XperiencedTBAG wrote: »Dear Elder Scrolls Online Community,
I am writing to express my concerns regarding the current state of the Tel Var currency, particularly in relation to purchasing flower satchels in the Imperial City. As a dedicated player, I’ve noticed significant imbalances and issues that I believe are detrimental to both new and veteran players alike.
Issue of Imbalance:
The process of farming flowers in beginner zones is bad, yielding approximately a stack of flowers per hour. In stark contrast, farming Tel Var in the Imperial City, even under the bad conditions, nets around 200k-400k Tel Var per hour. Considering each satchel costs 500 Tel Var and only gives 10-16 pieces of random flowers, this discrepancy is quite stark. Farming Tel Var to buy flower satchels is simply ridiculous compared to directly farming the flowers.
Monopoly and Unfair Competition:
The current system inadvertently promotes monopolistic behavior. Players or groups who dominate the Imperial City can essentially control the Tel Var flow, creating an environment where newer players or those less equipped struggle to compete. This disparity is exacerbated by the fact that players with substantial Tel Var reserves can potentially sell gold, introducing a pay-to-win element that is unfair and discouraging.
Impact on New Players:
For new players, especially those on the PlayStation EU server (my primary server), this creates a hostile and unwelcoming environment. The steep learning curve and the difficulty in acquiring resources make it hard for new players to progress, diminishing their gaming experience. This is compounded by experienced players who, feeling entitled to certain zones, may intimidate or threaten others to maintain their perceived control over the area.
Suggestions for Improvement:
1. Remove Flower Satchels Completely: The current system of buying flower satchels with Tel Var is imbalanced and should be removed entirely. This would eliminate the incentive for monopolistic behavior and reduce the pay-to-win aspect of the game.
2. Encourage Fair Play: Introduce stricter penalties for players who engage in harassment or threats within the Imperial City, fostering a more inclusive and fair environment.
I hope these issues are taken into serious consideration. The current exploitation of flower satchels and Tel Var currency not only affects the economy but also the overall player experience. Addressing these concerns would go a long way in making Elder Scrolls Online a more balanced and enjoyable game for everyone.
Thank you for your attention and understanding.
Best regards,
A concerned Guildmaster of Sparta and RedPoint.
You gonna pull together a hardcore group to take down pro farmers every time you wanna grind IC? Maybe you will. There are definitely cartels and they even use spais in case allied randoms try to cut into their profits.CameraBeardThePirate wrote: »"Monopolistic Behavior" just sounds like you can't kill their group. Get some players together to wipe them. I promise you they will leave.
xylena_lazarow wrote: »You gonna pull together a hardcore group to take down pro farmers every time you wanna grind IC? Maybe you will. There are definitely cartels and they even use spais in case allied randoms try to cut into their profits.CameraBeardThePirate wrote: »"Monopolistic Behavior" just sounds like you can't kill their group. Get some players together to wipe them. I promise you they will leave.
GuuMoonRyoung wrote: »
Dude... you completely missed the topic. They are not talking about large trading guilds, they are talking about tel var farming groups that monopolize the entire server. They don't let anybody pvp in IC, or farm anything in IC, they threaten people, harass people constantly, that is what the topic is about, not large trading guilds.
One cannot "just visit the console server". One first has to buy the appropriate console, then purchase the game for that platform. Sure, some pc folks already have a console. But I wouldn't bet on them being a majority of people posting here.
MidniteOwl1913 wrote: »If I read you correctly, then that would be my point as well. If you're a solo player in IC, play a solo build. I think nightblade is best for bringing Tel Var home, but you could be a sorc or whatever your poison is. You could be a mist-forming / sprinting stage 4 vamp on any class and that would probably work, or be tanky and port out to Cyro to save Tel Var. In the absense of tankiness, you can use the Esoteric Greaves and basically be gank-proof. As a nightblade you then disappear. Unless a whole "cartel" sneaks up on you systematically as a group, there is IMO nothing stopping you from taking Tel Var out of IC. If you don't want to be abused in chat, you go offline or turn chat off.MidniteOwl1913 wrote: »What exactly does this mean? In order to farm IC efficiently, it needs to be turned one colour. If you're that faction and you farm IC, do members of the cartel log on to another faction and take you out? While your ostensible faction-mates stand by and watch? I have rarely seen this type of behavior other than as part of duelling etiquette, which is quite different. Even if that happens on PS EU, I don't see how ZOS could police it and I certainly don't see that this should be handled via game system changes affecting all platforms.Im on PSeu and I can confirm there is a Telwar cartel on this server that owns IC
Well you can switch to a character for whatever alliance or just ignore the problem as you don't have to go near the opposing base. I often have a server to myself late at night. Sometimes it a no CP one, but it doesn't affect my ability burn down trash mobs by very much.
Ok, mostly I was commenting that I just don't see another player of any flavour when I'm there. It's just me and the NPCs. If an opposing faction owns the district I just avoid the guard NPCs. I do not really farm telvar much. But it's mostly because it gets so repetitive...
If I do come upon other players it's usually a small group. Nothing in any way organized. Sometimes there will be a single ganker picking people off who are doing quests. If something like that happens I just go to no CP. That usually solves the problem.
MidniteOwl1913 wrote: »Well PSNA, I've never seen anything remotely resembling a cartel in IC. I'm not a PVPer but I love the IC dailies so I go there on the regular.
XperiencedTBAG wrote: »MidniteOwl1913 wrote: »Well PSNA, I've never seen anything remotely resembling a cartel in IC. I'm not a PVPer but I love the IC dailies so I go there on the regular.
Well, yes, I'm not saying that people start approaching you the moment you enter the sewers. The best Tel Var farm isn't in the sewers; it's in the districts where each district has a boss. Killing these bosses gives you significantly more Tel Var than what you get in the sewers. That's where all the monopolistic behavior and harassment happen—not in the sewers. They don't care about the sewers because the real Tel Var gains are in the districts.
14k telwar for killing one boss, if you control IC you can easily get 200k telwar within 1 hour.Bosses spawn every 15 minutes. Within one hour, you have 6 x 4 = 24 bosses available. I believe the exact drop size is 13.7K, but let's round it to up to 14K. 24 x 14 = 336K Tel Var. The following is what achieving that number would entail:XperiencedTBAG wrote: »Regarding Tel Var farming rates, it's indeed challenging on busy servers, but with the right strategies and during certain times, it's possible to reach those high numbers, even if it's not common.The fastest I've seen someone solo a boss was around 90 seconds. You then need time to get to the next one. In the case of Noble's, you'll have to search for it. You'll be in a full PvE setup, or something close to it. A typical soloing time for me, in a PvP setup, is 5 minutes, not 90 seconds.
- Your faction owns IC throughout the period.
- You're alone farming bosses.
- You spend 2.5 minutes per boss.
In practice, I agree up to ~100K Tel Var per hour can happen, but it's completely unpredictable. It means you live in IC and were lucky to be there at the right time.
I can't speak to the statistics for PS EU. It sounds to me like it's simply deserted.
GuuMoonRyoung wrote: »
Dude... you completely missed the topic. They are not talking about large trading guilds, they are talking about tel var farming groups that monopolize the entire server. They don't let anybody pvp in IC, or farm anything in IC, they threaten people, harass people constantly, that is what the topic is about, not large trading guilds.
Well Miss, how can you be sure that the two things are not the same thing?
XperiencedTBAG wrote: »Dear Elder Scrolls Online Community,
I am writing to express my concerns regarding the current state of the Tel Var currency, particularly in relation to purchasing flower satchels in the Imperial City. As a dedicated player, I’ve noticed significant imbalances and issues that I believe are detrimental to both new and veteran players alike.
Issue of Imbalance:
The process of farming flowers in beginner zones is bad, yielding approximately a stack of flowers per hour. In stark contrast, farming Tel Var in the Imperial City, even under the bad conditions, nets around 200k-400k Tel Var per hour. Considering each satchel costs 500 Tel Var and only gives 10-16 pieces of random flowers, this discrepancy is quite stark. Farming Tel Var to buy flower satchels is simply ridiculous compared to directly farming the flowers.
Monopoly and Unfair Competition:
The current system inadvertently promotes monopolistic behavior. Players or groups who dominate the Imperial City can essentially control the Tel Var flow, creating an environment where newer players or those less equipped struggle to compete. This disparity is exacerbated by the fact that players with substantial Tel Var reserves can potentially sell gold, introducing a pay-to-win element that is unfair and discouraging.
Impact on New Players:
For new players, especially those on the PlayStation EU server (my primary server), this creates a hostile and unwelcoming environment. The steep learning curve and the difficulty in acquiring resources make it hard for new players to progress, diminishing their gaming experience. This is compounded by experienced players who, feeling entitled to certain zones, may intimidate or threaten others to maintain their perceived control over the area.
Suggestions for Improvement:
1. Remove Flower Satchels Completely: The current system of buying flower satchels with Tel Var is imbalanced and should be removed entirely. This would eliminate the incentive for monopolistic behavior and reduce the pay-to-win aspect of the game.
2. Encourage Fair Play: Introduce stricter penalties for players who engage in harassment or threats within the Imperial City, fostering a more inclusive and fair environment.
I hope these issues are taken into serious consideration. The current exploitation of flower satchels and Tel Var currency not only affects the economy but also the overall player experience. Addressing these concerns would go a long way in making Elder Scrolls Online a more balanced and enjoyable game for everyone.
Thank you for your attention and understanding.
Best regards,
A concerned Guildmaster of Sparta and RedPoint.
GuuMoonRyoung wrote: »XperiencedTBAG wrote: »Dear Elder Scrolls Online Community,
I am writing to express my concerns regarding the current state of the Tel Var currency, particularly in relation to purchasing flower satchels in the Imperial City. As a dedicated player, I’ve noticed significant imbalances and issues that I believe are detrimental to both new and veteran players alike.
Issue of Imbalance:
The process of farming flowers in beginner zones is bad, yielding approximately a stack of flowers per hour. In stark contrast, farming Tel Var in the Imperial City, even under the bad conditions, nets around 200k-400k Tel Var per hour. Considering each satchel costs 500 Tel Var and only gives 10-16 pieces of random flowers, this discrepancy is quite stark. Farming Tel Var to buy flower satchels is simply ridiculous compared to directly farming the flowers.
Monopoly and Unfair Competition:
The current system inadvertently promotes monopolistic behavior. Players or groups who dominate the Imperial City can essentially control the Tel Var flow, creating an environment where newer players or those less equipped struggle to compete. This disparity is exacerbated by the fact that players with substantial Tel Var reserves can potentially sell gold, introducing a pay-to-win element that is unfair and discouraging.
Impact on New Players:
For new players, especially those on the PlayStation EU server (my primary server), this creates a hostile and unwelcoming environment. The steep learning curve and the difficulty in acquiring resources make it hard for new players to progress, diminishing their gaming experience. This is compounded by experienced players who, feeling entitled to certain zones, may intimidate or threaten others to maintain their perceived control over the area.
Suggestions for Improvement:
1. Remove Flower Satchels Completely: The current system of buying flower satchels with Tel Var is imbalanced and should be removed entirely. This would eliminate the incentive for monopolistic behavior and reduce the pay-to-win aspect of the game.
2. Encourage Fair Play: Introduce stricter penalties for players who engage in harassment or threats within the Imperial City, fostering a more inclusive and fair environment.
I hope these issues are taken into serious consideration. The current exploitation of flower satchels and Tel Var currency not only affects the economy but also the overall player experience. Addressing these concerns would go a long way in making Elder Scrolls Online a more balanced and enjoyable game for everyone.
Thank you for your attention and understanding.
Best regards,
A concerned Guildmaster of Sparta and RedPoint.
After reading all of your posts in this thread, I have realized that you see this problem as a nail that needs a hammer bashing. It is not, and your solutions are not practical or actual solutions.
First one, complete and utter nonsense. I don't think legit PvPers should be punished for the crimes of exploiters, they should not have to lose a resource because others are exploiting a part of the system.
Second one, makes partial sense but it is impossible, I have been playing mmorpg for a long time and never have I seen a single one where PvP is truly fair and encourages fairness or makes it "inclusive" for everyone. The very idea of PvP in mmorpg has always been, to simply put, measuring *** size! It is never going to change! There will be people who would group up together, make the group as big as possible, and zerg the *** out of opponents.
It will never stop because it can not be stopped, GW2 tried it and they killed their game. Yeah, the game still has "healthy" population, but it had an even larger one when PvP WvW was not so moderated.
If you want truly fair PvP, I suggest you play League of Legends, or DOTA2 or even Smite! You are never going to find truly fair PvP in mmorpg, it is not possible. It may seem like you had fair PvP in another mmorpg but you feel that way because you remember it with nostalgia infused rose tinted glasses.
Yes there are telvar cartels on PC, player count in IC is low most of the day, especially on the NoCp server.XperiencedTBAG wrote: »However, I know it is achievable on low player count servers like the PlayStation servers.
XperiencedTBAG wrote: »
Thank you for your input and opinion. While I respect your detailed approach and carefully read your post, I must say that from a console perspective, you’re wrong.
Ishtarknows wrote: »XperiencedTBAG wrote: »
Thank you for your input and opinion. While I respect your detailed approach and carefully read your post, I must say that from a console perspective, you’re wrong.
Please clarify that you speak for PS EU only.
The experience in Xbox EU is not the same and you've not mentioned any proof for the same thing happening to the other 2 console servers. There are 4 console servers. You do not speak for all of us.
People who dont know ic or never seen an ic boss shouldnt comment.
As for op, your nightmare is not ps eu in this matter, its psna.
"!excluding event!" 24H time of IC is divided into 4 hour periods for cartel members to farm. They farm with 2-3 ppl each time.
but if u come with 5 players to confront them ,they call other members and become 6-10 and drive you back out.
U try ganking them they put a member with your faction to follow you and tell your whereabouts. if u try farming with them another members of their group ganks you.
Math: 6 bosses every 15min. each boss gives 14.3k with 4x multiplier. 4x 6 = 24 bosses an hour. that amounts to 24x14.3 = 343k telvar per hour.
With right gear one person can solo bosses in 1.5 minutes. so its very much doable to kill all 6 bosses in 15 minutes.But cartels farm with 2-3 ppl where they can do a full rotation in 6 minutes and watch tiktok while waiting for bosses to respawn.
People on pc , your experience is very different because bots are sourcing your alchemy plants. On console IC sources %95 of flowers.Thats why telvar farming in ic on PC is not profitable.
Though there is no solution to this problem without braking balance of the game. i feel op's pain.
ESO_player123 wrote: »People who dont know ic or never seen an ic boss shouldnt comment.
As for op, your nightmare is not ps eu in this matter, its psna.
"!excluding event!" 24H time of IC is divided into 4 hour periods for cartel members to farm. They farm with 2-3 ppl each time.
but if u come with 5 players to confront them ,they call other members and become 6-10 and drive you back out.
U try ganking them they put a member with your faction to follow you and tell your whereabouts. if u try farming with them another members of their group ganks you.
Math: 6 bosses every 15min. each boss gives 14.3k with 4x multiplier. 4x 6 = 24 bosses an hour. that amounts to 24x14.3 = 343k telvar per hour.
With right gear one person can solo bosses in 1.5 minutes. so its very much doable to kill all 6 bosses in 15 minutes.But cartels farm with 2-3 ppl where they can do a full rotation in 6 minutes and watch tiktok while waiting for bosses to respawn.
People on pc , your experience is very different because bots are sourcing your alchemy plants. On console IC sources %95 of flowers.Thats why telvar farming in ic on PC is not profitable.
Though there is no solution to this problem without braking balance of the game. i feel op's pain.
I do not PvP, so these issues do not bother me. But I've never seen a bot on PC NA. It does not mean that they do not exist, but definitely not in the numbers to "source our alchemy plants". I've played an MMORPG with bot trains, so what we have on PC NA (if anything) is nothing compared to that.
ESO_player123 wrote: »People who dont know ic or never seen an ic boss shouldnt comment.
As for op, your nightmare is not ps eu in this matter, its psna.
"!excluding event!" 24H time of IC is divided into 4 hour periods for cartel members to farm. They farm with 2-3 ppl each time.
but if u come with 5 players to confront them ,they call other members and become 6-10 and drive you back out.
U try ganking them they put a member with your faction to follow you and tell your whereabouts. if u try farming with them another members of their group ganks you.
Math: 6 bosses every 15min. each boss gives 14.3k with 4x multiplier. 4x 6 = 24 bosses an hour. that amounts to 24x14.3 = 343k telvar per hour.
With right gear one person can solo bosses in 1.5 minutes. so its very much doable to kill all 6 bosses in 15 minutes.But cartels farm with 2-3 ppl where they can do a full rotation in 6 minutes and watch tiktok while waiting for bosses to respawn.
People on pc , your experience is very different because bots are sourcing your alchemy plants. On console IC sources %95 of flowers.Thats why telvar farming in ic on PC is not profitable.
Though there is no solution to this problem without braking balance of the game. i feel op's pain.
I do not PvP, so these issues do not bother me. But I've never seen a bot on PC NA. It does not mean that they do not exist, but definitely not in the numbers to "source our alchemy plants". I've played an MMORPG with bot trains, so what we have on PC NA (if anything) is nothing compared to that.
Bots are in starter zones mostly.
ESO_player123 wrote: »ESO_player123 wrote: »People who dont know ic or never seen an ic boss shouldnt comment.
As for op, your nightmare is not ps eu in this matter, its psna.
"!excluding event!" 24H time of IC is divided into 4 hour periods for cartel members to farm. They farm with 2-3 ppl each time.
but if u come with 5 players to confront them ,they call other members and become 6-10 and drive you back out.
U try ganking them they put a member with your faction to follow you and tell your whereabouts. if u try farming with them another members of their group ganks you.
Math: 6 bosses every 15min. each boss gives 14.3k with 4x multiplier. 4x 6 = 24 bosses an hour. that amounts to 24x14.3 = 343k telvar per hour.
With right gear one person can solo bosses in 1.5 minutes. so its very much doable to kill all 6 bosses in 15 minutes.But cartels farm with 2-3 ppl where they can do a full rotation in 6 minutes and watch tiktok while waiting for bosses to respawn.
People on pc , your experience is very different because bots are sourcing your alchemy plants. On console IC sources %95 of flowers.Thats why telvar farming in ic on PC is not profitable.
Though there is no solution to this problem without braking balance of the game. i feel op's pain.
I do not PvP, so these issues do not bother me. But I've never seen a bot on PC NA. It does not mean that they do not exist, but definitely not in the numbers to "source our alchemy plants". I've played an MMORPG with bot trains, so what we have on PC NA (if anything) is nothing compared to that.
Bots are in starter zones mostly.
And I'm visiting starter zones on a regular basis (dig treasure maps, farm resources for endeavors). I have never seen any bot trains like people describe seeing on consoles sometimes.
Ishtarknows wrote: »ESO_player123 wrote: »ESO_player123 wrote: »People who dont know ic or never seen an ic boss shouldnt comment.
As for op, your nightmare is not ps eu in this matter, its psna.
"!excluding event!" 24H time of IC is divided into 4 hour periods for cartel members to farm. They farm with 2-3 ppl each time.
but if u come with 5 players to confront them ,they call other members and become 6-10 and drive you back out.
U try ganking them they put a member with your faction to follow you and tell your whereabouts. if u try farming with them another members of their group ganks you.
Math: 6 bosses every 15min. each boss gives 14.3k with 4x multiplier. 4x 6 = 24 bosses an hour. that amounts to 24x14.3 = 343k telvar per hour.
With right gear one person can solo bosses in 1.5 minutes. so its very much doable to kill all 6 bosses in 15 minutes.But cartels farm with 2-3 ppl where they can do a full rotation in 6 minutes and watch tiktok while waiting for bosses to respawn.
People on pc , your experience is very different because bots are sourcing your alchemy plants. On console IC sources %95 of flowers.Thats why telvar farming in ic on PC is not profitable.
Though there is no solution to this problem without braking balance of the game. i feel op's pain.
I do not PvP, so these issues do not bother me. But I've never seen a bot on PC NA. It does not mean that they do not exist, but definitely not in the numbers to "source our alchemy plants". I've played an MMORPG with bot trains, so what we have on PC NA (if anything) is nothing compared to that.
Bots are in starter zones mostly.
And I'm visiting starter zones on a regular basis (dig treasure maps, farm resources for endeavors). I have never seen any bot trains like people describe seeing on consoles sometimes.
On Xbox the bots tend not to be trains of sorcs farming mudcrabs or wolves these days.
Most bots are single sorcs farming a loop of blacksmithing/jewellery nodes in one of the starter zones. If you come across one they're easy to spot - level <10, GT something like grfjdhg, wear either nothing or the gear you leave the tutorial wearing and move in a preset manner. They will stop to look at the map at the same place every loop as a way of killing time til the nodes respawn. Unless you're looking closely they might just look like a newbie farming mats as you ride by.