Rogue_Coyote wrote: »Cyro pvp lag is significantly reduced if one stays away from the AD home keeps where the 24 man DC and EP ballgroups and entire factions stack, every single gawd damn night. Those 2 factions never fight each other, only AD. It's kinda strange tbh
If you go in solo do you still have this issue?
JaxontheUnfortunate wrote: »
Usually it more or less fine but sometimes dips but usually not more than 5-10fps and definitely not the 30-40 when grouped.
Also up top it only dips when there a bunch of large zergling/ball groups running around.
Yeah, that "ballgroup" lag I know what you are referencing. I'd put that in it's own bucket outside of the issues reported in this thread. Are they a problem - 100%. Is it the same thing that I've been experincing since this thread - no. I'd more or less say ball group/zerg lag is the sprinkles on top of my ice cream cone that is terrible performance.
If that makes any sense what so ever - sorry kind of out of it today. I need more coffee.
JaxontheUnfortunate wrote: »Just got DC'd in the last phase of a pledge of spindle clutch 1.
Rohamad_Ali wrote: »Has anyone fixed this yet?
Oof. Did you get an error code or just the usual "An error has occured" prompt.
I think it might be helpful to the negineers if when we crash we start putting screenshots of what the code/message was. I need to be better at this myself.
[snip]
I have to traditionally ask, can I have your stuff?
But yeah, I've been having these weird lags and spikes lately, and even file corruption. What gives @ZOS_GinaBruno ?
Is the survey for the initial data gathering phase step delayed too? Havent seen it posted anywhere.
Wouldnt that mean its going to take a few years to actually fix the problem if going at this rate?
JaxontheUnfortunate wrote: »Honestly a survey of this nature should have been done 4-6 weeks into the reported issue not 8-10 months later.
Is the survey for the initial data gathering phase step delayed too? Havent seen it posted anywhere.
Wouldnt that mean its going to take a few years to actually fix the problem if going at this rate?
Were they running bandits along with something like RDK? I've tried to make my point on this with groups in the past but they never seemed to listen to me. If you do that then you *need* to disable data sharing on at least one of them. It's one of the main reasons I've always advocated *not* using combat-related addons in general. Certainly not more than one at a time. You never know what level of quality they developed it with unless you are willing to review the code line-by-line and even then there's no telling how that will interact with the server backend without extensive experience.
I tried RDK once and it crashed me to desktop every 5 mins. Took it out after an hour and lost the link to it so I'd never accidentally put it on again ;-D
Last night in GH was the worst... for me that is. Ballgroups are continuing to create and cause lag for me. I'm not sure if they're aware of it.. or purposely exploiting the terrible servers by causing lag to the opposition team so they can get easy kills. Countless times when I tried using my ultimate by pressing the R key... it would not activate at all, and therefore missing out on the opportunity to bomb and get kills. I can confirm this by reading the logs. My bomber setup with a decent rotation was being out DPS by Oakensoul setups. So I'm guessing that the only way to fight in Cyrodill right now is to build an Oakensoul build so you can not only fight players but also fight the laggy server on top of it.
YandereGirlfriend wrote: »
As a ballgrouper, I can safely say that the exact same lag affects us and it is equally frustrating.
JaxontheUnfortunate wrote: »
Usually it more or less fine but sometimes dips but usually not more than 5-10fps and definitely not the 30-40 when grouped.
Also up top it only dips when there a bunch of large zergling/ball groups running around.