I'm excited about needing to group up to do content other than vet trials and dungeons.
There is content like this already such as Bastion Nymics.
They aren’t popular and you can’t even get a group together with the group finder most of the time. I end up solo-ing them after waiting between half an hour to an hour with no one joining in my listing.
SilverBride wrote: »If there are no chapters to purchase how are we going to fund this game? This is something players need to know before it goes live.
Well, the content they release certainly won't be free.
DeathStalker wrote: »So what I read is,
1. no more big content releases.
2. bigger focus on pvp.
3. make things harder.
If that is the goal, do not be surprised when the population of this game decreases even more. This game's content should be made easier, not harder. PVP should not be a primary focus ever. All I read from this is a disaster in the making. Please stop listening to the vocal minority or you will lose a lot more people.
SilverBride wrote: »I don't know how these seasons will work but I don't want to pay for content in a zone I already paid for previously. So I hope it's not like that.
All good but I think "visually improving base game zones" is an absolute terrible idea. At least for me the base game zones are the ones I like most. You should be spending time in creating new zones instead of damaging the "base game zones". Specially the light and color in all base game zones is way way better and much more accurate than in all newer zones. So, I'm afraid that touching the base game zones at this point will be a massive downgrade. Bring new zones and leave the classic ones in peace. But if you really feel the need to damage the base game zones with new textures and unneeded changes, please please please... don't forget to leave us an option to play those zones in the way it looks now. The main reason I play ESO is due to those base game zones, that still looks better to most new games with the new awful visual trends.
ZOS_MattFiror wrote: »So, we will be experimenting with a Cyrodiil campaign where all classes will have PvP-specific (and more performant) skills that replace the standard player skills with the expectation that we can support more players per campaign.