Necrotech_Master wrote: »i like the new form where we get more free content updates instead of having to shell out more money for more dlc every year
Necrotech_Master wrote: »having the 3rd and 4th quarters being focused on more QoL and bug fixes for long term issues is something that was desperately needed
ESO+ Subscribers are now getting less content each year than what they used to get (-1 Dungeon DLC, -1 Zone DLC), but are still paying the same price for their subscriptions.
That doesn't seem right to me...
Theist_VII wrote: »My interpretation of the OP:
Do you want to go back to 2 dungeon packs, a zone, and a chapter each year instead of the current chapter and dungeon pack?
My answer to that is both a yes and a no.
I don’t want ZOS to stop releasing new systems like Infinite Archive and the new PvP one coming soon, but I felt like there were a lot more balance changes when we were getting a second dungeon pack each year which is something I miss.
As far as the yearly zone, it was clear as day that Galen was supposed to be a part of High Isle, as The Deadlands were the second half of Blackwood, but were purposely separated to artificially inflate the year of content. We’ve seen this for a while, adding Apocrypha to the Telvanni Peninsula was great, it felt like we got a complete chapter.
Necrotech_Master wrote: »i like the new form where we get more free content updates instead of having to shell out more money for more dlc every year
I mean, it's nice that the latest small updates were free, but on the other hand they also gave away several of the story dlcs for free in the past.
Also, personally I am willing to pay them money if they actually deliver good content. Production isn't free, they have to pay their staff, so if I get my money's worth, I'm totally fine with paying for content.Necrotech_Master wrote: »having the 3rd and 4th quarters being focused on more QoL and bug fixes for long term issues is something that was desperately needed
I'm still of the opinion that bug fixes should be done on the side. A studio should be able to handle normal maintenance work without it negatively affecting regular releases. I'd be lenient when it comes to small studios with only a dozen of employees, but ZOS is a big, successful company that should theoretically have the funds to hire as many people as neccessary to both do fixes in a reasonable time, as well as delivering new releases. People buy chapters, they have ESO+, they buy things from the crown store - there should be enough revenue.
ChaoticWings3 wrote: »I'm in the middle on this. On one hand I like the previous dlc structure with how everything connected together throughout the year with lots of content to explore but the slower pace now feels more relaxed to me. What I mean is that I was kind of getting overwhelmed by how much there was to do in the game and I felt like I couldn't keep up with the content as it was coming out since I take things slow in the zones and dungeons. When western skyrim got released I didn't finish the main quest in Morrowind yet to give you a good idea of how far I was behind on everything. I was also skipping a lot of npc dialogue and not reading any lore books too.
Necrotech_Master wrote: »i like the new form where we get more free content updates instead of having to shell out more money for more dlc every year
I mean, it's nice that the latest small updates were free, but on the other hand they also gave away several of the story dlcs for free in the past.
Also, personally I am willing to pay them money if they actually deliver good content. Production isn't free, they have to pay their staff, so if I get my money's worth, I'm totally fine with paying for content.Necrotech_Master wrote: »having the 3rd and 4th quarters being focused on more QoL and bug fixes for long term issues is something that was desperately needed
I'm still of the opinion that bug fixes should be done on the side. A studio should be able to handle normal maintenance work without it negatively affecting regular releases. I'd be lenient when it comes to small studios with only a dozen of employees, but ZOS is a big, successful company that should theoretically have the funds to hire as many people as neccessary to both do fixes in a reasonable time, as well as delivering new releases. People buy chapters, they have ESO+, they buy things from the crown store - there should be enough revenue.
Necrotech_Master wrote: »bugfixes still take development time, fixing bugs is not always a trivial task
so they can either spend the time fixing things, or making new things, but trying to do both is basically overtasking
Necrotech_Master wrote: »the main reason they are giving away a lot of old dlc right now is due to the 10th anniversary yearlong event
Necrotech_Master wrote: »bugfixes still take development time, fixing bugs is not always a trivial task
so they can either spend the time fixing things, or making new things, but trying to do both is basically overtasking
No one says it's trivial. But this is a huge, multi billion dollar company. They could easily afford to hire accordingly. A company of that size should be able to both work on fixes, as well as put out regular releases in a reasonable scope and quality.Necrotech_Master wrote: »the main reason they are giving away a lot of old dlc right now is due to the 10th anniversary yearlong event
I wasn't talking about their current giveaways, but about the Q4 dlcs they give away for free at release date as either a log-in reward or the reward for a game event. Which was the case with Murkmire, Deadlands and Firesong. So it's not like there never had been free content updates before the Archives or the upcoming PvP thing, whatever it is.
I have the impression that sometimes ZOS somehow doesn't quite get what people suggested. People have been saying they want "more to do" for years - which lead to ZOS announcing they want to "focus on repeatable content so people have more to do" (and then introduced Archive)... But many people don't want to run through the same thing for all eternity, they want to see new things. Even adding a few new bosses and some new backdrops once a year doesn't change much. That might keep one occupied for 2 or 3 weeks after the change, but then it's boring again.