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Please give Story mode for dungeons

noblecron
noblecron
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Can we have story mode for dungeons? Or perhaps idk a way to be able to grab the quests for dungeons without other players zooming thorugh dungeons and locking players out of completing a quest and getting a skill point? It delays progress when us who want to quest can't quest because of other folk.
  • Jenzi
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    If I told you how long the community has been asking for this, you wouldn’t believe me.
  • LunaFlora
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    we will get it eventually as it is supposedly on the to-do list according to an interview from earlier this year

    edited to add:
    https://massivelyop.com/2024/01/18/elder-scrolls-onlines-gold-road-chapter-takes-players-back-to-oblivions-best-city-on-june-3/

    Lambert says storymode for dungeons is “really hard because it’s essentially a third difficulty mode”; it’s on the list but probably isn’t happening any time soon.
    Edited by LunaFlora on April 30, 2024 4:27PM
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • sarahthes
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    noblecron wrote: »
    Can we have story mode for dungeons? Or perhaps idk a way to be able to grab the quests for dungeons without other players zooming thorugh dungeons and locking players out of completing a quest and getting a skill point? It delays progress when us who want to quest can't quest because of other folk.

    All but 3 dungeons can be solo'd on normal.
  • LunaFlora
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    sarahthes wrote: »
    noblecron wrote: »
    Can we have story mode for dungeons? Or perhaps idk a way to be able to grab the quests for dungeons without other players zooming thorugh dungeons and locking players out of completing a quest and getting a skill point? It delays progress when us who want to quest can't quest because of other folk.

    All but 3 dungeons can be solo'd on normal.

    not everyone is able to solo normal mode dungeons so story mode would still be very very nice
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Silverfaerie
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    sarahthes wrote: »
    noblecron wrote: »
    Can we have story mode for dungeons? Or perhaps idk a way to be able to grab the quests for dungeons without other players zooming thorugh dungeons and locking players out of completing a quest and getting a skill point? It delays progress when us who want to quest can't quest because of other folk.

    All but 3 dungeons can be solo'd on normal.

    in theory. in practice, its not possible for most players even with companions. and even if you can solo non DLC dungeons, DLC ones get progressively harder.

    (also I think the skill point should be tied to completion of the dungeon achievement, NOT completion of the quest - and I would love a solo mode to be able to experience stories without being rushed, even if there is no completion achievement associated with the dungeon)
  • BlueRaven
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    sarahthes wrote: »
    noblecron wrote: »
    Can we have story mode for dungeons? Or perhaps idk a way to be able to grab the quests for dungeons without other players zooming thorugh dungeons and locking players out of completing a quest and getting a skill point? It delays progress when us who want to quest can't quest because of other folk.

    All but 3 dungeons can be solo'd on normal.

    That is a myth that gets perpetuated a lot. There is a large divide in the player base and many on the upper end can’t conceive that there is a great deal of players far below their abilities.
  • sarahthes
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    I'm ok with a story mode for pure story/quest purposes, but it should only drop a single piece of gear at the very end (none from the interim bosses) and should not award a skill point.
  • sarahthes
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    BlueRaven wrote: »
    sarahthes wrote: »
    noblecron wrote: »
    Can we have story mode for dungeons? Or perhaps idk a way to be able to grab the quests for dungeons without other players zooming thorugh dungeons and locking players out of completing a quest and getting a skill point? It delays progress when us who want to quest can't quest because of other folk.

    All but 3 dungeons can be solo'd on normal.

    That is a myth that gets perpetuated a lot. There is a large divide in the player base and many on the upper end can’t conceive that there is a great deal of players far below their abilities.

    I play with them every day, as I run a beginner trials group.

    The bar for soloing a normal dungeon is incredibly low (with a few exceptions). Any player who puts in even the tiniest bit of effort (2 5 piece sets and a mythic plus the ability to block or dodge, plus a self heal) should be able to solo all normal base game dungeons except the ones with specific mechanics.
  • moo_2021
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    BlueRaven wrote: »
    sarahthes wrote: »
    noblecron wrote: »
    Can we have story mode for dungeons? Or perhaps idk a way to be able to grab the quests for dungeons without other players zooming thorugh dungeons and locking players out of completing a quest and getting a skill point? It delays progress when us who want to quest can't quest because of other folk.

    All but 3 dungeons can be solo'd on normal.

    That is a myth that gets perpetuated a lot. There is a large divide in the player base and many on the upper end can’t conceive that there is a great deal of players far below their abilities.

    or need sets from trials and said dungeons to solo it :D
  • kargen27
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    sarahthes wrote: »
    I'm ok with a story mode for pure story/quest purposes, but it should only drop a single piece of gear at the very end (none from the interim bosses) and should not award a skill point.

    My thinking is that the bosses should drop the same type of gear you would find in overland of the zone the dungeon is located.
    and then the parrot said, "must be the water mines green too."
  • huntgod_ESO
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    In the interim, make 3 friends, group with them and do the dungeon the way you want...if you can't make three friends to do this with you, well you should have other priorities.

    I don't oppose adding this, but with all the other things that NEED addressing, this should be a low priority.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • virtus753
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    sarahthes wrote: »
    BlueRaven wrote: »
    sarahthes wrote: »
    noblecron wrote: »
    Can we have story mode for dungeons? Or perhaps idk a way to be able to grab the quests for dungeons without other players zooming thorugh dungeons and locking players out of completing a quest and getting a skill point? It delays progress when us who want to quest can't quest because of other folk.

    All but 3 dungeons can be solo'd on normal.

    That is a myth that gets perpetuated a lot. There is a large divide in the player base and many on the upper end can’t conceive that there is a great deal of players far below their abilities.

    I play with them every day, as I run a beginner trials group.

    The bar for soloing a normal dungeon is incredibly low (with a few exceptions). Any player who puts in even the tiniest bit of effort (2 5 piece sets and a mythic plus the ability to block or dodge, plus a self heal) should be able to solo all normal base game dungeons except the ones with specific mechanics.

    Please don't forget the portions of the playerbase who have disabilities, outrageously high ping, or other considerations that make soloing group content much more challenging than it may be for others.

    At the end of the day, dungeons at their current difficulties are intended to be group content. They are designed, advertised, and in some cases intentionally enforced (even reinforced) as such. When there was a workaround to allow Direfrost to be soloed, the devs fixed it to ensure it couldn't be, even on normal.

    Soloing dungeons is at best a workaround for some players for most dungeons, not a solution accessible to all players for all dungeons.
  • Necrotech_Master
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    noblecron wrote: »
    Can we have story mode for dungeons? Or perhaps idk a way to be able to grab the quests for dungeons without other players zooming thorugh dungeons and locking players out of completing a quest and getting a skill point? It delays progress when us who want to quest can't quest because of other folk.

    DLC dungeons you can pre-accept the quest through the collection menu

    base game dungeons the only way to get the quest is to actually go into the dungeon, and these are the quests which most complain about anyway due some of them still having significant amounts of actual NPC dialog (ones you have to actually speak to an NPC to progress the quest) instead of just voiceover dialog
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • VisitHammerfell
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    Yes. I would love to be able to experience the dungeon stories, especially on my main who has had to skip through most of them. I don't often get the chance to sit there and read through and listen, outside of new dungeon releases the past 2 years. Can solo most normal or vet base game ones (besides ones with mechs like CoH II & Wayrest II) but only capable of soloing a few dlc dungeons, and again, have already had to skip through most for the skill point anyways. It doesn't even need to give XP or drops.

    I'm finally questing in order and would be nice to experience the dungeon stories as they were released :(

    "Make 3 friends" Ok that only works for dungeons you haven't done. Most people already had their quests completed some time ago and we can't redo them.

    "Git gud" 1. Slogging through dlcs solo is generally not fun 2. Not to sound like a broken record but you can't redo quests
    Edited by VisitHammerfell on April 30, 2024 10:13PM
    FOR THE COVENANT! 🦁

    PS NA 2300+
    PS EU 1500+
    PS NA Alt 600+

    Bring back Crafty Lerisa & Sergeant Seyne

    The dwarven spider enthusiast
  • Necrotech_Master
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    Yes. I would love to be able to experience the dungeon stories, especially on my main who has had to skip through most of them. I don't often get the chance to sit there and read through and listen, outside of new dungeon releases the past 2 years. Can solo most normal or vet base game ones (besides ones with mechs like CoH II & Wayrest II) but only capable of soloing a few dlc dungeons, and again, have already had to skip through most for the skill point anyways. It doesn't even need to give XP or drops.

    I'm finally questing in order and would be nice to experience the dungeon stories as they were released :(

    "Make 3 friends" Ok that only works for dungeons you haven't done. Most people already had their quests completed some time ago and we can't redo them.

    "Git gud" 1. Slogging through dlcs solo is generally not fun 2. Not to sound like a broken record but you can't redo quests

    well you can kind of redo the quests, if you use other characters

    for normal runs you only really need 1 other person, 2 players + 2 companions is generally more than enough to get through any dlc dungeon reasonably well

    when a new dungeon dlc comes out i regularly will just solo the dungeon my first run on my main (a higher dps tank with dps companion), so i can experience the story and learn mechs instead of nuking all the bosses

    i would have no problem re-running dungeons with people who would want to experience the story, ive been through all the dungeons dozens of times so i dont need the story, but i greatly dislike speeding through the dungeon regardless
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • VisitHammerfell
    VisitHammerfell
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    Yes. I would love to be able to experience the dungeon stories, especially on my main who has had to skip through most of them. I don't often get the chance to sit there and read through and listen, outside of new dungeon releases the past 2 years. Can solo most normal or vet base game ones (besides ones with mechs like CoH II & Wayrest II) but only capable of soloing a few dlc dungeons, and again, have already had to skip through most for the skill point anyways. It doesn't even need to give XP or drops.

    I'm finally questing in order and would be nice to experience the dungeon stories as they were released :(

    "Make 3 friends" Ok that only works for dungeons you haven't done. Most people already had their quests completed some time ago and we can't redo them.

    "Git gud" 1. Slogging through dlcs solo is generally not fun 2. Not to sound like a broken record but you can't redo quests

    well you can kind of redo the quests, if you use other characters

    for normal runs you only really need 1 other person, 2 players + 2 companions is generally more than enough to get through any dlc dungeon reasonably well

    when a new dungeon dlc comes out i regularly will just solo the dungeon my first run on my main (a higher dps tank with dps companion), so i can experience the story and learn mechs instead of nuking all the bosses

    i would have no problem re-running dungeons with people who would want to experience the story, ive been through all the dungeons dozens of times so i dont need the story, but i greatly dislike speeding through the dungeon regardless

    Well besides the fact a good chunk of my characters have already done the quests too, I would like to be able to do them on my main, alongside the chapter & dlc zones. It doesn't mean as much to me running it on Toon #18

    I hit over 100k on 2 characters, all pre Blackwood trial HMs, Inkslayer/Unending, Spirit Slayer, Flawless Conqueror, and most DLC dungeons are still too difficult for me to solo (only managed normal White Gold Tower, Falkreath Hold, Oathsworn Pit, and the Cauldron up to Baron Zaudrus)

    Starting with Scribes of Fate, I have been running them blind and doing the story with friends on EU which is nice. Was able to do the 2 newest ones on NA with guildies too. Although it is very distracting with people talking and waiting for you. And this still doesn't help with ones I already skipped through for skill points.

    As long as they have the resources to do it there's no reason to not include a story mode (in the mean time I just have to hope every dungeon and trial story has been uploaded by somebody to YouTube, I honestly have no idea the story of many of them)
    FOR THE COVENANT! 🦁

    PS NA 2300+
    PS EU 1500+
    PS NA Alt 600+

    Bring back Crafty Lerisa & Sergeant Seyne

    The dwarven spider enthusiast
  • TheImperfect
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    I'd love story mode an have always wanted it.
  • Nerouyn
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    sarahthes wrote: »
    The bar for soloing a normal dungeon is incredibly low (with a few exceptions). Any player who puts in even the tiniest bit of effort (2 5 piece sets and a mythic plus the ability to block or dodge, plus a self heal) should be able to solo all normal base game dungeons except the ones with specific mechanics.

    Ahem.

    Ironic that you include having a mythic as the tiniest bit of effort.

    Many or possibly all include at least one lead which only drops from a DLC dungeon.
    virtus753 wrote: »
    Please don't forget the portions of the playerbase who have disabilities, outrageously high ping, or other considerations that make soloing group content much more challenging than it may be for others.

    Yeah. Like with Australia's super craptastic internet, insta-kill dungeon designs are just super fun for us!

    Though seriously I think that design is stupid anyway.

    I miss games like WOW when my healers actually healed.
  • EdjeSwift
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    Nerouyn wrote: »

    Ironic that you include having a mythic as the tiniest bit of effort.

    Many or possibly all include at least one lead which only drops from a DLC dungeon.
    .

    Of the 27 Current Mythics in the game the following can be obtained without any DLC dungeons

    1. Torc of Tonal Constancy
    2. Thrassian Stranglers
    3. Snow Treaders
    4. Ring of the Wild Hunt
    5. Malacath’s Band of Brutality
    6. Bloodlord’s Embrace
    7. Ring of the Pale Order
    8. Pearls of Ehlnofey
    9. Death Dealers’s Fete
    10. Shapeshifter’s Chain
    11. Markyn Ring of Majesty
    12. Spaulder of Ruin
    13. Sea-Serpent’s Coil
    14. Oakensoul Ring
    15. Lefthander’s War Girdle
    16. Faun’s Lark Cladding Mythic
    17. Stormweaver’s Cavort Mythic

    Bolding two which someone trying to solo dungeons might find VERY useful. That's over half the mythics available without a DLC dungeons. The two I bolded are even done without stepping foot into a group dungeon, just some world bosses and public dungeons at the worst combat wise. Sure Antiquities takes a minute to level, but a little time investment for the boost is worth it IMO.
    Edited by EdjeSwift on May 1, 2024 4:50AM
    Antiquities Addict
  • Nerouyn
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    EdjeSwift wrote: »
    Of the 27 Current Mythics in the game the following can be obtained without any DLC dungeons

    Apologies.

    I'm just super unlucky that the only mythics which have any appeal to me require DLC dungeon leads.

    I really wouldn't go out of my way to get any of the others and haven't yet incidentally completed any.
    EdjeSwift wrote: »
    Sure Antiquities takes a minute to level, but a little time investment for the boost is worth it IMO.

    A minute?

    Ha!

    I levelled it a LONG time ago - like YEARS - but my goodness, that is the stupidest thing the developers have ever done to this game.

    They build this beautiful immersive Elder Scrolls world and then force me to play this stupid little mobile type puzzle game.

    Why?!

    No they're not hard for me at all. Easy as pie but boring as.

    Some of the furnishing rewards are lovely but this is one of those teeth-gritting parts of the game.
  • OldStygian
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    I really enjoy soloing dungeons and am and have been irked for a long time that, besides a few, I'm unable to play through nearly all the DLC dungeons on my own.

    Have said it dozens of times. More difficulty levels for this content is probably one of my biggest wants for ESO.

    Story = delve level difficulty
    Solo = public dungeon difficulty
    Normal = what it is now
    Vet = what it is now

    Scale loots as appropriate. I'm not really fussed about the skill point, invest the time to play it, get the skill point. It's not like most of the other ways to get skill points are difficult at all.


    Thank you
    Edited by OldStygian on May 1, 2024 5:47AM
  • BlueRaven
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    sarahthes wrote: »
    Any player who puts in even the tiniest bit of effort (2 5 piece sets and a mythic plus the ability to block or dodge, plus a self heal) should be able to solo all normal base game dungeons except the ones with specific mechanics.

    Really it’s 2 “useful for their build” 5 piece sets many of which only comes from dungeons. And a useful mythic? You are already playing with above average players.

    But putting all that aside, many players would never under any circumstances step foot in a dungeon or trial. Their 5 piece sets are blues from what ever is the most recent chapter they own. And the only groups they want to be in are those with their companion.
    That is what made Necrom so devastating, public dungeons they could not solo for new companions? It just alienated a lot of players.

    That is why story mode is kind of important. It helps people experience dungeons when other players just rush through, sure. But dungeons are only used by such a small section of the player base, that it really gives those instances greater purpose for more of the player base.

  • GuuMoonRyoung
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    noblecron wrote: »
    Can we have story mode for dungeons? Or perhaps idk a way to be able to grab the quests for dungeons without other players zooming thorugh dungeons and locking players out of completing a quest and getting a skill point? It delays progress when us who want to quest can't quest because of other folk.

    I want this too. I have only 9 toons yet only one of them have done all of the available dungeon quests as day by day people have become more speedrun maniacs.

    A story mode for dungeons will save us a lot of trouble. Just let us complete the story through story mode and no need for any loot drop.
  • sunsrest
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    Agree that it would be more friction-less with a dungeon story mode.

    This is actually my main undertaking in the game right now.. to catch up to where I am in the overland story ( beginning of Northern Elsweyr ) in the dungeons. It took a bit of doing to get good gear for myself and the companion, and also get extra gear for some of the boss mechanics, but I made it through almost all of the normal base game dungeons and will try the 9 or so normal DLC ones left in the near future. I understand the DLC dunegons are supposed to be tied more to the story line than the base game ones, so I think it's about time to check them out, before I totally forget the zone stories!

    From the base game I only have Wayrest Sewers 2 and Imperial City Prison left, where I'll have to ask someone to help with mechanics eventually to clear them.
  • Necrotech_Master
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    Yes. I would love to be able to experience the dungeon stories, especially on my main who has had to skip through most of them. I don't often get the chance to sit there and read through and listen, outside of new dungeon releases the past 2 years. Can solo most normal or vet base game ones (besides ones with mechs like CoH II & Wayrest II) but only capable of soloing a few dlc dungeons, and again, have already had to skip through most for the skill point anyways. It doesn't even need to give XP or drops.

    I'm finally questing in order and would be nice to experience the dungeon stories as they were released :(

    "Make 3 friends" Ok that only works for dungeons you haven't done. Most people already had their quests completed some time ago and we can't redo them.

    "Git gud" 1. Slogging through dlcs solo is generally not fun 2. Not to sound like a broken record but you can't redo quests

    well you can kind of redo the quests, if you use other characters

    for normal runs you only really need 1 other person, 2 players + 2 companions is generally more than enough to get through any dlc dungeon reasonably well

    when a new dungeon dlc comes out i regularly will just solo the dungeon my first run on my main (a higher dps tank with dps companion), so i can experience the story and learn mechs instead of nuking all the bosses

    i would have no problem re-running dungeons with people who would want to experience the story, ive been through all the dungeons dozens of times so i dont need the story, but i greatly dislike speeding through the dungeon regardless

    Well besides the fact a good chunk of my characters have already done the quests too, I would like to be able to do them on my main, alongside the chapter & dlc zones. It doesn't mean as much to me running it on Toon #18

    I hit over 100k on 2 characters, all pre Blackwood trial HMs, Inkslayer/Unending, Spirit Slayer, Flawless Conqueror, and most DLC dungeons are still too difficult for me to solo (only managed normal White Gold Tower, Falkreath Hold, Oathsworn Pit, and the Cauldron up to Baron Zaudrus)

    Starting with Scribes of Fate, I have been running them blind and doing the story with friends on EU which is nice. Was able to do the 2 newest ones on NA with guildies too. Although it is very distracting with people talking and waiting for you. And this still doesn't help with ones I already skipped through for skill points.

    As long as they have the resources to do it there's no reason to not include a story mode (in the mean time I just have to hope every dungeon and trial story has been uploaded by somebody to YouTube, I honestly have no idea the story of many of them)

    one of the reasons i usually go in on a tank, even if the dungeon takes longer, is on normal, its almost impossible for me to die unless its a new mechanic that i was unaware of lol

    had that experience when i first did graven deep when it came out and learned those sea orbs were a huge problem, and the ghost chase mechanic

    it is usually quite more challenging to solo the dungeons on a DPS build, mostly because companions are unreliable in dlc dungeons due to mechanics
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • sarahthes
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    BlueRaven wrote: »
    sarahthes wrote: »
    Any player who puts in even the tiniest bit of effort (2 5 piece sets and a mythic plus the ability to block or dodge, plus a self heal) should be able to solo all normal base game dungeons except the ones with specific mechanics.

    Really it’s 2 “useful for their build” 5 piece sets many of which only comes from dungeons. And a useful mythic? You are already playing with above average players.

    But putting all that aside, many players would never under any circumstances step foot in a dungeon or trial. Their 5 piece sets are blues from what ever is the most recent chapter they own. And the only groups they want to be in are those with their companion.
    That is what made Necrom so devastating, public dungeons they could not solo for new companions? It just alienated a lot of players.

    That is why story mode is kind of important. It helps people experience dungeons when other players just rush through, sure. But dungeons are only used by such a small section of the player base, that it really gives those instances greater purpose for more of the player base.

    Order's Wrath is crafted and is one of the two sets I had in mind. The second would probably be deadly strike for an arcanist, which is buyable from guild traders. If they don't have the gold, then Heartland conqueror or another crafted set would work (such as hundings rage or Julianos). Necropotence or crafty Alfiq for a sorcerer. Etc. You don't need meta trials sets to solo a normal dungeon.
  • Vrienda
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    Yes please. I still don't know what the majority of the dungeon's plot is 3 years on because groups always rush them.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Elyu
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    Yes, and I'm not a story-mode person.

    An option: go back and update the old dungeon quests to function similar to new dungeon qusts - i.e. quest = "kill the last boss" so no getting locked out of the quest because you missed some dialogue.

    Also it will stop all the story-mode dungeoneers complaining on the forums about us poor transmute-farming peeps!
  • DenverRalphy
    DenverRalphy
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    Dunno why Story Mode would have to be a 3rd difficulty level.

    Just make it identical to Normal mode, but tie it to an Activity where you can't vote kick. Add in an incentive with completion rewards similar to Random Daily does, or an achievement that unlocks a weapon/armor style.
  • LunaFlora
    LunaFlora
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    Dunno why Story Mode would have to be a 3rd difficulty level.

    Just make it identical to Normal mode, but tie it to an Activity where you can't vote kick. Add in an incentive with completion rewards similar to Random Daily does, or an achievement that unlocks a weapon/armor style.

    because it is an easier difficulty in other games.
    story mode would let people solo dungeons and calmly do the quest that cant do that now
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