This is the official feedback thread for Exiled Redoubt. Specific feedback that the team is looking for includes the following:
- Did you enjoy this new dungeon?
very much- How did the difficulty compare to existing dungeons on Normal and Veteran versions?
feels easier- Did you complete Normal or Veteran (or both)?
both- Which was your favorite boss in this dungeon, and why?
spike room boss- What level and build was the character you used?
max cp magsorc- Did you happen to notice or find anything particularly interesting or different?
the level design is beautiful- Did you find any of the dungeon secrets? If so, what did you think? (To avoid secret spoilers, pleaser using the spoiler format option for this answer.)
i think so; i enjoyed the buffs.- Do you have any other general feedback?
it feels very easy on base vet. the last boss was fun to figure out; can't wait to try it on hardmode.
We ran this on vet HM.
I'm on my usual NB tank, we had a templar healer, and two arc DDs.
First boss
I suppose having run Lep Seclusa first, it colored our perception of this boss. We took over an hour to finally beat that first boss HM, while we defeated this one on the very first pull, so it felt a bit underwhelming and disappointing, but that's probably mostly just our experiences with Garvin tinting our view. Comparing to other dungeons from recent years, I'd say that its difficulty on HM is comparable to that of the HM difficulty of the first bosses of Bedlam, Oathsworn, Scrivener's, and Graven, while being easier than its counterparts from Earthen, Bal Sunnar, Shipwright's, and Coral.
There is a stack-on-the-target mechanic that we were able to figure out very quickly, because our prior experience with similar mechanics from Cloudrest and Blackrose, so it felt pretty intuitive, at least for people like us.
One thing that surprised me was that the spikes are not 1-shots on HM.
Second boss
We cleared this after a handful of tries. Similar to the first boss, this boss felt like it was considerably easier than its counterpart from Lep Seclusa. Bring the spiders to the dome, focus heals on the person who gets cursed to make sure that they don't die, and avoid the AoEs. Our biggest problem in the pulls that wiped was the area of denial from the AoEs. Once we became much more deliberate in our positioning, the fight became much cleaner and we killed the boss without any deaths.
Third boss
After two relatively easy bosses, we had hoped that Ra Ko Seven the Squall of Retribution would reverse that trend, but unfortunately, this boss's mechanics are pretty simple. Kill atros. Pick up their orbs. Rinse and repeat. We cleared it after a handful of pulls where we tried things like, "what would happen if we ignored the atros?" I'm at least glad that "ignoring them and straight burning boss" was not viable.
The later parts of the fight did seem pretty chaotic with all the AoEs on the ground.
One thing that surprised me was that the boss's Vortex doesn't have a damage ramp. I understand that with the limited space on that fight and all the other AoEs that are dancing around, it probably won't be a great idea to have Vortex do too much damage, but adding a modest damage ramp to it where each hit that you take increases the damage of the next hit will give more punishment to DDs who stay in for too long while still making it forgiving for DDs who clip into it briefly while dancing around other hazards. And since the tank can't really get out of it, a damage ramp would mean that Vortex would add a lot more stress to the tank, but given that Vortex currently does about 2K every half second to me when I'm blocking, I think a little bit of extra spice is probably warranted. (I'm probably going to regret suggesting this, aren't I?)
Secrets
They were fairly easy to find, and their bonuses are unique without being too powerful.
General thoughts
Again, I think us running Lep Seclusa first probably colored our perceptions of this dungeon in that the elevated difficulty of Lep Seclusa's HMs made this one feel a bit anti-climatic. Overall, I'd say that it's about on par with Bedlam and Oathsworn in its difficulty.