Who are you talking to?Avran_Sylt wrote: »[snip] You've shown your stats, you're the outlier. Congratulations on even getting matches.
I feel like "seel clubbing" was far worse in 4x4x4
One team would be absolutely focused and slaughtered and there was absolutely no chance to rally and fight back with randoms
8x8 has the issue as well but it's usually from people giving up after getting smack down in the first minute
Let's all just forget about it, believe that the new BGs are amazing, and try to muster the basic human decency to recognize that one or two of the four queue options available could easily make way for 3-sided BGs.
Here is the Dev answer to the question I asked in the Q&A
Q. Given the feedback regarding the recent changes to Battlegrounds and the fact that many players have expressed a desire for the three team 4v4v4 format to be reinstated as an option, in addition to 4v4 and 8v8, will 4v4v4 be reinstated? - Chrisilis
A. Not everyone wants just three-sided Battlegrounds. Some of our players do, and some don’t, and it’s okay to want and prefer different things. We’ve seen BG participation go up overall since the change to two-sided teams.
We hear the feedback, though, that some players would like to do the three-sided Battlegrounds again, so we're looking at doing special BG weekends/events that bring that mode back regularly. Stay tuned for more info!
First of all, not every wants just two-sided Battlegrounds. Some of your players do, and some don't.
I'm sure participation is up but I wonder if the same can be said for satisfaction.
Do you hear the feedback? Really? Have you read THIS thread? If you did maybe you would have actually answered the question. The question was not can we have 4v4v4 back and get rid of two team. The question asked was for 4v4v4 to be reinstated as an option, in addition to 4v4 and 8v8 In addition to. As in, also. As in queues for 4v4, 8v8 and 4v4v4 to all exist together, at the same time, simultaneously. Crazy right? The idea of making everybody happy and giving everybody what they want is just nuts. Unfathomable!
I've been making an effort to like two team and would be lying if I said they hadn't grown on me somewhat. 8v8 Chaosball is especially fun with two team and DM isn't bad either. The other three games were better in 4v4v4 imo.
Why can't we have both? And don't say population, unless ZoS were to give out actual pop numbers everybody is just guessing. And per the Dev feedback, We’ve seen BG participation go up overall since the change to two-sided teams.
Giving your players what they want and adding in a greater variety of pvp game choices doesn't seem that nuts to me. At this point it might drive participation even more, drawing people back in who moved on when three team was...decommissioned. Please consider adding a permanent 4v4v4 option back.
In any case, when do we get our first regularly scheduled three team event? Hopefully soon.
@ZOS_JessicaFolsom @ZOS_Kevin
xylena_lazarow wrote: »Who are you talking to?Avran_Sylt wrote: »[snip] You've shown your stats, you're the outlier. Congratulations on even getting matches.
I've got a huge pile of old screenshots of me going 19-0 or whatever in lopsided 3-sided matches if you want.
Avran_Sylt wrote: »xylena_lazarow wrote: »Who are you talking to?Avran_Sylt wrote: »[snip] You've shown your stats, you're the outlier. Congratulations on even getting matches.
I've got a huge pile of old screenshots of me going 19-0 or whatever in lopsided 3-sided matches if you want.
Haki. The guy consistently bumping the thread while simultaneously complaining about queue times and lopsided matches.
I get at most 2 minute queues during prime-time NA, I'm certainly not the great player and I'm a glass cannon so my MMR typically is more in line with a general audience. If they're consistently getting 20min queues and lopsided matches, that means they're a statistical outlier and are getting pity matches through loosening of MMR restrictions as they wait in queue for longer and longer durations.
With a stricter MMR that would give them "fun matches", they'd probably be waiting even longer.
If the reason they're getting long wait times is a population size issue for their choice of play-period and server, that's not something that ZoS can fix overnight (and partly something out of their control), and something which they (Haki) themselves are contributing to exacerbating by being an enabler of those lopsided matches and possible souring of sentiment of some that they stomp.
Suffering from success IG. Good for them. But at this point their issues are a product of their own behavior. And I do not believe they lack introspection on the matter, and as such, are just stroking their own ego. Or, are just cherry-picking matches when in reality these "outliers" they post, are just that.
Avran_Sylt wrote: »xylena_lazarow wrote: »Who are you talking to?Avran_Sylt wrote: »[snip] You've shown your stats, you're the outlier. Congratulations on even getting matches.
I've got a huge pile of old screenshots of me going 19-0 or whatever in lopsided 3-sided matches if you want.
Haki. The guy consistently bumping the thread while simultaneously complaining about queue times and lopsided matches.
I get at most 2 minute queues during prime-time NA, I'm certainly not the great player and I'm a glass cannon so my MMR typically is more in line with a general audience. If they're consistently getting 20min queues and lopsided matches, that means they're a statistical outlier and are getting pity matches through loosening of MMR restrictions as they wait in queue for longer and longer durations.
With a stricter MMR that would give them "fun matches", they'd probably be waiting even longer.
If the reason they're getting long wait times is a population size issue for their choice of play-period and server, that's not something that ZoS can fix overnight (and partly something out of their control), and something which they (Haki) themselves are contributing to exacerbating by being an enabler of those lopsided matches and possible souring of sentiment of some that they stomp.
Suffering from success IG. Good for them. But at this point their issues are a product of their own behavior. And I do not believe they lack introspection on the matter, [snip] Or, are just cherry-picking matches when in reality these "outliers" they post, are just that.
[edited for baiting & to remove quote]
Counterpoint: this was 2018 so 3-sided BGs have been even more lopsided for longer!I am providing evidence that the new BGs are lopsided and that my queue times remain unacceptable.
xylena_lazarow wrote: »
I can only properly balance the match if I can see everyone's damage and healing.xylena_lazarow wrote: »if we're gonna cherry pick lopsided matches... like what even was this
xylena_lazarow wrote: »
xylena_lazarow wrote: »
I'm not trying to convince anyone that 2-sided BGs are ''bad''. Once 3-sided BGs are back, players will choose what they consider ''good'' on their own.
So why all this cherry picking of lopsided 2s and long Qs then? If that was your goal you could've just said "I miss 3-sided BGs because I found them fun, post your fun 3-sided experiences here" but instead you call 2-sided "fake" BGs.I'm not trying to convince anyone that 2-sided BGs are ''bad''. Once 3-sided BGs are back, players will choose what they consider ''good'' on their own.
xylena_lazarow wrote: »
I'm not trying to convince anyone that 2-sided BGs are ''bad''. Once 3-sided BGs are back, players will choose what they consider ''good'' on their own.
Yes, I'm sure if you spam the forums enough with pointless scoreboards and videos the developers will do exactly what you (and very few others) want. Because you are so important.
Isn't that how it works?
xylena_lazarow wrote: »
I'm not trying to convince anyone that 2-sided BGs are ''bad''. Once 3-sided BGs are back, players will choose what they consider ''good'' on their own.
Yes, I'm sure if you spam the forums enough with pointless scoreboards and videos the developers will do exactly what you (and very few others) want. Because you are so important.
Isn't that how it works?
Gotta make sure these game-breaking problems aren't forgotten. I am trying to solve what I can on my own though. Despite being 9,579 km away from the server, I'm leveling a character on EU to see if its the same over there. My build isn't complete yet, but even with no monster set, no major sorcery, no major resolve and pve mundus stone (to reduce the healing) I'm already getting some queues above 10 minutes. Look:
Destruction of Battlegrounds Chapter 49: Waiting 23 minutes for a lopsided match (Solo 8v8 PC/EU)https://www.youtube.com/watch?v=d2WzcryXJyQ
xylena_lazarow wrote: »
I'm not trying to convince anyone that 2-sided BGs are ''bad''. Once 3-sided BGs are back, players will choose what they consider ''good'' on their own.
Yes, I'm sure if you spam the forums enough with pointless scoreboards and videos the developers will do exactly what you (and very few others) want. Because you are so important.
Isn't that how it works?
Gotta make sure these game-breaking problems aren't forgotten. I am trying to solve what I can on my own though. Despite being 9,579 km away from the server, I'm leveling a character on EU to see if its the same over there. My build isn't complete yet, but even with no monster set, no major sorcery, no major resolve and pve mundus stone (to reduce the healing) I'm already getting some queues above 10 minutes. Look:
Destruction of Battlegrounds Chapter 49: Waiting 23 minutes for a lopsided match (Solo 8v8 PC/EU)https://www.youtube.com/watch?v=d2WzcryXJyQ
At the risk of repeating myself, that is a you problem... not an universal one - nor is it tied to the format of the battlegrounds.
If someone plays only one character and spams burst heals to get some meaningless medals and as a result gets a longer queue time since the game considers your average score per BG before matching you and "lopsided BGs" because the build is entirely team dependent and cannot carry... that sounds like a very fixable problem to me.
xylena_lazarow wrote: »
I'm not trying to convince anyone that 2-sided BGs are ''bad''. Once 3-sided BGs are back, players will choose what they consider ''good'' on their own.
Yes, I'm sure if you spam the forums enough with pointless scoreboards and videos the developers will do exactly what you (and very few others) want. Because you are so important.
Isn't that how it works?
Gotta make sure these game-breaking problems aren't forgotten. I am trying to solve what I can on my own though. Despite being 9,579 km away from the server, I'm leveling a character on EU to see if its the same over there. My build isn't complete yet, but even with no monster set, no major sorcery, no major resolve and pve mundus stone (to reduce the healing) I'm already getting some queues above 10 minutes. Look:
Destruction of Battlegrounds Chapter 49: Waiting 23 minutes for a lopsided match (Solo 8v8 PC/EU)https://www.youtube.com/watch?v=d2WzcryXJyQ
At the risk of repeating myself, that is a you problem... not an universal one - nor is it tied to the format of the battlegrounds.
If someone plays only one character and spams burst heals to get some meaningless medals and as a result gets a longer queue time since the game considers your average score per BG before matching you and "lopsided BGs" because the build is entirely team dependent and cannot carry... that sounds like a very fixable problem to me.
Fixable how?
I take umbrage with this statement.Not having "lopsided matches" is a more complex thing that 99% of the population fails at in any competitive player vs player environment - having the right build, understanding how to play it, having good APM/mechanical knowledge etc all play a part.
@Decimus wrote:
Which part? If you mean the long queue times the answer is simple: just don't play a burst heal oriented character - switch it up & keep burst heals to a minimum until they fix the medal score.
@ZOS_Kevin wrote:Developer Comment: There has been some misconception that MMR is derived from Medals, which is not the case. MMR is purely based on your Win/Loss/Tie from Battlegrounds. This calculation also takes into account your opponent’s MMR to determine the amount of gain or loss your MMR takes at the end of a Battleground.
That's the job of ZOS. You made your point about lopsided matches and long queues. I too hope to see 2-sided BGs improved, not reverted. I think things like a mercy rule and spawn camping prevention would help a lot, but the specifics aren't our job, we don't know the queue problem isn't technical. Player solutions are ultimately just fanfiction.Fixable how?
Pixiepumpkin wrote: »I take umbrage with this statement.Not having "lopsided matches" is a more complex thing that 99% of the population fails at in any competitive player vs player environment - having the right build, understanding how to play it, having good APM/mechanical knowledge etc all play a part.
ESO PVP is far far far more complex than it needs to be. That is problem #1. This, is not a failure of the player, but rather the design. No one should have to read spreadsheets or watch a doctorates with of videos to understand how to build and make sets work in game.
Things in this game simply do not add up in anyway that the player can easily read and make imporant decisions.
For example. On paper a Khajiit sorc with 50% crit stacking Gourmands, Order's Wrath with 13.5 baseline pen with 5.9 debuff pen should hit hard.
But it does not.
However, stacking nothing but magicka does. Lower crit, lower crit damage, lower spell damage etc. The trade offs of high crit/burst with higher tooltip values are not easily understandable.
Heck, I was having a conversation with the wife today about how set pairings that make little sense do well and set pairings that make all the sense in the world are trash.
This is not a fault of the player, this is a fault of the design. Its simply convoluted/hard to understand compare to lets say wow where each class has a curated set from the devs. A larger tooltip value always represents a "buff" to your play.
Pixiepumpkin wrote: »So while I agree that motor skills, understanding the build/abilities is important, its not always "play it your way" as promoted. Absolute proof of this is how many sets are "outdated", but how is the average player suppose to know this?
You assert that 99% of the player base fail at "competition", I assert that 1% spend far far more time than should be necessary to have fun in the PVP game environment. If the 99% are "that bad", its not a function/faiure of the 99%.
Pixiepumpkin wrote: »I spent 7 months in 2004/2005 PVPing to get the High Warlord title in WOW. I did arena most seasons on the weakest class in the game and did extremely well.
I had an encounter with a dev from NC soft who played an unkillable druid, except I could kill him. Came to congradulate me on how well I played my class. I expressed humility that I simply knew my toon inside and out (which was easy to understand). He explained that no, he used exploits, literally cheated and still could not beat me.
I pvp'd then in SWTOR, Warhammer Online, New World, a myriad of FPS and generally do well.
But in ESO....well its a different story because most of the understanding of how something works happens in theory, not easily understood with a tooltip and character stat sheet.
@Decimus wrote:
Which part? If you mean the long queue times the answer is simple: just don't play a burst heal oriented character - switch it up & keep burst heals to a minimum until they fix the medal score.
So I should... stop playing the way that I like and... wait for a fix that will never come?
Source: https://forums.elderscrollsonline.com/en/discussion/667797/pc-mac-patch-notes-v10-02-5-update-44@ZOS_Kevin wrote:Developer Comment: There has been some misconception that MMR is derived from Medals, which is not the case. MMR is purely based on your Win/Loss/Tie from Battlegrounds. This calculation also takes into account your opponent’s MMR to determine the amount of gain or loss your MMR takes at the end of a Battleground.
Pixiepumpkin wrote: »I take umbrage with this statement.Not having "lopsided matches" is a more complex thing that 99% of the population fails at in any competitive player vs player environment - having the right build, understanding how to play it, having good APM/mechanical knowledge etc all play a part.
ESO PVP is far far far more complex than it needs to be. That is problem #1. This, is not a failure of the player, but rather the design. No one should have to read spreadsheets or watch a doctorates with of videos to understand how to build and make sets work in game.
Things in this game simply do not add up in anyway that the player can easily read and make imporant decisions.
For example. On paper a Khajiit sorc with 50% crit stacking Gourmands, Order's Wrath with 13.5 baseline pen with 5.9 debuff pen should hit hard.
But it does not.
However, stacking nothing but magicka does. Lower crit, lower crit damage, lower spell damage etc. The trade offs of high crit/burst with higher tooltip values are not easily understandable.
Heck, I was having a conversation with the wife today about how set pairings that make little sense do well and set pairings that make all the sense in the world are trash.
This is not a fault of the player, this is a fault of the design. Its simply convoluted/hard to understand compare to lets say wow where each class has a curated set from the devs. A larger tooltip value always represents a "buff" to your play.
It is a knowledge gap - using your example, you're getting a lot of crit chance and crit damage from those sets, but crit chance stacks additively and still requires a big enough base tooltip to be effective. If your base tooltip is low (due to running crit chance/damage sets), then your base stats have a much larger impact % wise. Furthermore, due to having many crit chance lines these sets are affected by any crit resistance your opponent might have (20% base, 30% with 5 impen, 45% with rallying cry, 55% with rallying cry 5 impen for example).
Ohh, I love it as well, but the issue as I showcased in my OP's examples is that sets that LOOK like they should work, do not. And sets that do not look like they should work often do. Again, there is nothing in the UI to indicate if the stats as presented are "good" or "bad" meaning will they represent a solid cohesive build, or will they be lackluster.ESO's build system with over 680 different sets at this point is quite complex compared to most MMOs, but that's also what a lot of players love about it.
Pixiepumpkin wrote: »So while I agree that motor skills, understanding the build/abilities is important, its not always "play it your way" as promoted. Absolute proof of this is how many sets are "outdated", but how is the average player suppose to know this?
You assert that 99% of the player base fail at "competition", I assert that 1% spend far far more time than should be necessary to have fun in the PVP game environment. If the 99% are "that bad", its not a function/faiure of the 99%.
Well, playstyle wise I'd say you can play almost any way you want... it just might require switching to more effective sets.
Of course some playstyles are not as viable as others, or only work in a certain environment, but almost anything can be made to work.
When I say 99% of the player base fail at competition, I mean that they fail at getting to the upper echelons of PvP. This is by design in any competitive game, because if you have a high percentage at the very top end of PvP you don't have competitive PvP - you have extremely casual PvP where skill and experience doesn't matter.
In the end there'll be players closer to 80% win rate than 50%, but just by pure mathematics that cannot be a big percentage of the player base since there's always winners & losers in every match.
I read your OP about the "1%" as an attack on players who did not fall into that category. I would argue games should never be built for the "1%" but rather the masses in general. I felt like you were attacking casual players who do not have the time to read spreadsheets and study the game to the same degree as the "1%", which I think is a completely unfair evaulation of that player base.Pixiepumpkin wrote: »I spent 7 months in 2004/2005 PVPing to get the High Warlord title in WOW. I did arena most seasons on the weakest class in the game and did extremely well.
I had an encounter with a dev from NC soft who played an unkillable druid, except I could kill him. Came to congradulate me on how well I played my class. I expressed humility that I simply knew my toon inside and out (which was easy to understand). He explained that no, he used exploits, literally cheated and still could not beat me.
I pvp'd then in SWTOR, Warhammer Online, New World, a myriad of FPS and generally do well.
But in ESO....well its a different story because most of the understanding of how something works happens in theory, not easily understood with a tooltip and character stat sheet.
That's really cool! Vanilla WoW was one of my first MMOs and I have fond memories of it... back in 04/05 everyone was new to the game though and there wasn't much theorycrafting done. I think if you look at the game now (I watch a lot of WoW HC content), you'll notice that people have min-maxed and optimized everything and if someone new was to duel someone very experienced at the game with all the consumables/engineering, knowledge of rotations etc... they'd get smoked pretty fast.
If we use retail WoW as an example, only 0,1% of the Arena player base ever gets Rank 1 gladiator during a season. This means that by definition, 99,9% of player base fails to compete at the highest level... and it's not RNG since there's a lot people with multiple Rank 1s over the years. This is kind of what I was trying to imply with my previous post.
And this is fun for many, an a chore for most. The in game tooltip/character sheet should be more expressive/easier to understand when combining gear sets.ESO is a different game however - I think a lot more goes into theorycrafting in ESO and the combat system is very different... there are much more theorycrafting heavy games out there though that people compete in (Path of Exile for example!).
Well, this is a tough one. Because skilled gameplay should represent a better chance to win for the "skilled" player, but at the same time the content format SHOULD appeal to the masses.My issue with some posters here is that the expectation seems to be that game should change entirely to turn people with low win rates in team vs team into (slightly) higher win rate players by introduction of more team RNG & 3rd partying - thus rewarding skilled gameplay and good game knowledge less than it is rewarded right now, after years of lobbying ZOS to fix the format and do what every other competitive game out there does successfully.
The current BGs aren't perfect and lack a lot of things/improvements, but they're the first necessary step to where they need to be for ESO's PvP to gain more traction - and I believe this we've witnessed with faster queue times and more people playing them than ever before.
@Decimus wrote:
Which part? If you mean the long queue times the answer is simple: just don't play a burst heal oriented character - switch it up & keep burst heals to a minimum until they fix the medal score.
So I should... stop playing the way that I like and... wait for a fix that will never come?
Source: https://forums.elderscrollsonline.com/en/discussion/667797/pc-mac-patch-notes-v10-02-5-update-44@ZOS_Kevin wrote:Developer Comment: There has been some misconception that MMR is derived from Medals, which is not the case. MMR is purely based on your Win/Loss/Tie from Battlegrounds. This calculation also takes into account your opponent’s MMR to determine the amount of gain or loss your MMR takes at the end of a Battleground.
I'm not sure how accurate this post is, since I also play between 10-20 BGs on almost a daily basis and never really suffer with any queue time issues. I do play 20 characters though, which may play a part in this.
I also know of a person who plays a non-healer though who has long queues sometimes - the person also only plays one character and does a lot of BGs daily.
The funny thing is, people who have longer queues still get matched against the same people they would get matched against anyway... it just takes longer to get a queue pop.
In other words, longer queue times problem might be related to playing only one character as well and is purely a matchmaking issue, not a game mode or format issue.
So here's an additional fix alternative: level more characters and rotate between them if queue times are too long.
I'll send you 1 million gold on NA and you send me the same on EU, yes?