Dragons are too smart to allow some low life adventurer to ride them. They must be a higher caliber adventurer than what we find in Tamriel in the 2nd Era.
No Capes!
I've been hoping for a gliding mount for a while too, since 'in theory' it could work the same as a normal mount.
I'd even settle for a Wamasu mount.
I'm pretty sure the cape issue has been nixed for a bunch of technical reasons. There are probably threads on it, but I'm too lazy to search, and I haven't had my muffin.
That slot you've circled is for disguises - lot of quests in the game use disguises. And yes, there was a thread just a couple of weeks back, same ol' same ol'. There's enough clipping etc with what little physics are in game now, no thanks to cloaks.
They weren't even good in Skyrim....
Einar_Hrafnarsson wrote: »
BXR_Lonestar wrote: »I can understand why we don't have dragon mounts (especially flying ones), but I would definitely like to see an accessory/cosmetic slot for capes, hoods, cloaks, etc. they don't even need to be a stat item, they can just be purely cosmetic.
I repeat, what is the problem?
I repeat, what is the problem?
They didn't like the way they looked and animated, and they wanted to have weapons docked on the back. Limited skeleton bones in DX9 were a contributing factor, and that was the base level of DirectX they were supporting at launch. Thus, capes were removed before launch. This was explained by a technical artist at a presentation at GDC a few years back.
They no longer support DX9, but that does not mean that they want to go back and redo all of the old character models to take advantage of the additional capabilities afforded by DX10 and DX11.
The "problem" with the game engine is that they apparently never included cloth physics in the clients. If they did not need it, they had little reason to include it. Could they add cloth physics to the game clients? Possibly. ¯\_(ツ)_/¯ Personally, I think the core issue is whether they want to, not whether they can.
No I don't - I only gear my characters in styles that don't have them, or costumes ditto.
Why were the capes/cloaks never added?
All the character designs in the teasers and artworks have one but then why can't they be seen in the game?
There is a slot before the jewel slots, theoretically there is space to insert them and they would make the game characters cooler and why not, they could also give additional bonuses (but I don't want to expect more).
No I don't - I only gear my characters in styles that don't have them, or costumes ditto.
Same. The flaps and weird clipping issues look ridiculous. If they were to fix things, recode the game, and/or use a different engine to remove those problems. Then yes, but if so. I'd want to see more important changes done first, like completely fixing Cyrodiil, trails and dungeons before a cosmetic change.
freespirit wrote: »As I said in the other recent thread about capes.....
I have already stopped using many hairstyles because the way they react/clip with the top of my armour/ costumes annoys the hell out of me.
I see capes causing a lot of very similar issues, therefore they are of no interest to me. We have enough issues already with floating weapons, shoulders and hip flaps.
Ever noticed your daggers are not connected to your body in any way? I have and now on that character it is all I see!!
I just think they would impact the overall appearance of the game negatively. 😕
freespirit wrote: »As I said in the other recent thread about capes.....
I have already stopped using many hairstyles because the way they react/clip with the top of my armour/ costumes annoys the hell out of me.
I see capes causing a lot of very similar issues, therefore they are of no interest to me. We have enough issues already with floating weapons, shoulders and hip flaps.
Ever noticed your daggers are not connected to your body in any way? I have and now on that character it is all I see!!
I just think they would impact the overall appearance of the game negatively. 😕
Well, given this, usually in reality daggers and swords have sheaths XD... but I don't think it's a problem for many of you XD
freespirit wrote: »freespirit wrote: »As I said in the other recent thread about capes.....
I have already stopped using many hairstyles because the way they react/clip with the top of my armour/ costumes annoys the hell out of me.
I see capes causing a lot of very similar issues, therefore they are of no interest to me. We have enough issues already with floating weapons, shoulders and hip flaps.
Ever noticed your daggers are not connected to your body in any way? I have and now on that character it is all I see!!
I just think they would impact the overall appearance of the game negatively. 😕
Well, given this, usually in reality daggers and swords have sheaths XD... but I don't think it's a problem for many of you XD
It is a problem for me, why don't they have sheaths? Were they too difficult to add? If they were then surely the lack of capes points to similar difficulties?