There seems to be some confusion and misunderstanding over exactly what happens during the fight against Lord Hollowjack, so I want to take a moment to clarify some details.
- Crouch phases happen at 70% and 40% boss health, so you can anticipate them.
- All of the adds and scarecrow totems will despawn when a crouch phase starts. All existing resource drains are cleared when a crouch phase starts. So if you are nearing a crouch phase (or if the group has enough damage to push to a crouch phase quickly), you can and probably should just ignore them. No point in wasting time killing an add or totem that will go away on their own.
- The crouch phases last for a fixed amount of time:
- The 70% crouch phase lasts for 50 seconds.
- The 40% crouch phase lasts for 80 seconds.
- As long as the group does not fully wipe during this mechanic, you've beaten it.
- Stealth is not actually required. Just crouching. What's the difference between the two? For example, let's say you are a DK, and you cast Igneous Shields to get some stam back via your Helping Hands passive. If this were a Heist or Sacrament quest, doing so will pull you out of stealth and cause you to be detected. But you will remain crouched. For the Lord Hollowjack fight, it's checking only if you are crouched, and stealth does not matter. So many abilities that can cause problems for actual stealthy quests such as Heists are completely fine for the Lord Hollowjack fight.
- The main challenge to the crouch phases is that there is a resource drain, and once it drains all of your stamina, you will no longer be able to crouch, and Lord Hollowjack will be able to target you.
- The strength of the resource drain during the crouch mechanic is equal to the number of crows on the ground. When the crouch mechanic first starts, there are no crows and no resource drain. Then a group of four* crows will land, and everyone will get 4 stacks of resource drain. If two of those crows are scared away, then you'll still be suffering from a resource drain, but a lighter 2-stack drain instead of a 4-stack drain. The 40% crouch phase will have significantly more crows than the 70% crouch phase; the number of crows spawned per wave is still the same, but the waves spawn much more frequently.
- * The number of crows that spawn per wave is scaled to the size of the group; four crows per wave is for a full group.
- Scaring away the crows is not absolutely necessary, since the goal is to just make it through 50s or 80s without the group wiping. It is possible to "beat" the crouch phase even if nobody scares any crows, if people simply rez faster than the boss can kill. Of course, scaring the crows away to keep the resource drain at a manageable level, coupled with building for stam sustain, will allow you to get past the crouch phases without dying, which I suppose is what's "intended", but where's the fun in that?
Edited by code65536 on October 28, 2024 8:32AM
Nightfighters ― PC/NA and PC/EU
Dungeons and Trials:
Personal best scores:
- Dragonstar Arena: 46817 (NA)
- Maelstrom Arena: 600526 (NA)
- Blackrose Prison: 99274 (EU) (Unchained)
- Maw of Lorkhaj: 165227 (EU)
- Halls of Fabrication: 220708 (NA) (Tick-Tock Tormentor #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12)
- Asylum Sanctorium: 114957 (NA) (Immortal Redeemer #1, #2, #3, #4, #5, #6, #7, #8, #9, #10)
- Cloudrest: 131256 (NA) (Gryphon Heart #1, #2, #3, #4, #5, #6, #7)
- Sunspire: 250866 (EU) (Godslayer #1, #2, #3, #4, #5, #6, #7)
- Kyne's Aegis: 235841 (EU) (Dawnbringer #1, #2, #3, #4, #5, #6, #7, #8)
Dungeon trifectas: