lol "go troll elsewhere".
I'm not trolling. This is just more entitled, whiny gamer non sense. YOU don't want to buy something, don't buy it. You can get your own horse, in game. Sounds to me like you think something extra should be free because you pay for subscription, and that is non sense. It would be different if there were no horses for in game gold.
As for the post from GJVah, WOW! Talk about b.s.. You seem to be the clueless one. "they're testing our patience" and blah blah blah.
Neither of you seem to understand what "pay to win" means. And it's sickening that people call businesses greedy for offering items for purchase. An entire race was locked behind a playwall? I'm sorry, what entitles you to that race? If you whiny, entitled little gamers don't like "DLC", don't buy it. It's that simple. Ill sympathize and agree with you when they start offering the ability to pay for gold and leveling. THAT is pay to win. Buying a freakin horse, of which other models are offered IN GAME for IN GAME-earned gold, and having access to a race that others do not have is not pay to win. Grow up.
The current practice of a cash shop that they are employing is a normal and widely accepted one. The only thing we as a community must do, is to be preemptive in letting the developers and publisher of ESO know that we as a community do not want to see the cash shop evolve into the Pay to win type of service that has ruined so many games and driven many of us to ESO in the first place.
Here are some examples of acceptable cash shop items that I don't think anyone would mind ZoS selling.
Horses with stats that do not exceed what can be obtained in game through fair play.
Vanity pets that do not have any bonus functions.
Armor skins with no stats that can be equipped on a character in much the same fashion as wearing a disguise but offer no ability to pass by mobs unaffected.
Unique Titles only offered via cash shop that do not give any bonus in game.
Skill animation packs that can either change the color and or look of skills and animations but not alter the core properties of said skills.
Experience boost rings that are limited in the percentage it boosts, do not require two individual players and can only be purchased by players with either a max level toon already or close to max. In addition having it work only up to a certain level is another way of making sure it can't be abused to give an unfair advantage.
Alternate skin recipe craft packs, for example if you are able to make Generic lvl 20 axe a, the craft pack would enable you to make Unique lvl 20 axe b that would have the exact same stats the only difference would be a change in skin. These crafts could be limited in number of crafts or not.
While I understand the idea of a cash shop is scary to some, I also realize that a cash shop can help to generate extra funds thus increasing a company's ability to delver more content to the community.
Trevyn-
korwinthale wrote: »
korwinthale wrote: »@Trevyn Funny you mentioned Blizzard
eurogamer.net/articles/2014-02-25-blizzard-explains-USD60-cost-of-world-of-warcraft-level-90-character-boost
I have long since quit playing that steaming pile of rhino crap but when I saw this I was floored.
Buying a freakin horse, of which other models are offered IN GAME for IN GAME-earned gold, and having access to a race that others do not have is not pay to win. Grow up.
WhiteQueen wrote: »@nhissoBuying a freakin horse, of which other models are offered IN GAME for IN GAME-earned gold, and having access to a race that others do not have is not pay to win. Grow up.
You hit the nail on the head there. EARNED gold. Earned by playing the game. I agree that the realmoney horse is negligible but it's a slippery slope that a lot of games have already found under their feet.