WitchyKiki wrote: »WitchyKiki wrote: »TheMajority wrote: »WitchyKiki wrote: »TheMajority wrote: »WitchyKiki wrote: »I left my high-traffic trade guild because the dues/requirements did not lower despite the economy taking a nosedive. The truth is, that ESO was suffering from inflation that was speculative. I had reported countless members on high-traffic guilds for massively buying items to post at higher prices. Some people had 220M on sales PER WEEK by manipulating the market.
The problem right now is people are still operating under the rules of the old economy, and while I benefited greatly from it I'm also glad the economy finally corrected itself.
The high trade guilds will continue to dominate for a while til the cash runs dry. It will take a few more months, but hopefully your guild will come back.
why would you report someone for that? how is that against the TOS?
I was reporting them to guild leaders because thats a tactic that is frowned upon on some guilds. Said person was also trying to rip me off by telling me to list certain items lower, when I did and they instantly sold, I realized they bought it, and saw them list the items much higher. So yes, I reported them to the guild leaders who promptly kicked these people out.
that context was something needed in your first post it just sounded like you was randomly reporting people for flipping. yeah, that person was clearly actually scamming you which is different from flipping.
Well, they were flipping. This type of behavior contributes to the type of inflation we were seeing in the game. Flipping is anti-consumer friendly and detrimental to the economy.
Flipping the vast majority of the time is buying items listed below market price and relisting them at market price. That doesn't contribute to inflation.
Except... that it does. However, what you are describing is not flipping, its opportunistic buying - find lower items to list at the current market value.
TybaltKaine wrote: »Case in point, the Wisteria flower boxes that everyone got for free being listed as high as 35k. That's rampant greed and price gouging. And when the lower priced items get snatched up and relisted at the 35k price point, you have inflation, created solely by the seller setting that price.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
@BlueRaven just because this video was being recommended to me; gold cap is 2.1 billion (for some reason)
Zodiarkslayer wrote: »@BlueRaven
The maximum amount of currency you can carry is 7FFFFFFF or 1111111111111111111111111111111 in binary, not the complete 32, just 31 ones. That is 2147483647 gold. I am pretty sure its that number, but I am not enough of a geek to know why. 😅
Above 200 million in sales is rare, but its possible. I agree, hitting that every week is probably inflated for reasons of ego. Hitting such a number once takes a lot of preparation.
And that is just revenue, not profits.
I did not notice that many guilds were closed on the European server. Of course, now is a difficult time for trading activities, but everyone has faced this, which means that no one has received an unfair advantage in the fight for kiosks. There is no need to stop activities. Why don't you reduce your appetites: a kiosk in the thieves' hideout costs only about 1 million
moderatelyfatman wrote: »WitchyKiki wrote: »TheMajority wrote: »WitchyKiki wrote: »TheMajority wrote: »WitchyKiki wrote: »I left my high-traffic trade guild because the dues/requirements did not lower despite the economy taking a nosedive. The truth is, that ESO was suffering from inflation that was speculative. I had reported countless members on high-traffic guilds for massively buying items to post at higher prices. Some people had 220M on sales PER WEEK by manipulating the market.
The problem right now is people are still operating under the rules of the old economy, and while I benefited greatly from it I'm also glad the economy finally corrected itself.
The high trade guilds will continue to dominate for a while til the cash runs dry. It will take a few more months, but hopefully your guild will come back.
why would you report someone for that? how is that against the TOS?
I was reporting them to guild leaders because thats a tactic that is frowned upon on some guilds. Said person was also trying to rip me off by telling me to list certain items lower, when I did and they instantly sold, I realized they bought it, and saw them list the items much higher. So yes, I reported them to the guild leaders who promptly kicked these people out.
that context was something needed in your first post it just sounded like you was randomly reporting people for flipping. yeah, that person was clearly actually scamming you which is different from flipping.
Well, they were flipping. This type of behavior contributes to the type of inflation we were seeing in the game. Flipping is anti-consumer friendly and detrimental to the economy.
Flipping the vast majority of the time is buying items listed below market price and relisting them at market price. That doesn't contribute to inflation.
A bit confused here: so a buyer arriving late pays more to a middleman rather than buying directly from the original seller at a lower price. How is this not inflation when enough people do this?
TybaltKaine wrote: »That's a bad faith argument and you know it. There is competition. Just because the popular markets are flooded by the larger guilds doesn't mean that competition doesn't exist.
If all the stores in the neighborhood are using the same prices, it doesn't matter which one the customers choose as the "competition" is colluding to mark things the same way. The customer loses and the scale tips ever higher as the markets set the prices higher and higher.
In that scenario, the customer loses, and that is exactly what TTC and add-ons of their ilk allow.
You and I both know that on the surface TTC shows aggregate pricing and assumes the user will adjust based on number of items sold and such. But that doesn't happen. The average user skews the number toward the higher end because profit is the end goal, never taking into account that the ridiculous price point is the outlier and only present in minority of listings.
Case in point, the Wisteria flower boxes that everyone got for free being listed as high as 35k. That's rampant greed and price gouging. And when the lower priced items get snatched up and relisted at the 35k price point, you have inflation, created solely by the seller setting that price.
Blaming the customer is low hanging fruit at best and baiting at worst.
Edit for spelling.
WitchyKiki wrote: »@BlueRaven
Theres nothing to be confused about, you're overthinking it. What even? ....I saw 220M on the flippers sales.
edit: Just gonna take a step back from this thread, can't believe I have to justify what I saw with my own eyes lol
JiubLeRepenti wrote: »I'm planning to leave my top 3 merchant guilds on PC/EU as well.
The 500k sales per week target is achievable, but the method I used to make money (crafting dailies) is no longer worth it.
Spending an hour a day doing dailies on 20 characters and an additional 2-3 hours on weekends for master writs and surveys was manageable when I was making around 5-6M per week. Now that the earnings have dropped to about 2M per week and are continuing to decline, it’s no longer viable.
I don’t think we’ve hit rock bottom yet. Personally, I foresee the game facing serious issues in the coming months or years, including potential declines in player numbers (we already see it in Steam charts, and don't tell me it's only due to covid pandemic) and dissatisfaction within the community.
Or is it the 14 day sale listing?
Why would you have sales profits sitting in your mail for over 14 days?WolfCombatPet wrote: »
Or is it the 14 day sale listing?
I tried the 14 days thing, but I lost so much money. If I don't check the mailbox before 14 days are up, the gold I made from sales vanished into thin air.
I gave up on ESO traders. Both buying/selling. Since I can't sell, I don't have the gold to buy either.
DenverRalphy wrote: »Why would you have sales profits sitting in your mail for over 14 days?WolfCombatPet wrote: »
Or is it the 14 day sale listing?
I tried the 14 days thing, but I lost so much money. If I don't check the mailbox before 14 days are up, the gold I made from sales vanished into thin air.
I gave up on ESO traders. Both buying/selling. Since I can't sell, I don't have the gold to buy either.
If you're not logged in for 14 days, then you aren't very much of a trader since you're not logging in to maintain and restock your trader slots. And if you do log in to restock, then why on earth would you just ignore the gold sitting in your mailbox? That's on you if you're just not paying attention.
I get that sometimes real life can take precedent to the game. But if you're going to be out for 14 days or more, it's not unreasonable that you'd prepare for it by clearing your shelves before you go. And if it's something more dire that kept you out that long, then the last thing you're really worried about is lost coin in a game.
Is the 14 days annoying? Sure. Is it robbing players of money? Nope.
FlopsyPrince wrote: »
It just takes money from those who didn't know better and puts it in the hands of the ones who know a better price. Fine if the lower priced seller just wanted a quick sale, but the current system hides the true optimal price from many players, especially on console. That is not good game design.
- The ESO game design has no effect on the presence of flipping.
Again.... "tilting at windmills"....
FlopsyPrince wrote: »FlopsyPrince wrote: »
It just takes money from those who didn't know better and puts it in the hands of the ones who know a better price. Fine if the lower priced seller just wanted a quick sale, but the current system hides the true optimal price from many players, especially on console. That is not good game design.
- The ESO game design has no effect on the presence of flipping.
This is completely false.
This game is a pure example of this. You have to go to many different guild vendors to find the "normal" price for anything, especially something that is not common. A central auction house would make that data immediately available. Choosing either is a "game design choice" and thus has a major impact on some flipping.
That doesn't mean flipping can't or doesn't happen on games with a Central AH, but ESO makes it much more profitable and easier for those willing to focus on that part of the game to do so since most people will not devote the time to find the true price of something they earn (and can resell) in game.
There is nothing in the Guild system; and nothing in the default banking interface supplied in ESO, that enables, supports, or facilitates the idea of flipping.The ESO game design has no effect on the presence of flipping.
TybaltKaine wrote: »Imagine citing buyers as the cause of inflation as opposed to price gouging and market manipulation.
What rot.
A fundamental principle of a 'market economy' is competition.
You can't have competition if the customer won't look for a better price.
FlopsyPrince wrote: »FlopsyPrince wrote: »
It just takes money from those who didn't know better and puts it in the hands of the ones who know a better price. Fine if the lower priced seller just wanted a quick sale, but the current system hides the true optimal price from many players, especially on console. That is not good game design.
- The ESO game design has no effect on the presence of flipping.
This is completely false.
This game is a pure example of this. You have to go to many different guild vendors to find the "normal" price for anything, especially something that is not common. A central auction house would make that data immediately available. Choosing either is a "game design choice" and thus has a major impact on some flipping.
That doesn't mean flipping can't or doesn't happen on games with a Central AH, but ESO makes it much more profitable and easier for those willing to focus on that part of the game to do so since most people will not devote the time to find the true price of something they earn (and can resell) in game.There is nothing in the Guild system; and nothing in the default banking interface supplied in ESO, that enables, supports, or facilitates the idea of flipping.The ESO game design has no effect on the presence of flipping.
JiubLeRepenti wrote: »I'm planning to leave my top 3 merchant guilds on PC/EU as well.
The 500k sales per week target is achievable, but the method I used to make money (crafting dailies) is no longer worth it.
Spending an hour a day doing dailies on 20 characters and an additional 2-3 hours on weekends for master writs and surveys was manageable when I was making around 5-6M per week. Now that the earnings have dropped to about 2M per week and are continuing to decline, it’s no longer viable.
I don’t think we’ve hit rock bottom yet. Personally, I foresee the game facing serious issues in the coming months or years, including potential declines in player numbers (we already see it in Steam charts, and don't tell me it's only due to covid pandemic) and dissatisfaction within the community.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »
It just takes money from those who didn't know better and puts it in the hands of the ones who know a better price. Fine if the lower priced seller just wanted a quick sale, but the current system hides the true optimal price from many players, especially on console. That is not good game design.
- The ESO game design has no effect on the presence of flipping.
This is completely false.
This game is a pure example of this. You have to go to many different guild vendors to find the "normal" price for anything, especially something that is not common. A central auction house would make that data immediately available. Choosing either is a "game design choice" and thus has a major impact on some flipping.
That doesn't mean flipping can't or doesn't happen on games with a Central AH, but ESO makes it much more profitable and easier for those willing to focus on that part of the game to do so since most people will not devote the time to find the true price of something they earn (and can resell) in game.There is nothing in the Guild system; and nothing in the default banking interface supplied in ESO, that enables, supports, or facilitates the idea of flipping.The ESO game design has no effect on the presence of flipping.
I see you didn't read what I wrote. Normal players cannot find out the true value of something. That is a game design issue.