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is it time to admit defeat when it comes to performance?

  • DonHardstyle
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    As a pve player with a good pc i cant say that the preformance is bad tho. I capped my fps ar 170 at max graphics settings. I am always around that number. It only drops at busy moments. Wich i agree with is a bit dissapointing, but very normal in rpg's. Only during events i go to ic or cyrodiil and i find it pretry playable. I dont experience lag generally and no crashes. This uses to be different a few years ago. Every play session you where almost guaranteed to crash atleast a couple of times. I do hear complaints left and right in my guilds, but those mostly use a older system. Wich deffenitly is a contributor to preformance issues. The game is 10 years old, so the engine is atleast 10 years old aswell. Wich also doesnt help things.

    The thing that bothers me more are bugs. There are bugs in the game that are there for years. And new ones seems to come with every patch. Some get fixed and some get wiped off with saying it happens less often.
  • Paramedicus
    Paramedicus
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    you can't loose if you don't really try

    Or something liek that
    PC EU
    /script JumpToHouse("@Paramedicus")
    
    ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    As a pve player with a good pc i cant say that the preformance is bad tho. I capped my fps ar 170 at max graphics settings. I am always around that number. It only drops at busy moments. Wich i agree with is a bit dissapointing, but very normal in rpg's. Only during events i go to ic or cyrodiil and i find it pretry playable. I dont experience lag generally and no crashes. This uses to be different a few years ago. Every play session you where almost guaranteed to crash atleast a couple of times. I do hear complaints left and right in my guilds, but those mostly use a older system. Wich deffenitly is a contributor to preformance issues. The game is 10 years old, so the engine is atleast 10 years old aswell. Wich also doesnt help things.

    The thing that bothers me more are bugs. There are bugs in the game that are there for years. And new ones seems to come with every patch. Some get fixed and some get wiped off with saying it happens less often.

    The problem is poorly architected software serve side, not how you cpu handles local rendering in PVE or bugs which is a different topic (PVE content performance is fine)

    As for the game being 10 years old, unless there is a fundamental coding issue (hint, there is) the game performance should improve over time, its not it has got worse.
  • Warhawke_80
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    I'm a PVE player and I think the performance is excellent, does anyone even go to Cyridil anymore?


    I was hoping that the devs would turn it into a PVE area... just think of all the quests/delves/dungeons they could have there
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • katanagirl1
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    I'm a PVE player and I think the performance is excellent, does anyone even go to Cyridil anymore?


    I was hoping that the devs would turn it into a PVE area... just think of all the quests/delves/dungeons they could have there

    There are already quests and delves there.
    Khajiit Stamblade main
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    PS5 NA
  • MJallday
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    The fact is that if it was that easy to do, they have done it

    Therefore there is either a capability issue, technical issue or financial issue

    Capability issue - they don’t know how
    Technical issue - they are unable to
    Financial issue - they’ve been told they have to do other stuff which takes priority.

    Those are literally the only options





  • virtus753
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    I'm a PVE player and I think the performance is excellent, does anyone even go to Cyridil anymore?


    I was hoping that the devs would turn it into a PVE area... just think of all the quests/delves/dungeons they could have there

    https://en.uesp.net/wiki/Online:Cyrodiil

    There are currently 18 delves, 48 daily PvE town quests, and 28 or so one-off PvE quests already there.

    You could nearly satisfy the game's limit on daily quests per character just in Cyro. (Theoretically you could reach it with the Fighters Guild bounty quests, but I don't personally know anyone who invests that skill point.)
    Edited by virtus753 on May 18, 2024 7:35PM
  • Alinhbo_Tyaka
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    virtus753 wrote: »
    I'm a PVE player and I think the performance is excellent, does anyone even go to Cyridil anymore?


    I was hoping that the devs would turn it into a PVE area... just think of all the quests/delves/dungeons they could have there

    https://en.uesp.net/wiki/Online:Cyrodiil

    There are currently 18 delves, 48 daily PvE town quests, and 28 or so one-off PvE quests already there.

    You could nearly satisfy the game's limit on daily quests per character just in Cyro. (Theoretically you could reach it with the Fighters Guild bounty quests, but I don't personally know anyone who invests that skill point.)

    I was in Cyrodiil when I learned there was a daily quest limit. It was during a MYM and all of the quest hubs were owned by my alliance so I decided to go around and run all of them. I had done a few crafting dailies before I went there and was surprised when I wasn't able to finish out the dailies in Cheydinhal.
    Edited by Alinhbo_Tyaka on May 18, 2024 10:50PM
  • Elsonso
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    Seems investing in improving Cyro performance was abandoned many years ago

    Actually... I would say it ended about a year ago when the "multi-threading" experiment that they were working on failed to produce effective results.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • twev
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    MJallday wrote: »
    The fact is that if it was that easy to do, they have done it

    Therefore there is either a capability issue, technical issue or financial issue

    Capability issue - they don’t know how
    Technical issue - they are unable to
    Financial issue - they’ve been told they have to do other stuff which takes priority.

    Those are literally the only options
    I think 'Financial Issue' pertains to investing more money into the game in the form of bug fixes and streamlining/optimizing the engine code, and little effort being put into any continuity of storyline. Maybe they've done it somewhat in the past, but it sure aint as good as it could or should be.
    Sure, they updated at least some of the server hardware, but cutting back and cutting out particular current things piecemeal, like mail retention and guild trader time points to crippling parts of the current game so they have slack to add more stuff later, and that just feels like the game is losing parts of it's personality. Another example is when they went to One Tamriel and the game lost cohesion for any and all new players who came in after that, as well as all new toons on existing accounts.

    There are bigger games out there, and some, like WoW are older, too. Some of those seem to run better in many aspects than ESO does at this point. The ESO world just feels diminished because of those and other things, and it's just a matter of time until they hollow out more of this world.

    I've brought over a half dozen friends into the game lately who all left shortly afterwards because they said the game was too disjointed and had confusing linearity as far as questing, lore and storylines were concerned, making the game feel like it was just mashed together events.
    That is just not healthy for a continuing population, but if the goal is selling more licenses with little to no regard for retention - I guess that's what we can expect to see more of in future.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • eKsDee
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    Elsonso wrote: »
    Seems investing in improving Cyro performance was abandoned many years ago

    Actually... I would say it ended about a year ago when the "multi-threading" experiment that they were working on failed to produce effective results.

    Which should have surprised no one as the problem is the servers, not the client. Multithreading client rendering will not impact server performance, so it will not solve any of the issues that people have in Cyrodiil or other high server load zones/instances, it'll only help with FPS drops in high client load scenarios.
  • Elsonso
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    eKsDee wrote: »
    Elsonso wrote: »
    Seems investing in improving Cyro performance was abandoned many years ago

    Actually... I would say it ended about a year ago when the "multi-threading" experiment that they were working on failed to produce effective results.

    Which should have surprised no one as the problem is the servers, not the client. Multithreading client rendering will not impact server performance, so it will not solve any of the issues that people have in Cyrodiil or other high server load zones/instances, it'll only help with FPS drops in high client load scenarios.

    I believe that it was multi-threading on the server side, actually. I am not sure they were that specific, but that was the context.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Tandor
    Tandor
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    Desiato wrote: »
    Yeah, Cyrodiil is probably hopeless.

    I quit out of disgust several years ago, but when I returned recently I realized I had to accept the game on its own terms.

    Whatever it should have been doesn't matter anymore. It is what it is and no amount of complaining will change that. Getting mad at ZOS about Cyrodiil hasn't worked for 10 years and it's not going to start working now.

    If someone is still bothered by it all and it affects them, they should take a step back because it's not healthy to worry about the game when the devs moved on from it a long time ago. it is clearly the lowest priority aspect of the game. They probably think they're doing us a favor by not removing it because it adds so little value to 99.999% of their customers.

    ESO is mainly a pve ultra-casual online rpg now. They don't even call it an mmo anymore. PVP enthusiasts should find a game that values them as customers. That's what I did for a few years, but now I'm looking for something more casual, so here I am.

    There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.

    The reason Cyrodiil ran ok at the outset was that a lot of the data was stored client-side, but unfortunately ZOS had to move it server-side because of rampant cheating by the players, and performance was immediately affected. As I understand it part (but only part) of the general problem in Cyrodiil now is the use of ball groups and also exploits that enable a player to trigger lag and disconnections for other players, plus everyone uses the same campaign. Those are the impressions I get from discussions here, but I stand to be corrected if I have misunderstood any of it.
    MJallday wrote: »
    The fact is that if it was that easy to do, they have done it

    Therefore there is either a capability issue, technical issue or financial issue

    Capability issue - they don’t know how
    Technical issue - they are unable to
    Financial issue - they’ve been told they have to do other stuff which takes priority.

    Those are literally the only options





    Or it's outside their control, such as a network issue affecting certain route(s) to the servers - which would explain why it only impacts on some players.
  • Jaraal
    Jaraal
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    GooGa592 wrote: »
    Tandor wrote: »
    Desiato wrote: »
    Yeah, Cyrodiil is probably hopeless.

    I quit out of disgust several years ago, but when I returned recently I realized I had to accept the game on its own terms.

    Whatever it should have been doesn't matter anymore. It is what it is and no amount of complaining will change that. Getting mad at ZOS about Cyrodiil hasn't worked for 10 years and it's not going to start working now.

    If someone is still bothered by it all and it affects them, they should take a step back because it's not healthy to worry about the game when the devs moved on from it a long time ago. it is clearly the lowest priority aspect of the game. They probably think they're doing us a favor by not removing it because it adds so little value to 99.999% of their customers.

    ESO is mainly a pve ultra-casual online rpg now. They don't even call it an mmo anymore. PVP enthusiasts should find a game that values them as customers. That's what I did for a few years, but now I'm looking for something more casual, so here I am.

    There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.

    The reason Cyrodiil ran ok at the outset was that a lot of the data was stored client-side, but unfortunately ZOS had to move it server-side because of rampant cheating by the players, and performance was immediately affected. As I understand it part (but only part) of the general problem in Cyrodiil now is the use of ball groups and also exploits that enable a player to trigger lag and disconnections for other players, plus everyone uses the same campaign. Those are the impressions I get from discussions here, but I stand to be corrected if I have misunderstood any of it.
    MJallday wrote: »
    The fact is that if it was that easy to do, they have done it

    Therefore there is either a capability issue, technical issue or financial issue

    Capability issue - they don’t know how
    Technical issue - they are unable to
    Financial issue - they’ve been told they have to do other stuff which takes priority.

    Those are literally the only options





    Or it's outside their control, such as a network issue affecting certain route(s) to the servers - which would explain why it only impacts on some players.

    [snip]

    Yes, people have repeatedly stated that all their other online games and apps have no problems.

    The only common denominator in all these performance/connection issues is Zenimax Online Studios.

    [edited to remove quote]
    Edited by ZOS_Icy on May 20, 2024 5:47PM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • reazea
    reazea
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    Tandor wrote: »
    Desiato wrote: »
    Yeah, Cyrodiil is probably hopeless.

    I quit out of disgust several years ago, but when I returned recently I realized I had to accept the game on its own terms.

    Whatever it should have been doesn't matter anymore. It is what it is and no amount of complaining will change that. Getting mad at ZOS about Cyrodiil hasn't worked for 10 years and it's not going to start working now.

    If someone is still bothered by it all and it affects them, they should take a step back because it's not healthy to worry about the game when the devs moved on from it a long time ago. it is clearly the lowest priority aspect of the game. They probably think they're doing us a favor by not removing it because it adds so little value to 99.999% of their customers.

    ESO is mainly a pve ultra-casual online rpg now. They don't even call it an mmo anymore. PVP enthusiasts should find a game that values them as customers. That's what I did for a few years, but now I'm looking for something more casual, so here I am.

    There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.

    The reason Cyrodiil ran ok at the outset was that a lot of the data was stored client-side, but unfortunately ZOS had to move it server-side because of rampant cheating by the players, and performance was immediately affected. As I understand it part (but only part) of the general problem in Cyrodiil now is the use of ball groups and also exploits that enable a player to trigger lag and disconnections for other players, plus everyone uses the same campaign. Those are the impressions I get from discussions here, but I stand to be corrected if I have misunderstood any of it.
    MJallday wrote: »
    The fact is that if it was that easy to do, they have done it

    Therefore there is either a capability issue, technical issue or financial issue

    Capability issue - they don’t know how
    Technical issue - they are unable to
    Financial issue - they’ve been told they have to do other stuff which takes priority.

    Those are literally the only options





    Or it's outside their control, such as a network issue affecting certain route(s) to the servers - which would explain why it only impacts on some players.

    The issues regarding lag and disconnecting are exclusive to ESO. Other games don't have these kinds of ongoing issues. Only ESO does. That makes it an ESO issue, not a networking/pathing issue.
  • Lags
    Lags
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    Tandor wrote: »
    Desiato wrote: »
    Yeah, Cyrodiil is probably hopeless.

    I quit out of disgust several years ago, but when I returned recently I realized I had to accept the game on its own terms.

    Whatever it should have been doesn't matter anymore. It is what it is and no amount of complaining will change that. Getting mad at ZOS about Cyrodiil hasn't worked for 10 years and it's not going to start working now.

    If someone is still bothered by it all and it affects them, they should take a step back because it's not healthy to worry about the game when the devs moved on from it a long time ago. it is clearly the lowest priority aspect of the game. They probably think they're doing us a favor by not removing it because it adds so little value to 99.999% of their customers.

    ESO is mainly a pve ultra-casual online rpg now. They don't even call it an mmo anymore. PVP enthusiasts should find a game that values them as customers. That's what I did for a few years, but now I'm looking for something more casual, so here I am.

    There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.

    The reason Cyrodiil ran ok at the outset was that a lot of the data was stored client-side, but unfortunately ZOS had to move it server-side because of rampant cheating by the players, and performance was immediately affected. As I understand it part (but only part) of the general problem in Cyrodiil now is the use of ball groups and also exploits that enable a player to trigger lag and disconnections for other players, plus everyone uses the same campaign. Those are the impressions I get from discussions here, but I stand to be corrected if I have misunderstood any of it.
    MJallday wrote: »
    The fact is that if it was that easy to do, they have done it

    Therefore there is either a capability issue, technical issue or financial issue

    Capability issue - they don’t know how
    Technical issue - they are unable to
    Financial issue - they’ve been told they have to do other stuff which takes priority.

    Those are literally the only options





    Or it's outside their control, such as a network issue affecting certain route(s) to the servers - which would explain why it only impacts on some players.

    Ive heard this a few times around here and there, that the anti cheat caused performance to turn to garbage, or something to do with their anti cheat or they way they go about it. Regardless there is no excuse. Find a better way.

    But i dont think its anything to do with exploits. This issue has gone on for waaaay too long, across every platform, for it to be an exploit. And if it was that would be like the worst case scenario for zos' image. To let an exploit go on for that long, that has such a massive impact, would be unreal.

    But i doubt it, the lag issue isnt just cyrodiil. Theres been multiple times over the years ive seen abysmal performance in other zones in the game. Stormhaven, craglorn, deshaan. It just comes down to enough people piling up in one zone, or city, at one time. But that doesnt really happen in eso anymore, except for cyrodiil. And ya, im sure the ball groups play a big role.

    Any game with massive amounts of people piling up to have huge siege battles is going to have performance issues. The difference is, in most games its a fps issue, not an input delay. Eso gets such a massive input delay that the game just feels utterly miserable to play. Along with normal FPS drop. And its not just at the keep that is getting sieged, its in the entire zone. I could be like 1v3 in the middle of nowhere and it will happen. There is seems to be no rhyme or reason to it.

    And i also dont think it only impacts some players. I think that a lot of people play eso very casually, but if you go into cyrodiil and you pay attention you will notice it. I have never spoken to someone in game, in cyrodiil, that has told me they dont have performance issues. And i dont really care much what people say on the forums about it, i dont know if they are a level 40 running around in a 60 man zerg mashing buttons, or a player actually paying attention to whats happening. There is a difference.
  • Lags
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    MJallday wrote: »
    The fact is that if it was that easy to do, they have done it

    Therefore there is either a capability issue, technical issue or financial issue

    Capability issue - they don’t know how
    Technical issue - they are unable to
    Financial issue - they’ve been told they have to do other stuff which takes priority.

    Those are literally the only options





    Ill quote the interview matt firor had again, when asked about cross platform or server transfers. He said something like we can do anything it just comes down to if its worth the effort. Clearly they dont think server transfers are worth the effort. Cross play is more likley than transfers, according to him, but the point is, if transfers arent worth the effort then clearly performance isnt either.

    Now where that comes from who knows, it could be like you say, someone high up doesnt want them to put in the effort needed to fix it. So they keep doing these little things hoping it will maybe improve things, or at least appease us for another year or two. It doesnt appease anyone, those of us still here just make concessions such as playing less than we'd like, or spending less money than we would if the game worked properly. Basically saying it is what it is, and having fun when we can.

    I just think the issue has been going on for so many years that it would be impossible for them to not know whats going on with it, IF they have been actually putting effort into fixing/improving it. Some people like to defend it, not you but some people, but my opinion is that this is their responsibility, and letting things stay like this is just simply irresponsible and unethical.

  • StihlReign
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    Performance has been poor since the PTS patch was uploaded for the upcoming update.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Lags
    Lags
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    StihlReign wrote: »
    Performance has been poor since the PTS patch was uploaded for the upcoming update.

    ya thats a whole other topic itself. Idk what they did but it has decimated performance in this game. Like my ping is constantly fluctuating, people are teleporting all over, everyone is just freezing for 2 seconds only to catch up after, and the game just feels miserable to play rn. And i know its not just me because i've heard it from others. Then at the same time i go to twitch and watch someone running around only light attacking with a bow, at the same fight im at, and he has no issue.

    And of course every other game i play is fine, everything else i do is fine, its just eso. Performance never makes sense with eso.
  • Destai
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    Yeah, I think so.

    Regarding performance:
    Until they can show otherwise, I don’t think we’ll see significant gains in performance. For whatever financial and technical reasons, I think what we have now is what we’re getting. Good and bad. There may be some updates and small improvements coming, but I don’t expect big sweeping changes.

    I think some of the problems are just native to the original architecture. I also think legacy console support is another contributing factor. For me, the game doesn't perform awfully most of the time. But there are certain issues, like skill lag, that have been persistent for years. They're the worst in trials and vet dungeons. No other game I play has these issues.

    Regarding communication:
    I can understand if performance is limited by technical or financial constraints, totally get that. But if something's in the works, it's best to communicate that. Since that hasn't happened, I don't expect any major performance improvements.

    No roadmaps or technical visions have been communicated, despite years of people asking for such. Last update was the one-and-done message from Matt Firor, which of course, had no follow up from him or the CMs.

    That's my main issue with them, especially on performance issues. I just don't understand why they are silent despite years of performance-related threads. One would think they'd see these and think, "maybe we should say something, maybe that'd make players less upset, maybe it'd make our lives easier" but I don't feel like that's consistently happened. When you have frequent issues and no real high-level plan or roadmap, it just creates this negative perception of the game. Personally, I wouldn’t want that perception of my product, but they don't seem to address this longstanding problem.

    I feel like there's a few possible reasons why, maybe someone like @ZOS_Kevin can provide perspective.
    1. They have competing priorities. The teams are tied up with release and event communications, pop-up issues, and whatever other efforts that have demonstrably taken higher priority. This to me seems the most likely.
    2. They're not getting the information on the forums. I don't have full confidence that our feedback is getting back to the devs and they're understanding things the way they're being stated here. They may not be fully aware of performance issues, and the threads like these.
    3. They don't recognize it as a problem. The devs may just be heads down working on their projects. Wherever they're at with those projects, they may not feel like it's something that should be explained. I also suspect there’s an element of attitude there too, given certain historical events.

  • zaria
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    I say Cyrodil is good, now I have an monster PC, the weak part is the 4070ti 😺
    Basically its an workstation my job paid for. I was kind of expecting to pay for the 4070ti but restored boss laptop so.
    Obviously ordering it after fixing it 😺
    Cyrodil is an client issue at this time as this one see it.

    And requirements is going up as you has to load all the outfits and mounts into video memory.
    Does you think ZoS will stop releasing more mounts and outfits :smiley:

    But it might be smart to have secondary settings for trials and Cyrodil. I upgraded from a 980ti so 5 generations.
    And graphic was an issue, but earlier one guild member from South Africa looks like streaking then moving but not scorcher nor the streak visuals. This gone away,


    Elsonso wrote: »
    eKsDee wrote: »
    Elsonso wrote: »
    Seems investing in improving Cyro performance was abandoned many years ago

    Actually... I would say it ended about a year ago when the "multi-threading" experiment that they were working on failed to produce effective results.

    Which should have surprised no one as the problem is the servers, not the client. Multithreading client rendering will not impact server performance, so it will not solve any of the issues that people have in Cyrodiil or other high server load zones/instances, it'll only help with FPS drops in high client load scenarios.

    I believe that it was multi-threading on the server side, actually. I am not sure they were that specific, but that was the context.
    Any decent server system is multi-threaded anyway. Now it could be related to high intensity fights like two ball groups fighting or perhaps huge trash pulls in trials where it might be hundreds or DoT, AoE, heals and buffs active.
    And splitting this up into multiple treads would increase performance.

    But kind of suspect its the client in the room, if you get lag at Al'kir dolmens its an client issue.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Warhawke_80
    Warhawke_80
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    I'm a PVE player and I think the performance is excellent, does anyone even go to Cyridil anymore?


    I was hoping that the devs would turn it into a PVE area... just think of all the quests/delves/dungeons they could have there

    There are already quests and delves there.

    Still...I was hoping that the devs would turn it into a PVE area

    So there would be more than say five people using such a huge area...you know since most people don't like or want PVP in their TES game...

    MMO doesn't or at least shouldn't mean forced PVP areas after all.





    Edited by Warhawke_80 on May 24, 2024 7:40PM
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Jaraal
    Jaraal
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    Still...I was hoping that the devs would turn it into a PVE area

    Cyrodiil already is a PvE area. There are 82 unique quests in the zone, most of them PvE. And there are 18 PvE delves and six dolmens as well.

    Just because folks are afraid of being killed by players while PvEing doesn't mean Cyrodiil isn't already a PvE zone.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Lags
    Lags
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    I'm a PVE player and I think the performance is excellent, does anyone even go to Cyridil anymore?


    I was hoping that the devs would turn it into a PVE area... just think of all the quests/delves/dungeons they could have there

    There are already quests and delves there.

    Still...I was hoping that the devs would turn it into a PVE area

    So there would be more than say five people using such a huge area...you know since most people don't like or want PVP in their TES game...

    MMO doesn't or at least shouldn't mean forced PVP areas after all.





    Tell me you never go to cyrodiil, without telling me you never go to cyrodiil... Or even look at it. Gray host is pop locked every day, usually with a 30 min que. Blackreach is full somtimes much of the time as well. So like, what are you talking about? People do want to pvp, they are just turned off by terrible performance. Dont project how you feel onto everyone else. This is an mmorpg, not just a tes game.

    And it was advertised as pvp being a big part of it. Sure the pvp community used to be much bigger, but how long are you gonna play they same game when performance is so unbearably bad. And when the developer keeps trying little random things here and there to try and maybe fix it, as a side effect of doing something else, instead of actually putting in the effort to do so. Why would people stay when there are games like wow or gw2 or bdo?

    Also please enlighten me on something. I see this massive amount of entitlement coming from pve/casual players in mmos so much. How can you complain about us having 1 or 2 pvp zones, when pve players get 2 new zones every year? 1 recently but regardless, how?
    Edited by Lags on May 24, 2024 9:15PM
  • Elsonso
    Elsonso
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    zaria wrote: »
    Elsonso wrote: »
    eKsDee wrote: »
    Elsonso wrote: »
    Seems investing in improving Cyro performance was abandoned many years ago

    Actually... I would say it ended about a year ago when the "multi-threading" experiment that they were working on failed to produce effective results.

    Which should have surprised no one as the problem is the servers, not the client. Multithreading client rendering will not impact server performance, so it will not solve any of the issues that people have in Cyrodiil or other high server load zones/instances, it'll only help with FPS drops in high client load scenarios.

    I believe that it was multi-threading on the server side, actually. I am not sure they were that specific, but that was the context.
    Any decent server system is multi-threaded anyway. Now it could be related to high intensity fights like two ball groups fighting or perhaps huge trash pulls in trials where it might be hundreds or DoT, AoE, heals and buffs active.
    And splitting this up into multiple treads would increase performance.

    But kind of suspect its the client in the room, if you get lag at Al'kir dolmens its an client issue.

    Server. They did say.

    https://forums.elderscrollsonline.com/en/discussion/637691/server-multithreading-update-july-2023

    "It is approaching midyear and time to give an update on how our multithreading work is going. If you remember, back at the end of last year, I gave the news that we would be performing an ongoing series of server work aimed at spreading out ESO processes across more CPU cores, with the goal that it would result in a substantial increase in server performance. Over Update 37 – launched back in March – and in Update 38, we have completed some of this work."
    ESO Plus: No
    PC NA/EU: @Elsonso
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  • LaintalAy
    LaintalAy
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    Lags wrote: »
    Or does zos have something else planned? Because i know they like to pretend that the restructure thing improved performance, but it didnt. It did for a month or so, otherwise its been business as usual. Then there was the multithread thing that seemingly went nowhere, according to the last update on this issue from matt firor last year. And when you go to the eso help page about performance and click on their performance plan you get sent to their plan from back in like 2019-2020.

    im just wondering like, at what point when something has been so bad for so long do you just admit defeat? Im not a game developer, i dont write code, i know nothing about this. But what i do know is that, in most careers or businesses, if a part of your product has been working very poorly for 3 4 5 6 7 8 years, with the same type of issue, with no resolution in sight, it comes down to either it cant be fixed or we refuse to invest what is needed to fix it.

    10 years is a very long time. If something is a top priority, is 10 years not enough? How about 15? Is that enough? Like if in 5 years time the issue is still the same, would that be when we admit defeat? So many questions, and no answers.

    Did they make 200M USD last year? I can't see anyone in ZOS admitting defeat.

    My own view is that the initial problem started with the introduction of the original Champion Point (CP) system. It got worse as every release increased the maximum CP level.

    The problems abated for a while after the CP 2.0 revision, but appear to have gradually returned. CP2 is where they moved to slottable stars. This reduces the number of active perks to four per tree.

    Same scenario after the 'restructure thing'. On this, my FPS increased by 400% - from average of 6 fps (yes...) to around 24. So I'm of the opinion that it actually was a successful change.

    I'd say that it's likely that it can't be fixed permanently. I'd also say that any investment after 10 years, would probably be more into a replacement of ESO (V2.0) and less into temporary fixes.
    Or does zos have something else planned?
    Housing.

    Game over, man
    Hudson ~ Aliens ~ 1986
  • barney2525
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    " is it time to admit defeat when it comes to performance? "

    I don't think so.

    Sure, some of the dance numbers still need some work, but on the whole, it's a pretty good production with good acting.

    :#
  • JustLovely
    JustLovely
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    Tandor wrote: »
    Desiato wrote: »
    Yeah, Cyrodiil is probably hopeless.

    I quit out of disgust several years ago, but when I returned recently I realized I had to accept the game on its own terms.

    Whatever it should have been doesn't matter anymore. It is what it is and no amount of complaining will change that. Getting mad at ZOS about Cyrodiil hasn't worked for 10 years and it's not going to start working now.

    If someone is still bothered by it all and it affects them, they should take a step back because it's not healthy to worry about the game when the devs moved on from it a long time ago. it is clearly the lowest priority aspect of the game. They probably think they're doing us a favor by not removing it because it adds so little value to 99.999% of their customers.

    ESO is mainly a pve ultra-casual online rpg now. They don't even call it an mmo anymore. PVP enthusiasts should find a game that values them as customers. That's what I did for a few years, but now I'm looking for something more casual, so here I am.

    There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.

    The reason Cyrodiil ran ok at the outset was that a lot of the data was stored client-side, but unfortunately ZOS had to move it server-side because of rampant cheating by the players, and performance was immediately affected. As I understand it part (but only part) of the general problem in Cyrodiil now is the use of ball groups and also exploits that enable a player to trigger lag and disconnections for other players, plus everyone uses the same campaign. Those are the impressions I get from discussions here, but I stand to be corrected if I have misunderstood any of it.
    MJallday wrote: »
    The fact is that if it was that easy to do, they have done it

    Therefore there is either a capability issue, technical issue or financial issue

    Capability issue - they don’t know how
    Technical issue - they are unable to
    Financial issue - they’ve been told they have to do other stuff which takes priority.

    Those are literally the only options





    Or it's outside their control, such as a network issue affecting certain route(s) to the servers - which would explain why it only impacts on some players.

    If it's outside ZOS' control then ZOS is not capable of delivering the same performance quality that essentially every other major game manufacturer is capable of delivering. Everything ZOS does is a result of choices they make and a reflection on their priorities, performance included.
  • Khrogo
    Khrogo
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    Desiato wrote: »
    My client gets a solid 180 FPS which is what I have it capped at. The smooth performance is what drew me back to the game, actually. The animations are so nice on a display with a fast refresh.

    If you don’t mind me asking, what are you graphics settings (low/medium/high/ultra)? And what are the specs of your PC?

  • Yamenstein
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    [snip] Please set aside more money in your budget to improve the existing infrastructure and game systems. I would rather got next chapters big system be an improvement to your games performance [snip]. Trust me - better performance = happier customers = higher chance of more crown store sales. See win win.

    [edited for bashing]
    Edited by ZOS_Icy on May 31, 2024 11:16AM
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
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