Arc is decidedly mid tier in PvP and this nerf pushes Arcs to either replace a class skill with the generic Whirling Blades, or go all in on laser shenanigans. PvP builds don't have room for "jack of all trades, master of none" utility skills, removing the execute damage simply kills Flail in PvP, the superfluous heal and root really should've gone instead.Please stop making stuff up and calling it 'balancing'.it honestly feels like the combat team have been beaten by too many of X class in PVP and decide to 'fix that'.
Flail is only overloaded on paper, class skills should be more loaded than generics, in practice the slow cast and narrow hitbox justified its high impact. It was never unfair and never carried. Whirling Blades was already easier to land, and now it does more damage. There's plenty of other ways to generate Crux, especially with Scribing. Flail is now dead in PvP.IncultaWolf wrote: »The ability was 100% overloaded, it literally did everything in the game and deserved the nerf if you understand any concept of balance, but I think the heal and root should have been removed instead of the execute.
xylena_lazarow wrote: »Flail is only overloaded on paper, class skills should be more loaded than generics, in practice the slow cast and narrow hitbox justified its high impact. It was never unfair and never carried. Whirling Blades was already easier to land, and now it does more damage. There's plenty of other ways to generate Crux, especially with Scribing. Flail is now dead in PvP.IncultaWolf wrote: »The ability was 100% overloaded, it literally did everything in the game and deserved the nerf if you understand any concept of balance, but I think the heal and root should have been removed instead of the execute.
I can pull the CMX and BGs results from the other thread if you want to go this route. I really loved the aesthetic of Arc and its unique mechanics, but sadly Arcs are the least threatening DDs on the field to anyone who moves. This nerf does nothing but destroy class identity, while Arcs already struggle to keep up with the Sorc/Blade/Warden supremacy.CameraBeardThePirate wrote: »If you're having trouble landing it, maybe aim better? Use pull sets? Stuns? That's kind of a learn to play problem.
IncultaWolf wrote: »The ability was 100% overloaded, it literally did everything in the game and deserved the nerf if you understand any concept of balance, but I think the heal and root should have been removed instead of the execute.
BananaBender wrote: »This shows pretty well how incredibly stale the meta has been on PvE side ever since arcanist has been released. It should definitely get nerfed, but they are focusing on the wrong skill to make an actual difference.
Credit to Geldis1306 for the picture and gathering the data.
LittlePinkDot wrote: »BananaBender wrote: »This shows pretty well how incredibly stale the meta has been on PvE side ever since arcanist has been released. It should definitely get nerfed, but they are focusing on the wrong skill to make an actual difference.
Credit to Geldis1306 for the picture and gathering the data.
They already nerfed beam. But we were talking about PVP, not PVE. Arcanist kinda sucks in PvP.
As for PVE, maybe it's just because it's a channeled skill and you don't have to be godly good at a tedious rotation to DPS. Maybe Arcanist is just more accessible to average players.
I don't even bother to DPS in dungeons, I only tank or heal and I only do it if I want something. You would never catch me in a hard mode dungeon. Screw that.
Half of those Arcanist DPS probably wouldn't even bother playing at all if you nerfed them.
They're not going to just switch to another class. They'll just leave.
PvP is way more fun.
OP suggested the nerf may have been PvP related, which seems unlikely since Arc is mid in PvP, and despite how good Flail looks on paper, was barely even cracking into the PvP meta, let alone carrying anything or being nerf worthy. Definitely a bad nerf for both PvE and PvP, solves nothing, just reduces PvP class skill diversity.BananaBender wrote: »First off, when was this about PvP?
xylena_lazarow wrote: »Also funny how NB and Arc flip flop viability from PvE to PvP.
LittlePinkDot wrote: »BananaBender wrote: »This shows pretty well how incredibly stale the meta has been on PvE side ever since arcanist has been released. It should definitely get nerfed, but they are focusing on the wrong skill to make an actual difference.
Credit to Geldis1306 for the picture and gathering the data.
They already nerfed beam. But we were talking about PVP, not PVE. Arcanist kinda sucks in PvP.
As for PVE, maybe it's just because it's a channeled skill and you don't have to be godly good at a tedious rotation to DPS. Maybe Arcanist is just more accessible to average players.
I don't even bother to DPS in dungeons, I only tank or heal and I only do it if I want something. You would never catch me in a hard mode dungeon. Screw that.
Half of those Arcanist DPS probably wouldn't even bother playing at all if you nerfed them.
They're not going to just switch to another class. They'll just leave.
PvP is way more fun.
The something to do isn't a nerf. It's for you to learn to move out of the way of one of the slowest attacks in the game, not max range, countered by Major Evasion, has narrow horizontal hitbox, completely toothless if used as pure spam because Arc can't back it up without stacking procs, nowhere near Concealed Weapon or even generic Crushing Shock.It needed Something done to it to reign in it's massively overloaded toolkit
xylena_lazarow wrote: »The something to do isn't a nerf. It's for you to learn to move out of the way of one of the slowest attacks in the game, not max range, countered by Major Evasion, has narrow horizontal hitbox, completely toothless if used as pure spam because Arc can't back it up without stacking procs, nowhere near Concealed Weapon or even generic Crushing Shock.It needed Something done to it to reign in it's massively overloaded toolkit
Compared to what? Maybe buff bad skills instead of destroying Arc's tentacle like they did Plar jabs?Skjaldbjorn wrote: »Flail was still grossly overloaded
xylena_lazarow wrote: »The something to do isn't a nerf. It's for you to learn to move out of the way of one of the slowest attacks in the game, not max range, countered by Major Evasion, has narrow horizontal hitbox, completely toothless if used as pure spam because Arc can't back it up without stacking procs, nowhere near Concealed Weapon or even generic Crushing Shock.It needed Something done to it to reign in it's massively overloaded toolkit
xylena_lazarow wrote: »Compared to what? Maybe buff bad skills instead of destroying Arc's tentacle like they did Plar jabs?Skjaldbjorn wrote: »Flail was still grossly overloaded
Hardened WardGaleriano2 wrote: »It's really hard to find other abilities providing so many features at once.
xylena_lazarow wrote: »Compared to what? Maybe buff bad skills instead of destroying Arc's tentacle like they did Plar jabs?Skjaldbjorn wrote: »Flail was still grossly overloaded
xylena_lazarow wrote: »Hardened WardGaleriano2 wrote: »It's really hard to find other abilities providing so many features at once.
xylena_lazarow wrote: »Hardened WardGaleriano2 wrote: »It's really hard to find other abilities providing so many features at once.
You must not PvP then (the person I replied to is/was a PvP Sorc main). I don't think I've ever died to Flail. Concealed Weapon and Crushing Shock, all the time. Hardened Ward is broken overpowered. I mained a PvP Arc for 3mo earlier this year, before the MDW nerf and the ridiculous Sorc buff, Flail was good but couldn't really be said to outperform Whirling Blades, Burning Talons, or Power Extraction. The nerf won't affect laser bombers but makes the proc vessel Arcs worse.BananaBender wrote: »I don't think these two skills are comparable in any way really.
xylena_lazarow wrote: »You must not PvP then (the person I replied to is/was a PvP Sorc main). I don't think I've ever died to Flail. Concealed Weapon and Crushing Shock, all the time. Hardened Ward is broken overpowered. I mained a PvP Arc for 3mo earlier this year, before the MDW nerf and the ridiculous Sorc buff, Flail was good but couldn't really be said to outperform Whirling Blades, Burning Talons, or Power Extraction. The nerf won't affect laser bombers but makes the proc vessel Arcs worse.BananaBender wrote: »I don't think these two skills are comparable in any way really.
Flail was the coolest thing about Arc's kit to me, class power fantasy defining even if janky to land, now it's relegated to cc/debuff bot spam. A better comparison in PvP would be NB's Power Extraction. It's just as loaded with utility, but unlike Flail, it provides self buffs, it's instant cast and point blank 8m radius, so hit hits everything you want it to hit effortlessly, while countering opposing NBs and roll spammers. They're both fine in PvP, no nerfs needed here.BananaBender wrote: »But that's not really a shortcoming on Flail's side and more on the rest of the arcanist's kit.
Given that flail is/was
-ranged
-full cleave aoe
-self healing
-debuffing
-crux building
-execute scaling
-spamable
It needed Something done to it to reign in it's massively overloaded toolkit, if all it had was the execute damage, then you'd have a point about complaining about not getting anything back, but as it stands the loss of the execute is fine as it still builds crux and still heals you and still debuffs.
Wanna still hentai blast people in PvP? Then run the mag morph + rune blades and explode them with that 11% debuff + damage per crux spent
LittlePinkDot wrote: »It's been mentioned before, everyone would've preferred they dropped the heal, not the execute. Now Arcanist has no execute in PvP. And they Need a crux builder so they can't even replace it with a weapon skill execute. They now need to use a whole extra bar slot for an execute if they want one.