Merrily riding around in Cyrodiil, nobody in sight,.. BOOM Dead !
No indication of any sort of attack prior to death.
It happened so fast even Improved Deathrecap does not know what happened.
Feels like someone is running around with that one button insta-death ability some devs are using when streaming previews of new dungeons on twitch.:-D
ISCOLDSOUL wrote: »Normal Aussie ping for a few days, round 279 then bam back to 999+ at which even daily crafting writs take so long to get off the board, you just have to give up, so were nearly 12 months in from the first massive lag spike reports. ZOS you should hang your heads in shame over this continued deadbeat performance, definitely never spending a penny on Bethesda ZOS games ever
Rohamad_Ali wrote: »The lag has gotten bad on the weekend. Lots of disconnects on PC NA.
The ingame lagmeter is not accurate when zoning or going in and out of menus.
It is only accurate when you are actively playing the game.ISCOLDSOUL wrote: »Normal Aussie ping for a few days, round 279 then bam back to 999+ at which even daily crafting writs take so long to get off the board, you just have to give up, so were nearly 12 months in from the first massive lag spike reports. ZOS you should hang your heads in shame over this continued deadbeat performance, definitely never spending a penny on Bethesda ZOS games ever
Can you post a traceroute to 198.20.200.1 ?
Are Aussies routing through singapore again?
This is your ping on bittorrent. Don't run bittorent and try to game at same time.
(ignore red spikes on far left, I had switched my computer from wifi to wired finally)
TX12001rwb17_ESO wrote: »After 3 months of torturous disconnections, I seem to have fixed my disconnection problems after testing in 5 separate play sessions
- First session was I managed to do all daily endeavors and even the weekly endeavor without a disconnect
- Second session I managed to score 5 kills in the IC without a single disconnect
- Third session I managed to kill that Gargoyle boss in Craglorn without a single disconnect
- Fourth session was another PvP session longer than the previous sessions and not a single disconnect.
- Fifth session I was online for over 3 hours and not a single disconnect, can say for certain my issue is gone
Normally I would crash within minutes, the issue was my Network was unable to lock in a stable connection to the ESO server even with a VPN connected, the cause of the disconnect was a faulty Network Driver, simply trying to update the driver did not help because the driver that was being updated was incompatible with my Adapter, my solution was to simply uninstall it and go back to the old driver that my PC came with.
I managed to discover this was the issue when I noticed the installation date of the driver just so happen to line up with the time the disconnections began, as a bonus my browser and you tube are now working smoothly again as well.
My suggestion to anyone also disconnecting is to check your network adapter driver, as I said myself even updating did not fix it, I had to remove it entirely because even though it was up to date it did not mean it was compatible with the hardware.
Oh look...another week...another crash on the servers. Yay! Last couple weeks excuse has been blaming the pvp event...whats this weeks excuse?
Windows users only:
I downloaded winMTR from sourceforge, wrapped it with a couple of scripts, and uploaded it to ESOUI as an addon. It doesn't integrate with the game at all in-game, but it does make it as simple as I could to install/run.
https://www.esoui.com/downloads/info4058-WinMTRwrapperforESOconnectiondebugging.html
Here I am pinging the NA datacenter.
The number I have circled is packetloss. If this is non-zero, or more than a few packets per hour, you would change MTR over to the pinging the google IP 8.8.8.8. Packetloss to google indicates a problem with your ISP or your connection to the ISP.
CAVEAT - IGNORE ping times for all the routers inline that have really high ping times. Routers respond to ICMP packets with the lowest priority in their CPUs. If they are running heaviliy loaded, they will not respond quickly or at all to ICMP, and may be false positively reported as slow or with lots of packet loss.
see below for a good explanation of why this is the case
https://www.reddit.com/r/HomeNetworking/comments/uw6t07/can_someone_explain_how_does_the_ping_go_from/
- Your loading times when Limit Background FPS is enabled (in your Video settings) won’t be negatively impacted.
- You will now see a more accurate value for your connection ping when using the /latency command. See here for more info.