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Population shrinking, PLEASE do something

  • YandereGirlfriend
    YandereGirlfriend
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    Story Mode would be good for the game (Final Fantasy has it) but wishing that group play goes away is an objectively bad take.

    Like the meme says: Por que no los dos?
  • Nihilr
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    Story Mode would be good for the game (Final Fantasy has it) but wishing that group play goes away is an objectively bad take.

    Like the meme says: Por que no los dos?

    I'm only wishing for it so the Devs finally realize *why* they are losing players in trials/endgame. We'd be more willing to PUG after playing storymode (at least 10x with less players) because then many more players will have more access to mechanics before they waste lots of people's time not coordinating with 11 other players causing wipes, over and over.

    I don't actually wish for the game to suffer, nor the playerbase. But statistics are the only language the devs read when it comes to changes, it seems.
  • MorganaLaVey
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    Nihilr wrote: »
    Surtalogic wrote: »
    You do realize you're playing a game that is designed as an MMO right? This story mode crap is ridiculous. Every single thing on normal difficulty in this game is basically story mode.

    Same argument but just as ineffective:
    "You do realize you're playing an Elder Scrolls game and they've always catered to single player crowds?"

    Or how about: "If you don't like this is an Elder Scrolls themed game, go play another MMO" in response to the typical "If you don't like this is an MMO, go play a single player TES game."
    Its realy not the same at all, TES is the universe it is set in, MMO is the genre. You wouldn't play TES legends (genre: card game) and then wonder why it doesn't play like skyrim. Because the genre defines the playstyle, if it is a card game it's played like a card game, not like a singleplayer RPG, if its and MMORPG its played like MMORPG not like a singleplayer RPG. If they make a First Person Shooter where you play as Pelinal Whitestrake killing the ayleids, would it be played like skyrim (RPG) or like DOOM (FPS). Take your guess.
  • Elsonso
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    Story Mode would be good for the game (Final Fantasy has it) but wishing that group play goes away is an objectively bad take.

    Like the meme says: Por que no los dos?

    Right now, it feels difficult to get ZOS to do one thing that the community/forum has requested, in a manner that feels right. I don't feel like getting them to do options and alternatives is even a possibility.

    They can always prove me wrong, of course. :smile:
    Edited by Elsonso on November 1, 2024 7:59PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • XSTRONG
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    Elsonso wrote: »
    Story Mode would be good for the game (Final Fantasy has it) but wishing that group play goes away is an objectively bad take.

    Like the meme says: Por que no los dos?

    Right now, it feels difficult to get ZOS to do one thing that the community/forum has requested, in a manner that feels right. I don't feel like getting them to do options and alternatives is even a possibility.

    They can always prove me wrong, of course. :smile:

    One thing I learned from playing eso for a few years is that Zos have their path
    written and their following it, major changes takes them a couple of years.
  • YandereGirlfriend
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    Nihilr wrote: »
    Surtalogic wrote: »
    You do realize you're playing a game that is designed as an MMO right? This story mode crap is ridiculous. Every single thing on normal difficulty in this game is basically story mode.

    Same argument but just as ineffective:
    "You do realize you're playing an Elder Scrolls game and they've always catered to single player crowds?"

    Or how about: "If you don't like this is an Elder Scrolls themed game, go play another MMO" in response to the typical "If you don't like this is an MMO, go play a single player TES game."
    Its realy not the same at all, TES is the universe it is set in, MMO is the genre. You wouldn't play TES legends (genre: card game) and then wonder why it doesn't play like skyrim. Because the genre defines the playstyle, if it is a card game it's played like a card game, not like a singleplayer RPG, if its and MMORPG its played like MMORPG not like a singleplayer RPG. If they make a First Person Shooter where you play as Pelinal Whitestrake killing the ayleids, would it be played like skyrim (RPG) or like DOOM (FPS). Take your guess.

    Now I REALLY want a Pelinal Whitestrake Doom Clone!!
  • Taril
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    Its realy not the same at all, TES is the universe it is set in, MMO is the genre..

    Technically, MMO is not a genre. It's a modifier to a genre.

    Hence why the full genre for ESO is "MMORPG" because it's an RPG, with the MMO modifier.

    There have been MMO shooters, which played... Like shooters and completely unlike your standard MMORPG.

    The "MMO" modifier also has very little to do with overall gameplay, other than supporting "Massively* Multiplayer" and "Online" aspects.

    Some MMO's still cater mainly to solo play. Something like FFXIV has its best feature, it's great story, being almost exclusively single player (You only have to group up for story based Dungeons and Trials... Which often makes literally 0 sense in the story... Like "Oh wow, you're literally the ONLY one in the entire world who can face this boss... Now group up with 19 other people to face the boss!" - Though as of late they've been doing better with it with the story now including companions and the ability to do story dungeons with NPC companions)

    Some MMO's revel in PvP and make everywhere PvP enabled by default with no opt out settings.

    Some MMO's are entirely instanced based with hub worlds that have multiple players in but then all content is done in groups of 1-4 players in instanced areas.

    As such, one would expect that an Elder Scrolls MMORPG would still be much the same as other Elder Scrolls RPGs, just with multiplayer. Just like the online Fallout game plays much like other single player Fallout games, but with multiplayer.

    *"Massively" is to be taken with a grain of salt. Many so called "Massively Multiplayer" games only allow for like 20-30 players in an area at once. A stark contrast to truly "Massive" games like Eve or WoW where you can end up with 100+ players in an area.
  • Nihilr
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    Its realy not the same at all, TES is the universe it is set in, MMO is the genre. You wouldn't play TES legends (genre: card game) and then wonder why it doesn't play like skyrim. Because the genre defines the playstyle, if it is a card game it's played like a card game, not like a singleplayer RPG, if its and MMORPG its played like MMORPG not like a singleplayer RPG. If they make a First Person Shooter where you play as Pelinal Whitestrake killing the ayleids, would it be played like skyrim (RPG) or like DOOM (FPS). Take your guess.

    Ok but 95% of the game is already playing like a co-op or single-player. So comparing it to Legends/Tales Of Tribute, or a FPS is m00t. 🙄

    The PvE "MMO" stuff like trials, West Skyrim Rituals (+ newer zone "Dolmen equivalents", and eventually WW Mosaics) are the first to die off when a chapter ages because the large majority of players don't-want-to or can't solo it. And maybe if the content had scaling or storymode based on group size, then players could grow into confidence to play a more challenging version with other players for rewards. The game is currently all-or-nothing. Making a storymode doesn't hurt the game, especially if there are no rewards/loot for small groups or solo players. I can't see any reason to be against it other than gatekeeping.

    A last points:
    1.) What about new players? They have to join a guild against their will just to complete old content because they discovered ESO later than us? Or returning players?
    2.) Not everyone wants to play ESO to socialize, yes it's an "MMO." But as I said, it isn't mostly MMO content. The opposite actually. Everyone is in their own little worlds and just happen to be on the same servers.

    edit: typo
    Edited by Nihilr on November 1, 2024 10:55PM
  • MorganaLaVey
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    Taril wrote: »
    Its realy not the same at all, TES is the universe it is set in, MMO is the genre..
    Technically, MMO is not a genre. It's a modifier to a genre.
    Hence why the full genre for ESO is "MMORPG" because it's an RPG, with the MMO modifier.
    There have been MMO shooters, which played... Like shooters and completely unlike your standard MMORPG.
    The "MMO" modifier also has very little to do with overall gameplay, other than supporting "Massively* Multiplayer" and "Online" aspects.
    But thats the point. If you say a "Massively* Multiplayer" TES game should be singleplayer, because previous TES games were singleplayer, you might as well argue that a "Online" TES game should be playable offline, because previous TES games were playable offline or that a TES cardgame should be an RPG, because previous TES games were RPG's.
    Taril wrote: »
    As such, one would expect that an Elder Scrolls MMORPG would still be much the same as other Elder Scrolls RPGs, just with multiplayer. Just like the online Fallout game plays much like other single player Fallout games, but with multiplayer.
    As such, YOU would expect... Someone else might expect ESO to be like WOW just with TES lore, because it has the MMO modifier. In the end, it doesn't even matter! Because it's up to the developers what kind of game they make, regardless of what previous games looked like. And wanting to change the game after the fact because "previous games"... Everyone can inform himself if his expectations are true or not before buying the game.

    ESO is what it is and it has every right to be.
    If it says "Massively* Multiplayer" on the packaging, you cant complain if "Massively* Multiplayer" is in the packaging.
    Nihilr wrote: »
    Its realy not the same at all, TES is the universe it is set in, MMO is the genre. You wouldn't play TES legends (genre: card game) and then wonder why it doesn't play like skyrim. Because the genre defines the playstyle, if it is a card game it's played like a card game, not like a singleplayer RPG, if its and MMORPG its played like MMORPG not like a singleplayer RPG. If they make a First Person Shooter where you play as Pelinal Whitestrake killing the ayleids, would it be played like skyrim (RPG) or like DOOM (FPS). Take your guess.

    Ok but 95% of the game is already playing like a co-op or single-player. So comparing it to Legends/Tales Of Tribute, or a FPS is m00t. 🙄
    Im not comparing ESO to those games, they where just exemples for why your argument that, every TES game needs to/ should be a single-player RPG because previous TES games were single-player RPG's, is, as you said, invalid but why Surtalogic's argument that ESO"is designed as an MMO" (Massively Multiplayer Online) and therefore may not be the best choice for a solo player, has at least some merit.

    BTW im not against storymode, just against one argument you made. :D
  • Taril
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    As such, YOU would expect... Someone else might expect ESO to be like WOW just with TES lore, because it has the MMO modifier.

    No.

    One would expect ESO to be similar to TES games.

    They wouldn't be expecting WoW or Eve or Doom or Hello Kitty Adventure because it's not "WoW Online" or "Eve Online" or "Doom Online" or "Hello Kitty Adventure Online" it's "Elder Scrolls Online" ergo, the expectation is Elder Scrolls.

    There will be differences from the single player titles, due to the included multiplayer aspect, but the general game is expected to be somewhat similar.

    To which, having support for single player would do a lot towards. Just like how Fallout 76 you can play just fine solo because it supports solo play much like its single player titles that preceded it.
    But thats the point. If you say a "Massively* Multiplayer" TES game should be singleplayer, because previous TES games were singleplayer, you might as well argue that a "Online" TES game should be playable offline, because previous TES games were playable offline or that a TES cardgame should be an RPG, because previous TES games were RPG's.

    Except those are false equivalents.

    "Massively Multiplayer" games can and often do support single player gaming. Yes, you will encounter other players and sometimes interact with them, but overall they still offer single player experiences (And according to statistics, the majority of MMO players do in fact, play mostly solo)

    While a games that is always online cannot be offline (Sometimes games have the option for offline play like DS3 or ER - Though these are primarily single player titles with online components rather than online multiplayer games)

    TES card game is literally stating that it is of a different genre to prior games. A card game is not an RPG with a modifier to expand its scope like how an MMORPG is still just an RPG just with expanded scope of including multiplayer.

    I've also not stated that ESO should be a single player game. At best I've said it should support single player gaming and overall provide a somewhat similar experience to other Elder Scrolls RPG's. All of which is possible while still maintaining the MMO aspect, just like other games in the genre that have done it.

    My prior comment was that simply having the MMO modifier is not some sort of quantifier for how a game plays.

    Some MMO's heavily support single player experiences. While others make multiplayer mandatory.

    Some MMO's play very similarly to single player titles. While others lean heavily into player interaction.

    Some MMO's keep player density relatively low. While others delight in cramming as hundreds of players into areas at once.

    Some MMO's are basically glorified lobbies where everyone is just standing around waiting to enter some instanced content. While others are open world (Either seamless or divided into zones).

    Some MMO's use things like Dungeons and Raids as endgame content. While others might rely on PvP or overworld content instead.

    The MMO modifier does not bring with it much in the way of expectations. Even the most basic of expectations like having a "Massively Multiplayer" experience is quite often absent (Realistically, the "MMO" title is simply a way to avoid using the more accurate but negatively charged buzzwords of "Always Online Live Service" in recent times)

    How an MMO game (Of any genre) is designed, is more to do with that specific game rather than the MMO modifier itself.
  • moderatelyfatman
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    Story Mode would be good for the game (Final Fantasy has it) but wishing that group play goes away is an objectively bad take.

    Like the meme says: Por que no los dos?

    We definitely need a story mode for dungeons where you can make up the rest of your party using your companions. It would make getting the skill point in Vault of Madness a lot easier.
  • Jimbru
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    The last few years have been terrible for ESO and it's fully the fault of the devs.

    - People still want the same things we've wanted for years: furniture bag for ESO+. A proper trading system that doesn't rely on add-ons to function. An in-game crowns currency exchange. Better combat in both PVE and PVP; GET RID OF WEAVING!
    - Instead, we got Tales of Tribute, the Infinite Archive, Scribing, and now two overwrought companions locked in the crown store, none of which anyone asked for. We the players are being actively ignored.
    - We're now getting less map and story development. The only thing "expansion" about West Weald is the full sized map; the story was just the DLC-sized second part to Necrom, and IMHO the whole idea of Ithelia was a complete debacle from the start. We're only like two steps removed from maintenance mode in terms of story.
    - The game economy is in depression since multiple causes have flooded the market with materials with no increased demand for them, and the times on auctions were shortened for no good reason, while the currency supply remains totally imbalanced and inflated.
    - Housing is one of the big immersive appeals of ESO and it's being totally squandered. High Isle and Gold Road both had only half a furniture style. I can point out dozens of furnishing items we can see in the game that were used to build the world but we can't acquire them for our own houses; every item we can see in the game should be available as a furnishing plan, PERIOD. Many houses are ruined by irregularities; every house in the game needs a refreshing pass made to remove all the asymmetries, mismatched joints and floor and wall patterns, non-flat floors, "permanent items" like that stupid pie stand in Grymharth's Woe or the wall hanging in Snugpod, and so on.
  • MorganaLaVey
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    Taril wrote: »
    As such, YOU would expect... Someone else might expect ESO to be like WOW just with TES lore, because it has the MMO modifier.

    No.

    One would expect ESO to be similar to TES games.
    Do you expect the gameplay of ESO to be similar to TES-Legends (Cardgame)?
    Or do you expect the setting of ESO to be similar to TES-Legends (Cardgame)?

    TES could be a:
    - Singleplayer
    - Multiplayer
    - RPG
    - FPS
    - Cardgame
    - Boardgame
    - Drinkinggame
    - Anything

    It tells you nothing about gameplay. It tells you about the lore, the atmosphere (many say glowing flashbang mounts dont fit in to TES. Thats not a gameplay problem.) or the philosophy (many say having to be the hero doesn't fit in to TES, they want more moral ambiguity. Thats not a gameplay problem.).
    Taril wrote: »
    They wouldn't be expecting WoW or Eve or Doom or Hello Kitty Adventure because it's not "WoW Online" or "Eve Online" or "Doom Online" or "Hello Kitty Adventure Online" it's "Elder Scrolls Online" ergo, the expectation is Elder Scrolls.

    There will be differences from the single player titles, due to the included multiplayer aspect, but the general game is expected to be somewhat similar.
    I dont think its up to you to decide what other people expect ESO to be.
    Taril wrote: »
    But thats the point. If you say a "Massively* Multiplayer" TES game should be singleplayer, because previous TES games were singleplayer, you might as well argue that a "Online" TES game should be playable offline, because previous TES games were playable offline or that a TES cardgame should be an RPG, because previous TES games were RPG's.
    Except those are false equivalents.

    "Massively Multiplayer" games can and often do support single player gaming. [...] (And according to statistics, the majority of MMO players do in fact, play mostly solo)
    Wow... there not even TES games and players still play mostly solo? I wonder why that is... mabye... people just like to play solo and it has nothing to do with TES ? Curios, curios !

    And those are not false equivalents.
    I dont even think you read what you are replying to.
    I also nerver said Massively Multiplayer games can't support single player gaming. Please only reply to things i said.
    Taril wrote: »
    The MMO modifier does not bring with it much in the way of expectations. Even the most basic of expectations like having a "Massively Multiplayer" experience is quite often absent (Realistically, the "MMO" title is simply a way to avoid using the more accurate but negatively charged buzzwords of "Always Online Live Service" in recent times).
    Today I learned that i cant trust the descriptions that companies give their products. Oh wait, i already knew that !
    I dont understand your point. :/
  • Taril
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    Do you expect the gameplay of ESO to be similar to TES-Legends (Cardgame)?
    Or do you expect the setting of ESO to be similar to TES-Legends (Cardgame)?

    It tells you nothing about gameplay. It tells you about the lore, the atmosphere (many say glowing flashbang mounts dont fit in to TES. Thats not a gameplay problem.) or the philosophy (many say having to be the hero doesn't fit in to TES, they want more moral ambiguity. Thats not a gameplay problem.).

    TES Legends is a card game. It's not an RPG.

    ESO is an RPG. It may be an MMORPG, but as we've covered several times, MMO is not a genre, it's a modifier. The genre of ESO is RPG.

    You know what else is an RPG? Other TES games.

    Ergo, it's not unreasonable for one to expect that a TES RPG game is similar to other TES RPG games.

    This is different to say, WoW where it DID shift genres from Warcraft 1-3's RTS to becoming an RPG. Hence the more drastic shift in gameplay
    I dont think its up to you to decide what other people expect ESO to be.

    I'm not deciding anything. I'm merely deducing the most likely outcome.

    It's the whole, when people hear hooves they think horses, not zebras thing.

    Someone coming to ESO after playing TES RPG games are likely to have an idea of something like a more developed version of the Skyrim Multiplayer mod as opposed to something drastically different.
    Wow... there not even TES games and players still play mostly solo? I wonder why that is... mabye... people just like to play solo and it has nothing to do with TES ? Curios, curios !

    Yes, people mostly like to play MMO's solo. Which is telling about both gamers in general and the ludicrosity of MMO developers constantly trying to force multiplayer into their games.

    TES series being single player focused, likely caused such solo players to look into ESO hoping that this TES based RPG game would also be very single player focused. I.e. Creating the EXPECTATION that a MMORPG based on a single player RPG series might feature more single player focused that your typical MMORPG.
    And those are not false equivalents.
    I dont even think you read what you are replying to.
    I also nerver said Massively Multiplayer games can't support single player gaming. Please only reply to things i said.

    I am reading what I'm replying to. Are you reading your own comments?

    Equating "Massively Multiplayer" portion of an MMORPG to something like the "Online" aspect or a game of a completely different genre is not the same.

    Since as I've covered, "Massively Multiplayer" is quite flexible in what it actually means. Someone can play many different "Massively Multiplayer" games and still have a solo focused experience and thus can expect another "Massively Multiplayer" game to also feature such things.

    The same cannot be said about "Online" aspects or different genres which are actually quite specific in that no-one is playing a bunch of "Online" games offline so they don't expect any other games tagged with "Online" to be offline capable. Nor is anyone playing games of a different genre and experiencing an RPG and thus expecting other games tagged as other genres play like an RPG.
  • twev
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    Taril wrote: »
    Do you expect the gameplay of ESO to be similar to TES-Legends (Cardgame)?
    Or do you expect the setting of ESO to be similar to TES-Legends (Cardgame)?

    It tells you nothing about gameplay. It tells you about the lore, the atmosphere (many say glowing flashbang mounts dont fit in to TES. Thats not a gameplay problem.) or the philosophy (many say having to be the hero doesn't fit in to TES, they want more moral ambiguity. Thats not a gameplay problem.).

    TES Legends is a card game. It's not an RPG.

    ESO is an RPG. It may be an MMORPG, but as we've covered several times, MMO is not a genre, it's a modifier. The genre of ESO is RPG.

    You know what else is an RPG? Other TES games.

    Ergo, it's not unreasonable for one to expect that a TES RPG game is similar to other TES RPG games.

    This is different to say, WoW where it DID shift genres from Warcraft 1-3's RTS to becoming an RPG. Hence the more drastic shift in gameplay
    I dont think its up to you to decide what other people expect ESO to be.

    I'm not deciding anything. I'm merely deducing the most likely outcome.

    It's the whole, when people hear hooves they think horses, not zebras thing.

    Someone coming to ESO after playing TES RPG games are likely to have an idea of something like a more developed version of the Skyrim Multiplayer mod as opposed to something drastically different.
    Wow... there not even TES games and players still play mostly solo? I wonder why that is... mabye... people just like to play solo and it has nothing to do with TES ? Curios, curios !

    Yes, people mostly like to play MMO's solo. Which is telling about both gamers in general and the ludicrosity of MMO developers constantly trying to force multiplayer into their games.

    TES series being single player focused, likely caused such solo players to look into ESO hoping that this TES based RPG game would also be very single player focused. I.e. Creating the EXPECTATION that a MMORPG based on a single player RPG series might feature more single player focused that your typical MMORPG.
    And those are not false equivalents.
    I dont even think you read what you are replying to.
    I also nerver said Massively Multiplayer games can't support single player gaming. Please only reply to things i said.

    I am reading what I'm replying to. Are you reading your own comments?

    Equating "Massively Multiplayer" portion of an MMORPG to something like the "Online" aspect or a game of a completely different genre is not the same.

    Since as I've covered, "Massively Multiplayer" is quite flexible in what it actually means. Someone can play many different "Massively Multiplayer" games and still have a solo focused experience and thus can expect another "Massively Multiplayer" game to also feature such things.

    The same cannot be said about "Online" aspects or different genres which are actually quite specific in that no-one is playing a bunch of "Online" games offline so they don't expect any other games tagged with "Online" to be offline capable. Nor is anyone playing games of a different genre and experiencing an RPG and thus expecting other games tagged as other genres play like an RPG.

    In support where applicable of your comments, I play MMOs because I like a world to feel 'alive', full of IRL people.
    A persistent world on-line game is that.
    An official 4-person grouping ability is fine.
    Situations where several or more people playing cooperatively without being grouped is fine, too.
    I might prefer to play a lot of content solo, while joining mobs of other players when a situation presents, I don't want to feel obligated to be in a group for a lot of content that requires groups just for the sake of grouping. But a regularly soloable Harrowstorm, for example, wouldn't really be that satisfying.

    As such, I don't feel that every place in a game should be solo-able, (especially by newbs with bad gear and little skill, yet,) at the gameplay in every situation.
    That's one of the drawbacks of One Tamriel, where new players could jump into more advanced areas they weren't ready for, leading to ZOS dumbing down a lot of stuff as a result, for everyone else.
    Sometimes - players just have to learn tactics and acquire XP and skills to be able to tackle harder stuff.
    There's no shame in needing to get better, in spite of the 'git gud' derisive rubbish some people throw at newer players.

    And it's perfectly acceptable to recognize that buying a game doesn't guarantee that any random player should be able to achieve every aspect of the game regardless of personal skill.

    I have flaws, I have opinions, and sometimes I have flawed opinions.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • MorganaLaVey
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    I put this in Spoiler because its just Taril failing at his mindreading detective skills, being off topic and me saying "I never claimed anything else. Why are you bringing this up ?

    Taril... lets just end this here since i dont even know what your problem is and you apparently don't know that either.
    Mod's would have to delete us for "unnecessary back and forth" anyway.
    Taril wrote: »
    TES Legends is a card game. It's not an RPG.
    I never claimed anything else. Why are you bringing this up ?
    Taril wrote: »
    ESO is an RPG. It may be an MMORPG, but as we've covered several times, MMO is not a genre, it's a modifier. The genre of ESO is RPG.
    So you want to argue technicalities now ? No thanks.
    Taril wrote: »
    You know what else is an RPG? Other TES games.
    Ergo, it's not unreasonable for one to expect that a TES RPG game is similar to other TES RPG games.
    I never claimed anything else. Why are you bringing this up ?
    Taril wrote: »
    This is different to say, WoW where it DID shift genres from Warcraft 1-3's RTS to becoming an RPG. Hence the more drastic shift in gameplay.
    ...
    Taril wrote: »
    I'm not deciding anything. I'm merely deducing the most likely outcome.
    Well you deduced wrong, because i did not and still do not expect ESO to be like the singlepalyer games. What now ?
    Taril wrote: »
    It's the whole, when people hear hooves they think horses, not zebras thing.
    How do you know what people think ? When i heard TES MMORPG i thought "cheap cash grab trying to make money of the succsess of Skyrim". I did not expect the game to have more to do with other TES games than Rings of Power has to do with LotR.
    Taril wrote: »
    Someone coming to ESO after playing TES RPG games are likely to have an idea of something like a more developed version of the Skyrim Multiplayer mod as opposed to something drastically different.
    I never claimed anything else. Why are you bringing this up ?
    Taril wrote: »
    TES series being single player focused, likely caused such solo players to look into ESO hoping that this TES based RPG game would also be very single player focused. I.e. Creating the EXPECTATION that a MMORPG based on a single player RPG series might feature more single player focused that your typical MMORPG.
    I never claimed anything else. Why are you bringing this up ?
    Taril wrote: »
    Equating "Massively Multiplayer" portion of an MMORPG to something like the "Online" aspect or a game of a completely different genre is not the same.
    Ok lets see your opinion on why that is.
    Taril wrote: »
    Since as I've covered, "Massively Multiplayer" is quite flexible in what it actually means. Someone can play many different "Massively Multiplayer" games and still have a solo focused experience and thus can expect another "Massively Multiplayer" game to also feature such things.
    The same cannot be said about "Online" aspects [...] which are actually quite specific in that no-one is playing a bunch of "Online" games offline so they don't expect any other games tagged with "Online" to be offline capable."
    Nor is anyone playing games of a different genre and experiencing an RPG and thus expecting other games tagged as other genres play like an RPG.
    I already said this before. What people expect has nothing to do with what it is.
    If you buy a game described as "Massively Multiplayer" and expect it to be soloable thats on you, mabye it is, maybe its not. Its up to the devs to decide.
    And games often mix geres too i have played multiple RPG with a cardgame as combat. Doesn't mean RPG is not a genre or looses meaning.
    Also complitly off topic. Why are you bringing this up ?
  • Elsonso
    Elsonso
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    Well... if the population is declining, then ZOS has reduced server capacity to match. Logging into PC NA and EU today were ... challenging. Disconnects. Relogs. Slow load times. NPCs not loading. Skills not working. Etc.

    Might be best of players DID stop playing. Get populations back down to where the server can handle it. :smile:

    Thankfully, I started wrapping up my 50-50 PC+XBox activities and should be back to 100% XBox by this time next week.
    EDIT: This can't come soon enough. I am so *** tired of logging in and having it disconnect on loading into the game world. So. ****. Tired.
    Edited by Elsonso on November 2, 2024 10:22PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Saturday night prime time pvp at PS EU on Greyhost

    AFTER CAMPAIGN RESET..............

    6169wn8jbcu2.jpg
    Edited by MISTFORMBZZZ on November 2, 2024 9:51PM
  • moderatelyfatman
    moderatelyfatman
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    Saturday night prime time pvp at PS EU on Greyhost

    AFTER CAMPAIGN RESET..............

    6169wn8jbcu2.jpg

    Damn blue zerg! (5 players against 2).
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    suprised there were bars even
  • Bammlschwamml
    Bammlschwamml
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    If you keep posting the empty bars, they will just reduce the pop cap again...

    We need ideas! How do we get players into Cyrodiil?

    Something crazy, like a Whitestrake's Mayhem where you can earn 1000 crowns every day...
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    If you keep posting the empty bars, they will just reduce the pop cap again...

    We need ideas! How do we get players into Cyrodiil?

    Something crazy, like a Whitestrake's Mayhem where you can earn 1000 crowns every day...

    What about cross server game ?
    Crossplay betwen consoles and if ever needed crossplay betwen pc aswell
  • moderatelyfatman
    moderatelyfatman
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    If you keep posting the empty bars, they will just reduce the pop cap again...
    We need ideas! How do we get players into Cyrodiil?
    Something crazy, like a Whitestrake's Mayhem where you can earn 1000 crowns every day...

    If they reduce the pop cap any further, they could include Cyrodiil in the 8v8 battlegrounds?


    @MISTFORMBZZZ I think ZOS will be able to fix lag in Cyrodiil before they can get crossplay. Our best hope would be for the new MMO to be ESO2.
    Edited by moderatelyfatman on November 4, 2024 11:28AM
  • Elsonso
    Elsonso
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    MISTFORMBZZZ I think ZOS will be able to fix lag in Cyrodiil before they can get crossplay. Our best hope would be for the new MMO to be ESO2.

    I think we can be very certain that the new MMO will not be ESO 2.
    Edited by Elsonso on November 4, 2024 12:24PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    If you keep posting the empty bars, they will just reduce the pop cap again...
    We need ideas! How do we get players into Cyrodiil?
    Something crazy, like a Whitestrake's Mayhem where you can earn 1000 crowns every day...

    If they reduce the pop cap any further, they could include Cyrodiil in the 8v8 battlegrounds?


    @MISTFORMBZZZ I think ZOS will be able to fix lag in Cyrodiil before they can get crossplay. Our best hope would be for the new MMO to be ESO2.

    I will deffo not be arround in another mmo by them after the letdown here lol
  • XSTRONG
    XSTRONG
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    Elsonso wrote: »
    MISTFORMBZZZ I think ZOS will be able to fix lag in Cyrodiil before they can get crossplay. Our best hope would be for the new MMO to be ESO2.

    I think we can be very certain that the new MMO will not be ESO 2.

    I think I read somewhere that the new mmo are in space, maybe starfield online lol
  • Bammlschwamml
    Bammlschwamml
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    .
    Edited by Bammlschwamml on November 4, 2024 8:57PM
  • exoib
    exoib
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    I am not able to find any groups to do trial with on PC EU, all my prog groups disbanded due to ingame issues. I'm sorry I'm really tired of ZoS not listening to any useful feedbacks.

    We are both cancelling our subs after this month. Nothing to do all trial groups we were in disbanded too, hard to create groups on our own with so little population.
    Edited by exoib on November 4, 2024 3:23PM
  • Elsonso
    Elsonso
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    XSTRONG wrote: »
    Elsonso wrote: »
    MISTFORMBZZZ I think ZOS will be able to fix lag in Cyrodiil before they can get crossplay. Our best hope would be for the new MMO to be ESO2.

    I think we can be very certain that the new MMO will not be ESO 2.

    I think I read somewhere that the new mmo are in space, maybe starfield online lol

    I might be interested in that, but the technology that is available within the Bethesda family of RPG games isn't that great and is very dated. Starfield is endless loading screens and transitions coupled with separate spaces. BGS desperately needed to make a new engine for that game that was not based on the chain of engines dating back to Gamebryo. On the MMO side, exhibited ZOS technology can't handle seamless transitions, so I expect that any Starfield MMO made by ZOS would be unable to do it, as well. I don't expect that the new MMO engine will fall very far from the ESO engine on the tech tree.

    I think that one of the things holding back ESO is that they did their own engine, but did not properly factor in the scale that the game achieved. To make matters worse, I think additions to the game have degraded their engine's ability to perform well. Basically, it looks like the game, today, can handle fewer players (concurrent) than before, but they have more players (concurrent) now than they used to have. Whether they learned how to do that in their custom engine for the new game, or learned to just not do a custom engine for the new game, is yet to be seen.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • CrazyKitty
    CrazyKitty
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    The player population is dropping fast and it's having significant impacts all over the game. The market has bottomed out. There is no queue for cyrodiil during prime time on the weekends. Can't get a pug group for pledges in a reasonable amount of time on any role other than tank.

    This is happening when a company makes so many unfulfilled promises to their customer base. People eventually get tired of the empty promises and leave the game.
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