I don't think there should be a story mode.
I don't object to people asking nor want to convince them otherwise, I just want to state I think there should not be one.
MMOs were invented as group activities, to play with others. Gradually, over time, players started to demand ways to avoid playing with others and so MMOs get turned into single player games.
There are several single player ESO games, but this one is meant to be an MMO - so inventing single player dungeons will add a strain to servers needlessly, which could be used to power more group activities (maybe even that silly cyrodil people love so much).
We have passed this feedback along before, but will be sure to note it again for the dev team. Nothing to announce regarding this, but it's on their radar to consider along with other player requests.
alpha_synuclein wrote: »Trial quests have the advantage of being repeatable. And the story parts are concentrated in the starting and ending dialogue. One can easily port in the instance way ahead of group run and read up at their own pace.
With end part all you need is one person to not leave the group, so you can stay in the instance. They don't need to even stay online. Finding one person willing to do that is not difficult in a guild run. All you have to do is ask.
As for the in between parts, afaik usually there is not that much to stick around for. Especially in the newest trials npcs often are not even hanging around or have interact option. I tried multiple times to talk to npcs in between fights, while group was taking a brake, someone was discussing stuff or we waited for disconnected players to come back (there is quite a lot of possibilities here actually, as long as you're bothered to try...). Most of what I was getting from those interactions was something like: "hey, you promised to kill the bad guy, get on with it!" (exclamation point included specifically for Divyath Fyr ). Not really much of a story to miss here.
There is soooo many ppl that want to play stories that I really cannot get why you just can't get together and do it. You have options. Multiple.
And if you are so against playing with other ppl in any way, maybe single player rpg is a better option? Because coming into a multiplayer game and requesting solo mode for every piece of group content is really rather silly...
A +3 companions random dungeonqueue would solve everyone's dungeon problems, as that would allow all players to go at their own pace. Both slow and fast, and anything in between. While keeping all the current dungeon options available.
GuuMoonRyoung wrote: »How about an entire update just adding story mode to all available dungeons and nothing else? I think it would be an extremely amazing QoL update for all players.
Most people won't or can't for one reason or another. People still die to base game world bosses. ESO is mostly super casual.Base game dungeons do not need adjusting to solo or just play for story. They are only a tiny bit more difficult than base game public dungeons.
they do not need adjusting for you.
not for everyone.
please understand that there would not be so many people agreeing to this post if you truly spoke for everyone.
it is great that some people can solo normal mode dungeons, but as is very very clear for years not everyone can.
i can solo some dungeons which is nice, but i cannot solo all of them.
And know that it is also possible some people cannot solo Fungal Grotto 1, yes even the dungeon so many people think is the easiest ever.
i know i struggled with base game public dungeons in the past so i cannot even fathom thinking everyone is able to do those.
Perhaps the difference is that I think people should elevate themselves to the content, rather than expecting the content to be lowered to them.
Progression, not regression. Stop limiting yourselves behind "I can't" and think instead of "how can I?"
Base game dungeons do not need adjusting to solo or just play for story. They are only a tiny bit more difficult than base game public dungeons.
they do not need adjusting for you.
not for everyone.
please understand that there would not be so many people agreeing to this post if you truly spoke for everyone.
it is great that some people can solo normal mode dungeons, but as is very very clear for years not everyone can.
i can solo some dungeons which is nice, but i cannot solo all of them.
And know that it is also possible some people cannot solo Fungal Grotto 1, yes even the dungeon so many people think is the easiest ever.
i know i struggled with base game public dungeons in the past so i cannot even fathom thinking everyone is able to do those.
Perhaps the difference is that I think people should elevate themselves to the content, rather than expecting the content to be lowered to them.
Progression, not regression. Stop limiting yourselves behind "I can't" and think instead of "how can I?"
They really just need to make it so you can get the quest, go thru the dungeon, then turn in at the end. The quest giving NPC just needs to appear and not have to have a long dialogue before you can turn in.
The base game dungeons suck with this since the NPCs talk for forever, you have to wait, and if people go ahead, they'll lock you out of what you have to do to finish the quest.
I don't think there should be a story mode.
I don't object to people asking nor want to convince them otherwise, I just want to state I think there should not be one.
MMOs were invented as group activities, to play with others. Gradually, over time, players started to demand ways to avoid playing with others and so MMOs get turned into single player games.
There are several single player ESO games, but this one is meant to be an MMO - so inventing single player dungeons will add a strain to servers needlessly, which could be used to power more group activities (maybe even that silly cyrodil people love so much).
DenverRalphy wrote: »Dunno why Story Mode would have to be a 3rd difficulty level.
Just make it identical to Normal mode, but tie it to an Activity where you can't vote kick. Add in an incentive with completion rewards similar to Random Daily does, or an achievement that unlocks a weapon/armor style.
katanagirl1 wrote: »My trials group is doing Vmol right now. There is a lot of dialogue after the first boss but I can’t stick around and hear what they have to say. There is also dialogue on the way to the twins I think, during one of the longer trash pulls but you would have to stop and the group goes into the cave for the ogres. Someone in the group said he liked the story for that one but I have no idea what it is.