DragonRacer wrote: »For those who missed the stream/were unaware it happened… what was the housing update news?
DUTCH_REAPER wrote: »The entire chat BLEW up with “we need more slots” “make furnish craft bag” “allow us to decon furnishings we craft” and it totally fell on deaf ears for a Big Housing update live presentation.
Some cool things with the new sets from IA and new IA arenas but the housing….man what a bummer.
Luminous ink in treasure chests and heavy sacks is a nice addition. We're also getting new skills styles. "Remember last guild store" when banking is sooo overdue. Happy to hear that's coming. The new sets in Infinite Archive, I only play necro, and the idea of bursting corpses when consumed as a set effect sounds fun and unique.
DragonRacer wrote: »Yeah, that’s… seriously underwhelming. And a rating ability just seems completely open to trolling so that immediately kills any interest in listing houses.
DUTCH_REAPER wrote: »Yeah unfortunately the only things worth mentioning as epic are
PvP gear is now curatable meaning you are guaranteed pieces you don’t know from a set AND so are dungeon shoulders. Which is epic bc it’s about time lol. No more wasting keys.
Oh and the new IA arenas and class sets look nice and are usable probably.
Luminous ink in treasure chests and heavy sacks is a nice addition.
i don't get how anybody expected more furnishing slots despite being told really recently that we aren't getting them.
https://forums.elderscrollsonline.com/en/discussion/658726/follow-up-q-a-from-eso-10-year-celebration-event-community-roundtable/p1
Q: Will we ever get proper guild halls in ESO?
A: We love the idea of guild halls in ESO and recognize that our community has asked for them since the game launched. We have had many internal conversations about them over the years. The current challenge is the necessary caps. Much like the item limit caps in player housing, there is also a limit to how many characters can simultaneously be in a player home (it’s 25). As with items, these caps are in place to ensure that players on lower spec machines don’t encounter significant performance issues while in player homes.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Well, it make sense, because problem probably is not with rendering but loading items data - every placed object have specific coordinates of placement and other data (x,y,z axis, rotatation, etc), which we have to load. When you have to load all that data of 700 object - it's a lot. When it be for example 1500 - well, it may crash game on lower machines.Their reasoning for the item limit has never made sense. A single fork and a structure with particle effects and a toggleable light source take up the same capacity, but I seriously doubt they have the same impact on performance.