Grim_Overlord wrote: »
I think that some of the morphs still need another pass, such as making Mystic Siphon compete with Detonating in some way or feel like a more worthwhile trade-off than needing Shock damage for Elemental Catalyst, and Blighted Blastbones's cost(and color please) still wanting to be determined by highest max resource, but these are overall great changes and a step in the right direction for the class.
The right buffs in the wrong places. Would have been nice to see the savagery or brutality slotted into something that is actually commonly used in a PVP setting.
The right buffs in the wrong places. Would have been nice to see the savagery or brutality slotted into something that is actually commonly used in a PVP setting.
The right buffs in the wrong places. Would have been nice to see the savagery or brutality slotted into something that is actually commonly used in a PVP setting.
CameraBeardThePirate wrote: »The right buffs in the wrong places. Would have been nice to see the savagery or brutality slotted into something that is actually commonly used in a PVP setting.
Honestly I have less issue with Prophecy on Siphon than I have with Sorcery on Mage/Archer.
The alternative to Siphon would be Camo Hunter, so let's compare.
You either get an occasional Minor Berserk (5%) along with a slight Weapon damage increase, a reveal to pull nightblades out of stealth, and have the crit buff but ONLY on your front bar.
OR
You get a flat 3% (that can potentially stack with Minor Berserk) on your frontbar, 10% crit chance during execute, slightly better uptime on Dismember (so more pen), a strong but very inconsistent DoT, and a ton of recovery (150 of each that can be buffed by modifiers) but only while the tether persists. The crit buff lasts 20 seconds (doesn't matter if the Siphon is broken) and persists to your backbar for heals.
They're pretty comparable imo. Using Nobility will negate the inconsistency of Siphon, and at that point, Siphon would be a straight upgrade over Camo Hunter, but you'd have to run that set. Otherwise, Camo is much more reliable, but Siphon has higher potential.
The right buffs in the wrong places. Would have been nice to see the savagery or brutality slotted into something that is actually commonly used in a PVP setting.
CameraBeardThePirate wrote: »The change to Siphon makes Nobility in Decay REALLY appealing, which is great. Minor Resolve on Armor is also a great change, as it means we don't need to slot Resolving Vigor anymore. Both changes help quite a bit with bar space.
Sorcery on Archer/Arcanist is so-so. It's nice to have a source in the class kit, and the ability is still mediocre, but I'll take it because the only other universal source is Entropy which is also a bit mediocre. I'll take the extra corpse gen and better Dismember uptime over a tad more DoT damage any day with how strong Deaden Pain is at the moment.
The Grave Grasp change is cool, although I would've preferred they rework the Empowering Grasp morph, as that buff is hot garbage. It literally never hits your pets, and isn't all that impactful when it does. It'll be fun to try out the damage morph nonetheless.
The Intensive Mender buff is something we knew was coming, although it's still a bit wild to me as it was already the stronger morph. The cross heals will be incredibly strong on it now, and the self healing will be more reliable, as even when the ghost targets a teammate, you'll still get the heal if you're close to them.
Totem change is cool for PvE tanks, tho likely not that useful for PvP.
Graveyard is a nice buff, and depending on how well Corpseburster scales, Avid bombing could make a return.
All in all, good changes. Biggest problem I have with the notes is that GLS is still hot garbage, tho being able to cast it outside of combat is nice.
They're cool but honestly adding a couple buffs to a useless kit doesn't help all that much. It's a good set of changes but there's a significant amount of redesign needed to give necro a viable/decent offensive kit in PvP. Ironically even with all these buffs, necro will still have a WORSE offensive kit than when we still had Stalking Blastbones.
Boneyard: This ability and its morphs now also apply Minor Vulnerability to enemies inside the area. The chill of death embraces those in its wake.
Unnerving Boneyard (morph): This ability's Minor Vulnerability and Major Breach now persist on enemies for 4.1 seconds each tick, rather than only while in the area.
Sacrificial Bones:
This ability and the Grave Lord’s Sacrifice morph no longer require you to be in combat in order to cast them.
Fixed an issue where the damage increase from this ability and its morphs did not properly update many ability tooltips.
Shocking Siphon: This ability and its morphs now also grant you Major Prophecy and Savagery for 20 seconds after casting. Such lack of respect for the dead spurs the spreading of more of it.
Skeletal Mage: This ability and its morphs now also grant you Major Brutality and Sorcery for their active duration. Such audacious manipulation of death fuels your desire for more of it.
Bone Tyrant
Bone Armor: This ability and its morphs now also grant Minor Resolve for their duration. The bones must've belonged to milk drinkers.
Summoner's Armor (morph): This morph now also lasts 30 seconds, up from 20.
Bone Totem: This ability and its morphs now also apply Major Cowardice to enemies inside it. Such horrific sights instill hopelessness to even the mightiest of foes.
Agony Totem: The synergy granted from this morph, Pure Agony, no longer applies Minor Vulnerability, as Boneyard now applies it.
Ghostly Embrace (morph): This morph now also deals damage equal to half of a normal area effect spammable attack to enemies in each patch. The ability now ranks up in 1.1% damage per rank, rather than adding .333ms to each negative effect per rank.
Intensive Mender (morph): This morph now also heals 2 additional allies within 8 meters of the original target, since the morph did not add direct power to the base ability.
StarOfElyon wrote: »I could have said yes but Necro still needs some work to get away from reliance on world and weapon skills.
This is definitely a buff for me who uses the siphon and skeletal mage in pvp, but I believe most players will still chose to get these buffs and debuffs from outside of the class because they're just plain better.
Leaving my ideas here out of obligation:I'm making an updated version of my Necro ideas thread from 2023 (https://forums.elderscrollsonline.com/en/discussion/633137/suggestions-for-necromancer-changes). One thing that ZOS has been doing lately is making skills require less micromanagement and loading them with multiple functions:Cephaliarch's Flail:
Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing 1939 Physical Damage, healing yourself for 969, and generating Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. Deals up to 100% more damage to enemies with less than 50% Health. You deal 5% increased damage to enemies drenched in Abyssal Ink.
Tome-Bearer's Inspiration:
Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
The Necro needs this same treatment.
Blighted Blastbones: cost determined by the highest resource.
(I have mourned the loss of Stalking Blastbones and I have accepted that fact that I'm just going to have to change my Necro)
Death Scythe:
As I have seen suggested on the forums, both morphs of the Necro scythe should get execute scaling. I agree that this would be a great and very needed addition.
- Hungry Scythe: should also apply life steal to all enemies hit.
Skeletal Arcanist/Archer: grants major sorcery/brutality when slotted on either bar. Increase the damage that their attacks do.
Shocking Siphon: while slotted on either bar grants major prophecy/savagery and increases damage done by 3%. The AOE remains on the ground even if the tether breaks early. *Increase the radius size.
- Mystic Siphon: the increased Health, Magicka, and Stamina Recovery persists even if the tether breaks early.
- Detonating Syphon: the damage AOE now sticks to you.
Flame Skull:
- Riccochet Skull/Venom Skull: applies burning/poisoned status effects. (Increase travel speed)
Spirit Mender: when active, applies minor cowardice to attackers.
Bone Totem: summons an effigy of bones up to 28 meters away. After 1 second, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. (Changed to allow both morphs to be targeted)
- Warding Totem: (Formerly Remote Totem) grants minor protection when standing in the area of effect.
- Agony Totem: afflicts enemies in the area of effect with minor vulnerability.
Restoring Tether: the effects persist on the player even if the tether breaks early.
Render Flesh:
- Resistant Flesh: (remains unchanged)
- Blood Sacrifice: consumes a corpse to grant you Major Courage (or Major Berserk) for 10 seconds.
Expunge: reduces the cost of all your abilities by 3% while slotted on either bar.
Bitter Harvest: when slotted on either bar, reduces your damage taken by 3%.
ULTIMATES:
Frozen Colossus: Unleash a decayed Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds.
- Glacial Colossus: does frost damage and stuns enemies on the second hit instead of the third.
- Pestilent Colossus: smashes the ground only once and does disease damage. Afflicts enemies with a pestilence that does damage over time.
Animate Blastbones: instead of resurrecting allies, this ultimate summons up to three blastbones to attack the nearest opponent. Summoned Blastbones are immune to being crowd controlled (other than by another ultimate). Reduce the cost of this ultimate to 200, down from 320, to make it more usable.
(3-15-2024: a video discussing these ideas)
https://youtu.be/s03c5jlZhaQ?si=wZUIjM1YkDQSMqnC