I'm kind of curious now, has anyone done a poll to see if people would still sub if the craft bag was removed from Plus and made base game?
katanagirl1 wrote: »Craft bag did not ship with the game.
Before ESO+ the game was designed for you to keep crafting mats in your bank. Just as it is now, with non eso+ accounts. So you are just playing this now as it was originally designed. (We also could not just summon a banker either.)
Since its inception eso+ has lost a lot of its value. The only real reason to keep it is the craft bag.
Glad to see someone else posted this. It would be toxic if it was part of the game and then pulled into eso+ as a paid feature.
Like others I have been happy to pay a sub for the craft bag for housing and crafting ease. It has been a great value for someone like me who spends so much time playing. I hope that the changes in store for us next year will allow me to continue to do so.
Me too, on both my accounts.
I'm kind of curious now, has anyone done a poll to see if people would still sub if the craft bag was removed from Plus and made base game?
Agree, large part of why I stopped playing ESO after a year was the inventory minigame who made playing an chore.katanagirl1 wrote: »Craft bag did not ship with the game.
Before ESO+ the game was designed for you to keep crafting mats in your bank. Just as it is now, with non eso+ accounts. So you are just playing this now as it was originally designed. (We also could not just summon a banker either.)
Since its inception eso+ has lost a lot of its value. The only real reason to keep it is the craft bag.
Glad to see someone else posted this. It would be toxic if it was part of the game and then pulled into eso+ as a paid feature.
Like others I have been happy to pay a sub for the craft bag for housing and crafting ease. It has been a great value for someone like me who spends so much time playing. I hope that the changes in store for us next year will allow me to continue to do so.
Same. The inventory issue has been a thing long before ESO+. To say the system was "designed" to sell the solution is a bit disingenuous since the solution was only added quite a bit after the fact. I do think, with the addition of so many new things that go into inventories, it would be welcome to add some additional slots for both characters and banks that were not paid but I certainly don't consider ESO+ to be "toxic".
I choose not to play without ESO+, mostly because I am a hoarder and can't resist picking things up (this is how I play literally every single game - in some you can no longer move if you pick up too much stuff, in some you just can't pick up anything else until you make space, etc). Because I know I don't like to play without the craft bag, I don't buy DLCs; there are some I own because they were free at one point, there are some I was gifted, but I don't buy them myself.
However, I have also played ESO+ without the sub and for a not-insignificant amount of time. There were changes I needed to make to my playstyle (turn off autoloot, sell stuff instead of decon it) but it was definitely manageable. I even made sure my bank was lower than the non-subscriber limit so I had space prior to not having a sub so I didn't have a conundrum with not being able to move stuff around as needed. There are things I'd consider way more anti-consumer than ESO+, for sure. (Changing skills that render paid items useless is definitely one of them.)
Twohothardware wrote: »Like for real, imagine how many more people would be buying the 2025 Season Pass right now if it also came with access to the craft bag, double bank space, and the new furniture storage.
Additionally a lot more Crowns will be bought from their store when they’re no longer giving out free monthly Crowns with ESO+.
It’s a win win for ZOS and us.
BXR_Lonestar wrote: »MMO games like this ROUTINELY charge subscription fees to allow you to continue to access and play the game.
Respectfully but I find the "Gatekeeper to Enjoyable Gameplay" phrase rather entitled. Firstly the subscription price is average for similar games. If one plays a few hours daily the cost is negligible.
There is a substantial of amount of perks included with ESO+, not just the craft bag.
Inventory management is present in these kind of games and is one of the required skills if not the most enjoyable. Even with ESO+ it's still possible to max out your storage. Been there, done that.
Respectfully but I find the "Gatekeeper to Enjoyable Gameplay" phrase rather entitled. Firstly the subscription price is average for similar games. If one plays a few hours daily the cost is negligible.
There is a substantial of amount of perks included with ESO+, not just the craft bag.
Inventory management is present in these kind of games and is one of the required skills if not the most enjoyable. Even with ESO+ it's still possible to max out your storage. Been there, done that.
It is not entitled for someone who spent money on a game that is advertised with the prominent statement "no subscription required" to be taken aback by a game system purposely designed to drive you toward an upsell subscription.
BXR_Lonestar wrote: »MMO games like this ROUTINELY charge subscription fees to allow you to continue to access and play the game.
Yes, but unlike ESO, those games don't draw in new players by advertising that no sub is required. Go to Steam store page, watch the first video that plays. "No subscription required." But there are some major caveats to that which make the statement essentially false, IMO. If you want to actually engage with all of the game systems in the game you purchased as buy-to-play (namely, crafting), a sub is required. This was not the case for a few years after launch because there were not a trillion different style mats that might be needed for completing master writs. There was no jewelry crafting, and less than half the number of surveys. Daily writ rewards used to give you only the base mats for your current crafting level (e.g., sanded ruby ash, rubedite ingots, etc.) A few years ago, it was changed to also give you random lower level mats. This just causes inventory management hell if you don't sub. We now have ink, we have fishing bait, we have XP and AP provisioning recipe mats. The problem keeps growing and growing, and the only small chance of ZOS addressing it will be if people continually call ZOS out on it.
The design is problematic, and it is a wall that new players keep running into that causes them to bounce. So many different aspects of this game that people enjoy (trading, trials, BGs, whatever) require a healthy inflow of new players. Some people will naturally lose interest over time. We need new players who actually stick around. But the crafting materials issue now makes a sub essentially required, which not so coincidentally is what ALMOST killed this game the first time. They saved themselves by making it buy to play.
There is a different but similar issue with the growing number of DLC that are not part of the game purchase. Not the base game, not the premium edition, not the super premium "collection" edition that includes all the previous chapters. So new players who think they paid $80 for everything the game has to offer get a rude awakening when they load the game to find a map with many zones still locked, more than half of the dungeons inaccessible, the last third of those chapter stories they bought inaccessible, CORE Elder Scrolls factions like thieves guild and dark brotherhood inaccessible, ALL arena weapons (from BRP, MA, VH) inaccessible... after they just paid $80 for what they thought was the whole shebang. Now they are expected to buy another $200-$300 worth of DLC to catch up and have access to all of the sets they are supposed to eventually have if they want to do end-game content? No way. Yes, we all bought those things, but we bought them years ago and over a long period of time. They should be base game now.
It's not rocket science why so many players who are interested enough to buy the game and start playing do not stick around.