Instead of nerfing Hardened Ward, give Templar invisible Light Cloak, and DK spammable Streak Leap

xylena_lazarow
xylena_lazarow
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Seems like a fair way to bring Plar and DK up to par with the meta. Let the Arc portal out of jail too, make it full spammable.
PC/NA || CP/Cyro || RIP soft caps
  • Tinkerhorn
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    Just don't forget to include major prophecy on either bars for slotting this Light Cloak on Templar
  • IncultaWolf
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    What about necromancer? The masters of death, so scythe should deal 500% execute scaling oblivion damage to players, this would make them competitive again
  • xylena_lazarow
    xylena_lazarow
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    What about necromancer? The masters of death, so scythe should deal 500% execute scaling oblivion damage to players, this would make them competitive again
    all Necro pets can now body block
    PC/NA || CP/Cyro || RIP soft caps
  • West93
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    Make jabs ignore major/minor evasion (because zos will never revert jabs anyway), rework backlash into sorc curse, burning light deal 20% more damage if you proc it with aedric spear abilities and pvp problems will be solved without making plars too strong in pve.
  • Erickson9610
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    A few ridiculous suggestions:
    • Mesmerize and its morphs now apply Charmed, to give an alternate source for the effect than Warden's Class Mastery and Faun's Lark Cladding, and to make this skill more useful.
    • Crushing Weapon now grants Empower and Major Berserk for 3 seconds after casting, to give an alternative to Wrecking Blow.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Solariken
    Solariken
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    Facetiousness aside, I've always thought a light streak would be super fun on Templar.

    Also Templar did have a light cloak back in the day, shout out to Blinding Flashes.
  • Turtle_Bot
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    Don't forget light cloak doesn't need a ramping cost, while we're at it, lets remove the ramping cost on every ability too, no need for ramping costs since they limit players from playing how they want.
    A few things to buff plar and bring it up to the level of NB:
    - Sweep should apply a unique 20% bonus damage taken by enemies hit for 8 seconds (and deals 10% more damage, stuns enemies and the debuff lasts an additional 4 seconds if cast with 120 or more ultimate)
    - HtD should have its cost reduced by 25% and grant minor mending
    - Rune focus should become a passive
    - Replace rune focus that is now a passive with an ability that grants major evasion, dodge roll cost reduction and snare/immobility immunity, could call it "mirage of light"
    - PotL should only take 5 light attacks to reach max damage, that lasts until it is cast and while waiting to be cast it gives 300-400 raw weapon/spell damage, oh and it also needs to hit for as much damage as leap at base (the single hardest hitting ultimate in the game).
    - Ritual also grants major expedition, minor intellect/endurance
    - Jabs gets a unique 10% bonus damage for itself (and free minor expedition for slotting on either bar)
    - Solar barrage grants minor courage and inflicts minor cowardice
    - Javelin becomes AoE and inflicts major cowardice
    - Rite should gain a massive burst heal to go with it's HoT that grants major vitality and also grants a synergy that deals damage and heals allies while the other morph is a massive upfront burst damage + stun + HoT with the same synergy.
    - Nova should have its snare buffed to 70%, grant major protection and its synergy should grant a massive HoT that also grants 70% unique movement speed bonus to allies.
    - One last thing, give plar some sort of teleport that works through LoS/walls, also works both vertically and horizontally and it must also include a DoT that also inflicts maim on enemies for free mitigation too.

    Plar might finally be nearly as strong as NB with all of these changes. Oh, also mustn't forget to ensure that anything that could potentially reveal a plar while it is cloaked by light cloak needs to be immediately nerfed into the ground, can't have any reliable counters for light cloak now, that would just be unfair.
  • Firstmep
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    Turtle_Bot wrote: »
    Don't forget light cloak doesn't need a ramping cost, while we're at it, lets remove the ramping cost on every ability too, no need for ramping costs since they limit players from playing how they want.
    A few things to buff plar and bring it up to the level of NB:
    - Sweep should apply a unique 20% bonus damage taken by enemies hit for 8 seconds (and deals 10% more damage, stuns enemies and the debuff lasts an additional 4 seconds if cast with 120 or more ultimate)
    - HtD should have its cost reduced by 25% and grant minor mending
    - Rune focus should become a passive
    - Replace rune focus that is now a passive with an ability that grants major evasion, dodge roll cost reduction and snare/immobility immunity, could call it "mirage of light"
    - PotL should only take 5 light attacks to reach max damage, that lasts until it is cast and while waiting to be cast it gives 300-400 raw weapon/spell damage, oh and it also needs to hit for as much damage as leap at base (the single hardest hitting ultimate in the game).
    - Ritual also grants major expedition, minor intellect/endurance
    - Jabs gets a unique 10% bonus damage for itself (and free minor expedition for slotting on either bar)
    - Solar barrage grants minor courage and inflicts minor cowardice
    - Javelin becomes AoE and inflicts major cowardice
    - Rite should gain a massive burst heal to go with it's HoT that grants major vitality and also grants a synergy that deals damage and heals allies while the other morph is a massive upfront burst damage + stun + HoT with the same synergy.
    - Nova should have its snare buffed to 70%, grant major protection and its synergy should grant a massive HoT that also grants 70% unique movement speed bonus to allies.
    - One last thing, give plar some sort of teleport that works through LoS/walls, also works both vertically and horizontally and it must also include a DoT that also inflicts maim on enemies for free mitigation too.

    Plar might finally be nearly as strong as NB with all of these changes. Oh, also mustn't forget to ensure that anything that could potentially reveal a plar while it is cloaked by light cloak needs to be immediately nerfed into the ground, can't have any reliable counters for light cloak now, that would just be unfair.

    If someone doesnt know what nightblades have and they look at this post they would probably immediately cry op.
  • Dracane
    Dracane
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    It is in infrequent intervals of weeks to months that I return to look at the forum, and every time I can be sure to see Xylena still upholding the same fanatism. You will at some point mourn the time you waste fighting on the forums.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • xylena_lazarow
    xylena_lazarow
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    Dracane wrote: »
    It is in infrequent intervals of weeks to months that I return to look at the forum, and every time I can be sure to see Xylena still upholding the same fanatism. You will at some point mourn the time you waste fighting on the forums.
    I enjoy making these posts. Some might even say this is where the real PvP is.
    PC/NA || CP/Cyro || RIP soft caps
  • Turtle_Bot
    Turtle_Bot
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    Firstmep wrote: »
    Turtle_Bot wrote: »
    Don't forget light cloak doesn't need a ramping cost, while we're at it, lets remove the ramping cost on every ability too, no need for ramping costs since they limit players from playing how they want.
    A few things to buff plar and bring it up to the level of NB:
    - Sweep should apply a unique 20% bonus damage taken by enemies hit for 8 seconds (and deals 10% more damage, stuns enemies and the debuff lasts an additional 4 seconds if cast with 120 or more ultimate)
    - HtD should have its cost reduced by 25% and grant minor mending
    - Rune focus should become a passive
    - Replace rune focus that is now a passive with an ability that grants major evasion, dodge roll cost reduction and snare/immobility immunity, could call it "mirage of light"
    - PotL should only take 5 light attacks to reach max damage, that lasts until it is cast and while waiting to be cast it gives 300-400 raw weapon/spell damage, oh and it also needs to hit for as much damage as leap at base (the single hardest hitting ultimate in the game).
    - Ritual also grants major expedition, minor intellect/endurance
    - Jabs gets a unique 10% bonus damage for itself (and free minor expedition for slotting on either bar)
    - Solar barrage grants minor courage and inflicts minor cowardice
    - Javelin becomes AoE and inflicts major cowardice
    - Rite should gain a massive burst heal to go with it's HoT that grants major vitality and also grants a synergy that deals damage and heals allies while the other morph is a massive upfront burst damage + stun + HoT with the same synergy.
    - Nova should have its snare buffed to 70%, grant major protection and its synergy should grant a massive HoT that also grants 70% unique movement speed bonus to allies.
    - One last thing, give plar some sort of teleport that works through LoS/walls, also works both vertically and horizontally and it must also include a DoT that also inflicts maim on enemies for free mitigation too.

    Plar might finally be nearly as strong as NB with all of these changes. Oh, also mustn't forget to ensure that anything that could potentially reveal a plar while it is cloaked by light cloak needs to be immediately nerfed into the ground, can't have any reliable counters for light cloak now, that would just be unfair.

    If someone doesnt know what nightblades have and they look at this post they would probably immediately cry op.

    the craziest part is that I didn't even include everything that NB has:
    - siphoning strikes that combines sorcs burst sustain with sorcs healing on damage all in 1 ability that is easier to use and has none of the downsides of sorcs equivalent abilities (cast time, lock on interrupt, doesn't drop block, etc)
    - a bunch of super strong passives
    - the best and most complete, synergy with vampirism (beyond just undeath)
    Probably more stuff I'm still missing, but yeah....
  • xylena_lazarow
    xylena_lazarow
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    Turtle_Bot wrote: »
    the craziest part is that I didn't even include everything that NB has
    Don't worry, NB is balanced because its skills have cast times. All we have to do is put a one second cast time on Hardened Ward like ZOS was originally going to do on the PTS years ago, now Sorc is balanced too.
    PC/NA || CP/Cyro || RIP soft caps
  • Turtle_Bot
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    Turtle_Bot wrote: »
    the craziest part is that I didn't even include everything that NB has
    Don't worry, NB is balanced because its skills have cast times. All we have to do is put a one second cast time on Hardened Ward like ZOS was originally going to do on the PTS years ago, now Sorc is balanced too.

    NB has cast times? wish ZOS had put that in the patch notes.

    Must've missed where it was added to spec bow, concealed, offering and siphoning.
  • xylena_lazarow
    xylena_lazarow
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    Turtle_Bot wrote: »
    NB has cast times? spec bow
    The bow is a travel time not a cast time if you want to be pedantic. Teleport Strike, Death Stroke, and Soul Shred (the gap closer and both offensive ults) all have around half second cast delays. Half second is fine for Hardened Ward.
    PC/NA || CP/Cyro || RIP soft caps
  • Turtle_Bot
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    To be fair:
    - The "burst proc" - Frags - has a cast time (when hard cast) as well as a travel time (both hard cast and proc). Same with Bound armaments (that also has a cast time of 1.2 seconds on top of the travel time) if we want to be truly pedantic over this.
    - Offensive ultimate no.1 - Overload - has a slow travel time and technically a cast time (the activation animation takes minimum of half a GCD to activate it before you can light attack with it because weaving doesn't cancel the abilities animation, you cancel the light attack animation with the ability to "weave" and activating overload works opposite to how animation cancelling works in ESO).
    - Offensive ultimate no.2 - Atro - has a cast/summon delay to summon the atro, which takes about 0.5 seconds for the atro to land after casting it.
    - The Gap-Closer - Streak - has a 0.3s animation delay (hard to notice with low ping, but when ping gets over about 150ms, it becomes noticeable, even more so, the higher the ping gets, where at 350+ ping, streak seems to have a 0.7s cast time)

    Also:
    - The sustain tool - Dark deal has a full 1 second cast delay (feels more like 1.2 seconds in practice) and no passive bonuses

    So I guess if we are going to make things all equal and give hardened ward a cast time, then the following should be done for NB too:
    - Offering gets the same cast time that ward gets and has its cost increased by 33%
    - Siphoning/morphs gets a 1 second cast time that drops block, slows movement speed and hard locks for 3 seconds when interrupted.
    - Reduce teleport strike cast delay by 0.1s from 0.4s to 0.3s and reduce its range from 22m down to 15m.
  • Turtle_Bot
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    If we are also going to talk about downsides of abilities, the following is one of many threads over the years regarding the many long standing bugs with Overload.

    https://forums.elderscrollsonline.com/en/discussion/650496/overload-bugged#latest

    Bugs with overload mentioned in the thread, includes, but is not limited to:
    - Being completely disabled by a nearby sorc activating/deactivating their overload
    - The heavy attack bug where it permanently slows the character with no way to fix it outside of relog
    - Lingering visuals/sounds when it runs out (think tarnished sounds, but it is continuous and lasts until relog)
    - Disables weapon passives, such as the Hasty Retreat passive in the bow line that grants major expedition on dodge roll.
  • Dracane
    Dracane
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    Dracane wrote: »
    It is in infrequent intervals of weeks to months that I return to look at the forum, and every time I can be sure to see Xylena still upholding the same fanatism. You will at some point mourn the time you waste fighting on the forums.
    I enjoy making these posts. Some might even say this is where the real PvP is.

    That is certainly true. A battle of words is always fiercer than one with pixel weapons.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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