Everyone can shoot lasers. Soul Assault, Vatesh Destro. Tentacles defined the Arc power fantasy for me.Give flail to any other class and this class will be the best PvE DPS in the game, its such a crazy ability and nerfing it has nothing to do with destroying a class phantasy because you guys are still pressing it twice and beaming for 6 secs after.
LittlePinkDot wrote: »BananaBender wrote: »This shows pretty well how incredibly stale the meta has been on PvE side ever since arcanist has been released. It should definitely get nerfed, but they are focusing on the wrong skill to make an actual difference.
Credit to Geldis1306 for the picture and gathering the data.
They already nerfed beam. But we were talking about PVP, not PVE. Arcanist kinda sucks in PvP.
As for PVE, maybe it's just because it's a channeled skill and you don't have to be godly good at a tedious rotation to DPS. Maybe Arcanist is just more accessible to average players.
I don't even bother to DPS in dungeons, I only tank or heal and I only do it if I want something. You would never catch me in a hard mode dungeon. Screw that.
Half of those Arcanist DPS probably wouldn't even bother playing at all if you nerfed them.
They're not going to just switch to another class. They'll just leave.
PvP is way more fun.
xylena_lazarow wrote: »That's why the Flail nerf is so sad. Doesn't fix PvE, just exacerbates their PvP deficiencies. While Arc has great defense and utility in PvP, its offensive kit was already arguably the worst in PvP, below even Necro or Plar.
BananaBender wrote: »This shows pretty well how incredibly stale the meta has been on PvE side ever since arcanist has been released. It should definitely get nerfed, but they are focusing on the wrong skill to make an actual difference.
Credit to Geldis1306 for the picture and gathering the data.
BananaBender wrote: »This shows pretty well how incredibly stale the meta has been on PvE side ever since arcanist has been released. It should definitely get nerfed, but they are focusing on the wrong skill to make an actual difference.
Credit to Geldis1306 for the picture and gathering the data.
One important thing to note is that the second, third and fourth place damage dealer classes are also likely only that high because they are typically the support DD classes. DK gets to zenkosh, cro gets to EC (less and less now thanks to the new tank set) and sorc gets to MK. If you were able to just look at parse DD only, it would be even more dominated by arcanists.
ketsparrowhawk wrote: »LittlePinkDot wrote: »BananaBender wrote: »This shows pretty well how incredibly stale the meta has been on PvE side ever since arcanist has been released. It should definitely get nerfed, but they are focusing on the wrong skill to make an actual difference.
Credit to Geldis1306 for the picture and gathering the data.
They already nerfed beam. But we were talking about PVP, not PVE. Arcanist kinda sucks in PvP.
As for PVE, maybe it's just because it's a channeled skill and you don't have to be godly good at a tedious rotation to DPS. Maybe Arcanist is just more accessible to average players.
I don't even bother to DPS in dungeons, I only tank or heal and I only do it if I want something. You would never catch me in a hard mode dungeon. Screw that.
Half of those Arcanist DPS probably wouldn't even bother playing at all if you nerfed them.
They're not going to just switch to another class. They'll just leave.
PvP is way more fun.
Arcanist does not suck in PvP lol. They are required for any competitive BG group.
The main point I was getting at was the seemingly random nerfs to classes without any thought of whether this actually balances the class. Changing skills after years, when they had been perfectly fine. Moving a skill that had been in that skill line from inception. Doing weird stuff to Wardens. Numbers seem to be some kind of strange magic to them, to be played with and see what new effect they can give.
Arc should probably have been nerfed, but why was this not done in the last round of changes for them, or the one before. Nothing seems calculated. it is just throw stuff at the wall and see what happens.
No one likes nerfs and they are implementing them with no real thought of why. No class should be overbuffed to sell an expansion, and then the fun toys be taken away later on.
They just create a degree of resentment, and then keep on piling it on.
I am still salty about their 'balancing' of Stranglers once they had sold enough units. They went from useful to extremely niche>
Did we ever get an apology over the whole 'ridiculing the players' video, thing? This is incidental, but am kind of curious. I am sure we would have got a ban for that. Maybe they are still 'working on it'.
ketsparrowhawk wrote: »LittlePinkDot wrote: »BananaBender wrote: »This shows pretty well how incredibly stale the meta has been on PvE side ever since arcanist has been released. It should definitely get nerfed, but they are focusing on the wrong skill to make an actual difference.
Credit to Geldis1306 for the picture and gathering the data.
They already nerfed beam. But we were talking about PVP, not PVE. Arcanist kinda sucks in PvP.
As for PVE, maybe it's just because it's a channeled skill and you don't have to be godly good at a tedious rotation to DPS. Maybe Arcanist is just more accessible to average players.
I don't even bother to DPS in dungeons, I only tank or heal and I only do it if I want something. You would never catch me in a hard mode dungeon. Screw that.
Half of those Arcanist DPS probably wouldn't even bother playing at all if you nerfed them.
They're not going to just switch to another class. They'll just leave.
PvP is way more fun.
Arcanist does not suck in PvP lol. They are required for any competitive BG group.
The people in favor of this nerf seem to just be happy that Arc got nerfed, it's completely going over their heads that this isn't going to address what they hate so much about Arcs. Their insane PvE dominance is entirely the laser, nerfing the laser would have almost no effect on PvP, nerfing Flail deletes a handful of (off meta mid tier) PvP Arc DD builds. I don't understand the "overloaded" complaints either, it's a class skill, it's supposed to be "overloaded" compared to generics.Joy_Division wrote: »You're right, but people who don't actually like the class don't understand until it's their pet class that gets hit. The nerf should have been to Beam which is the core of its PvE performance and often not even on a PvP bar.
xylena_lazarow wrote: »The people in favor of this nerf seem to just be happy that Arc got nerfed, it's completely going over their heads that this isn't going to address what they hate so much about Arcs. Their insane PvE dominance is entirely the laser, nerfing the laser would have almost no effect on PvP, nerfing Flail deletes a handful of (off meta mid tier) PvP Arc DD builds. I don't understand the "overloaded" complaints either, it's a class skill, it's supposed to be "overloaded" compared to generics.Joy_Division wrote: »You're right, but people who don't actually like the class don't understand until it's their pet class that gets hit. The nerf should have been to Beam which is the core of its PvE performance and often not even on a PvP bar.
It's so underloaded as an open world DD skill that I replaced it with Structured Entropy and got better results, but with Flail being nuked from PvP, you'll need to run the Arc dot or you won't get Inspired Scholarship procs, further restricting bars. If you don't wanna run gimmicky laser bomber shenanigans, your entire open world PvP Arc offense is generics, procs, and a couple middling class dots that need specific synergies like Draugrkin to be worth a darn.Joy_Division wrote: »Another (Fulminating Rune) is a good for groups because it offers 3 synergies, but a solo arcanist gets no other value
Joy_Division wrote: »xylena_lazarow wrote: »The people in favor of this nerf seem to just be happy that Arc got nerfed, it's completely going over their heads that this isn't going to address what they hate so much about Arcs. Their insane PvE dominance is entirely the laser, nerfing the laser would have almost no effect on PvP, nerfing Flail deletes a handful of (off meta mid tier) PvP Arc DD builds. I don't understand the "overloaded" complaints either, it's a class skill, it's supposed to be "overloaded" compared to generics.Joy_Division wrote: »You're right, but people who don't actually like the class don't understand until it's their pet class that gets hit. The nerf should have been to Beam which is the core of its PvE performance and often not even on a PvP bar.
The "overloaded" complaints also come from not actually liking the class.
Every other class's damage skills do something else besides damage. A Dragonknight who uses Burning Embers will do damage, automatically inflict a status effect, provide a heal, and snare the enemy. Deep Breath is not just AoE damage, it's also a (potentially massive) heal, AoE interrupt, and delayed AoE Burst. It's this sort of flexibility and utility that are a valuable help in hindering enemy opponents, especially in a PvP environment where enemies can react. A DK has 9 damage skills to choose from that all have useful utility aside from damage.
An Arcanist only has 5 damage skills, and one of these is a low-damage tank taunt that DPS are not going to use. That means of the 4 others, two of these just do damage (runeblades and fatecarver, aside from create/consume the crux mini-game). Another (Fulminating Rune) is a good for groups because it offers 3 synergies, but a solo arcanist gets no other value from it. The only damage skill in the Arcanist kit that has the utility given to all the other classes is Flail, so of course it's going to be "overloaded" because all the other damage skills are underloaded.
It is incredibly convenient and efficient to do difficult content or fight higher skilled players when damage skills do something other than damage, so much so that many Templars, Wardens, Sorcerers, Nightblades, etc., take it for granted all damage skills also heal them, place key debuff on enemies, interrupt, etc.,
Now worthless as a PvP spammable, because none of its utility fills the holes in its PvP kit, you just have a middling AoE with a slow cast and janky hitbox. Whirling Blades is better for damage, Soul Burst or Fiery Contingency are better for utility, giving useful self buffs, dot synergies, and actually hitting targets being instant 8m pbAoE.BananaBender wrote: »but it was clear ever since release that the Flail had too much utility stuffed into a single ability. It is, and will still be in the next patch, the best spammable in the game without a doubt
xylena_lazarow wrote: »Now worthless as a PvP spammable, because none of its utility fills the holes in its PvP kit, you just have a middling AoE with a slow cast and janky hitbox. Whirling Blades is better for damage, Soul Burst or Fiery Contingency are better for utility, giving useful self buffs, dot synergies, and actually hitting targets being instant 8m pbAoE.BananaBender wrote: »but it was clear ever since release that the Flail had too much utility stuffed into a single ability. It is, and will still be in the next patch, the best spammable in the game without a doubt
I finally noticed Flail as a kb on me the other day, from an actual good player on a real build, it was a whole 5.8k at low hp, with zerger and npc debuffs on me as well. Above 50% you were already better off casting something like MDW Twin Slashes. And on the PvE side it sounds like Arc will continue its absurd dominance. Absolute failure of a nerf.
BananaBender wrote: »Joy_Division wrote: »xylena_lazarow wrote: »The people in favor of this nerf seem to just be happy that Arc got nerfed, it's completely going over their heads that this isn't going to address what they hate so much about Arcs. Their insane PvE dominance is entirely the laser, nerfing the laser would have almost no effect on PvP, nerfing Flail deletes a handful of (off meta mid tier) PvP Arc DD builds. I don't understand the "overloaded" complaints either, it's a class skill, it's supposed to be "overloaded" compared to generics.Joy_Division wrote: »You're right, but people who don't actually like the class don't understand until it's their pet class that gets hit. The nerf should have been to Beam which is the core of its PvE performance and often not even on a PvP bar.
The "overloaded" complaints also come from not actually liking the class.
Every other class's damage skills do something else besides damage. A Dragonknight who uses Burning Embers will do damage, automatically inflict a status effect, provide a heal, and snare the enemy. Deep Breath is not just AoE damage, it's also a (potentially massive) heal, AoE interrupt, and delayed AoE Burst. It's this sort of flexibility and utility that are a valuable help in hindering enemy opponents, especially in a PvP environment where enemies can react. A DK has 9 damage skills to choose from that all have useful utility aside from damage.
An Arcanist only has 5 damage skills, and one of these is a low-damage tank taunt that DPS are not going to use. That means of the 4 others, two of these just do damage (runeblades and fatecarver, aside from create/consume the crux mini-game). Another (Fulminating Rune) is a good for groups because it offers 3 synergies, but a solo arcanist gets no other value from it. The only damage skill in the Arcanist kit that has the utility given to all the other classes is Flail, so of course it's going to be "overloaded" because all the other damage skills are underloaded.
It is incredibly convenient and efficient to do difficult content or fight higher skilled players when damage skills do something other than damage, so much so that many Templars, Wardens, Sorcerers, Nightblades, etc., take it for granted all damage skills also heal them, place key debuff on enemies, interrupt, etc.,
I agree that Arcanists kit is extremely flawed in design. They've pushed all of the damage in to two skills (Beam and Ult), and all of the utility to another (Flail). As you pointed out earlier, Arcanist's flail is pretty much two very solid skills put into one. Because of this fact that two of the skills are so stacked, Arcanist can have two flex slots without sacrificing almost any damage. This simply just isn't the case for any other class, which further feeds into the fact that Arcanist provides an insane amount of utility and flexibility.
Nerfing the beam and the ultimate would have been more preferable, but it was clear ever since release that the Flail had too much utility stuffed into a single ability. It is, and will still be in the next patch, the best spammable in the game without a doubt.
Nothing new, but that shouldn't stop us from asking for better. PvP Arc will still have its group shield support niche, laser bombers will have their niche, and you can still make a viable OW DD from procs and generics. I just hate seeing class defining power fantasies get dumpstered while generic procs and heals dominate the PvP meta. RIP Jabs.BananaBender wrote: »I guess Arcanist will have to stick to tanking in PvP then. Nothing new in this game, NB hasn't been a class in PvE for years now because of PvP, so I guess the case will be opposite for Arcanist. ZoS has always preferred easy changes over effective ones, I don't see that changing any time soon.
Arc class script on a scribble is a much better Crux generator now, and PvP Arc should already be running Chakram which also generates Crux. Sure people will still try to run Flail in PvP, but their Arcs will be much weaker for it.Joy_Division wrote: »Because of the flawed design and its dependence on Crux, next update flail is still going to be the go to.
xylena_lazarow wrote: »Arc class script on a scribble is a much better Crux generator now, and PvP Arc should already be running Chakram which also generates Crux. Sure people will still try to run Flail in PvP, but their Arcs will be much weaker for it.Joy_Division wrote: »Because of the flawed design and its dependence on Crux, next update flail is still going to be the go to.
BananaBender wrote: »This shows pretty well how incredibly stale the meta has been on PvE side ever since arcanist has been released. It should definitely get nerfed, but they are focusing on the wrong skill to make an actual difference.
Credit to Geldis1306 for the picture and gathering the data.
Evil_Rurouni wrote: »BananaBender wrote: »This shows pretty well how incredibly stale the meta has been on PvE side ever since arcanist has been released. It should definitely get nerfed, but they are focusing on the wrong skill to make an actual difference.
Credit to Geldis1306 for the picture and gathering the data.
One important thing to note is that the second, third and fourth place damage dealer classes are also likely only that high because they are typically the support DD classes. DK gets to zenkosh, cro gets to EC (less and less now thanks to the new tank set) and sorc gets to MK. If you were able to just look at parse DD only, it would be even more dominated by arcanists.
Good observation.
I'd realised that mDK was getting into groups via the debuffer job role, but didn't realise that Cro and Sorc were too.
Guessing sorc MK is the martial knowledge set?
Either way, this means that the top half of the DD chart is just Arc DD and buffer of Arc DD.
NASTY.
Last time I saw the DD role this badly skewed was with the launch version of Necromancer, and that got nuked from orbit once ZoS had sold the class to enough players.
Next patch cycle after the one now in PTS will be after 2 cycles of Arc class sales if I'm counting right.
Who wants to bet it'll nuke Arc?
In general arc is too strong an all rounder and seen as the safe option, even though it's not the highest single target damage you can get. Maybe what they need to do is reduce its cleave damage in PvE somehow without hurting the rest of its utility too much, but the design of the class doesn't make that easy to do.
BananaBender wrote: »xylena_lazarow wrote: »Now worthless as a PvP spammable, because none of its utility fills the holes in its PvP kit, you just have a middling AoE with a slow cast and janky hitbox. Whirling Blades is better for damage, Soul Burst or Fiery Contingency are better for utility, giving useful self buffs, dot synergies, and actually hitting targets being instant 8m pbAoE.BananaBender wrote: »but it was clear ever since release that the Flail had too much utility stuffed into a single ability. It is, and will still be in the next patch, the best spammable in the game without a doubt
I finally noticed Flail as a kb on me the other day, from an actual good player on a real build, it was a whole 5.8k at low hp, with zerger and npc debuffs on me as well. Above 50% you were already better off casting something like MDW Twin Slashes. And on the PvE side it sounds like Arc will continue its absurd dominance. Absolute failure of a nerf.
I guess Arcanist will have to stick to tanking in PvP then. Nothing new in this game, NB hasn't been a class in PvE for years now because of PvP, so I guess the case will be opposite for Arcanist. ZoS has always preferred easy changes over effective ones, I don't see that changing any time soon.
LittlePinkDot wrote: »It might sound weird but my PvP bow Arcanist is my current favourite out of my PvP characters. I just really want ZoS to give Runeblades major savagery/prophecy.
Skjaldbjorn wrote: »In general arc is too strong an all rounder and seen as the safe option, even though it's not the highest single target damage you can get. Maybe what they need to do is reduce its cleave damage in PvE somehow without hurting the rest of its utility too much, but the design of the class doesn't make that easy to do.
I've said this before, if balancing Arc in PVE is the aim, just remove Beam's ability to proc Azureblight. Suddenly, the playing field would become extremely level in AoE encounters. Their AoE would still be crazy strong, but Azure can pull such an absurd share of damage with proccing a seed stack on literally everything every .3s.
Galeriano2 wrote: »Skjaldbjorn wrote: »In general arc is too strong an all rounder and seen as the safe option, even though it's not the highest single target damage you can get. Maybe what they need to do is reduce its cleave damage in PvE somehow without hurting the rest of its utility too much, but the design of the class doesn't make that easy to do.
I've said this before, if balancing Arc in PVE is the aim, just remove Beam's ability to proc Azureblight. Suddenly, the playing field would become extremely level in AoE encounters. Their AoE would still be crazy strong, but Azure can pull such an absurd share of damage with proccing a seed stack on literally everything every .3s.
I would start from just fixing the set in the first place.
BananaBender wrote: »Galeriano2 wrote: »Skjaldbjorn wrote: »In general arc is too strong an all rounder and seen as the safe option, even though it's not the highest single target damage you can get. Maybe what they need to do is reduce its cleave damage in PvE somehow without hurting the rest of its utility too much, but the design of the class doesn't make that easy to do.
I've said this before, if balancing Arc in PVE is the aim, just remove Beam's ability to proc Azureblight. Suddenly, the playing field would become extremely level in AoE encounters. Their AoE would still be crazy strong, but Azure can pull such an absurd share of damage with proccing a seed stack on literally everything every .3s.
I would start from just fixing the set in the first place.
While I think the set is a bit too strong, it wouldn't really fix any balance issues with Arcanist, in fact it might make it even worse. Other classes (DK mainly and at time Necro) can match Arcanists damage in cleave fights because of Azureblight. If it was nerfed then Arcanist would dominate the meta even more.
If they changed the set in a way that would limit Arcanists from using it, while still being good on other classes, we could be onto something.
Galeriano2 wrote: »BananaBender wrote: »Galeriano2 wrote: »Skjaldbjorn wrote: »In general arc is too strong an all rounder and seen as the safe option, even though it's not the highest single target damage you can get. Maybe what they need to do is reduce its cleave damage in PvE somehow without hurting the rest of its utility too much, but the design of the class doesn't make that easy to do.
I've said this before, if balancing Arc in PVE is the aim, just remove Beam's ability to proc Azureblight. Suddenly, the playing field would become extremely level in AoE encounters. Their AoE would still be crazy strong, but Azure can pull such an absurd share of damage with proccing a seed stack on literally everything every .3s.
I would start from just fixing the set in the first place.
While I think the set is a bit too strong, it wouldn't really fix any balance issues with Arcanist, in fact it might make it even worse. Other classes (DK mainly and at time Necro) can match Arcanists damage in cleave fights because of Azureblight. If it was nerfed then Arcanist would dominate the meta even more.
If they changed the set in a way that would limit Arcanists from using it, while still being good on other classes, we could be onto something.
Fixing I am talking about nerfs azureblight for everyone using it. Currently it procs way more often than it should.
BananaBender wrote: »Galeriano2 wrote: »BananaBender wrote: »Galeriano2 wrote: »Skjaldbjorn wrote: »In general arc is too strong an all rounder and seen as the safe option, even though it's not the highest single target damage you can get. Maybe what they need to do is reduce its cleave damage in PvE somehow without hurting the rest of its utility too much, but the design of the class doesn't make that easy to do.
I've said this before, if balancing Arc in PVE is the aim, just remove Beam's ability to proc Azureblight. Suddenly, the playing field would become extremely level in AoE encounters. Their AoE would still be crazy strong, but Azure can pull such an absurd share of damage with proccing a seed stack on literally everything every .3s.
I would start from just fixing the set in the first place.
While I think the set is a bit too strong, it wouldn't really fix any balance issues with Arcanist, in fact it might make it even worse. Other classes (DK mainly and at time Necro) can match Arcanists damage in cleave fights because of Azureblight. If it was nerfed then Arcanist would dominate the meta even more.
If they changed the set in a way that would limit Arcanists from using it, while still being good on other classes, we could be onto something.
Fixing I am talking about nerfs azureblight for everyone using it. Currently it procs way more often than it should.
I'm not sure if I understood your post wrong, but it's working as intended right now. The stacks are a non personal debuff to the target, so if multiple people are using Azureblight it stacks extremely quickly, resulting in procs happening very often. This is the way it is supposed to work after the rework.
If you mean fixing it as in that it's OP, I don't think it would solve any issues and would only make things worse.