people are freaking out and are very anxious about what these changes will mean. You can't leave it to April. 4 MONTHS before giving some sort of outline about what your seasonal model will look like.
Seriously, this is what we mean about communication issues. The letter is super exciting, and has heaps of potential, but it's also promising some big changes and a lot of people are really not comfortable with change. You CANNOT just say "we're changing everything but we're not going to tell you how this is going to work for almost half a year!"
People will actually pay for a map.
nothing new in that.
@ZOS_JessicaFolsom has already stated that "Seasons" are not going to be removed.
ZOS is simply going to be adding more content for players to do as it is ready throughout the year as opposed to waiting each year to dump what the team has worked on for months and then players play that content for 3 mo and then leave. The new design I believe is to try and keep "new" content in the pipe through the year while still having all the other content to complete for new / returning players or even your daily players who decides to switch up some content they're playing.
I think Matts letter a nice PR way of addressing current challenges this year has faced and a way they plan on handling them.
It's a "hey we want to give you a heads up this is coming.. but as for the specifics of the content we want to wait to do our global reveal". Global reveals/season reveals are important for PR and pushing new players into the game. If they didn't give anyone heads up and dropped the bomb on us then everyone would be asking questions like they are right now instead of focusing on the specifics of the content that was unveiled - which would not drive new players.
As for them coming into this thread.. this is them improving communications. They are immediately stepping in and clearing up any confusion before it goes off the rails - something we all have been asking for.
I predict "Season Passes" which will unlock content early (I think someone else suggested a similar thing further up), and Season content won't be added to ESO Plus for at least 2 or 3 cycles.Vonnegut2506 wrote: »If you thought they couldn't monetize things more, just wait until you see the new seasonal model.
the1andonlyskwex wrote: »
They may not be taking away "Content" at the end of each season, but you can bet that every season will have it's own golden pursuit, and its own event ticket / cosmetic grind, and possibly it's own set of activities that provide bonus drops, etc..
I already have trouble keeping up with events and endeavors. Maybe it won't be as bad as I fear, but I'm not sure I'm willing to stick around and find out.
The last roadmap had a big “housing feature” and major “PvP update”. Both were very poorly received.
The ambiguous roadmap gives people too much hope and then backfires when people are disappointed.
DaniimalsSF wrote: »
It’s so interesting how we can come to such vastly different perspectives. It’s my perception that 90% of the game is solo content. I don’t know if people can solo trials, but everything else right? Keeps in Cyrodill can even be taken solo.
We already have this now the event ticket cosmetics are already seasonal then at the end of the year we get the opportunity to earn the prevoius items again.
When they say seasonal I think its just them saying we will release content over the 3 month? Period as it's ready rather than wait for all of it tobe ready and leave the playerbase with nothing new untill that point.
the1andonlyskwex wrote: »
I'm saying that I expect all of the same event stuff we have now, plus a bunch of "seasonal" (possibly paid or semi-paid) stuff on top of that. Golden Pursuits are a good example of the new model in action. More limited-time grinds, that are stacked on top of the ones we've already had for the last few years. I fully expect (paid) battle passes too, because that's what games with seasonal models do.
the1andonlyskwex wrote: »
They may not be taking away "Content" at the end of each season, but you can bet that every season will have it's own golden pursuit, and its own event ticket / cosmetic grind, and possibly it's own set of activities that provide bonus drops, etc..
I already have trouble keeping up with events and endeavors. Maybe it won't be as bad as I fear, but I'm not sure I'm willing to stick around and find out.
ohaphazardo wrote: »Once again ZERO love for solo players...
shadyjane62 wrote: »
I too am a solo player closed out of a lot of content.
You'll be closed out of a lot more, too, if they make a harder overland.
Like somebody said earlier, fighting a skeever for two minutes so you can harvest a resource node is going to push a lot of players away.
While I am afraid that instead of paying once a year for chapter, we might be required to pay more times (per season)... The real concern for my playstyle is this part:
If this will be done, it will be the end of ESO for me personallyI like easy fights in overland, casually exploring and not being afraid of mobs who guard treasure chests and resources. I already prefer to not participate in world boss/world events in chapters and DLC zones - but when I see an active Dark Anchor in base game zones, I always go for it.
And zones which force (or strongly encourage) grouping like old Craglorn are not how I wish to play nowadays
You'll be closed out of a lot more, too, if they make a harder overland.
Like somebody said earlier, fighting a skeever for two minutes so you can harvest a resource node is going to push a lot of players away.
Just to clarify, no one said we are not doing things like this anymore. They just won’t be packaged under a chapter. We still plan on story content, music, world activities, etc. We’ll have more info to share in April.
Alinhbo_Tyaka wrote: »After reading the letter I get the feeling we will see the Fallout 76'ization of ESO. This is something that would be the last nail in the coffin as far as my having anything to do with the game. The letter also gives me the impression that the team is at the end of its creative line and will be doing the minimum to keep the cash flowing rather than continue with the comprehensive story lines you'd expect from an Elder Scrolls game.
I play Fallout 76 occasionally. The whole season thing is a mechanism to get players on a treadmill without a lot of effort in actual content development. I can see the Golden Pursuits and Endeavors becoming the equivalent of FO76's daily/weekly challenges that reward points for unlocking the seasonal rewards and obtaining currency to purchase the unlocked rewards. The season is also monetized such that many of the best rewards are locked behind the monthly Fallout 1st sub. While not truly pay to win it sure pushes the limits of what's not P2W. It is a model I would never have expected from an MMO that is suppose to be top tier player. I guess we will find out in April just how far ZOS has gone.
You'll be closed out of a lot more, too, if they make a harder overland.
Like somebody said earlier, fighting a skeever for two minutes so you can harvest a resource node is going to push a lot of players away.
I don't think it's because ZOS hates raiders. I think it's because there aren't many raiders.
PrincessOfThieves wrote: »
There are so few raiders because the lack of content and questionable design changes drove away a lot of midgame players. There really isn't much to do for an average player. You can get an achievement or a perfected set of gear, but if you are not hardcore enough for trifectas, there's no real reason to continue playing the same few trials over and over again.
I really wish there were better rewards, not just for the most hardcore players. For example, the way it is now, there is no real incentive to prog hardmodes if you know that you won't get the trifecta. You'd ony get a title, and most of us already have tons of them.