DenverRalphy wrote: »If you own Emisarry's Enclave in Necrom, not only do you have a free port out from anywhere in the world, you essentially have a free port to an Outlaw Refuge as well.
The Bounty System is inconsequential anymore.
But at the very least I shouldn't be able to just magically disappear from a city if they just caught me murdering someone. At the very least I should need to put in the effort require to sneak away or make a run for it. It would raise the stakes at least a little bit.
I guess this discussion would be a completely different can of worms entirely... It's my problem with the game overall I guess, everything feels like a caricature of the "real thing", if you get my meaning.
I also have the impression they keep it easy on purpose. Let's be honest: Scrying isn't hard either. Or most riddles in game.
I also have the impression they keep it easy on purpose. Let's be honest: Scrying isn't hard either. Or most riddles in game.
MidniteOwl1913 wrote: »That they made scrying a "game" at all is puzzling to me. I have to find the lead and correctly determine the location of the item after I locate the dig site. It just seems a bit arbitrary to have put some pretty lame puzzle in the middle.
"hidden" thieves troves that have a strong blue glow
I haven't gotten that far yet, I'm still in Western Skyrim just taking my time.
I guess this discussion would be a completely different can of worms entirely... It's my problem with the game overall I guess, everything feels like a caricature of the "real thing", if you get my meaning.
Big mean All-of-Tamriel-threatening quest bosses who die is 3 seconds. Murdering someone in plain view of everyone and then waltzing back into the same town 30 minutes later like it was nothing. Mudcrabs dropping magical Greatswords.
Sometimes I fantasize about being a 30-billionaire just so I could buy ZoS and be a dictator there so I could order the devs to remake their game systems from the ground up.
SeaGtGruff wrote: »I haven't gotten that far yet, I'm still in Western Skyrim just taking my time.
I guess this discussion would be a completely different can of worms entirely... It's my problem with the game overall I guess, everything feels like a caricature of the "real thing", if you get my meaning.
Big mean All-of-Tamriel-threatening quest bosses who die is 3 seconds. Murdering someone in plain view of everyone and then waltzing back into the same town 30 minutes later like it was nothing. Mudcrabs dropping magical Greatswords.
Sometimes I fantasize about being a 30-billionaire just so I could buy ZoS and be a dictator there so I could order the devs to remake their game systems from the ground up.
If you were a 30-billionaire, you could just start your own game company, hire your own game developers, tell them exactly the kind of game you want them to develop while you micromanage their work, put your game out there on the market, and see if enough of the gaming public enjoy it for it to become a success, rather than trying to be a dictator who takes over everyone else's game companies and forces them to remake all of their games in your own image.
As a followSeaGtGruff wrote: »I haven't gotten that far yet, I'm still in Western Skyrim just taking my time.
I guess this discussion would be a completely different can of worms entirely... It's my problem with the game overall I guess, everything feels like a caricature of the "real thing", if you get my meaning.
Big mean All-of-Tamriel-threatening quest bosses who die is 3 seconds. Murdering someone in plain view of everyone and then waltzing back into the same town 30 minutes later like it was nothing. Mudcrabs dropping magical Greatswords.
Sometimes I fantasize about being a 30-billionaire just so I could buy ZoS and be a dictator there so I could order the devs to remake their game systems from the ground up.
If you were a 30-billionaire, you could just start your own game company, hire your own game developers, tell them exactly the kind of game you want them to develop while you micromanage their work, put your game out there on the market, and see if enough of the gaming public enjoy it for it to become a success, rather than trying to be a dictator who takes over everyone else's game companies and forces them to remake all of their games in your own image.
Yeah but where's the fun in that? I want to be megalomaniacal, dammit!
Yeah.
I could go on a separate rant about the bounty system, IMO it doesn't feel "consequential" enough if you get caught, and there are too many pardon edicts lying about even if you do mess up (I always have several of them in my inventory even though I never search for them...).
But at the very least I shouldn't be able to just magically disappear from a city if they just caught me murdering someone. At the very least I should need to put in the effort require to sneak away or make a run for it. It would raise the stakes at least a little bit.
/shrug
ESO_player123 wrote: »As a followSeaGtGruff wrote: »I haven't gotten that far yet, I'm still in Western Skyrim just taking my time.
I guess this discussion would be a completely different can of worms entirely... It's my problem with the game overall I guess, everything feels like a caricature of the "real thing", if you get my meaning.
Big mean All-of-Tamriel-threatening quest bosses who die is 3 seconds. Murdering someone in plain view of everyone and then waltzing back into the same town 30 minutes later like it was nothing. Mudcrabs dropping magical Greatswords.
Sometimes I fantasize about being a 30-billionaire just so I could buy ZoS and be a dictator there so I could order the devs to remake their game systems from the ground up.
If you were a 30-billionaire, you could just start your own game company, hire your own game developers, tell them exactly the kind of game you want them to develop while you micromanage their work, put your game out there on the market, and see if enough of the gaming public enjoy it for it to become a success, rather than trying to be a dictator who takes over everyone else's game companies and forces them to remake all of their games in your own image.
Yeah but where's the fun in that? I want to be megalomaniacal, dammit!
That sure would prove to be fun for the employees and users of the company bought by a megalomaniac.
ESO_player123 wrote: »As a followSeaGtGruff wrote: »I haven't gotten that far yet, I'm still in Western Skyrim just taking my time.
I guess this discussion would be a completely different can of worms entirely... It's my problem with the game overall I guess, everything feels like a caricature of the "real thing", if you get my meaning.
Big mean All-of-Tamriel-threatening quest bosses who die is 3 seconds. Murdering someone in plain view of everyone and then waltzing back into the same town 30 minutes later like it was nothing. Mudcrabs dropping magical Greatswords.
Sometimes I fantasize about being a 30-billionaire just so I could buy ZoS and be a dictator there so I could order the devs to remake their game systems from the ground up.
If you were a 30-billionaire, you could just start your own game company, hire your own game developers, tell them exactly the kind of game you want them to develop while you micromanage their work, put your game out there on the market, and see if enough of the gaming public enjoy it for it to become a success, rather than trying to be a dictator who takes over everyone else's game companies and forces them to remake all of their games in your own image.
Yeah but where's the fun in that? I want to be megalomaniacal, dammit!
That sure would prove to be fun for the employees and users of the company bought by a megalomaniac.
Please tell me you know I'm joking. *sigh*
To be fair, the blue glow isn't actually there for the NPCs to see, or even your own player. It's the same "glow" that appears on crafting nodes in the world... It's supposed to represent the "keen eye" that your character has for noticing these things in the world where others cannot.
But at the very least I shouldn't be able to just magically disappear from a city if they just caught me murdering someone. At the very least I should need to put in the effort require to sneak away or make a run for it. It would raise the stakes at least a little bit.
/shrug
Erickson9610 wrote: »I don't expect any serious stakes in a game like this. No serious consequences, threats, or anything of the like. That's partially because this is a live service multiplayer game — I'd expect the gameplay with any real stakes or game-changing impact to be in the singleplayer TES titles.
I'd be concerned if TES VI didn't take into account all of these suggestions for harder content with more impactful consequences for player choices and stakes that carried weight. I just don't see ESO as the kind of game to offer that experience.
TX12001rwb17_ESO wrote: »
But at the very least I shouldn't be able to just magically disappear from a city if they just caught me murdering someone. At the very least I should need to put in the effort require to sneak away or make a run for it. It would raise the stakes at least a little bit.
/shrug
Except teleportation is literally one of the spells the Vestige knows.
DenverRalphy wrote: »The Bounty System is inconsequential anymore.
Erickson9610 wrote: »I don't expect any serious stakes in a game like this. No serious consequences, threats, or anything of the like. That's partially because this is a live service multiplayer game — I'd expect the gameplay with any real stakes or game-changing impact to be in the singleplayer TES titles.
I'd be concerned if TES VI didn't take into account all of these suggestions for harder content with more impactful consequences for player choices and stakes that carried weight. I just don't see ESO as the kind of game to offer that experience.
By "impact" and "consequences" I understand they can't do anything too Nirn-shattering, since you can't change the world for other players. But it should at least be a bad thing if you mess up.
i.e., if you get caught stealing, the bounty shouldn't go away in 10 minutes or whatever. (Also, why does a guard in Solitude know that I stole a sweetroll from a wet bag in an Argonian swamp?)
Bleh, I could go on and on about this stuff.
Wolves don't have magic necklaces. Abandoned caves don't have lit torches. A troll, a group of bandit marauders, and a random camp of undead skeletons shouldn't be hanging around all within a stone's throw of a village waiting to attack me while the town's guards just stand there and watch.
Soooo many small things that drive me nuts, that I would absolutely Thanos fingersnap into oblivion if I had the power. /sigh
Wolves don't have magic necklaces.
Abandoned caves don't have lit torches.
A troll, a group of bandit marauders, and a random camp of undead skeletons shouldn't be hanging around all within a stone's throw of a village waiting to attack me while the town's guards just stand there and watch.