NeuroticPixels wrote: »
Hello! Sorry, but why Ithelia looks so weird? Her face model doesn't fit into the game at all.
Is there any explanation why she looks so strange? Does it work as it should be?
I took these screenshots from the other players to show you this:
I doubt she would choose a face like that
Not sure where people are pulling Britney Spears or Cher from, lawl.
I'm definitely getting Billie Eilish vibes from her tho.
There is a contradiction in your post.
The fictional world doesn't require characters in games to be "realistic" and "believable", players demand it because they want reality to transfer into the game.
Of course it's the audience that wants and defines "believability" (and does that by comparing it to what they know from real life). I thought that was clear from what I wrote, as a story has no capability to judge itself, so the term "being believable" has to refer to the audience.
And certainly it is possible to write a story differently, but it is doubtful whether the majority of the audience will find it appealing if it differs too much from what they are used to and perceive as "normal", "realistic" or "relatable".
Also, I never said that Ithelia wasn't "allowed" to be beautiful. I just find the mindset of some players who think that every female character has to meet current beauty standards, or that that would be the most important characteristic, questionable.
verminjerky wrote: »Those of us who test on PTS have been telling them since April that this character model was not going to go over. I suspect some - or most - of the ZOS team knew, too. No idea if they'll go back and Sonic it now but this needed reconsidered before release. We knew the reaction was going to be bad.
Alinhbo_Tyaka wrote: »It might be a trick of the light but to me part of the problem is the face in the screen shots does not appear to be symmetrical. The left side looks like it is drooping or slightly lower than the right side. Facial symmetry is important on how humans react to a face. To me the drooping makes me think of someone who has had a stroke or other event where they lose control of the facial muscles. Facial features that do not fit with a character in a video game.
ArchangelIsraphel wrote: »Alinhbo_Tyaka wrote: »It might be a trick of the light but to me part of the problem is the face in the screen shots does not appear to be symmetrical. The left side looks like it is drooping or slightly lower than the right side. Facial symmetry is important on how humans react to a face. To me the drooping makes me think of someone who has had a stroke or other event where they lose control of the facial muscles. Facial features that do not fit with a character in a video game.
I've actually noticed that this happens to NPC's and even the player character now and then. Half of the face goes slack, as if it stops animating correctly. It's been noticed multiple times on Queen Ayrenn, for example.
(Though, I've done portrait work in the past, and I feel I'd be remiss if I didn't not mention that most people are not perfectly symmetrical, even if they haven't suffered from a stroke. Not being 100% symmetrical is actually perfectly normal anatomically, and often gives a face the distinctive characteristics of individuality. This isn't really an issue of "symmetry" so much as it is that the absence of the animations working correctly causes a very similar effect to the loss of muscle control experienced by those who have suffered a stroke.)
I'm no expert in anything. But I tried just making her features a bit smaller in photoshop while trying to figure out what felt off.
Here, taking an image from the original post and taking inspiration from Alp I've edited what Ithelia looks like into what she should look like given her model. I achieved this by:
- opening her eyelids, I know she's not all there but she's not high
- reshaped her eyelids to be shaped correctly
- made her eyes face the same direction, which was the biggest problem in this screenshot
- I removed the outline around the lips. I know real lips have an outline but it doesn't help the problem. Besides, if she has eyeliner she can have lip liner - actually ended up just reducing the outline, it's still there but it isn't overpowering.
- I removed her teeth peeking through her lips
- The second image I added a highlight, the third image is the exact same without the highlight. Without the highlight she looks uncanny but at least looks decent
I tried to keep her features the same. Her eyes are a little closer together since I tried to make her eyes face the same way, but it's not a huge difference.
Edit: I did it again! This time from Plada's screenshot (post #11)
I'm not good when it comes to mouths but here I brightened her teeth, tucked them up behind her lip (which I also reduced the outline on like the other set), and also added her canines. This time I also brightened her eyes and of course opened her eyelids and made her eyes face the same direction.
In the third one I added the highlights, softened + added some shadows, and also made her markings glow because it bothers me they don't glow.
And those who are unhappy with her looks just want her to fit the style of the game, not the style of the fish, as noted above
Also, in a flashback scene we see that she already had the glass wings before her banishment. I still think the glass theme is a bit weird for the Prince of Paths.
Not glass... mirror shards. Her whole theme is broken mirrors. Her realm of Oblivion is called "Mirrormoor" and her faction of Daedra is called The Shardborn.