Warhawke_80 wrote: »WhiteCoatSyndrome wrote: »TX12001rwb17_ESO wrote: »If it was not for the scribing feature it would feel EXACTLY like a Q4 zone DLC.
Also much of the questing involves having completed Necrom beforehand which makes it feel even smaller, it does not feel like an expansion at all.TX12001rwb17_ESO wrote: »If it was not for the scribing feature it would feel EXACTLY like a Q4 zone DLC.
Also much of the questing involves having completed Necrom beforehand which makes it feel even smaller, it does not feel like an expansion at all.
I’m convinced that’s exactly what it is— a Q4 DLC with a little extra padding. This isn’t what we asked for when we said we wanted story arcs, ZOS. Connection to characters is better than with year-long stories but you’re still afraid to kill people and honestly I don’t even like any of the npcs like how I did with Summerset.
Remember that in 2022 with the High Isle and "year story" outrage, when people weren't happy, Zos shifted immediately so we could get multi-year stories.
Necrom + West Weald at that point was likely already developed so it's fair to assume that West Weald was in fact a Q4 DLC, so the "strange dimensions" fit with how we got here.
My theory is reinforced by the fact it has an epilogue quest and everything ends here - no part 3 of the story, it seems... So we have to hope that from next year going on we'll start having more proper Chapters.
That’s exactly what I think happened as well. That said, I edited my post with a rant about Summerset versus Gold Road and honestly, I don’t think story arcs are exactly what we need. What we need is better writing. Summerset is a part of a 3 story arc, yes, but I played Summerset /first/ and it still had a huge impact. Wrothgar I see many people love too (havent done it myself) and that’s also one DLC.
Agree. We got an entirely new Daedric Prince in this story arc and the best I can call it is ‘middling.’
Mhm. We did all that questing just for the world to just be the exact same as before. I had hopes for Necrom, I liked it. Torvesard at least had something to fight for. Yet, now it all blurs together and I don’t even really remember what happened except for a few moments.
That is the problem with ESO more lately than ever...there just is no "consequence" in anything you do.
Log in
do your dailies because you finished the content in a couple hours
Log out
What excitement!
Why can't we have a living breathing world where consequential things happen?
xclassgaming wrote: »LucyferLightbringer wrote: »Expansions keep getting smaller and smaller
no they dont
tsaescishoeshiner wrote: »Players specifically asked for bug fixes and QoL updates instead of new content.
tsaescishoeshiner wrote: »Last year, we got the Archive, which is cool repeatable content that we were told might get updated in the future. If they focus on introducing new systems and things to do instead of zones, that would be okay with me.
It seems like this DLC is ESO’s version of “shrinkflation” - reducing content but charging consumers the same price.
It seems like this DLC is ESO’s version of “shrinkflation” - reducing content but charging consumers the same price.
That's the main thing I don't like about Gold Road. The price.
For me, the amount of content feels similar to High Isle, but only because of the scribing quests. I thought a lot more effort was put into the Gold Road zone itself, in terms of the art and the locations. It's an improvement over High Isle and Necrom, IMO.
Having said that, High Isle and Necrom were skimpy in content compared to Morrowind, Summerset, Elsweyr, and Greymoor. Also Blackwood, to some extent. But the price remains the same,
As far as Firor saying in a letter that they were doing away with the Q4 DLC so they could do better chapters, I never believed that, because very little that Firor says in his letters actually happens. So I take them with a huge chunk of salt.
But the zone itself (West Weald) is well done and I'm enjoying the content that's there. As I said, I think it's better than Necrom and High Isle. However, the amount of content isn't on par with pre-Blackwood chapters, yet we're still being charged the same. That's the only thing that bothers me about it, especially as an ESO+ subscriber who is not getting a Q4 DLC anymore. At least charge a fair price for the annual smaller chapters.
LittlePinkDot wrote: »One word...inflation.
Before covid everything was cheaper. Now ZoS is doing shrinkflation of chapters because they can't raise the price to what it would need to be to give us summerset sized chapters.
FlopsyPrince wrote: »I am not convinced scribing will be a long term interest.
Shadowbinder7 wrote: »Warhawke_80 wrote: »The content...to dollar ratio is making it not worth the purchase going forward... I'll wait for the expansion to go on sale next time.
Really ZoS you should have known that a paltry amount of content in the expansion would be a huge issue for most of us...and that will effect the number of units you sale next time because who wants to shell out Fifty bucks for a couple hours of content? Without enough to do people leave...it's that simple.
Edit: I also want to note that throwing a bunch of AI generated fetch quest at us isn't content...so please don't come back and tell us about the "Hours" of quest you put in. A half-measured expansion such as this should at the very least have sweeping bug/graphic and quality of life fixes...seriosuley what have you guys been doing?
I usually am positive on this forum...but this was a let down
Wow another one, fully agree.
It is my humble opinion, ZOS developers, you should really be scrutinising threads like this and adapting your upcoming expansion/story/content plans to basically…
“Attempt to give more bang for a player’s buck”
Otherwise I feel, simply due to my lore loyalty, I may well be walking in all zombie game zones in less than a year. In other words, more and more players will leave than new players joining. And people will play the game for a shorter period before giving up.
All really sad if you ask me
LittlePinkDot wrote: »It seems like this DLC is ESO’s version of “shrinkflation” - reducing content but charging consumers the same price.
That's the main thing I don't like about Gold Road. The price.
For me, the amount of content feels similar to High Isle, but only because of the scribing quests. I thought a lot more effort was put into the Gold Road zone itself, in terms of the art and the locations. It's an improvement over High Isle and Necrom, IMO.
Having said that, High Isle and Necrom were skimpy in content compared to Morrowind, Summerset, Elsweyr, and Greymoor. Also Blackwood, to some extent. But the price remains the same,
As far as Firor saying in a letter that they were doing away with the Q4 DLC so they could do better chapters, I never believed that, because very little that Firor says in his letters actually happens. So I take them with a huge chunk of salt.
But the zone itself (West Weald) is well done and I'm enjoying the content that's there. As I said, I think it's better than Necrom and High Isle. However, the amount of content isn't on par with pre-Blackwood chapters, yet we're still being charged the same. That's the only thing that bothers me about it, especially as an ESO+ subscriber who is not getting a Q4 DLC anymore. At least charge a fair price for the annual smaller chapters.
One word...inflation.
Before covid everything was cheaper. Now ZoS is doing shrinkflation of chapters because they can't raise the price to what it would need to be to give us summerset sized chapters.