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IA arc46 Any Guesses?

  • zaria
    zaria
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    sarahthes wrote: »
    I would assume that they took turns taking breaks to ensure that they didn't lose the instance.
    You can use mouse or keyboard macros on pc to keep you logged in having you cast an buff every second minute.
    Or just have some slow moving mechanism bumping you every few minutes.

    Fun story one software developer had a cube offices and wanted to save power on lightning so they installed an timer turning the light off after an short time say 3 minutes of no movement, well if all was sitting in their cubicles the light would go off all the time. They complained, no reply, solution put up some rotating mascot who kept the light on.
    Obviously none bother to turn the mascot off during the night or weekends so I guess their power bill went up.
    Edited by zaria on December 16, 2024 4:17PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AnduinTryggva
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    benzenexz wrote: »
    After finishing my duo run this week, I checked the leaderboard:

    1. xxx 46.?.?
    2. xxx 46.?.?
    ...


    Congratulations on the pair, BUT

    Anyone might have any idea on how that could be possible?
    or
    Any imaginations on what might be in arc46?

    Insane! I mean already how many hours did they spend there? How can they keep up concentration? I would already fail in both departments below arc 10 ...
  • Treeshka
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    AFAIK there's nothing stopping one person from logging off, another person joining, play for a while, then 1 person logs off, another joining, etc.

    Would account for lower visions but I would not want to be the person on arc 40 with 0 visions

    If that is true, then maybe an alt account could be used to pickup bad visions, open up the portal to the next round, and then immediately leave. Wouldn't something like this mess with or make impossible the leaderboard placement?

    As far as i know the portal that opens after taking visions, can be triggered without taking any vision if you wait around ten minutes. Alternatively in duo, one person can also leave the instance prior taking visions and portal will be triggered if the other guy takes the vision.
  • code65536
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    Djennku wrote: »
    Cheesy af strategy of reduce enemy weapon damage to zero, ulti build to have magma shell on spam, nothing can kill you and you just kill things.

    I think they were just doing the perma-magma. Weakening/cowardice is the high-arc strategy for non-DKs, while perma-magma is the strategy for DKs.

    From the video, you can see that they have just one AoE scribing skill, trample, which I assume has the heroism affix, and since the only way for a non-NB to apply AoE cowardice is via scribing, this means that they don't have a way to apply AoE cowardice. But that's perfectly reasonable since there's no need for that if you have magma spam.

    As for the discrepancies in the vision and verse numbers, I assume that's a problem on ZOS's end, as IA was never designed to be run to such a high arc (e.g., I know in the past there have been problems with IA breaking when it runs out of visions to give). Their score appears on the leaderboard, and there's no way to fake that.
    Edited by code65536 on December 17, 2024 12:51AM
    Nightfighters ― PC/NA and PC/EU

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  • Rowjoh
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    Gettting a high IA score isn't particularly remarkable.

    Having the time and patience to get a high score in IA is remarkable.

    Having the time and patience to regularly get high scores is just a little bit pointless in the general scheme of things.
  • Personofsecrets
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    code65536 wrote: »
    Djennku wrote: »
    Cheesy af strategy of reduce enemy weapon damage to zero, ulti build to have magma shell on spam, nothing can kill you and you just kill things.

    I think they were just doing the perma-magma. Weakening/cowardice is the high-arc strategy for non-DKs, while perma-magma is the strategy for DKs.

    From the video, you can see that they have just one AoE scribing skill, trample, which I assume has the heroism affix, and since the only way for a non-NB to apply AoE cowardice is via scribing, this means that they don't have a way to apply AoE major cowardice. But that's perfectly reasonable since there's no need for that if you have magma spam.

    As for the discrepancies in the vision and verse numbers, I assume that's a problem on ZOS's end, as IA was never designed to be run to such a high arc (e.g., I know in the past there have been problems with IA breaking when it runs out of visions to give). Their score appears on the leaderboard, and there's no way to fake that.

    Is there any information on how they may be overcoming the Adaptive Conqueror Vision? The video shows them getting Magma Shell up at around 141 ultimate. That's what about what I would expect when getting cost reduction from Imperial (6%), Boundless Potential (10%), and Blessing of the Potentates (15%). Adaptive Conqueror would lead to a higher ultimate cost.
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Desiato
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    Djennku wrote: »
    Cheesy af strategy
    Outside of trials, that's most ESO metas in a nutshell. Even then, the whole gear/ability swap pre-buff/ae thing is pretty cheesy imo.
    Rowjoh wrote: »
    Gettting a high IA score isn't particularly remarkable.

    Having the time and patience to get a high score in IA is remarkable.

    Having the time and patience to regularly get high scores is just a little bit pointless in the general scheme of things.
    This is why I'm afraid ZOS views IA as their ultimate extensible arena that they will continue to iterate, for at least a while, instead of offering a new arena.

    I was completely sick of IA after a couple of hours and never wanted to go again. Even an arena that I enjoyed like vMA was painfully tedious to complete my weapons collection -- only for ZOS to turn my vMA weapons into nMA weapons while I was away from the game, necessitating me to grind them all over again......

    I much prefer content that is designed to be completed optimally in 30-45 minutes -- like trials and other arenas.

    Edited by Desiato on December 16, 2024 6:09PM
    spending a year dead for tax reasons
  • code65536
    code65536
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    code65536 wrote: »
    Djennku wrote: »
    Cheesy af strategy of reduce enemy weapon damage to zero, ulti build to have magma shell on spam, nothing can kill you and you just kill things.

    I think they were just doing the perma-magma. Weakening/cowardice is the high-arc strategy for non-DKs, while perma-magma is the strategy for DKs.

    From the video, you can see that they have just one AoE scribing skill, trample, which I assume has the heroism affix, and since the only way for a non-NB to apply AoE cowardice is via scribing, this means that they don't have a way to apply AoE major cowardice. But that's perfectly reasonable since there's no need for that if you have magma spam.

    As for the discrepancies in the vision and verse numbers, I assume that's a problem on ZOS's end, as IA was never designed to be run to such a high arc (e.g., I know in the past there have been problems with IA breaking when it runs out of visions to give). Their score appears on the leaderboard, and there's no way to fake that.

    Is there any information on how they may be overcoming the Adaptive Conqueror Vision? The video shows them getting Magma Shell up at around 141 ultimate. That's what about what I would expect when getting cost reduction from Imperial (6%), Boundless Potential (10%), and Blessing of the Potentates (15%). Adaptive Conqueror would lead to a higher ultimate cost.

    I don't know. Maybe they just didn't take it?

    Porting out and back in can let you skip the vision selection if it came down to that.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Personofsecrets
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    code65536 wrote: »
    code65536 wrote: »
    Djennku wrote: »
    Cheesy af strategy of reduce enemy weapon damage to zero, ulti build to have magma shell on spam, nothing can kill you and you just kill things.

    I think they were just doing the perma-magma. Weakening/cowardice is the high-arc strategy for non-DKs, while perma-magma is the strategy for DKs.

    From the video, you can see that they have just one AoE scribing skill, trample, which I assume has the heroism affix, and since the only way for a non-NB to apply AoE cowardice is via scribing, this means that they don't have a way to apply AoE major cowardice. But that's perfectly reasonable since there's no need for that if you have magma spam.

    As for the discrepancies in the vision and verse numbers, I assume that's a problem on ZOS's end, as IA was never designed to be run to such a high arc (e.g., I know in the past there have been problems with IA breaking when it runs out of visions to give). Their score appears on the leaderboard, and there's no way to fake that.

    Is there any information on how they may be overcoming the Adaptive Conqueror Vision? The video shows them getting Magma Shell up at around 141 ultimate. That's what about what I would expect when getting cost reduction from Imperial (6%), Boundless Potential (10%), and Blessing of the Potentates (15%). Adaptive Conqueror would lead to a higher ultimate cost.

    I don't know. Maybe they just didn't take it?

    Porting out and back in can let you skip the vision selection if it came down to that.

    Ahh, great. I didn't know that leaving was an option to skip visions. Yup, that's the way!
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • DewiMorgan
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    Simply waiting a few minutes (five?) makes the visions disappear and the portal open.

    You'd only ever need to do that when both players draw three bad visions that they want to avoid, though, which is surely going to be very rare, even in a run that long.

    Like, say each vision has a 1 in 10 chance of having a negative effect on their build (almost all are either positive, or irrelevant); that means that for all six to be negative would be around a one in a million chance (actually slightly less, since I believe a player can't draw two of the same vision).

    So chances are good that it wouldn't happen to even one of them, let alone both, in a run to arc 46.
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