Raising my half-full glass in cheers
Looking forward to these changes with optimism.
CoolBlast3 wrote: »Choices in difficulty is good. But telling people who want difficult overland to just "go do trials/dungeons/etc" is ridiculous. Plenty of people who want difficult overland ENJOY story content and the tales ESO has to give, we just don't like one shotting literal gods with a single light attack.
There's room in ESO for both "normal" and "veteran" overland.
There's room alright, so long as the more difficult one has 0, and I mean ABSOLUTELY NO benefit for doing it.
No additional rewards, no nothing. Just the satisfaction of doing something harder.
We'll see how many people actually want it that way.
CoolBlast3 wrote: »Choices in difficulty is good. But telling people who want difficult overland to just "go do trials/dungeons/etc" is ridiculous. Plenty of people who want difficult overland ENJOY story content and the tales ESO has to give, we just don't like one shotting literal gods with a single light attack.
There's room in ESO for both "normal" and "veteran" overland.
There's room alright, so long as the more difficult one has 0, and I mean ABSOLUTELY NO benefit for doing it.
No additional rewards, no nothing. Just the satisfaction of doing something harder.
We'll see how many people actually want it that way.
I_killed_Vivec wrote: »I'm surprised nobody else has mentioned it, so I might as well...
I'm curious about the $money. How are we going to pay for this?
Chapters were easy - you buy a new version of the game with a new zone built in. Extra DLCs cost extra, unless you have ESO+. But even with ESO+ you still have to buy the Chapter.
Of course there were problems with this when content that would have been available under ESO+ was dropped in favour of "bug fixes". ESO+ was devalued by the loss of content.
Now we have "Seasons" - are they monetized like DLC: you can either buy them outright or get them as part of ESO+? If so, how are they different from DLC? Except probably smaller, less regular, less content, but priced up to ensure ZoS makeup for no longer selling Chapters?
I'm surprised nobody else has wondered how we, the players, are going to pay for everything.
I also get the idea #ProfessionalMoneyMen have walked through ESO's doors and taken one look at the empty alliance zones and decided that all they need is a quick spruce up and a couple of new quests, hey presto, a Season! Certainly saves the devs from creating a new zone every time new content is released, just reuse the old stuff!
And I'd be happy with that providing the price is right (i.e. free with ESO+, and no need to buy a chapter each year!).
CoolBlast3 wrote: »Choices in difficulty is good. But telling people who want difficult overland to just "go do trials/dungeons/etc" is ridiculous. Plenty of people who want difficult overland ENJOY story content and the tales ESO has to give, we just don't like one shotting literal gods with a single light attack.
There's room in ESO for both "normal" and "veteran" overland.
There's room alright, so long as the more difficult one has 0, and I mean ABSOLUTELY NO benefit for doing it.
No additional rewards, no nothing. Just the satisfaction of doing something harder.
We'll see how many people actually want it that way.
Nope, that will make it useless and a fail right out of the gate. Never works that way. Doesn't work that way in any other part of the game, either.
But that has been discussed to death in the stickied thread. Nobody is going to produce any new insights here.
OtarTheMad wrote: »Sometimes I'd like harder stuff, sometimes I just wanted to log in and laugh with friends in discord while doing stuff and sometimes I just wanted to sit back and relax while questing. If you are forced to harder content only, that's going backwards.
I_killed_Vivec wrote: »I'm surprised nobody else has wondered how we, the players, are going to pay for everything.
Necrotech_Master wrote: »they already said the content is not going away after its released
More Craglorn like zones? I freaking QUIT when Craglorn came out. Forced group content like that for the overworld was the absolute worst bloody thing ever and I hated it with the passion of a thousand suns.
That's kind of what I was envisioning. The newer zones have wandering world bosses that don't really go after every player they see. I could see them adding WWBs to the old zones, and calling it "harder overland."
OtarTheMad wrote: »I think that people who want harder overland should get it. I've always said they should take an instance of a zone and make one a HM version. To get to it you just have to go to a certain place and press a pillar and a portal open to it. That was my thought... but if they go back to a Craglorn/adventure zone/forced group content like old Crag, old Vet zones... yeah I am out. Those were a nightmare.
Sometimes I'd like harder stuff, sometimes I just wanted to log in and laugh with friends in discord while doing stuff and sometimes I just wanted to sit back and relax while questing. If you are forced to harder content only, that's going backwards.
I'm interested to see how they do it, but cautious.
LatentBuzzard wrote: »Necrotech_Master wrote: »they already said the content is not going away after its released
Not quite. You need to read what they actually wrote and if they have to caveat what's not going away after a season then that implies that some things are.
What Matt said would be in the season
"themed story content, events, store items, dungeons and more."
What Jessica said would stay
"Our plans are not to remove content such as quests, stories, and new areas"
So some of the seasonal content will be tied to events, store items, dungeon content etc. and Jessica doesn't say that's all staying after the season ends. If all the content were staying afterwards, they would have never have used the term "Seasons" and would have instead said something like "mini updates" or "smaller content drops". The very concept of a season is that there's an end after which the season ends and some of the content dissapears. If nothing was dissapearing at the end of ZOS's season and you'd be able to continue getting everything that you would have whist the season is active, then Jessica would have said so instead caveating the statement. Also, "no plans" is never the same as "we're not going to".
So what ? those events, store items and dungeon content will roll around again eventually ? Probably but then how is that any different or improved to what we have now ? They'll be taking what we already have and reselling it as "new and improved" ?
Not going to go out here and say I'm not good enough at the game to do harder overland content. I am.
I'm just 99% of the time lazy af and prefer my hard content in instanced, group content. If I'm in the overworld, I'm harvesting or something.
The absolute last thing I want is even more of that dude taking the node you just cleared to because you had to spend more than three seconds murdering something because "you can't do that while in combat". That kinda toxicity needs stamped out, not encouraged. And you know that once it gets more annoying to gather materials, people will start doing this in earnest.
SilverBride wrote: »I have no concept of what seasonal content even is.