The timing of this thread is bizarre, coming immediately after a major announcement of a fair number of changes coming next year, almost all of which were clear responses to community feedback.
Yes, of course, lots of people feel this way. It doesn't make it true.
I watched for years as ZOS changed the game I enjoyed more the first couple of years to a much more successful and popular game by adapting to popular feedback.
So they weren't responsive to me and my friends, but the plain reality is they have been extremely responsive to feedback overall.
BixenteN7Akantor wrote: »What the community wants, what ZOS want to do and what they have the capacity to make (without sending devs into Crunch-land) are different things:
-Scribing: Community wanted it, ZOS was interrested and did it
-Radian Apex Guar: Community wants, ZOS doesn't want but can do
-More furnishing spaces: Community wants, ZOS wants too but can't (most obvious reasons are older consoles)
-Balancing old sets: Community wants, ZOS maybe wants but ZOS can do.
-Balancing invisibility: Community is splitted, ZOS tries to but eh... *scratches head*
-Out of Combat bug: Community wants, ZOS probably wants but ZOS has trouble to
-Overhaulted BG: Community wanted BG to be relevant again, ZOS did nothing for years but finally did it... but not what we expected.
-Overhauled Cyrodiil: Community WANTS, ZOS probably wants but ZOS has big trouble with this.
-Improve Imperial City: Community wants, ZOS was okay with and did some good things.
-Dungeon Rushers: Community wanted "Joining Encounter in Progress" for old dungeons, ZOS took some time but did it.
-Undaunted pledge keys logic: Community wanted more keys for DLC dungeons, ZOS was okay with and did it.
-Undaunted base game pledges fix: Community wants, ZOS maybe wants but ZOS can do
-Cadaverous Bear and Cernunnon fix: Community wants, ZOS wants but ZOS has trouble to do.
-Overland difficulty: Community WANTS, ZOS wants and ZOS will do.
-Lag fix: Community WANTS, ZOS WANTS but ZOS has trouble to, so in the meantime we have bandages (lower pop cap in cyrodiil for example).
-Antiquity leads too hard to farm: Community WANTS, ZOS doesn't want but ZOS can do. (They even fix bugged ones)
-Random bans: Community wants a full stop to bans without reports (such as conversation with a buddy with a slang language), ZOS wants to find a middle ground but players still get randomly banned.
-FOMO: Community wants a full stop to this, ZOS doesn't want but ZOS can do.
See, the truth is, ZOS aren't fondamentaly different from us and mostly agrees with us but time and workforce aren't infinite, managing them is tough to do. Almost everything not done in this list would require at least 3-4 months to do ALONE. Time to create stuff is vastly underestimated, especially with bugs that are like hydras, you fix one and two more appear.
I really don't like some things ZOS do, especially with FOMO but as long as I'm having fun with the game, we're on the same boat.
“Bite sized” content?
unlikely to happen anytime soon as the limits are the way they are so old PCs and last gen consoles can still go in houses.Also, can we get an increase in the amount of furnishing we can have in each type of house
I think they do care about their players, judging from Twitch videos, some forum mod replies, and other things.
That said, I also think some of their responses can feel like they are rubbing salt in open wounds. Case in point, Grim Focus Permaglow, which now has 45 pages of people asking them to fix the problem they introduced last year when they changed the skill. This isn't a complaint about the forum moderators, it is a complaint about the developers who broke it, refuse to fix it, and refuse to even acknowledge they broke it, which feels very much like gaslighting us when they insist it is working as intended.