XperiencedTBAG wrote: »
Confirming this issue is simple. Just visit the Imperial City on the PlayStation EU server. You'll see a small group of players dominating the area, making it nearly impossible for others to farm effectively. It's not about a lack of interest; it's about a few players controlling the zone and resources. Check the Guild traders for further evidence of this monopoly.
wolfie1.0. wrote: »XperiencedTBAG wrote: »
you know that the best way to stop these people from these farms is to find them in IC and kill them right?
steal half their Tel Var from them and you cut production in half.
On the contrary, your claim of 200K to 400K Tel Var per hour is directly relevant to how unfair and unbalanced you perceive IC to be. You're not off by a percentage here, you're off by a whole order of magnitude by PC EU standards.XperiencedTBAG wrote: »MidniteOwl1913 wrote: »XperiencedTBAG wrote: »XperiencedTBAG wrote: »In stark contrast, farming Tel Var in the Imperial City, even under the bad conditions, nets around 200k-400k Tel Var per hour.
I'm having a hard time believing that anyone is farming 200K-400K Tel Var per hour consistently.
Some players have a monopoly status, essentially owning the server. If there is nobody else around, there's no competition, making it easier to farm large amounts of Tel Var. However, if there is competition, harassment can occur. This is based on experiences on the PlayStation EU server.
I often have the server to myself I've never even come close to that number. I too have a hard time seeing how it is possible.
The main point of this post was not about the amount of Tel Var you can earn per hour. The purpose was to highlight the unfair competition and to argue that flower satchels should be removed from the game. It seems like you missed that key point, and I doubt you're on the PlayStation EU server to experience it firsthand.
XperiencedTBAG wrote: »wolfie1.0. wrote: »XperiencedTBAG wrote: »
you know that the best way to stop these people from these farms is to find them in IC and kill them right?
steal half their Tel Var from them and you cut production in half.
Sure, that’s a nice theory. But when these players control the entire Imperial City, they often roll in groups, making it nearly impossible for solo players or smaller groups to take them down. If you enter their territory, you’ll get harassed. It’s not as simple as just hunting them—you’re suggesting something like cutting mold off bread and expecting it to be edible. The problem runs deeper, and until significant changes are made, this unfair dominance will continue.
Right near the top of the list of things this game doesn't need is less reason to go to the Imperial City. I would say we need more reason to go outside of these events.
I'm also not sure how a monopoly can occur. If you have a character that is the same faction just tag along and get your telvar. Otherwise drop down into the sewers for a while and find a good circle to run or try to stay out of the district the group is in if you want to farm the city. Usually when a group is running if you stay away from the flag and the boss you are safe in a district.
And the opening post seems to forget about surveys. Surveys can amass all kinds of good things fairly quick.
PvP takes a lot of potions so having a PvP source to generate ingredients just makes good sense. If those ingredients end in the market that is good for others that also need potions.
XperiencedTBAG wrote: »wolfie1.0. wrote: »XperiencedTBAG wrote: »
you know that the best way to stop these people from these farms is to find them in IC and kill them right?
steal half their Tel Var from them and you cut production in half.
Sure, that’s a nice theory. But when these players control the entire Imperial City, they often roll in groups, making it nearly impossible for solo players or smaller groups to take them down. If you enter their territory, you’ll get harassed. It’s not as simple as just hunting them—you’re suggesting something like cutting mold off bread and expecting it to be edible. The problem runs deeper, and until significant changes are made, this unfair dominance will continue.
With all the other ways to get materials I still don't see this as creating a monopoly type situation. That includes just tagging along with the group with a character from the same alliance.
ESO_player123 wrote: »XperiencedTBAG wrote: »
Confirming this issue is simple. Just visit the Imperial City on the PlayStation EU server. You'll see a small group of players dominating the area, making it nearly impossible for others to farm effectively. It's not about a lack of interest; it's about a few players controlling the zone and resources. Check the Guild traders for further evidence of this monopoly.
I do not PvP, but I do not understand why you cannot log in on the character of the same alliance as this group of players and farm with them.
it's not a problem worth discussing.
Ishtarknows wrote: »I don't have a dog in this race as I don't play on the mentioned server, but just wanted to say that this is another example of one server having a perceived problem and players expecting changes to be made that will impact ALL servers, even those without said problem. Why can't Xbox or PC still have their flowers as they have now?
Erickson9610 wrote: »On the contrary, there should be more sources of alchemy materials, aside from overworld farming. I don't think we should be making alchemy resources even more rare than they are.
We can buy Archival Alchemy Satchets in the Infinite Archive, but each one costs 3000 Archival Fortunes — compared to the Waxed Apothecary's Parcel, which costs 500 Tel Var Stones, it is by far more efficient in terms of cost and currency accumulation rate to farm for the Parcel, rather than the Satchet.
Granted, one of the drawbacks is that you could lose your Tel Var Stones if you are killed. Most people don't get to farm the IC bosses so easily — that zone is designed for PvP, after all. And, naturally you gain more Tel Var Stones the more you carry (due to the multiplier), as well as earn more Archival Fortunes the higher the Arc you reach. High risk carries high reward.
But, I think the price of the Archival Alchemy Satchet should be dropped to 500 Archival Fortunes regardless, to match the Waxed Apothecary's Parcel at 500 Tel Var Stones. That would make alchemy resources easy to purchase for PvE and PvP players alike.
Erickson9610 wrote: »On the contrary, there should be more sources of alchemy materials, aside from overworld farming. I don't think we should be making alchemy resources even more rare than they are.
We can buy Archival Alchemy Satchets in the Infinite Archive, but each one costs 3000 Archival Fortunes — compared to the Waxed Apothecary's Parcel, which costs 500 Tel Var Stones, it is by far more efficient in terms of cost and currency accumulation rate to farm for the Parcel, rather than the Satchet.
Granted, one of the drawbacks is that you could lose your Tel Var Stones if you are killed. Most people don't get to farm the IC bosses so easily — that zone is designed for PvP, after all. And, naturally you gain more Tel Var Stones the more you carry (due to the multiplier), as well as earn more Archival Fortunes the higher the Arc you reach. High risk carries high reward.
But, I think the price of the Archival Alchemy Satchet should be dropped to 500 Archival Fortunes regardless, to match the Waxed Apothecary's Parcel at 500 Tel Var Stones. That would make alchemy resources easy to purchase for PvE and PvP players alike.
XperiencedTBAG wrote: »The individuals controlling the area are doing so to protect a lucrative business involving real-life money.
XperiencedTBAG wrote: »These individuals use the gold to influence traders in Mournhold, leveraging their widespread guild presence to dominate the flower market. They employ aggressive tactics, including kicking out and bullying anyone who does not adhere to their rules, thereby maintaining their upper hand and control over the market.
Blood_again wrote: »XperiencedTBAG wrote: »The individuals controlling the area are doing so to protect a lucrative business involving real-life money.
If you have proof about real-money operations, just report it.
Seller accounts would be banned, you horrible problem is solved.XperiencedTBAG wrote: »These individuals use the gold to influence traders in Mournhold, leveraging their widespread guild presence to dominate the flower market. They employ aggressive tactics, including kicking out and bullying anyone who does not adhere to their rules, thereby maintaining their upper hand and control over the market.
What is this about?! Just to dramatize your IC problem?
If somebody bully you - you report them and blacklist them.
Kicking out may be from their guild. Don't be in a guild with toxic people. As I see, you have your own guild: hire your trader and trade. What's a problem? Who can control you here?
I see you try to picture your opponents as some kind of criminal syndicate. It looks silly.
If they break the rules - you report them, they are banned.
If they don't break the rules, you may compete in game.
Make it simple.
The main pain problem in your posts is about IC, I see. You're a guildmaster. What's a problem to create a PvP wing in your guild if you want to farm IC so much?
You're trying to change the in-game vendors instead, because of IC farm... sounds very strange.
XperiencedTBAG wrote: »Well, if it were as easy as you say, everything would be perfect. If you read my post, you’d see the specific issues I mentioned. I don’t have any problem with people farming. They can do what they want, as long as they respect the game’s terms of service.
14k telwar for killing one boss, if you control IC you can easily get 200k telwar within 1 hour.
Bosses spawn every 15 minutes. Within one hour, you have 6 x 4 = 24 bosses available. I believe the exact drop size is 13.7K, but let's round it to up to 14K. 24 x 14 = 336K Tel Var. The following is what achieving that number would entail:XperiencedTBAG wrote: »Regarding Tel Var farming rates, it's indeed challenging on busy servers, but with the right strategies and during certain times, it's possible to reach those high numbers, even if it's not common.
CameraBeardThePirate wrote: »Uh, no thanks. Apothecary Satchels are the best way for PvPers to get their mats for crafting potions. If you don't like the fact that some people are farming Tel Var effectively, get a group of players together that can mop the floor with them. They'll go away.
Blood_again wrote: »XperiencedTBAG wrote: »Well, if it were as easy as you say, everything would be perfect. If you read my post, you’d see the specific issues I mentioned. I don’t have any problem with people farming. They can do what they want, as long as they respect the game’s terms of service.
Thank you, I surely did read the topic carefully and saw all this "yes, but" game you played.
Once again, if somebody breaks ToS, you report them, you apply prooves to your report ticket, you get the result. SImple.
If you don't report them or you don't have a proof they break the ToS... Well, may be they don't?
Anyway, your topic is targeted on changing the TV vebdor assortment.
I doubt that making a discussion "Change the vendor because some people break the ToS in IC" on forum is how the ToS management works in this game.
If I were you, I would just report the perpetrators for every breaking the ToS you caught them on.
XperiencedTBAG wrote: »So why can't we buy flowers with Alliance Points then? This isn't about liking or disliking the fact that some people are farming Tel Var effectively. It's about addressing the imbalance and making the game fairer for everyone. Buying flowers with Alliance Points would provide an alternative method for players to obtain the necessary materials for crafting potions without having to deal with the current monopolistic behavior in the Imperial City. Let's find a solution that works for all players, not just those who dominate Tel Var farming.
Blood_again wrote: »XperiencedTBAG wrote: »So why can't we buy flowers with Alliance Points then? This isn't about liking or disliking the fact that some people are farming Tel Var effectively. It's about addressing the imbalance and making the game fairer for everyone. Buying flowers with Alliance Points would provide an alternative method for players to obtain the necessary materials for crafting potions without having to deal with the current monopolistic behavior in the Imperial City. Let's find a solution that works for all players, not just those who dominate Tel Var farming.
If the suggestion is to add alchemy bags to AP vendors too, I'm totally support it.