I can't speak for Covenant, but the area in Morrowind around the Pact starter city is *fantastic*. Barren, ashy wastlands crawling with netch and saurian monsters and cliff racers (by Azura, the Morrowind flashbacks!) ... all around *active volcanos*. The lava flow areas are just awesome to sit and watch... beautiful yet powerful. It's almost hypnotic. @_@The world is broken and looks bleak and terrible.
Err, it looks quite nice if you turn your graphics up a little.
Man, I can't tell you how beautiful the Aldmeri Dominion lands are. The jungles, forests and trees, green and lush and vibrant and wonderful. Wildlife sounds in the distance for realistic ambience (Weird bird sounds and wallops of monkey etc)
I can't get enough of it. That's why I joined AD, I was worried the other areas of the game were ugly. Perhaps this has been confirmed by that statement.
there are certain things that need to be done to accommodate a large quantity of people.
. Barren, ashy wastlands crawling with netch and saurian monsters and cliff racers (by Azura, the Morrowind flashbacks!) ... all around *active volcanos*.BlackSparrow wrote: »
LOL, his graphics are too low. I am at work or I would post my own screenshots..mine actually look better than this and I am only running on high (not ultra) settings.The world is broken and looks bleak and terrible.
Err, it looks quite nice if you turn your graphics up a little.
daveraab16_ESO wrote: »there are certain things that need to be done to accommodate a large quantity of people.
This is not an excuse for taking a standard MMO model off the shelf and tweaking it a bit. ESO is a classic case of forcing a IP into a predetermined gameplay model. Its not the best that could of been done by a county mile and its sad that they didn't have the same vision as Bethesda did back when they made Arena which was revolutionary, when the standard model was highly scripted RPG type games they dared to be different and created a game that spawned a genre of its own. What ever ESO may be it certainly isn't that and considering the money they had backing it and the talent and heritage it had its a crying shame and a great wasted opportunity.
Wow. Allow me to disagree with you sir.
This is very much an ES game. It is however ESOnline, and I don't think you've really thought that through. Why can't we murder NPCs, steal from vendors, move every object in the game? Because the things that work in a single player game don't all work in an MMO.
Can you imagine the chaos of millions of players moving, throwing, objects around in the game, the trolling that would ensue? Can you imagine going to town and every NPC in market being dead 24/7 because a guild of high level players thinks it's funny? Can you imagine the imbalance created by millions of players stealing from shop vendors, or heck...why not each other? How about every single player being able to buy their own house, or better yet 5. The entire world map would be player houses.
There are things that were amazing in TES that only work because it was single player. What you are asking for, is game breaking. What we have, is an amazing ES experience, fulfilled in that it allows us to play ES with other players. It's a fantastic game, an amazing achievement, and the things you want just simply cannot work.
Wow. Allow me to disagree with you sir.
Can you imagine the chaos of millions of players moving, throwing, objects around in the game, the trolling that would ensue? Can you imagine going to town and every NPC in market being dead 24/7 because a guild of high level players thinks it's funny? Can you imagine the imbalance created by millions of players stealing from shop vendors, or heck...why not each other? How about every single player being able to buy their own house, or better yet 5. The entire world map would be player houses.
Wow. Allow me to disagree with you sir.
Can you imagine the chaos of millions of players moving, throwing, objects around in the game, the trolling that would ensue? Can you imagine going to town and every NPC in market being dead 24/7 because a guild of high level players thinks it's funny? Can you imagine the imbalance created by millions of players stealing from shop vendors, or heck...why not each other? How about every single player being able to buy their own house, or better yet 5. The entire world map would be player houses.
But that's not what I'm asking for and that's not what I pictured when I thought of TES Online. There are other ways to add in TES sandbox features without upsetting the balance of the entire server. I'm not asking for a map riddled with player houses. I'm asking for physics, respawning priceless flavor items such as vases, plates, apples, Idgaf, I just want things to interact with aside from talking to NPCs. Stupid sh*t is what makes the universe become alive.
Ok so first off your one of the many people who think ESO=skyrim online...ITS NOT, the game has not even launched yet i know for a fact they had to pull a bunch of things from the game until they could fix them up and get them to work right, from stealing to jewelry. So sit back and enjoy what we do have. I honestly am growing tired of self entitled little jerks who think the game should be like the single player game. If it was there would be naked/dead NPCs everywhere and explotes to take advantage of all over the place. not to mention an interesting space program that involves poking a giant.When I bought this game I was so looking forward to something that remotely matched the descriptions of it that the creators visualized in all of the hype-up videos.
First, this combat system is whack. It's nothing unique at all. It would be unique if it followed how combat functioned in the other TES games, but it's not - same buttons can be pressed, but the combat is bland and no different than any other *** generic moneytank MMO out there.
There's no crime. When a fan thinks of The Elder Scrolls, they recall in their minds all the choices they've made throughout their games that essentially make their characters interesting. There needs to be law and crime to really make this a good TES game. There is no morality or heroic / dastardly flavor to the game without a law force that players can either ignore and face the consequences or adhere to. Honestly, I felt like such a boss when I could slip poisons in the pockets of random NPCs. Why can't we have these basic TES character functions? I don't know about you, but I miss my hand-to-hand skill. I miss what sneaking once was. All of these little things are what gave the TES universe flavor. Now all we have is PvE mob grinding, questing, and PvP.
I thought this was going to be something different. I thought TES:O would be the game that broke the records by bringing the Nirn to life with the lore of the TES cultures all to be explored by the player and their friends. But that's not what we got as all. This isn't anything like the TES series. This game is essentially any other MMO out there, but using TES skins and sprites and characters. The world is broken and looks bleak and terrible. The items and little things one could pick up or examine in houses and inns and around the universe in all previous TES games have been shoddily replaced with the occasional vase or glass bottle that can't even be picked up. There's no life in this game. It's a dry quest-to-quest experience that I have seen for the many years I've been gaming. This is nothing new, and I'm very let down.
So what I want to know is if anything is changing on this front. Are there changes planned to make this game more like the TES universe we miss? I don't want to see TES:O turn into a clone of pretty much every other MMO out there, and I'm sure I'm not alone!
I know dude. I never said that is should be Skyrim online.Ok so first off your one of the many people who think ESO=skyrim online...ITS NOT, the game has not even launched yet i know for a fact they had to pull a bunch of things from the game until they could fix them up and get them to work right, from stealing to jewelry.
Okay, I'm going to sit back now. Thanks, that's some great advice.So sit back and enjoy what we do have.
Self-entitled. Hey man, I was only sucking up what the developers preached in their videos. I believed them. That's my only problem.I honestly am growing tired of self entitled little jerks who think the game should be like the single player game.
Perhaps it would be wise to articulate yourself better to get your point across more clearly then.
It appears people are having a misunderstanding of, exactly, what you wanted this game to be.
Perhaps be very concise and detailed, illustrating and drawing parallels between features exactly as they are in other TES titles and this TES title.
But that's not what I'm asking for and that's not what I pictured when I thought of TES Online. There are other ways to add in TES sandbox features without upsetting the balance of the entire server. I'm not asking for a map riddled with player houses. I'm asking for physics, respawning priceless flavor items such as vases, plates, apples, Idgaf, I just want things to interact with aside from talking to NPCs. Stupid sh*t is what makes the universe become alive.
Anyways, if what you really want is to be able to pick up more "cup" "plate" etc. than I'm sure that would be feasible. However, lacking that mechanic alone does not warrant your thread/tone "OMG THIS ISN'T TES". So you can't really say that's all you wanted now can you?
I don't even know what I want dude. I'm not writing a college essay here, I've had enough of that ***. I just put my antennae out. Like an ant dude, I put my feelers out. Now I see what stuff tastes like.
Like an ant dude.
Elder Scrolls went to war with the Daedra of Online Game Design. It lost.
But we still have a really great game, just not Skyrim online.
I'm not trying to be funny. Sorry if I can't accept the game for how it is. I'm not the only one thinking these thoughts.too funny
This franchise has a large cult following defending this MMO's soft spots. Comments like this make it incredibly hard to get serious answers when I have honest comments and questions about the state of the game.
Ted_Mosby_Architect wrote: »How would the combat be unique if it followed the other Elder Scrolls games? That would not be unique at all. Do you even know what unique means?
Crime is one of the first things they will be addressing so i don't know what "hype" videos you've been watching.
Of course you can't have the full immersion of the single player series because it's an MMO. There's no way they can put in those systems that would make it anywhere close to the ES single player series. (Note: MMO and SINGLE PLAYER. There's a reason why they are TWO DIFFERENT GENRES.)
If you are just looking for ways to not like this game, you'll hate it. If you don't go actively looking for the awesomeness and just the depth that this game has to offer, then I guess you'll never enjoy it. If you've played other MMO's, you would notice that this game has FAR more immersion than most MMOs.
I'm not trying to be funny. Sorry if I can't accept the game for how it is. I'm not the only one thinking these thoughts.too funny
This franchise has a large cult following defending this MMO's soft spots. Comments like this make it incredibly hard to get serious answers when I have honest comments and questions about the state of the game.
I could never accept an Elder Scrolls game for how it was. I unboxed Morrowind, and felt like "Ewww"...700 hours later you still couldn't get me off it.
I unboxed Oblivion, because Morrowind was amazing. "EWWWW all that saturated colour". 876 hours in, best thing ever since toasted bread. I unboxed Skyrim, "Ugh, too easy, not enough options in stats" Still playing to this day, don't ask how many hours.
What I am saying is...Humans, do not like change. But after a while we adapt. I definitely was not sure about ESO when I was in beta. It didn't "feel like elder scrolls". Oblivion didn't feel like Elder Scrolls after Morrowind. Neither did Skyrim after Oblivion. Although more gritty like Morrowind on a modern engine.
ESO sort of mixes up the gritty with the saturated between Morrowind and Oblivion.
Yes, 3 Beta and a pre-launch..This is...Elder Scrolls
...and I like it!
I'm not trying to be funny. Sorry if I can't accept the game for how it is. I'm not the only one thinking these thoughts.too funny
This franchise has a large cult following defending this MMO's soft spots. Comments like this make it incredibly hard to get serious answers when I have honest comments and questions about the state of the game.
I could never accept an Elder Scrolls game for how it was. I unboxed Morrowind, and felt like "Ewww"...700 hours later you still couldn't get me off it.
I unboxed Oblivion, because Morrowind was amazing. "EWWWW all that saturated colour". 876 hours in, best thing ever since toasted bread. I unboxed Skyrim, "Ugh, too easy, not enough options in stats" Still playing to this day, don't ask how many hours.
What I am saying is...Humans, do not like change. But after a while we adapt. I definitely was not sure about ESO when I was in beta. It didn't "feel like elder scrolls". Oblivion didn't feel like Elder Scrolls after Morrowind. Neither did Skyrim after Oblivion. Although more gritty like Morrowind on a modern engine.
ESO sort of mixes up the gritty with the saturated between Morrowind and Oblivion.
Yes, 3 Beta and a pre-launch..This is...Elder Scrolls
...and I like it!
This is probably the most spot on post I have seen yet.
I'll bet there is not one person out there that can say they DID NOT feel this way about at least one of the games in this franchise. Human nature. Just like people and their TV shows. This season sucks!! Then 20 episodes later..I can't believe its over..whaaa!! Next season... rinse&repeat
So what I want to know is if anything is changing on this front. Are there changes planned to make this game more like the TES universe we miss? I don't want to see TES:O turn into a clone of pretty much every other MMO out there, and I'm sure I'm not alone!
You want to know if there are going to be changes to an MMO with a sub fee that hasn't officially released yet?
I think it might be safe to say yes.
Why is everyone so impatient?
So what I want to know is if anything is changing on this front. Are there changes planned to make this game more like the TES universe we miss? I don't want to see TES:O turn into a clone of pretty much every other MMO out there, and I'm sure I'm not alone!
You want to know if there are going to be changes to an MMO with a sub fee that hasn't officially released yet?
I think it might be safe to say yes.
Why is everyone so impatient?
It's a generational thing, give most of these kids a fishing pole and a can of worms, drop them off in a remote area and they would probably starve.
scarsreminder80 wrote: »Nothing Compares...
This is a great game and the excitement felt when logging in is genuine. Haven't felt this way for an MMO in a long time... The RPG feel with MMO experience is something I think many RPG fans have waited to see.
My only solid gripe that leaves me teetering on the edge is this:
An open world where you can't swim down in the water, .... doesn't feel so open any more.
- I can't explore the bottom of a lake and find a door....
- I can't go into a submerged section of a dungeon and swim through a tight corridor fearful I might drown...
- I can't find a sunken ship and loot its submerged treasures...
- I can't find a hidden air bell that leads to the opening of a long lost ruin or secret tunnel...
Elder Scrolls Games have always played upon this mechanic in a magical and immersive way, And I am solely disappointed it is gone. Will it return??