No mention of that whatsoever. No discussion of drop rates, no discussion of the disappointment so many of us have had with scribing due to the low amount of ink available. Just a couple of seconds spent mentioning that ink will now be able to drop from treasure chests and heavy sacks.
in my humble understanding: very disappointing.
Zeni built up a hype promising a BIG housing feature.
i was expecting furnishing deconstruction at the very least, increasing items limits at least twice, furnishing bag similar to a craftbag - any of these could be really big and very much demanded by the players community features.
What we are getting?: a catalogue. Of course, it means some extra database load for Zeni, but in my humble view - it is not anything BIG or BOLD. why not to listen to players, dear @ZOS ?
Luke_Flamesword wrote: »Well, it make sense, because problem probably is not with rendering but loading items data - every placed object have specific coordinates of placement and other data (x,y,z axis, rotatation, etc), which we have to load. When you have to load all that data of 700 object - it's a lot. When it be for example 1500 - well, it may crash game on lower machines.
DragonRacer wrote: »Yeah, that’s… seriously underwhelming. And a rating ability just seems completely open to trolling so that immediately kills any interest in listing houses.
Wait until they introduce a ranking list for that and call it a new PvP feature
i don't get how anybody expected more furnishing slots despite being told really recently that we aren't getting them.
https://forums.elderscrollsonline.com/en/discussion/658726/follow-up-q-a-from-eso-10-year-celebration-event-community-roundtable/p1
Well, they are static meshes and can be optimized in various ways (for example - grouping them in bigger boundles and loaded as one big mesh)And how may objects do you think those low end machines are loading when they enter a zone or a city ?
Araneae6537 wrote: »DUTCH_REAPER wrote: »The entire chat BLEW up with “we need more slots” “make furnish craft bag” “allow us to decon furnishings we craft” and it totally fell on deaf ears for a Big Housing update live presentation.
Some cool things with the new sets from IA and new IA arenas but the housing….man what a bummer.
Those were unrealistic anyway. I’m not surprised they didn’t derail the stream to address that as people would still be unhappy with “no,” regardless of it being explained — as indeed it has been officially but people seem to think that explanation has expired or something.
Luke_Flamesword wrote: »Well, it make sense, because problem probably is not with rendering but loading items data - every placed object have specific coordinates of placement and other data (x,y,z axis, rotatation, etc), which we have to load. When you have to load all that data of 700 object - it's a lot. When it be for example 1500 - well, it may crash game on lower machines.Their reasoning for the item limit has never made sense. A single fork and a structure with particle effects and a toggleable light source take up the same capacity, but I seriously doubt they have the same impact on performance.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Araneae6537 wrote: »DUTCH_REAPER wrote: »The entire chat BLEW up with “we need more slots” “make furnish craft bag” “allow us to decon furnishings we craft” and it totally fell on deaf ears for a Big Housing update live presentation.
Some cool things with the new sets from IA and new IA arenas but the housing….man what a bummer.
Those were unrealistic anyway. I’m not surprised they didn’t derail the stream to address that as people would still be unhappy with “no,” regardless of it being explained — as indeed it has been officially but people seem to think that explanation has expired or something.
I'm pretty sure they've never outright said that any of these highly requested features were impossible or unrealistic. *Maybe* some of them were with the tools they had years ago, but they never explicitly claimed a definitive "no" to any of these features in the future that I am aware of.
Luminous ink in treasure chests and heavy sacks is a nice addition.
DUTCH_REAPER wrote: »They allow you to “showcase homes” for people to visit and rate it. That was it for housing besides showing us some new homes. Everybody was sure we were gonna get more slots. But Nope.
Alinhbo_Tyaka wrote: »DUTCH_REAPER wrote: »They allow you to “showcase homes” for people to visit and rate it. That was it for housing besides showing us some new homes. Everybody was sure we were gonna get more slots. But Nope.
Did they say whether the player has to opt-in or did they make that decision for us like they did on the environmental sustainability feature (such a muddled name for a feature that uses more energy on LCD displays)?
Alinhbo_Tyaka wrote: »DUTCH_REAPER wrote: »They allow you to “showcase homes” for people to visit and rate it. That was it for housing besides showing us some new homes. Everybody was sure we were gonna get more slots. But Nope.
Did they say whether the player has to opt-in or did they make that decision for us like they did on the environmental sustainability feature (such a muddled name for a feature that uses more energy on LCD displays)?
Your choice whether you list any, all, or none of your homes, and obviously your choice whether you visit anyone else's home(s). If you don't actively participate then the whole system will pass you by.
Alinhbo_Tyaka wrote: »DUTCH_REAPER wrote: »They allow you to “showcase homes” for people to visit and rate it. That was it for housing besides showing us some new homes. Everybody was sure we were gonna get more slots. But Nope.
Did they say whether the player has to opt-in or did they make that decision for us like they did on the environmental sustainability feature (such a muddled name for a feature that uses more energy on LCD displays)?
Your choice whether you list any, all, or none of your homes, and obviously your choice whether you visit anyone else's home(s). If you don't actively participate then the whole system will pass you by.
Luminous ink in treasure chests and heavy sacks is a nice addition.
Luminous ink in treasure chests means the number of threads started about "selfish" people opening chests and leaving them partially filled will exponentially increase. And adding ink to a pool of hundreds of possible heavy sack drops that may or may not be populated when you arrive at the spawn point won't have much effect on supply at all. Imagine how long it would take you to find a heavy sack of Pojora runes if you went out looking for it. Well, that's how long it will take you to find a sack of inks.
DUTCH_REAPER wrote: »The entire chat BLEW up with “we need more slots” “make furnish craft bag” “allow us to decon furnishings we craft” and it totally fell on deaf ears for a Big Housing update live presentation.
Dungeon shoulders are curatable now(meaning guaranteed drop for what you don’t have, no more wasting keys) as well as pvp gear set items.
Some new colors for some skills.
Mount preview changes and guild store look back
Some cool things with the new sets from IA and new IA arenas but the housing….man what a bummer.
Photosniper89 wrote: »in my humble understanding: very disappointing.
Zeni built up a hype promising a BIG housing feature.
i was expecting furnishing deconstruction at the very least, increasing items limits at least twice, furnishing bag similar to a craftbag - any of these could be really big and very much demanded by the players community features.
What we are getting?: a catalogue. Of course, it means some extra database load for Zeni, but in my humble view - it is not anything BIG or BOLD. why not to listen to players, dear @ZOS ?
Don't worry, PvP is next to be hit with a major let down. "new system coming to pvp".
I now expect it to be a stupid tab in the dungeon finder area where it says dueling and you can select someone who wants to duel.
Watch.
Ravensilver wrote: »
I find it somewhat strange that ZOS is so willing to pander to old machines, but... maybe they also still code on punch cards?
So. We remain hostage to old machines and to ZOS' unwillingness to listen to its customers.
tomofhyrule wrote: »Photosniper89 wrote: »in my humble understanding: very disappointing.
Zeni built up a hype promising a BIG housing feature.
i was expecting furnishing deconstruction at the very least, increasing items limits at least twice, furnishing bag similar to a craftbag - any of these could be really big and very much demanded by the players community features.
What we are getting?: a catalogue. Of course, it means some extra database load for Zeni, but in my humble view - it is not anything BIG or BOLD. why not to listen to players, dear @ZOS ?
Don't worry, PvP is next to be hit with a major let down. "new system coming to pvp".
I now expect it to be a stupid tab in the dungeon finder area where it says dueling and you can select someone who wants to duel.
Watch.
That's actually what I fully expect it to be.
If they add anything big, we'll get inundated with "Cyro/BG/IC is dead! No people are there!" threads. And as much as PvPers want to believe, there's no magic sauce that will make an appreciable number of PvErs say "man, I really want to get killed on repeat!" And new casuals? Forget about it.
But ranked duelling would only take two people at a time from the other PvP modes so they're still populated. Put in the ToT-esque ranking system, add some rewards beyond a title, and bam! New mode.
(and then we can also get people to stop with the "omg stop spamming effects in the middle of cities duelling! It's annoying" and "it's unfair that I can't summon my corpses when I'm duelling in town!" threads)
Ravensilver wrote: »i don't get how anybody expected more furnishing slots despite being told really recently that we aren't getting them.
https://forums.elderscrollsonline.com/en/discussion/658726/follow-up-q-a-from-eso-10-year-celebration-event-community-roundtable/p1
Over on the housing forum we spent *two years* offering pages after pages of ideas and work-arounds, QoL suggestions and more, (on an official thread, mind you) as an alternative to this pandering to ancient consoles. Then the thread was removed, without ever getting feedback from ZOS in any way.
I find it somewhat strange that ZOS is so willing to pander to old machines, but... maybe they also still code on punch cards?
So. We remain hostage to old machines and to ZOS' unwillingness to listen to its customers.
LittlePinkDot wrote: »Ravensilver wrote: »i don't get how anybody expected more furnishing slots despite being told really recently that we aren't getting them.
https://forums.elderscrollsonline.com/en/discussion/658726/follow-up-q-a-from-eso-10-year-celebration-event-community-roundtable/p1
Over on the housing forum we spent *two years* offering pages after pages of ideas and work-arounds, QoL suggestions and more, (on an official thread, mind you) as an alternative to this pandering to ancient consoles. Then the thread was removed, without ever getting feedback from ZOS in any way.
I find it somewhat strange that ZOS is so willing to pander to old machines, but... maybe they also still code on punch cards?
So. We remain hostage to old machines and to ZOS' unwillingness to listen to its customers.
My PS5 isn't ancient.
I really hope not. If ZOS have automated collection of data on players' PCs, then they're exceeding their authority.Ravensilver wrote: »
I find it somewhat strange that ZOS is so willing to pander to old machines, but... maybe they also still code on punch cards?
So. We remain hostage to old machines and to ZOS' unwillingness to listen to its customers.
There are many modern, low-spec machines; they aren't old. I expect that ZOS have a better understanding of how many players are using low-spec machines, than players themselves.
in my humble understanding: very disappointing.
Zeni built up a hype promising a BIG housing feature.
i was expecting furnishing deconstruction at the very least, increasing items limits at least twice, furnishing bag similar to a craftbag - any of these could be really big and very much demanded by the players community features.
What we are getting?: a catalogue. Of course, it means some extra database load for Zeni, but in my humble view - it is not anything BIG or BOLD. why not to listen to players, dear @ZOS ?