/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
DonHardstyle wrote: »As a pve player with a good pc i cant say that the preformance is bad tho. I capped my fps ar 170 at max graphics settings. I am always around that number. It only drops at busy moments. Wich i agree with is a bit dissapointing, but very normal in rpg's. Only during events i go to ic or cyrodiil and i find it pretry playable. I dont experience lag generally and no crashes. This uses to be different a few years ago. Every play session you where almost guaranteed to crash atleast a couple of times. I do hear complaints left and right in my guilds, but those mostly use a older system. Wich deffenitly is a contributor to preformance issues. The game is 10 years old, so the engine is atleast 10 years old aswell. Wich also doesnt help things.
The thing that bothers me more are bugs. There are bugs in the game that are there for years. And new ones seems to come with every patch. Some get fixed and some get wiped off with saying it happens less often.
Warhawke_80 wrote: »I'm a PVE player and I think the performance is excellent, does anyone even go to Cyridil anymore?
I was hoping that the devs would turn it into a PVE area... just think of all the quests/delves/dungeons they could have there
Warhawke_80 wrote: »I'm a PVE player and I think the performance is excellent, does anyone even go to Cyridil anymore?
I was hoping that the devs would turn it into a PVE area... just think of all the quests/delves/dungeons they could have there
Warhawke_80 wrote: »I'm a PVE player and I think the performance is excellent, does anyone even go to Cyridil anymore?
I was hoping that the devs would turn it into a PVE area... just think of all the quests/delves/dungeons they could have there
https://en.uesp.net/wiki/Online:Cyrodiil
There are currently 18 delves, 48 daily PvE town quests, and 28 or so one-off PvE quests already there.
You could nearly satisfy the game's limit on daily quests per character just in Cyro. (Theoretically you could reach it with the Fighters Guild bounty quests, but I don't personally know anyone who invests that skill point.)
SandandStars wrote: »Seems investing in improving Cyro performance was abandoned many years ago
I think 'Financial Issue' pertains to investing more money into the game in the form of bug fixes and streamlining/optimizing the engine code, and little effort being put into any continuity of storyline. Maybe they've done it somewhat in the past, but it sure aint as good as it could or should be.The fact is that if it was that easy to do, they have done it
Therefore there is either a capability issue, technical issue or financial issue
Capability issue - they don’t know how
Technical issue - they are unable to
Financial issue - they’ve been told they have to do other stuff which takes priority.
Those are literally the only options
SandandStars wrote: »Seems investing in improving Cyro performance was abandoned many years ago
Actually... I would say it ended about a year ago when the "multi-threading" experiment that they were working on failed to produce effective results.
SandandStars wrote: »Seems investing in improving Cyro performance was abandoned many years ago
Actually... I would say it ended about a year ago when the "multi-threading" experiment that they were working on failed to produce effective results.
Which should have surprised no one as the problem is the servers, not the client. Multithreading client rendering will not impact server performance, so it will not solve any of the issues that people have in Cyrodiil or other high server load zones/instances, it'll only help with FPS drops in high client load scenarios.
SaffronCitrusflower wrote: »Yeah, Cyrodiil is probably hopeless.
I quit out of disgust several years ago, but when I returned recently I realized I had to accept the game on its own terms.
Whatever it should have been doesn't matter anymore. It is what it is and no amount of complaining will change that. Getting mad at ZOS about Cyrodiil hasn't worked for 10 years and it's not going to start working now.
If someone is still bothered by it all and it affects them, they should take a step back because it's not healthy to worry about the game when the devs moved on from it a long time ago. it is clearly the lowest priority aspect of the game. They probably think they're doing us a favor by not removing it because it adds so little value to 99.999% of their customers.
ESO is mainly a pve ultra-casual online rpg now. They don't even call it an mmo anymore. PVP enthusiasts should find a game that values them as customers. That's what I did for a few years, but now I'm looking for something more casual, so here I am.
There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.
The fact is that if it was that easy to do, they have done it
Therefore there is either a capability issue, technical issue or financial issue
Capability issue - they don’t know how
Technical issue - they are unable to
Financial issue - they’ve been told they have to do other stuff which takes priority.
Those are literally the only options
SaffronCitrusflower wrote: »Yeah, Cyrodiil is probably hopeless.
I quit out of disgust several years ago, but when I returned recently I realized I had to accept the game on its own terms.
Whatever it should have been doesn't matter anymore. It is what it is and no amount of complaining will change that. Getting mad at ZOS about Cyrodiil hasn't worked for 10 years and it's not going to start working now.
If someone is still bothered by it all and it affects them, they should take a step back because it's not healthy to worry about the game when the devs moved on from it a long time ago. it is clearly the lowest priority aspect of the game. They probably think they're doing us a favor by not removing it because it adds so little value to 99.999% of their customers.
ESO is mainly a pve ultra-casual online rpg now. They don't even call it an mmo anymore. PVP enthusiasts should find a game that values them as customers. That's what I did for a few years, but now I'm looking for something more casual, so here I am.
There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.
The reason Cyrodiil ran ok at the outset was that a lot of the data was stored client-side, but unfortunately ZOS had to move it server-side because of rampant cheating by the players, and performance was immediately affected. As I understand it part (but only part) of the general problem in Cyrodiil now is the use of ball groups and also exploits that enable a player to trigger lag and disconnections for other players, plus everyone uses the same campaign. Those are the impressions I get from discussions here, but I stand to be corrected if I have misunderstood any of it.The fact is that if it was that easy to do, they have done it
Therefore there is either a capability issue, technical issue or financial issue
Capability issue - they don’t know how
Technical issue - they are unable to
Financial issue - they’ve been told they have to do other stuff which takes priority.
Those are literally the only options
Or it's outside their control, such as a network issue affecting certain route(s) to the servers - which would explain why it only impacts on some players.
[snip]
SaffronCitrusflower wrote: »Yeah, Cyrodiil is probably hopeless.
I quit out of disgust several years ago, but when I returned recently I realized I had to accept the game on its own terms.
Whatever it should have been doesn't matter anymore. It is what it is and no amount of complaining will change that. Getting mad at ZOS about Cyrodiil hasn't worked for 10 years and it's not going to start working now.
If someone is still bothered by it all and it affects them, they should take a step back because it's not healthy to worry about the game when the devs moved on from it a long time ago. it is clearly the lowest priority aspect of the game. They probably think they're doing us a favor by not removing it because it adds so little value to 99.999% of their customers.
ESO is mainly a pve ultra-casual online rpg now. They don't even call it an mmo anymore. PVP enthusiasts should find a game that values them as customers. That's what I did for a few years, but now I'm looking for something more casual, so here I am.
There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.
The reason Cyrodiil ran ok at the outset was that a lot of the data was stored client-side, but unfortunately ZOS had to move it server-side because of rampant cheating by the players, and performance was immediately affected. As I understand it part (but only part) of the general problem in Cyrodiil now is the use of ball groups and also exploits that enable a player to trigger lag and disconnections for other players, plus everyone uses the same campaign. Those are the impressions I get from discussions here, but I stand to be corrected if I have misunderstood any of it.The fact is that if it was that easy to do, they have done it
Therefore there is either a capability issue, technical issue or financial issue
Capability issue - they don’t know how
Technical issue - they are unable to
Financial issue - they’ve been told they have to do other stuff which takes priority.
Those are literally the only options
Or it's outside their control, such as a network issue affecting certain route(s) to the servers - which would explain why it only impacts on some players.
SaffronCitrusflower wrote: »Yeah, Cyrodiil is probably hopeless.
I quit out of disgust several years ago, but when I returned recently I realized I had to accept the game on its own terms.
Whatever it should have been doesn't matter anymore. It is what it is and no amount of complaining will change that. Getting mad at ZOS about Cyrodiil hasn't worked for 10 years and it's not going to start working now.
If someone is still bothered by it all and it affects them, they should take a step back because it's not healthy to worry about the game when the devs moved on from it a long time ago. it is clearly the lowest priority aspect of the game. They probably think they're doing us a favor by not removing it because it adds so little value to 99.999% of their customers.
ESO is mainly a pve ultra-casual online rpg now. They don't even call it an mmo anymore. PVP enthusiasts should find a game that values them as customers. That's what I did for a few years, but now I'm looking for something more casual, so here I am.
There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.
The reason Cyrodiil ran ok at the outset was that a lot of the data was stored client-side, but unfortunately ZOS had to move it server-side because of rampant cheating by the players, and performance was immediately affected. As I understand it part (but only part) of the general problem in Cyrodiil now is the use of ball groups and also exploits that enable a player to trigger lag and disconnections for other players, plus everyone uses the same campaign. Those are the impressions I get from discussions here, but I stand to be corrected if I have misunderstood any of it.The fact is that if it was that easy to do, they have done it
Therefore there is either a capability issue, technical issue or financial issue
Capability issue - they don’t know how
Technical issue - they are unable to
Financial issue - they’ve been told they have to do other stuff which takes priority.
Those are literally the only options
Or it's outside their control, such as a network issue affecting certain route(s) to the servers - which would explain why it only impacts on some players.
The fact is that if it was that easy to do, they have done it
Therefore there is either a capability issue, technical issue or financial issue
Capability issue - they don’t know how
Technical issue - they are unable to
Financial issue - they’ve been told they have to do other stuff which takes priority.
Those are literally the only options
StihlReign wrote: »Performance has been poor since the PTS patch was uploaded for the upcoming update.
Any decent server system is multi-threaded anyway. Now it could be related to high intensity fights like two ball groups fighting or perhaps huge trash pulls in trials where it might be hundreds or DoT, AoE, heals and buffs active.SandandStars wrote: »Seems investing in improving Cyro performance was abandoned many years ago
Actually... I would say it ended about a year ago when the "multi-threading" experiment that they were working on failed to produce effective results.
Which should have surprised no one as the problem is the servers, not the client. Multithreading client rendering will not impact server performance, so it will not solve any of the issues that people have in Cyrodiil or other high server load zones/instances, it'll only help with FPS drops in high client load scenarios.
I believe that it was multi-threading on the server side, actually. I am not sure they were that specific, but that was the context.
katanagirl1 wrote: »Warhawke_80 wrote: »I'm a PVE player and I think the performance is excellent, does anyone even go to Cyridil anymore?
I was hoping that the devs would turn it into a PVE area... just think of all the quests/delves/dungeons they could have there
There are already quests and delves there.
Warhawke_80 wrote: »Still...I was hoping that the devs would turn it into a PVE area
Warhawke_80 wrote: »katanagirl1 wrote: »Warhawke_80 wrote: »I'm a PVE player and I think the performance is excellent, does anyone even go to Cyridil anymore?
I was hoping that the devs would turn it into a PVE area... just think of all the quests/delves/dungeons they could have there
There are already quests and delves there.
Still...I was hoping that the devs would turn it into a PVE area
So there would be more than say five people using such a huge area...you know since most people don't like or want PVP in their TES game...
MMO doesn't or at least shouldn't mean forced PVP areas after all.
Any decent server system is multi-threaded anyway. Now it could be related to high intensity fights like two ball groups fighting or perhaps huge trash pulls in trials where it might be hundreds or DoT, AoE, heals and buffs active.SandandStars wrote: »Seems investing in improving Cyro performance was abandoned many years ago
Actually... I would say it ended about a year ago when the "multi-threading" experiment that they were working on failed to produce effective results.
Which should have surprised no one as the problem is the servers, not the client. Multithreading client rendering will not impact server performance, so it will not solve any of the issues that people have in Cyrodiil or other high server load zones/instances, it'll only help with FPS drops in high client load scenarios.
I believe that it was multi-threading on the server side, actually. I am not sure they were that specific, but that was the context.
And splitting this up into multiple treads would increase performance.
But kind of suspect its the client in the room, if you get lag at Al'kir dolmens its an client issue.
Or does zos have something else planned? Because i know they like to pretend that the restructure thing improved performance, but it didnt. It did for a month or so, otherwise its been business as usual. Then there was the multithread thing that seemingly went nowhere, according to the last update on this issue from matt firor last year. And when you go to the eso help page about performance and click on their performance plan you get sent to their plan from back in like 2019-2020.
im just wondering like, at what point when something has been so bad for so long do you just admit defeat? Im not a game developer, i dont write code, i know nothing about this. But what i do know is that, in most careers or businesses, if a part of your product has been working very poorly for 3 4 5 6 7 8 years, with the same type of issue, with no resolution in sight, it comes down to either it cant be fixed or we refuse to invest what is needed to fix it.
10 years is a very long time. If something is a top priority, is 10 years not enough? How about 15? Is that enough? Like if in 5 years time the issue is still the same, would that be when we admit defeat? So many questions, and no answers.
Housing.Or does zos have something else planned?
SaffronCitrusflower wrote: »Yeah, Cyrodiil is probably hopeless.
I quit out of disgust several years ago, but when I returned recently I realized I had to accept the game on its own terms.
Whatever it should have been doesn't matter anymore. It is what it is and no amount of complaining will change that. Getting mad at ZOS about Cyrodiil hasn't worked for 10 years and it's not going to start working now.
If someone is still bothered by it all and it affects them, they should take a step back because it's not healthy to worry about the game when the devs moved on from it a long time ago. it is clearly the lowest priority aspect of the game. They probably think they're doing us a favor by not removing it because it adds so little value to 99.999% of their customers.
ESO is mainly a pve ultra-casual online rpg now. They don't even call it an mmo anymore. PVP enthusiasts should find a game that values them as customers. That's what I did for a few years, but now I'm looking for something more casual, so here I am.
There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.
The reason Cyrodiil ran ok at the outset was that a lot of the data was stored client-side, but unfortunately ZOS had to move it server-side because of rampant cheating by the players, and performance was immediately affected. As I understand it part (but only part) of the general problem in Cyrodiil now is the use of ball groups and also exploits that enable a player to trigger lag and disconnections for other players, plus everyone uses the same campaign. Those are the impressions I get from discussions here, but I stand to be corrected if I have misunderstood any of it.The fact is that if it was that easy to do, they have done it
Therefore there is either a capability issue, technical issue or financial issue
Capability issue - they don’t know how
Technical issue - they are unable to
Financial issue - they’ve been told they have to do other stuff which takes priority.
Those are literally the only options
Or it's outside their control, such as a network issue affecting certain route(s) to the servers - which would explain why it only impacts on some players.
My client gets a solid 180 FPS which is what I have it capped at. The smooth performance is what drew me back to the game, actually. The animations are so nice on a display with a fast refresh.