (By progressing/completing the currently tracked quest) it can in fact start to change colour, going green instead of yellow and eventually going grey.
I've had it happen on several occasions when doing some farm quests, or when completing an entire zone in a single sitting while tracking something else (Due to already knowing all the quests in the zone)
SilverBride wrote: »SilverBride wrote: »LesserCircle wrote: »Rolled a new character completed Necrom plus most of the side quests, I'm level 17, I don't think that's too fast, when the game still had levels for quests it was super easy to get to a higher level than those quests making them meaningles, they became grey quests and gave 0 exp.
WoW has quests that are levels and color coded, but I've never seen that in ESO.
It used to be a thing pre-One Tamriel, back when things all had fixed levels.
Interestingly, it still exists in the game. If you level up enough without reloading ui (By moving zones/wayshrining etc) or having your quest tracker update (By progressing/completing the currently tracked quest) it can in fact start to change colour, going green instead of yellow and eventually going grey.
I've had it happen on several occasions when doing some farm quests, or when completing an entire zone in a single sitting while tracking something else (Due to already knowing all the quests in the zone)
I played back then and I don't remember seeing that. Could it be an add-on doing that?
SilverBride wrote: »So if I do a base game quest on my 2400 (somewhere around there) CP character the quest will be grey in my quest log?
I need to check this out when I log on today.
I actually need to do the Scribing questline on my crafter/main stuff do'er, and just keep forgetting, but that's a good idea. Kinda sucks for people without Gold Road.I personally hate leveling and wish I could make it faster. 40-50 is a slog to me, and having access to so few Skills as you level can make it a pain on Classes that don't get solid AoEs early on (and aren't using Weapon or Guild Skills that are AoE and available early).
It's pretty easy to do some minor prepping to give a new character an AE ability via scribing. I keep some extra scripts for upcoming characters. The quest to access the scholarium is quick and is the first thing I do with a new character.
This applies to any shortcomings a new character may have.