No. Well yes, but only for like the last 4 games only.I'm not trying to be funny. Sorry if I can't accept the game for how it is. I'm not the only one thinking these thoughts.too funny
This franchise has a large cult following defending this MMO's soft spots. Comments like this make it incredibly hard to get serious answers when I have honest comments and questions about the state of the game.
I could never accept an Elder Scrolls game for how it was. I unboxed Morrowind, and felt like "Ewww"...700 hours later you still couldn't get me off it.
I unboxed Oblivion, because Morrowind was amazing. "EWWWW all that saturated colour". 876 hours in, best thing ever since toasted bread. I unboxed Skyrim, "Ugh, too easy, not enough options in stats" Still playing to this day, don't ask how many hours.
What I am saying is...Humans, do not like change. But after a while we adapt. I definitely was not sure about ESO when I was in beta. It didn't "feel like elder scrolls". Oblivion didn't feel like Elder Scrolls after Morrowind. Neither did Skyrim after Oblivion. Although more gritty like Morrowind on a modern engine.
ESO sort of mixes up the gritty with the saturated between Morrowind and Oblivion.
Yes, 3 Beta and a pre-launch..This is...Elder Scrolls
...and I like it!
This is probably the most spot on post I have seen yet.
I'll bet there is not one person out there that can say they DID NOT feel this way about at least one of the games in this franchise. Human nature. Just like people and their TV shows. This season sucks!! Then 20 episodes later..I can't believe its over..whaaa!! Next season... rinse&repeat
BlackSparrow wrote: »I can't speak for Covenant,
(I'm hoping I've read right and most of the content can be done entirely PvE except the specific PvP stuff so I won't suddenly find myself being randomly murdered by other players...)
exactly,but how long until we see these things? I would have thought stuff like thievery,murder,player houses would have just been a no brainer at launch. its what we expect from the elder scrolls games.
I'm not trying to be funny. Sorry if I can't accept the game for how it is. I'm not the only one thinking these thoughts.too funny
This franchise has a large cult following defending this MMO's soft spots. Comments like this make it incredibly hard to get serious answers when I have honest comments and questions about the state of the game.
It's nothing unique at all. It would be unique if it followed how combat functioned in the other TES games, but it's not - same buttons can be pressed, but the combat is bland and no different than any other *** generic moneytank MMO out there.
Accept the game for what it is, accept the change, stop looking for Skyrim 2 or Skyrim Online, find what you like in this game and continue to play it, if you can't find anything then stop playing.
Now you post "I dont even know what I want anymore"... -_-... You are exposing yourself in the forums and it seems you can't handle it, people will deconstruct and show you the flaws of every argument you make, welcome to a forum.
daveraab16_ESO wrote: »Ted_Mosby_Architect wrote: »Of course you can't have the full immersion of the single player series because it's an MMO. There's no way they can put in those systems that would make it anywhere close to the ES single player series. (Note: MMO and SINGLE PLAYER. There's a reason why they are TWO DIFFERENT GENRES.)
This is an often posited theory, but its just lazy thinking. MMO and Single player are not genres as you say they are features. MMO just means a game that includes a very large number of players online, single player is a game for a single player, these features say nothing about the genre the game belongs to. People seem to be under the belief that the only way to build a massive online game is the WoW, EQ model. This is of course as ridiculous as saying the only way to build a single player game is the Doom/quake model.
The fact is they could of started with the core Elder scrolls games and come up with a way to make it work in an online environment. They could of preserved the open sandbox nature of the world, they could of upped the scale enough or come up with other ways to make the game feel less crowded, they could of had crime and punishment, a purely skill based advancement system, an activity based progression rather than a quest based progression. They could even have had the same combat more or less if they had decided that was more important than showing 100 people on screen at the same time. They didn't, instead they started with WoW or DAoC and worked out how to make it look a bit more elder scroll like.
The result is okay if you like MMORPGs in the WoW genre. But even then lets face it, its not great by any means.
This feels nothing like WoW to me. Wow was all on rails...this game is wide open. WoW had strict character classes...this game is mostly skill based and flexible. WoW had the awful cartoony graphics I despise...this game has gorgeous realistic graphics.honestly,this game feels too much like WoW and not enough like the elder scrolls games.
SadisticSavior wrote: »Yeah, they've already said they are adding a crime/law system soon. It will come with the Thieves guild patch.
It's the same world and the same controls, yeah. It's still just a shell of a game. It's impossible to walk around the world without thinking how empty it is. There are NPCs and characters but nothing to really attract people to exploring the little corners of the world. I just miss that. I guess I didn't expect that TES would be warped in such a disappointing way.
Kyotee0071 wrote: »Wow man, you must be new to MMO's. As a veteran MMORPG player of 15 years straight - let me be the first to "educate" you and tell you that the combat in this game is amazing.
Traditional MMO's have had the "Tab target/macro target" - Hit ability - watch your character do the animation while the global cooldown finishes - Rinse/Repeat.
Traditional MMO's have your character automatically handle dodges, and blocking based off of your stats.
Traditonal MMO's Do not offer a choice of controlling the power of your attacks by holding down your mouse button. Or offer your the choice of using your right mouse button to block an attack. (See above)
I could go on...but hopefully you are starting to get the point.
Also, this game has an amazing resource management system..learn to use it...Don't block light attacks as they consume as much stamina as heavy attacks. Dodge roll or move out of the big scary red circles.
Traditional MMO's have a trinity system - Tank - DPS - Healer and pretty much based on what class you pick leads you towards one of those styles. Sure they offer dual talent specs and talent builds, but your still pigeon holed into what you will be doing. ESO = any class can play any role you want. So refreshing.
This game's combat is amazing and action oriented, which also takes some practice, thinking, and a decent build. Say goodbye to tab targeting the closest enemy and hitting your comfortable rotation of 1,2,3 and looting the corpse. ES0 demands you develop some skill to play. ( Numerous threads about the games difficulty already being too hard). In actuality, once you get a feel for the game's combat, it becomes refreshing and very fun.
Open your eyes bro. This isn't Skyrim. This is The Elder Scrolls online. A game built around the lore and universe of The Elder Scrolls. And I for one think this game's combat is heads and shoulders above any MMO I've played in 15 years, as well as way smoother than Skyrim.
So after covering the "whack combat" you proclaimed like any other MMO out there. Let's move on.
This game was just released man. I mean like officially today. Your comments about this not being some amazing TES world that blows your mind once again leads me to believe that you must be a New MMO player.
*protip* MMORPG's evolve with time. Game developers add small things like a bench here, some trees there, a fountain here with patches that a lot of folks may not even notice. But I promise you it happens. The world evolves as time passes.
Then they add content. More quest. More races. More classes. More dungeons. More Armors. More Mounts. Full expansions with entire new islands to adventure on. Hence all this expands the possibility of building up to the amazing lore full world you expected.
Just don't expect it at launch.
Besides some unexpected downtime since early launch here and there this has been a very smooth MMORPG launch. Yes there are bugs. Guess what there will always be bugs. Developers work hard to fix one bug, which makes more bugs to fix after fixing that one. It's an ongoing battle.
One more thing. My opinions are just that - Opinions. But one thing is for sure -
I'm not a TES fanboy. You obviously know way more about the lore in TES than I. As a matter a fact I have always been a MMORPG player, and very rarely play single player games.
I have not even beaten Morrowind, Oblivion, or Skyrim. I just love a good MMORPG, and this one seems to have a very solid foundation for a start.
When I bought this game I was so looking forward to something that remotely matched the descriptions of it that the creators visualized in all of the hype-up videos.
First, this combat system is whack. It's nothing unique at all. It would be unique if it followed how combat functioned in the other TES games, but it's not - same buttons can be pressed, but the combat is bland and no different than any other *** generic moneytank MMO out there.
There's no crime. When a fan thinks of The Elder Scrolls, they recall in their minds all the choices they've made throughout their games that essentially make their characters interesting. There needs to be law and crime to really make this a good TES game. There is no morality or heroic / dastardly flavor to the game without a law force that players can either ignore and face the consequences or adhere to. Honestly, I felt like such a boss when I could slip poisons in the pockets of random NPCs. Why can't we have these basic TES character functions? I don't know about you, but I miss my hand-to-hand skill. I miss what sneaking once was. All of these little things are what gave the TES universe flavor. Now all we have is PvE mob grinding, questing, and PvP.
I thought this was going to be something different. I thought TES:O would be the game that broke the records by bringing the Nirn to life with the lore of the TES cultures all to be explored by the player and their friends. But that's not what we got as all. This isn't anything like the TES series. This game is essentially any other MMO out there, but using TES skins and sprites and characters. The world is broken and looks bleak and terrible. The items and little things one could pick up or examine in houses and inns and around the universe in all previous TES games have been shoddily replaced with the occasional vase or glass bottle that can't even be picked up. There's no life in this game. It's a dry quest-to-quest experience that I have seen for the many years I've been gaming. This is nothing new, and I'm very let down.
So what I want to know is if anything is changing on this front. Are there changes planned to make this game more like the TES universe we miss? I don't want to see TES:O turn into a clone of pretty much every other MMO out there, and I'm sure I'm not alone!
Anyways, if what you really want is to be able to pick up more "cup" "plate" etc. than I'm sure that would be feasible. However, lacking that mechanic alone does not warrant your thread/tone "OMG THIS ISN'T TES". So you can't really say that's all you wanted now can you?
I don't even know what I want dude. I'm not writing a college essay here, I've had enough of that ***. I just put my antennae out. Like an ant dude, I put my feelers out. Now I see what stuff tastes like.
Like an ant dude.