Well, let's not blame it on the age of the engine.... plenty of MMOs with engines older than ESO's handle things like capes and dragon mounts just fine. The real problem is that the engine has been trash from the very beginning.Twohothardware wrote: »and the more than 10 year old game engine.
Well, let's not blame it on the age of the engine.... plenty of MMOs with engines older than ESO's handle things like capes and dragon mounts just fine. The real problem is that the engine has been trash from the very beginning.Twohothardware wrote: »and the more than 10 year old game engine.
Well, let's not blame it on the age of the engine.... plenty of MMOs with engines older than ESO's handle things like capes and dragon mounts just fine. The real problem is that the engine has been trash from the very beginning.Twohothardware wrote: »and the more than 10 year old game engine.
I think that the real problem is that they did something other than capes. I figure they could add capes if they wanted. Obviously, they don't (yet) want to.
AllenaNightWood wrote: »id rather see backpacks on my character then cloaks or capes
Not by choice until you learn styles, get dyes, and can actually create your own custom look in outfitting. Outfit styles that lack them are far more popular than those that do.
Well, let's not blame it on the age of the engine.... plenty of MMOs with engines older than ESO's handle things like capes and dragon mounts just fine. The real problem is that the engine has been trash from the very beginning.Twohothardware wrote: »and the more than 10 year old game engine.
I think that the real problem is that they did something other than capes. I figure they could add capes if they wanted. Obviously, they don't (yet) want to.
If they did add capes players wouldn't be happy with the look. The clipping would be severe and there would be no flow to the capes. Take a look at characters with long hair to see how bad capes would be.
Actually, they can't. They tried and gave up/failed. From the rigging of them, the physics, everything.... they looked terrible and were even making the already bad performance of the game worse.
spartaxoxo wrote: »AllenaNightWood wrote: »id rather see backpacks on my character then cloaks or capes
@AllenaNightWood
There are already outfits/costumes with backpacks.
I stopped updating this list but here's a good chunk of them.
https://forums.elderscrollsonline.com/en/discussion/600351/which-costumes-have-backpacks#latest
Edit
I think the dungeon explorer costume might actually be free right now in the crown store.
Stafford197 wrote: »Maybe having dynamic Cape movements wouldn’t work, but why isn’t it possible to make Capes part of our character’s skeleton?
Just like an Argonian tail, the cape would be part of the character and play an array of static movements. And also just like player Body Markings, a new category of customization such as Cape Design could be made which colors the cape.
Surely this task be given to a professional animator to create realistic animations for each direction of movement, slowing down, running, etc.
Just an idea. I could be wrong but it seems viable (as opposed to dynamic cape movement which ZOS has said wouldn’t work due to performance).
My guess is they'd need new/better skeletons to do this properly (again, would've been nice if Zenimax just made them well to begin with but here we are). The current ones definitely don't have enough bones/nodes. Just look at the way the ESO cape bunched up on the back between the neck/shoulders and the hips/waist in the picture I posted previously, then the back flap problem is another example.Most capes go over your legs, right?
but for tailed characters the back flaps on outfit styles simply get disabled. so capes would probably also be disabled.
Otherwise the capes and tails would clip through eachother.
This, add that you have weapons on the back and so many axes clips into tails on Khajiit, assume worse on Agronians as thicker tails. Capes would also clip into weapons on the back, even long hair is an issue.Stafford197 wrote: »Maybe having dynamic Cape movements wouldn’t work, but why isn’t it possible to make Capes part of our character’s skeleton?
Just like an Argonian tail, the cape would be part of the character and play an array of static movements. And also just like player Body Markings, a new category of customization such as Cape Design could be made which colors the cape.
Surely this task be given to a professional animator to create realistic animations for each direction of movement, slowing down, running, etc.
Just an idea. I could be wrong but it seems viable (as opposed to dynamic cape movement which ZOS has said wouldn’t work due to performance).
so what would happen with tails if capes did get added?
Most capes go over your legs, right?
but for tailed characters the back flaps on outfit styles simply get disabled. so capes would probably also be disabled.
Otherwise the capes and tails would clip through eachother.
Drammanoth wrote: »Here's how it could look like:
1) ZOS listens to playerbase and introduces capes
2) playerbase is happy that ZOS listened to us
3) playerbase sees flaws and gets mad
4) playerbase incessantly posts here to friggin' DO something about it
5) ZOS *facepalm* asks themselves 'why did we listen to the playerbase in the 1st place'
On a more serious note, even with clipping, this would be another item which we could wear and thus add extra stats or effects.
I think the dungeon explorer costume might actually be free right now in the crown store.
Drammanoth wrote: »Here's how it could look like:
1) ZOS listens to playerbase and introduces capes
2) playerbase is happy that ZOS listened to us
3) playerbase sees flaws and gets mad
4) playerbase incessantly posts here to friggin' DO something about it
5) ZOS *facepalm* asks themselves 'why did we listen to the playerbase in the 1st place'
On a more serious note, even with clipping, this would be another item which we could wear and thus add extra stats or effects.
So you'd want another "gear slot" for it. And those of us who didn't want them added/wouldn't be happy about having another gear slot would HAVE to wear them because of the stats and effects, right? And sure, ZOS could make them invisible like the head slot, but look how long it took to get an invisible shoulder slot....
Please no.
Yeah. Take a look at the "Breton Hero" costume.... from the back, while moving.
@Elsonso
Actually, they can't. They tried and gave up/failed. From the rigging of them, the physics, everything.... they looked terrible and were even making the already bad performance of the game worse.
I made a comparison using a WoW character model and that games capes for another thread about the lack of capes in ESO awhile back.
The first picture is ESO when it once upon a time had capes. The problems they had with them are obvious even just visually, now add to that the code and their questionable understanding of how to program games.... the only way ESO would ever have capes is if they completely remake the game, properly this time.
Now, what they could do is create more set appearances with pouches/tomes/scarves/collars/etc instead of just onesies with metal bits.... but they rarely even bother to do that much.
Stafford197 wrote: »Maybe having dynamic Cape movements wouldn’t work, but why isn’t it possible to make Capes part of our character’s skeleton?
Just like an Argonian tail, the cape would be part of the character and play an array of static movements. And also just like player Body Markings, a new category of customization such as Cape Design could be made which colors the cape.
Surely this task be given to a professional animator to create realistic animations for each direction of movement, slowing down, running, etc.
Just an idea. I could be wrong but it seems viable (as opposed to dynamic cape movement which ZOS has said wouldn’t work due to performance).
so what would happen with tails if capes did get added?
Most capes go over your legs, right?
but for tailed characters the back flaps on outfit styles simply get disabled. so capes would probably also be disabled.
Otherwise the capes and tails would clip through eachother.
Yeah. Take a look at the "Breton Hero" costume.... from the back, while moving.
Every time I come across this argument, I don't understand why people come to this argument. Finally understand that this is not even close to a cloak. It's more like a robe that the ZOS were too lazy to work on. The fact of the matter is that this costume would look normal if they tried to implement the mechanics of cloaks. And the engine would have handled it. If you think that the engine will not cope because physics is needed, then you are simply missing the obvious - physics is not required for cloak. Look at the flags on the high island. This is not physics, but animation. Cloaks can be animated more or less acceptably. They just need to be given a separate skeleton grid (and not tied to their legs, as they did for the Breton costume). So simply put, no. The Breton suit is rather an argument for why the cloaks should have been added as a separate mechanic, rather than just tying the cloak to the legs. Look at the Khajiit, and imagine if their tails were tied to their legs. This is what happened to Breton's costume.