If you're talking about Cyrodiil, one should have given up hope years ago. Maybe they'll eventually get it right, but I wouldn't count on it. I can still enjoy it for what it is because there's nothing else like it, but I don't expect it to improve. It is currently an afterthought to ZOS.
The rest of the game performs extremely well for me outside of isolated connectivity incidents like we had last Tuesday.
My client gets a solid 180 FPS which is what I have it capped at. The smooth performance is what drew me back to the game, actually. The animations are so nice on a display with a fast refresh.
I know some players seem to be affected by more lag than usual lately, but that's not something affecting all players.
I've been into trials lately, and they've worked great for me and everyone I've played with. I've been in voice chat through several trials and no one has even mentioned performance issues.
Sometimes I wonder if the 'new mmo' they talk about on their careers site is actually a rebuilt from the ground up ESO.
Cos why start inventing all new design and lore...??
If you're talking about Cyrodiil, one should have given up hope years ago. Maybe they'll eventually get it right, but I wouldn't count on it. I can still enjoy it for what it is because there's nothing else like it, but I don't expect it to improve. It is currently an afterthought to ZOS.
The rest of the game performs extremely well for me outside of isolated connectivity incidents like we had last Tuesday.
My client gets a solid 180 FPS which is what I have it capped at. The smooth performance is what drew me back to the game, actually. The animations are so nice on a display with a fast refresh.
I know some players seem to be affected by more lag than usual lately, but that's not something affecting all players.
I've been into trials lately, and they've worked great for me and everyone I've played with. I've been in voice chat through several trials and no one has even mentioned performance issues.
Correlation does not mean causation. Coincidences are common. It is extremely unlikely that the PTS database issue has anything to do with the recent uptick in connectivity issues experienced by a minority of players. I can't even fathom a technical explanation for that.moderatelyfatman wrote: »But even before the PCNA-PTS Planemeld event, a lot of problems which were specific to Cyrodiil 3-4 years ago have crossed over into PvE. I frequently have guild events where one or more players can't stay logged in due to server issues. Sometimes performance is so bad in trials (usually when ZOS skips weekly maintanence) that the game becomes unplayable due to lag and the group quits.
FYI: I am playing in Australia but a very large number of players are in the Asia Pacific region, so this is not a trivial matter.
Yeah, Cyrodiil is probably hopeless.
I quit out of disgust several years ago, but when I returned recently I realized I had to accept the game on its own terms.
Whatever it should have been doesn't matter anymore. It is what it is and no amount of complaining will change that. Getting mad at ZOS about Cyrodiil hasn't worked for 10 years and it's not going to start working now.
If someone is still bothered by it all and it affects them, they should take a step back because it's not healthy to worry about the game when the devs moved on from it a long time ago. it is clearly the lowest priority aspect of the game. They probably think they're doing us a favor by not removing it because it adds so little value to 99.999% of their customers.
ESO is mainly a pve ultra-casual online rpg now. They don't even call it an mmo anymore. PVP enthusiasts should find a game that values them as customers. That's what I did for a few years, but now I'm looking for something more casual, so here I am.
Or does zos have something else planned? Because i know they like to pretend that the restructure thing improved performance, but it didnt. It did for a month or so, otherwise its been business as usual. Then there was the multithread thing that seemingly went nowhere, according to the last update on this issue from matt firor last year. And when you go to the eso help page about performance and click on their performance plan you get sent to their plan from back in like 2019-2020.
im just wondering like, at what point when something has been so bad for so long do you just admit defeat? Im not a game developer, i dont write code, i know nothing about this. But what i do know is that, in most careers or businesses, if a part of your product has been working very poorly for 3 4 5 6 7 8 years, with the same type of issue, with no resolution in sight, it comes down to either it cant be fixed or we refuse to invest what is needed to fix it.
10 years is a very long time. If something is a top priority, is 10 years not enough? How about 15? Is that enough? Like if in 5 years time the issue is still the same, would that be when we admit defeat? So many questions, and no answers.
SaffronCitrusflower wrote: »There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.
SaffronCitrusflower wrote: »There is nothing "hopeless" about Cyrodiil performance. ZOS could fix it if they made it a priority, as the original devs and game designers did. MYM event's used to always have improved performance, not degraded performance. ZOS has options to make Cyrodiil work as it used to. They choose not to make the investment.
The hopeless part is that they chose, long ago, not to do what was necessary to resolve Cyrodilic issues. ESO was originally designed to be a very different game than it is today with PVP as a major component, but ZOS moved on from that as far back as 2015.
I have to disagree about MYM performance. I have clips from the original MYM events and they featured brutal lag at times. And the worst sever lag I've experienced this year was during the most recent MYM when most players were stacked at Glademist for more than an hour at a time chasing a large tick.
Here's the key thing to consider about good experiences during MYM: Lag in Cyrodiil is server processing lag based on the load the players place on the server.
However, not all players have the same load on the server. A player in a ball group with engaging in a large scale fight will have a MUCH higher load on the server than someone heavy attacking from a wall. So the server processing lag on an individual Cyrodiill server will vary based on the distribution of play styles. If everyone played APM (actions per minute) styles completely solo, there would probably be no server lag.
Even a solo player who keeps their buffs up, always executes abilities at the gcd while weaving light attacks and is in constant motion will place a higher load on the server than the stationary player heavy attacking from a wall.
So what happens during MYM is the servers get an influx of low-APM timid PVE players who don't place a high load on the server which changes the distribution of play styles.
Also, veteran high APM players who normally play on the main campaign spread out to different servers during MYM to avoid the long queues.
Some do, some don't care.SaffronCitrusflower wrote: »The veteran high APM players stick to their home campaigns, especially during the MYM events. They only run in the other campaigns while waiting for their queue for their home campaigns to hit.
Some do, some don't care.SaffronCitrusflower wrote: »The veteran high APM players stick to their home campaigns, especially during the MYM events. They only run in the other campaigns while waiting for their queue for their home campaigns to hit.
The average solo and small group player who doesn't care about the map seems happy to play on the temp campaigns when they're active during MYM. A lot of them would prefer a classic Haderus experience and only play on laggy main campaigns because they're active.
Some other main campaign regulars simply don't have time to wait for the MYM queue.
I've been PvP main since 2014. Most of us hard core PvP players stick to our home campaign, even during events. We are a relatively small group now days because ZOS has driven most of us out of the game, but about 10% of us are still playing daily.
lThe point of this was to simply ask if its just time for zos to admit defeat. Guess i should have specified that.
Alinhbo_Tyaka wrote: »I'm a PvE only player and not happy with PvE performance. I think it's reached the point of throwing things at the wall in the hope that it improves the performance of the game. I don't believe the problems are fixable without a large investment in time and funding which to me means it won't ever be truly fixed.
I first played ESO in the initial closed beta and continued to play through the following beta tests. When the game went GA I did not think it was close to being ready for prime time so did not subscribe and ignored the game until the presale of the Summerset bundle. By Summerset I thought the game was in a pretty good place both story and performance wise and it remained that way until ZOS added Stadia support. Stadia moved many things to the server side impacting performance with subsequent updates, 35 in particular, making matters worse. While it is possible for the servers to be able to handle the additional load, though I have my doubts it can, no one other than ZOS really can answer this. In any event the move of previously client functions to the server means more potential for network issues to affect game play. For me this is the best explanation for failed bar swaps, skills not firing and wonky targeting. With the additional the communications needed to keep the client status updated it wouldn't take much for the client and server to get out of sync.
It's reached the point I no longer play the game other than to get and tickets during events or to collect the daily reward. Where in the past I would have bought each chapter I now wait to see what they are like with good odds that I will wait for them to become DLCs before paying for a month of ESO+ to play them. I won't say that ESO is quite as bad as it was when first released but IMO it is getting pretty darn close.
lThe point of this was to simply ask if its just time for zos to admit defeat. Guess i should have specified that.
I think the more relevant question is should you admit defeat? I did. I realized Cyrodiil would never be the game I wanted and moved on. The battle is lost. I'm much happier as a result and can enjoy it for what it is with no emotional attachment.
The question isn't relevant to ZOS. They pivoted to a new audience and business model a year after a bad launch. Every indication is the game is very successful now as a casual "online rpg". They probably make most of their money selling chapters and story DLC to skyrim fans who play it as a single player game.
It's not a question of what is or is not possible. This is a company driven by profits that answers to investors. It's about whether or not the the returns on the cost to fix Cyrodiil would be worth it. They likely concluded in 2015 that it wasn't.
Nothing is set in stone. I think they're missing out on a huge opportunity. I believe in AvA more than they do. I think it could be extremely popular under different circumstances. I wish the Mythic guys at ZOS would pitch to Microsoft Gaming a standalone Cyrodiil F2P game without all the PVE barriers to entry. It's a pipe dream that will never happen, but I think it's a wasted opportunity for them.
Or does zos have something else planned? Because i know they like to pretend that the restructure thing improved performance, but it didnt. It did for a month or so, otherwise its been business as usual. Then there was the multithread thing that seemingly went nowhere, according to the last update on this issue from matt firor last year. And when you go to the eso help page about performance and click on their performance plan you get sent to their plan from back in like 2019-2020.
im just wondering like, at what point when something has been so bad for so long do you just admit defeat? Im not a game developer, i dont write code, i know nothing about this. But what i do know is that, in most careers or businesses, if a part of your product has been working very poorly for 3 4 5 6 7 8 years, with the same type of issue, with no resolution in sight, it comes down to either it cant be fixed or we refuse to invest what is needed to fix it.
10 years is a very long time. If something is a top priority, is 10 years not enough? How about 15? Is that enough? Like if in 5 years time the issue is still the same, would that be when we admit defeat? So many questions, and no answers.
moderatelyfatman wrote: »Or does zos have something else planned? Because i know they like to pretend that the restructure thing improved performance, but it didnt. It did for a month or so, otherwise its been business as usual. Then there was the multithread thing that seemingly went nowhere, according to the last update on this issue from matt firor last year. And when you go to the eso help page about performance and click on their performance plan you get sent to their plan from back in like 2019-2020.
im just wondering like, at what point when something has been so bad for so long do you just admit defeat? Im not a game developer, i dont write code, i know nothing about this. But what i do know is that, in most careers or businesses, if a part of your product has been working very poorly for 3 4 5 6 7 8 years, with the same type of issue, with no resolution in sight, it comes down to either it cant be fixed or we refuse to invest what is needed to fix it.
10 years is a very long time. If something is a top priority, is 10 years not enough? How about 15? Is that enough? Like if in 5 years time the issue is still the same, would that be when we admit defeat? So many questions, and no answers.
Well, if your playerbase is mostly new players then yearly promises of the upcoming 'Year of Performance' where you'll fix all those bugs will probably placate them.
The rest of us are just a bunch of sour old farts.
SpiritofESO wrote: »It's not flawless, but when I finally purchased my PS5 and set Video Mode to Performance even Gray Host Cyrodiil is manageable.
Your mileage may be different.
However, any additional optimizations would be appreciated for the good of all.