Just to clarify, no one said we are not doing things like this anymore. They just won’t be packaged under a chapter. We still plan on story content, music, world activities, etc. We’ll have more info to share in April.
A lot of red flags for me in that letter. Basically dropping the only thing that I care about (new zones) while emphasizing things that I don’t.
I pay for eso+ AND get the new chapter every year. And now…? What am I here for exactly?
What am I supposed to do in this game now? Just farm things seasonally? In areas I either cannot nor wish to solo because of difficulty?
Ugh… [insert expletive.]
Just following up on this. We have new content coming in 2025. We have our normal Q1 content for 2025 (we’ll touch on that next month), and April will have details for the rest of 2025. So it will not be a write off regarding content.
DenverRalphy wrote: »
Where was it mentioned that they're dropping new zones?
Personofsecrets wrote: »
New Tales of Tribute confirmed. I'm still working in a Dibella patron to share.
LonePirate wrote: »I am intrigued by the Cyrodiil changes. New class specific skills for PVP is a lot of work given there are seven classes. A new class requires 15 base skills, 3 ultimates and 12 passives. I would estimate at least 3 new skills per class. These changes and all of the necessary back-end work with the new campaign/disabling current skills is probably the reason there is no 2025 chapter. Keep in mind they have previously said that chapter work begins up to 2 years before it goes live so they have been working on the new content delivery schedule for at least six months. Or they will be reallocating work on the now cancelled 2025 chapter to other areas.
Having played the game and Craglorn at launch, I am not convinced this tougher content is anything more than a monkey’s paw for players. Regular players largely hated the higher Veteran level zones and Craglorn was certainly not new player friendly. I think increasing the difficulty of end bosses for delves might be good but looking at how infrequently world bosses in the chapter/DLC zones are played now, I am skeptical that wide scale tougher content is a good idea.
I guess we’re not getting Q1 dungeons this year so it will be over a year for new dungeons when the next ones (one?) arrive. The end game player loss will pick up if that remains true. The same goes for a June trial if it is delayed. It sounds like they have plans for new quest content which is good but the health and growth of end game content (both PVE and PVP) will make or break the game from a longevity perspective.
It’s certainly clear to me now why they cancelled the 10 year US meet up.
Just to clarify, no one said we are not doing things like this anymore. They just won’t be packaged under a chapter. We still plan on story content, music, world activities, etc. We’ll have more info to share in April.
licenturion wrote: »
Well that is good I suppose. So are you going to sell a ‘year pass’ instead of an expansion?
However this is very bizarre way of communicating. You drop basically a bomb shell of news on the community and will clarify the details in 4,5 months?
The fact that you had to post several times in a short span about this clearly shows this was not the way to deliver news of this kind of magnitude. Especially when clarifications are almost 5 months away. Just my 2 cents…
Just to follow up here. The changes here are to make us more agile and produce more engaging and varied content. So from our prospective, it is not us "going into maintenance" but rather being able to address several concerns the player base has noted over the years.
For the record, I don't consider this maintenance mode. To me, that's what happened with Guild Wars 1 and I don't think we're there. Yet.
But, I can see why this is worrying for some, which I'll detail in a reply to Matt's letter.
Definitely different perspectives to be had on what "maintenance mode" means. The whole "more agile" thing indicates smaller team sizes needing a better fitting release cadence. At least in my experience. And, if things are done using Agile methodology, things are usually broken down into smaller deliverable chunks. That delivery method federates through the release cycle where there's no more monolithic, waterfall like releases.
So, simple question, and maybe it's more for Matt, but...has the team size increased, decreased, or stayed the same?
LatentBuzzard wrote: »Moving to seasons is a big red flag as if they're not selling an annual chapter upgrade, they're going to be trying to make that money up elsewhere. So how are they going to try and monitise seasons ? Via battlepasses ? If they start monitising via battlepasses then does that mean they're going free to play ? What's the alternative ? That we suddenly have to start paying for individual seasons several times a year ?
Reading the section in Matt's letter he said "PvP-specific (and more performant) skills". I am not reading this as "new skills" - although they could add a few.
To me this means they know that certain skills are causing the degraded performance. There was a period there where Azureblight bombs would literally cause my machine to bluescreen under specific conditions. Throw in heal stacking and what not.. there are just so many calculations going on at one time.
So take a bunch of skills out of the mix that cause problems, bump up some current skills so they work better in pvp groups, etc. and what not.
No doubt there is going to be a lot of work here. I'd love to see them really utilize battle spirit and add it to sets. This would allow them to balance sets for pvp and pve differently. I'd also like to see them remove like... 50% of the sets no one uses anymore or anything. Free up even more server space/calculations.
Either or.. the fact they moved to seasons and have opened the gates to experiment is awesome. It's going to take time.. things are going to work.. some are going to go very bad.. but they are trying and I appreciate that.
One thing I would ask is when they try new things.. if they decide to take it out... they communicate in depth the reason behind it. What worked about it what didn't etc. Solicit feedback and outside ideas from people who play the game daily.
Expand into the communication.. embrace it and dive deep into it. Some conversations may be hard... but overall I think we are headed in the right direction and I'm pleased with this letter.
Only played WOW seriously as in other MMO but the standard way is to release new expansions every second year.allochthons wrote: »My concern comes from some ignorance on how a lot of MMOs work.
My impression is that "Seasons" often mean that you essentially start over, and work for a goal for X months, but then lose all your progress (except the shinies) at the end.
So you end up basically re-leveling a toon every few months.
Can someone clarify? This is just what I hear (and very probably misunderstood) about Overwatch or other things, ESO is the only MMO I've ever played.
If it's more like a huge, longer Golden Pursuit, then, well, okay, but not great. I still want ESO to fill in large swaths of the map.
Although more activity in the base game zones is welcome. As is bug fixes.
LatentBuzzard wrote: »Moving to seasons is a big red flag as if they're not selling an annual chapter upgrade, they're going to be trying to make that money up elsewhere. So how are they going to try and monitise seasons ? Via battlepasses ? If they start monitising via battlepasses then does that mean they're going free to play ? What's the alternative ? That we suddenly have to start paying for individual seasons several times a year ?
Only played WOW seriously as in other MMO but the standard way is to release new expansions every second year.
This adds an new landmass who tend to be larger than ESO chapters even adding the DLC overland zone but WOW has simpler graphic and not voiced side quests. This raises the level cap and the new quest reward gear is better than your old raid rewards. So you start over in the new zone. This don't work for ESO, they tried it in the start, raising CP levels and so on.
It did not work so they went for one Tamriel who has worked well I say.
Its no way they can walk it back.
Not read it yet but just to put that to rest, now it could be something like battle passes who fits a bit with the golden pursuits.
the1andonlyskwex wrote: »"Seasons" feels like a code word for less real content, more FOMO, and a good excuse to switch to a different game.
Just following up on this. We have new content coming in 2025. We have our normal Q1 content for 2025 (we’ll touch on that next month), and April will have details for the rest of 2025. So it will not be a write off regarding content.